The document lists several OpenGL functions and constants related to graphics rendering. It includes functions for texture specification, buffer manipulation, shader handling, and other common 3D graphics and rendering operations. The list of functions and constants is for the Ring Documentation version 1.8 release.
The Ring programming language version 1.5.4 book - Part 113 of 185Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, depth and stencil buffers, blending, clipping, and more. It also lists over 150 OpenGL functions for tasks like buffer manipulation, texture handling, blending, rendering, and querying graphics information.
The Ring programming language version 1.9 book - Part 185 of 210Mahmoud Samir Fayed
This document summarizes the OpenGL functions and constants introduced in version 1.9 of the Ring graphics library. It lists over 150 OpenGL functions and constants, organized alphabetically. The functions include commands for textures, shaders, buffers, and more.
The Ring programming language version 1.6 book - Part 159 of 189Mahmoud Samir Fayed
The document lists OpenGL extensions and functions introduced in OpenGL version 1.6. It includes a list of new OpenGL enums, types, and functions related to textures, shaders, geometry shaders, and other features added in OpenGL 1.6.
The Ring programming language version 1.5.4 book - Part 146 of 185Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants. It appears to be release notes or documentation for an OpenGL library or driver version 1.5.4 that describes new additions and changes including functions added for geometry shaders, transform feedback, cube map arrays, and other features.
The Ring programming language version 1.7 book - Part 177 of 196Mahmoud Samir Fayed
This document lists OpenGL extensions and functions introduced in OpenGL version 1.7. It includes over 150 new OpenGL extensions for texture formats, queries, geometry shaders, transform feedback and more. It also lists over 80 standard OpenGL functions.
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.10. It includes over 150 new OpenGL constants for features such as geometry shaders, transform feedback, cube map arrays, and more. It also lists over 80 OpenGL functions, providing their parameters and types.
The Ring programming language version 1.5.4 book - Part 160 of 185Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL extensions and functionality introduced in OpenGL versions 1.5 and above. It includes constants for unsigned integer textures, texture buffers, signed and unsigned normalized textures, geometry shaders, transform feedback, and more. It also lists function prototypes for many basic OpenGL drawing and state functions.
The Ring programming language version 1.5.2 book - Part 143 of 181Mahmoud Samir Fayed
The document lists OpenGL functions and constants from version 1.5.2 of the Ring graphics library documentation. It includes over 100 OpenGL functions and constants for texture mapping, blending, shading, buffers, and more.
The Ring programming language version 1.5.4 book - Part 113 of 185Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, depth and stencil buffers, blending, clipping, and more. It also lists over 150 OpenGL functions for tasks like buffer manipulation, texture handling, blending, rendering, and querying graphics information.
The Ring programming language version 1.9 book - Part 185 of 210Mahmoud Samir Fayed
This document summarizes the OpenGL functions and constants introduced in version 1.9 of the Ring graphics library. It lists over 150 OpenGL functions and constants, organized alphabetically. The functions include commands for textures, shaders, buffers, and more.
The Ring programming language version 1.6 book - Part 159 of 189Mahmoud Samir Fayed
The document lists OpenGL extensions and functions introduced in OpenGL version 1.6. It includes a list of new OpenGL enums, types, and functions related to textures, shaders, geometry shaders, and other features added in OpenGL 1.6.
The Ring programming language version 1.5.4 book - Part 146 of 185Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants. It appears to be release notes or documentation for an OpenGL library or driver version 1.5.4 that describes new additions and changes including functions added for geometry shaders, transform feedback, cube map arrays, and other features.
The Ring programming language version 1.7 book - Part 177 of 196Mahmoud Samir Fayed
This document lists OpenGL extensions and functions introduced in OpenGL version 1.7. It includes over 150 new OpenGL extensions for texture formats, queries, geometry shaders, transform feedback and more. It also lists over 80 standard OpenGL functions.
