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The Ring programming language version 1.9 book - Part 145 of 210
1.
Ring Documentation, Release
1.9 ā¢ GL_LUMINANCE16 ā¢ GL_LUMINANCE4_ALPHA4 ā¢ GL_LUMINANCE6_ALPHA2 ā¢ GL_LUMINANCE8_ALPHA8 ā¢ GL_LUMINANCE12_ALPHA4 ā¢ GL_LUMINANCE12_ALPHA12 ā¢ GL_LUMINANCE16_ALPHA16 ā¢ GL_INTENSITY ā¢ GL_INTENSITY4 ā¢ GL_INTENSITY8 ā¢ GL_INTENSITY12 ā¢ GL_INTENSITY16 ā¢ GL_RGB4 ā¢ GL_RGB5 ā¢ GL_RGB8 ā¢ GL_RGB10 ā¢ GL_RGB12 ā¢ GL_RGB16 ā¢ GL_RGBA2 ā¢ GL_RGBA4 ā¢ GL_RGB5_A1 ā¢ GL_RGBA8 ā¢ GL_RGB10_A2 ā¢ GL_RGBA12 ā¢ GL_RGBA16 ā¢ GL_TEXTURE_RED_SIZE ā¢ GL_TEXTURE_GREEN_SIZE ā¢ GL_TEXTURE_BLUE_SIZE ā¢ GL_TEXTURE_ALPHA_SIZE ā¢ GL_TEXTURE_LUMINANCE_SIZE ā¢ GL_TEXTURE_INTENSITY_SIZE ā¢ GL_PROXY_TEXTURE_1D ā¢ GL_PROXY_TEXTURE_2D ā¢ GL_TEXTURE_PRIORITY ā¢ GL_TEXTURE_RESIDENT ā¢ GL_TEXTURE_BINDING_1D 1409
2.
Ring Documentation, Release
1.9 ā¢ GL_TEXTURE_BINDING_2D ā¢ GL_VERTEX_ARRAY ā¢ GL_NORMAL_ARRAY ā¢ GL_COLOR_ARRAY ā¢ GL_INDEX_ARRAY ā¢ GL_TEXTURE_COORD_ARRAY ā¢ GL_EDGE_FLAG_ARRAY ā¢ GL_VERTEX_ARRAY_SIZE ā¢ GL_VERTEX_ARRAY_TYPE ā¢ GL_VERTEX_ARRAY_STRIDE ā¢ GL_NORMAL_ARRAY_TYPE ā¢ GL_NORMAL_ARRAY_STRIDE ā¢ GL_COLOR_ARRAY_SIZE ā¢ GL_COLOR_ARRAY_TYPE ā¢ GL_COLOR_ARRAY_STRIDE ā¢ GL_INDEX_ARRAY_TYPE ā¢ GL_INDEX_ARRAY_STRIDE ā¢ GL_TEXTURE_COORD_ARRAY_SIZE ā¢ GL_TEXTURE_COORD_ARRAY_TYPE ā¢ GL_TEXTURE_COORD_ARRAY_STRIDE ā¢ GL_EDGE_FLAG_ARRAY_STRIDE ā¢ GL_VERTEX_ARRAY_POINTER ā¢ GL_NORMAL_ARRAY_POINTER ā¢ GL_COLOR_ARRAY_POINTER ā¢ GL_INDEX_ARRAY_POINTER ā¢ GL_TEXTURE_COORD_ARRAY_POINTER ā¢ GL_EDGE_FLAG_ARRAY_POINTER ā¢ GL_COLOR_INDEX1_EXT ā¢ GL_COLOR_INDEX2_EXT ā¢ GL_COLOR_INDEX4_EXT ā¢ GL_COLOR_INDEX8_EXT ā¢ GL_COLOR_INDEX12_EXT ā¢ GL_COLOR_INDEX16_EXT ā¢ GL_EVAL_BIT ā¢ GL_LIST_BIT ā¢ GL_TEXTURE_BIT 1410
3.
Ring Documentation, Release
1.9 ā¢ GL_SCISSOR_BIT ā¢ GL_ALL_ATTRIB_BITS ā¢ GL_CLIENT_ALL_ATTRIB_BITS ā¢ GL_SMOOTH_POINT_SIZE_RANGE ā¢ GL_SMOOTH_POINT_SIZE_GRANULARITY ā¢ GL_SMOOTH_LINE_WIDTH_RANGE ā¢ GL_SMOOTH_LINE_WIDTH_GRANULARITY ā¢ GL_UNSIGNED_BYTE_3_3_2 ā¢ GL_UNSIGNED_SHORT_4_4_4_4 ā¢ GL_UNSIGNED_SHORT_5_5_5_1 ā¢