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.10. It includes over 150 new OpenGL constants for features such as geometry shaders, transform feedback, cube map arrays, and more. It also lists over 80 OpenGL functions, providing their parameters and types.
The Ring programming language version 1.5.4 book - Part 160 of 185Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL extensions and functionality introduced in OpenGL versions 1.5 and above. It includes constants for unsigned integer textures, texture buffers, signed and unsigned normalized textures, geometry shaders, transform feedback, and more. It also lists function prototypes for many basic OpenGL drawing and state functions.
The Ring programming language version 1.5.2 book - Part 143 of 181Mahmoud Samir Fayed
The document lists OpenGL functions and constants from version 1.5.2 of the Ring graphics library documentation. It includes over 100 OpenGL functions and constants for texture mapping, blending, shading, buffers, and more.
The Ring programming language version 1.5.1 book - Part 128 of 180 Mahmoud Samir Fayed
This document lists several OpenGL functions and constants that were added or changed in OpenGL version 1.5.1. It includes over 150 new OpenGL enumerants for texture targets, sampler types, and other features. It also lists over 100 standard OpenGL functions and their parameters. The document provides a reference of new OpenGL features for version 1.5.1.
The Ring programming language version 1.8 book - Part 173 of 202Mahmoud Samir Fayed
This document provides release notes for Ring Documentation version 1.8 and lists over 150 OpenGL functions and constants that were added or updated in this release. Some key additions include support for geometry shaders, framebuffer objects, texture cube map arrays, and primitive restart control. The document also lists the prototype of each OpenGL function for reference.
The Ring programming language version 1.6 book - Part 145 of 189Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants that were added or changed in OpenGL version 1.6. It includes functions for buffer objects, shader objects, program objects, texture and renderbuffer objects, transform feedback, and other features introduced in OpenGL 1.6 and beyond.
The Ring programming language version 1.7 book - Part 163 of 196Mahmoud Samir Fayed
This document provides release notes for Ring Documentation version 1.7 and lists over 150 OpenGL functions and constants that were added or updated in this release. Some key additions include support for geometry shaders, framebuffer objects, texture cube map arrays, and primitive restart control. The list documents the prototype of each new or updated OpenGL function.
The Ring programming language version 1.5.3 book - Part 151 of 194Mahmoud Samir Fayed
This document lists OpenGL functions and constants introduced in version 1.5.3 of the OpenGL specification. It includes functions and constants related to unsigned integer textures, texture buffers, signed normalized textures, geometry shaders, transform feedback, and other features added in OpenGL 1.5.
The Ring programming language version 1.5.2 book - Part 129 of 181Mahmoud Samir Fayed
This document lists several OpenGL functions and constants that were added or changed in OpenGL version 1.5.2. It includes over 150 functions and constants related to features like geometry shaders, framebuffer objects, texture cube map arrays, and more. The functions range from basic rendering commands to more advanced shader and geometry operations.
The Ring programming language version 1.8 book - Part 187 of 202Mahmoud Samir Fayed
The document lists OpenGL functions and constants added in version 1.8 of the OpenGL specification. It includes 64 new constants for unsigned integer textures, sampler objects, texture buffers, signed normalized textures, geometry shaders, transform feedback, and cube map arrays. It also lists over 100 existing OpenGL functions.
The Ring programming language version 1.9 book - Part 204 of 210Mahmoud Samir Fayed
This document provides release notes for Ring Documentation version 1.9, listing new OpenGL extensions and functions added in the release. It includes over 150 new OpenGL enums, constants, and functions. The document provides a detailed listing of changes to the OpenGL API in Ring Documentation 1.9.
The Ring programming language version 1.7 book - Part 158 of 196Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for texture types, shader programs, framebuffers, and more. It also lists over 100 OpenGL functions for tasks like rendering, textures, shaders, buffers and more.
The Ring programming language version 1.9 book - Part 171 of 210 Mahmoud Samir Fayed
This document provides a summary of OpenGL functions and constants introduced in OpenGL version 1.9. It lists over 150 OpenGL functions and constants, including functions for drawing, shaders, textures, and more. The full documentation provides detailed information on the parameters and purpose of each item listed.
The Ring programming language version 1.5.3 book - Part 132 of 184Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL version 1.5.3, including constants for texture types, sampler types, shader types, and functions for buffer manipulation, texture manipulation, shader manipulation, and other core OpenGL operations.
The Ring programming language version 1.5.2 book - Part 124 of 181Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL version 1.5.2, including constants for texture types, transform feedback, integer rendering, and many other features. It provides the signatures of over 100 OpenGL functions.
The Ring programming language version 1.10 book - Part 182 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for draw buffers, blending, shaders, textures, buffers, queries, and more. Functions cover operations for rendering, textures, buffers, shaders, and queries.
The Ring programming language version 1.9 book - Part 166 of 210 Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.9. It includes constants for texture types, sampler types, framebuffer objects, shader objects, and other OpenGL elements. It also lists over 100 OpenGL functions for operations like buffer manipulation, blending, clearing, drawing, querying, and more.
The Ring programming language version 1.5.4 book - Part 136 of 185Mahmoud Samir Fayed
The document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for OpenGL versions, draw buffers, blending, shaders, textures, and more. It also lists over 100 OpenGL functions for operations like activating textures, blending colors, compiling shaders, copying pixels, and rendering primitives.
The Ring programming language version 1.6 book - Part 135 of 189Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for drawing buffers, blending, shaders, textures, and more. Functions cover operations for buffers, textures, shaders, blending, and rendering primitives.
The Ring programming language version 1.8 book - Part 145 of 202Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for OpenGL capabilities, data types, shader types, samplers, and more. It also lists over 100 OpenGL functions for operations like buffer manipulation, drawing, shading, texture handling, and querying OpenGL state.
The Ring programming language version 1.5.1 book - Part 156 of 180 Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.5.1. It includes constants for texture types, sampler types, framebuffer objects, transform feedback, and other features. It also lists over 150 OpenGL functions for operations like buffer manipulation, shader handling, rendering, and more.
The Ring programming language version 1.10 book - Part 206 of 212Mahmoud Samir Fayed
The document lists OpenGL functions and constants added in version 1.10 of the OpenGL specification. It includes over 100 functions and constants for features such as unsigned integer textures, texture buffers, geometry shaders, transform feedback, and more robust context handling.
The Ring programming language version 1.5.3 book - Part 170 of 194Mahmoud Samir Fayed
This document describes release 1.5.3 of the Ring graphics library. It lists several new OpenGL extensions and enumerations that are supported. It also provides documentation for over 150 OpenGL functions, listing their parameters and return types.
The Ring programming language version 1.5.1 book - Part 114 of 180 Mahmoud Samir Fayed
This document lists OpenGL functions and constants. It includes functions for drawing, textures, shaders, buffers and more. It introduces new unsigned integer sampler types, signed normalized texture formats, primitive restart functionality and buffer object parameter queries. This reflects the features and capabilities exposed in OpenGL 1.5 and below.
The Ring programming language version 1.5.1 book - Part 142 of 180 Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL extensions and functionality introduced in version 1.5 and above. It includes constants and functions for integer textures and samplers, texture arrays, transform feedback, shader I/O, geometry shaders, and other features. The list contains over 150 OpenGL constants and over 50 OpenGL functions.
The Ring programming language version 1.5.1 book - Part 128 of 180 Mahmoud Samir Fayed
This document lists several OpenGL functions and constants that were added or changed in OpenGL version 1.5.1. It includes over 150 new OpenGL enumerants for texture targets, sampler types, and other features. It also lists over 100 standard OpenGL functions and their parameters. The document provides a reference of new OpenGL features for version 1.5.1.
The Ring programming language version 1.8 book - Part 173 of 202Mahmoud Samir Fayed
This document provides release notes for Ring Documentation version 1.8 and lists over 150 OpenGL functions and constants that were added or updated in this release. Some key additions include support for geometry shaders, framebuffer objects, texture cube map arrays, and primitive restart control. The document also lists the prototype of each OpenGL function for reference.
The Ring programming language version 1.6 book - Part 145 of 189Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants that were added or changed in OpenGL version 1.6. It includes functions for buffer objects, shader objects, program objects, texture and renderbuffer objects, transform feedback, and other features introduced in OpenGL 1.6 and beyond.
The Ring programming language version 1.7 book - Part 163 of 196Mahmoud Samir Fayed
This document provides release notes for Ring Documentation version 1.7 and lists over 150 OpenGL functions and constants that were added or updated in this release. Some key additions include support for geometry shaders, framebuffer objects, texture cube map arrays, and primitive restart control. The list documents the prototype of each new or updated OpenGL function.
The Ring programming language version 1.5.3 book - Part 151 of 194Mahmoud Samir Fayed
This document lists OpenGL functions and constants introduced in version 1.5.3 of the OpenGL specification. It includes functions and constants related to unsigned integer textures, texture buffers, signed normalized textures, geometry shaders, transform feedback, and other features added in OpenGL 1.5.
The Ring programming language version 1.5.2 book - Part 129 of 181Mahmoud Samir Fayed
This document lists several OpenGL functions and constants that were added or changed in OpenGL version 1.5.2. It includes over 150 functions and constants related to features like geometry shaders, framebuffer objects, texture cube map arrays, and more. The functions range from basic rendering commands to more advanced shader and geometry operations.
The Ring programming language version 1.8 book - Part 187 of 202Mahmoud Samir Fayed
The document lists OpenGL functions and constants added in version 1.8 of the OpenGL specification. It includes 64 new constants for unsigned integer textures, sampler objects, texture buffers, signed normalized textures, geometry shaders, transform feedback, and cube map arrays. It also lists over 100 existing OpenGL functions.
The Ring programming language version 1.9 book - Part 204 of 210Mahmoud Samir Fayed
This document provides release notes for Ring Documentation version 1.9, listing new OpenGL extensions and functions added in the release. It includes over 150 new OpenGL enums, constants, and functions. The document provides a detailed listing of changes to the OpenGL API in Ring Documentation 1.9.
The Ring programming language version 1.7 book - Part 158 of 196Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for texture types, shader programs, framebuffers, and more. It also lists over 100 OpenGL functions for tasks like rendering, textures, shaders, buffers and more.
The Ring programming language version 1.9 book - Part 171 of 210 Mahmoud Samir Fayed
This document provides a summary of OpenGL functions and constants introduced in OpenGL version 1.9. It lists over 150 OpenGL functions and constants, including functions for drawing, shaders, textures, and more. The full documentation provides detailed information on the parameters and purpose of each item listed.
The Ring programming language version 1.5.3 book - Part 132 of 184Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL version 1.5.3, including constants for texture types, sampler types, shader types, and functions for buffer manipulation, texture manipulation, shader manipulation, and other core OpenGL operations.
The Ring programming language version 1.5.2 book - Part 124 of 181Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL version 1.5.2, including constants for texture types, transform feedback, integer rendering, and many other features. It provides the signatures of over 100 OpenGL functions.
The Ring programming language version 1.10 book - Part 182 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for draw buffers, blending, shaders, textures, buffers, queries, and more. Functions cover operations for rendering, textures, buffers, shaders, and queries.
The Ring programming language version 1.9 book - Part 166 of 210 Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.9. It includes constants for texture types, sampler types, framebuffer objects, shader objects, and other OpenGL elements. It also lists over 100 OpenGL functions for operations like buffer manipulation, blending, clearing, drawing, querying, and more.
The Ring programming language version 1.5.4 book - Part 136 of 185Mahmoud Samir Fayed
The document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for OpenGL versions, draw buffers, blending, shaders, textures, and more. It also lists over 100 OpenGL functions for operations like activating textures, blending colors, compiling shaders, copying pixels, and rendering primitives.
The Ring programming language version 1.6 book - Part 135 of 189Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for drawing buffers, blending, shaders, textures, and more. Functions cover operations for buffers, textures, shaders, blending, and rendering primitives.
The Ring programming language version 1.8 book - Part 145 of 202Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for OpenGL capabilities, data types, shader types, samplers, and more. It also lists over 100 OpenGL functions for operations like buffer manipulation, drawing, shading, texture handling, and querying OpenGL state.
The Ring programming language version 1.5.1 book - Part 156 of 180 Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.5.1. It includes constants for texture types, sampler types, framebuffer objects, transform feedback, and other features. It also lists over 150 OpenGL functions for operations like buffer manipulation, shader handling, rendering, and more.
The Ring programming language version 1.10 book - Part 206 of 212Mahmoud Samir Fayed
The document lists OpenGL functions and constants added in version 1.10 of the OpenGL specification. It includes over 100 functions and constants for features such as unsigned integer textures, texture buffers, geometry shaders, transform feedback, and more robust context handling.
The Ring programming language version 1.5.3 book - Part 170 of 194Mahmoud Samir Fayed
This document describes release 1.5.3 of the Ring graphics library. It lists several new OpenGL extensions and enumerations that are supported. It also provides documentation for over 150 OpenGL functions, listing their parameters and return types.
The Ring programming language version 1.5.1 book - Part 114 of 180 Mahmoud Samir Fayed
This document lists OpenGL functions and constants. It includes functions for drawing, textures, shaders, buffers and more. It introduces new unsigned integer sampler types, signed normalized texture formats, primitive restart functionality and buffer object parameter queries. This reflects the features and capabilities exposed in OpenGL 1.5 and below.
The Ring programming language version 1.5.1 book - Part 142 of 180 Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL extensions and functionality introduced in version 1.5 and above. It includes constants and functions for integer textures and samplers, texture arrays, transform feedback, shader I/O, geometry shaders, and other features. The list contains over 150 OpenGL constants and over 50 OpenGL functions.
The Ring programming language version 1.5.3 book - Part 137 of 184Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.5.3. It includes over 150 OpenGL functions and constants related to features like geometry shaders, framebuffer objects, texture compression, and more. The full list of functions and constants is too long to include in its entirety in 3 sentences.
The Ring programming language version 1.10 book - Part 173 of 212Mahmoud Samir Fayed
The document lists over 150 OpenGL constants and functions related to graphics rendering. It includes constants for texture types, shader programs, blending, and more. It also lists function prototypes for common OpenGL drawing commands for textures, buffers, shaders, and rendering geometry. The document appears to be release notes for new features in an OpenGL library or SDK version 1.10.
The Ring programming language version 1.5.4 book - Part 127 of 185Mahmoud Samir Fayed
The document lists OpenGL extensions and functions added in OpenGL version 1.5.4, including new integer and unsigned integer data types, sampler objects, texture buffer objects, signed normalized textures, and functions for programs, buffers, queries, and more. It provides documentation for over 150 new OpenGL enums and over 70 new or updated functions.
The Ring programming language version 1.9 book - Part 199 of 210Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL extensions and functionality introduced in version 1.9 or earlier, including constants for integer and unsigned integer texture formats, sampler objects, query objects, texture rectangles, texture buffers, signed normalized textures, primitive restart, buffer objects, geometry shaders, transform feedback, compressed texture formats, copy buffers, and more. It also lists over 100 OpenGL functions related to drawing, textures, buffers, shaders, and more.
The Ring programming language version 1.5.3 book - Part 165 of 194Mahmoud Samir Fayed
The document lists OpenGL extensions and functions added in version 1.5.3 of the Ring graphics library. It includes over 150 enumerations for new OpenGL features and types as well as over 50 OpenGL function declarations.
The Ring programming language version 1.9 book - Part 157 of 210 Mahmoud Samir Fayed
The document lists several OpenGL functions and constants. It includes functions for drawing, shaders, textures, buffers, queries, and more. It provides documentation for OpenGL version 1.9.
The Ring programming language version 1.5.3 book - Part 123 of 184Mahmoud Samir Fayed
The document lists various OpenGL functions and constants. It includes functions and constants for texture handling, shaders, blending, clearing buffers, and more. In total over 150 OpenGL functions and constants are defined in the documentation.
The Ring programming language version 1.6 book - Part 126 of 189Mahmoud Samir Fayed
The document lists several OpenGL extensions and functions that were added or modified in OpenGL version 1.6, including new texture formats, sampler types, framebuffer objects, geometry shader capabilities, and other features. It provides the prototype declaration for over 150 OpenGL functions.
The Ring programming language version 1.5.1 book - Part 147 of 180 Mahmoud Samir Fayed
The document describes release notes for Ring Documentation version 1.5.1 and lists several new OpenGL functions and enumerations that were added or changed in this release, including functions for cube map array textures, transform feedback, compressed texture formats, uniform buffer objects and more. It then provides documentation for over 150 existing OpenGL functions.
The Ring programming language version 1.10 book - Part 187 of 212Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.10. It includes over 150 constants for texture types, shader types, and other features. It also lists over 80 OpenGL functions for drawing, textures, shaders, and more.
The Ring programming language version 1.8 book - Part 168 of 202Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL extensions and functionality introduced in OpenGL versions 1.1 through 1.8. It includes constants for texture types, transform feedback, integer textures, and more. It also lists over 100 OpenGL functions for operations like blending, clearing, binding textures and buffers, compiling shaders, and copying/modifying texture data.
Similar to The Ring programming language version 1.8 book - Part 154 of 202 (13)
The Ring programming language version 1.10 book - Part 212 of 212Mahmoud Samir Fayed
This document summarizes new features and changes in different versions of the Ring programming language and library. It discusses various topics including using different syntax styles and code editors, developing graphical desktop and mobile applications using RingQt, and using Ring for 3D graphics and games development. The document also provides overviews of the core Ring libraries and language features.
The Ring programming language version 1.10 book - Part 211 of 212Mahmoud Samir Fayed
This document provides documentation for the Ring programming language and various Ring extensions and libraries. It includes sections on Ring mode for Emacs editor, the Ring Notepad IDE, the Ring Package Manager (RingPM), embedding Ring code in C/C++ programs, and references for the functions and classes of various Ring extensions for areas like 2D/3D graphics, networking, multimedia and more.
The Ring programming language version 1.10 book - Part 210 of 212Mahmoud Samir Fayed
This document contains summaries of various Ring classes, functions and concepts:
- It describes Ring classes like the Map, Math, MySQL, and PostgreSQL classes.
- It lists and briefly explains Ring standard library functions such as map(), random(), newlist(), and print().
- It covers Ring concepts and features like object oriented programming, operators, files and I/O, GUI programming, and web development.
The Ring programming language version 1.10 book - Part 208 of 212Mahmoud Samir Fayed
This document provides a summary of functions in the Ring documentation for Release 1.10. It lists functions for drawing quadrics, normals, orientation, and textures. It also lists functions for scaling images, drawing spheres, starting and ending contours and polygons for tessellation, setting tessellation normals and properties, adding tessellation vertices, and unprojecting coordinates. The document also provides resources for the Ring language like the website, source code repository, contact information, and lists Arabic language resources.
The Ring programming language version 1.10 book - Part 207 of 212Mahmoud Samir Fayed
This document contains listings of over 100 OpenGL functions related to lighting, materials, textures, and rendering. The functions listed specify parameters for lights, materials, texture coordinates, and rendering operations like clearing buffers and drawing primitives.
The Ring programming language version 1.10 book - Part 205 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants and enumerations related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types and formats, shader variable types, buffer bindings and usages, and more. The listing contains over 200 individual constants and enumerations without descriptions.
The Ring programming language version 1.10 book - Part 203 of 212Mahmoud Samir Fayed
The document contains a list of functions and constants related to OpenGL graphics functionality. It includes functions for vertex specification, texture mapping, tessellation, nurbs modeling, quadric surfaces, and more. It also includes constants for OpenGL states, modes, and error codes.
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and retrieving information about OpenGL objects, state, and errors. Some of the functions listed include glGetError() to retrieve OpenGL error codes, glGetUniformLocation() to retrieve the location of a uniform variable in a program, and glGetString() to retrieve version and extension information.
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, clipping planes, buffer objects, shader operations, and more. It also lists over 100 OpenGL function declarations for operations like drawing, clearing, texture handling, blending, and shader manipulation.
The Ring programming language version 1.10 book - Part 200 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, multisampling, shader types, and more. The constants are used to query and set the state and capabilities of the OpenGL graphics processing context.
The Ring programming language version 1.10 book - Part 199 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to graphics rendering features such as fog, depth testing, blending, textures, and more. It provides the names of constants for configuring various graphics pipeline states and settings in OpenGL.
The Ring programming language version 1.10 book - Part 198 of 212Mahmoud Samir Fayed
The document contains listings of over 100 OpenGL and GLU function declarations related to texture coordinates, uniforms, vertex specification, and tessellation. It provides the function name, return type if any, and parameters for each function for specifying texture coordinates, uniforms, vertices and performing tessellation in OpenGL and GLU.
The Ring programming language version 1.10 book - Part 197 of 212Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, textures, shaders, and more. It lists each function name and its parameters. The functions allow specifying colors, textures, shader programs, and various rendering states and operations in OpenGL.
The Ring programming language version 1.10 book - Part 196 of 212Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, and more. It also lists function prototypes for common OpenGL operations like drawing, clearing, binding textures and buffers, and setting shader uniforms.
The Ring programming language version 1.10 book - Part 195 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It provides reference documentation for OpenGL version 1.10 including constants for texture formats and parameters, vertex attribute types, blending functions, and buffer usage flags.
The Ring programming language version 1.10 book - Part 194 of 212Mahmoud Samir Fayed
The document lists various constants used in OpenGL such as GL_FOG_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM, and others related to OpenGL rendering, blending, textures, lighting, and more. It provides definitions for OpenGL enums and related values.
The Ring programming language version 1.10 book - Part 193 of 212Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for specifying textures, lighting, shaders, and other graphics operations. The functions include glMultiTexCoord2iv() for specifying texture coordinates, glNormal3f() for specifying normals, and glUniform1f() for specifying shader uniforms.
The Ring programming language version 1.10 book - Part 191 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.10.
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DDS Security Version 1.2 was adopted in 2024. This revision strengthens support for long runnings systems adding new cryptographic algorithms, certificate revocation, and hardness against DoS attacks.
Flutter is a popular open source, cross-platform framework developed by Google. In this webinar we'll explore Flutter and its architecture, delve into the Flutter Embedder and Flutter’s Dart language, discover how to leverage Flutter for embedded device development, learn about Automotive Grade Linux (AGL) and its consortium and understand the rationale behind AGL's choice of Flutter for next-gen IVI systems. Don’t miss this opportunity to discover whether Flutter is right for your project.
Graspan: A Big Data System for Big Code AnalysisAftab Hussain
We built a disk-based parallel graph system, Graspan, that uses a novel edge-pair centric computation model to compute dynamic transitive closures on very large program graphs.
We implement context-sensitive pointer/alias and dataflow analyses on Graspan. An evaluation of these analyses on large codebases such as Linux shows that their Graspan implementations scale to millions of lines of code and are much simpler than their original implementations.
These analyses were used to augment the existing checkers; these augmented checkers found 132 new NULL pointer bugs and 1308 unnecessary NULL tests in Linux 4.4.0-rc5, PostgreSQL 8.3.9, and Apache httpd 2.2.18.
- Accepted in ASPLOS ‘17, Xi’an, China.
- Featured in the tutorial, Systemized Program Analyses: A Big Data Perspective on Static Analysis Scalability, ASPLOS ‘17.
- Invited for presentation at SoCal PLS ‘16.
- Invited for poster presentation at PLDI SRC ‘16.
OpenMetadata Community Meeting - 5th June 2024OpenMetadata
The OpenMetadata Community Meeting was held on June 5th, 2024. In this meeting, we discussed about the data quality capabilities that are integrated with the Incident Manager, providing a complete solution to handle your data observability needs. Watch the end-to-end demo of the data quality features.
* How to run your own data quality framework
* What is the performance impact of running data quality frameworks
* How to run the test cases in your own ETL pipelines
* How the Incident Manager is integrated
* Get notified with alerts when test cases fail
Watch the meeting recording here - https://www.youtube.com/watch?v=UbNOje0kf6E
Microservice Teams - How the cloud changes the way we workSven Peters
A lot of technical challenges and complexity come with building a cloud-native and distributed architecture. The way we develop backend software has fundamentally changed in the last ten years. Managing a microservices architecture demands a lot of us to ensure observability and operational resiliency. But did you also change the way you run your development teams?
Sven will talk about Atlassian’s journey from a monolith to a multi-tenanted architecture and how it affected the way the engineering teams work. You will learn how we shifted to service ownership, moved to more autonomous teams (and its challenges), and established platform and enablement teams.
Neo4j - Product Vision and Knowledge Graphs - GraphSummit ParisNeo4j
Dr. Jesús Barrasa, Head of Solutions Architecture for EMEA, Neo4j
Découvrez les dernières innovations de Neo4j, et notamment les dernières intégrations cloud et les améliorations produits qui font de Neo4j un choix essentiel pour les développeurs qui créent des applications avec des données interconnectées et de l’IA générative.
SOCRadar's Aviation Industry Q1 Incident Report is out now!
The aviation industry has always been a prime target for cybercriminals due to its critical infrastructure and high stakes. In the first quarter of 2024, the sector faced an alarming surge in cybersecurity threats, revealing its vulnerabilities and the relentless sophistication of cyber attackers.
SOCRadar’s Aviation Industry, Quarterly Incident Report, provides an in-depth analysis of these threats, detected and examined through our extensive monitoring of hacker forums, Telegram channels, and dark web platforms.
Artificia Intellicence and XPath Extension FunctionsOctavian Nadolu
The purpose of this presentation is to provide an overview of how you can use AI from XSLT, XQuery, Schematron, or XML Refactoring operations, the potential benefits of using AI, and some of the challenges we face.
Zoom is a comprehensive platform designed to connect individuals and teams efficiently. With its user-friendly interface and powerful features, Zoom has become a go-to solution for virtual communication and collaboration. It offers a range of tools, including virtual meetings, team chat, VoIP phone systems, online whiteboards, and AI companions, to streamline workflows and enhance productivity.
Why Mobile App Regression Testing is Critical for Sustained Success_ A Detail...kalichargn70th171
A dynamic process unfolds in the intricate realm of software development, dedicated to crafting and sustaining products that effortlessly address user needs. Amidst vital stages like market analysis and requirement assessments, the heart of software development lies in the meticulous creation and upkeep of source code. Code alterations are inherent, challenging code quality, particularly under stringent deadlines.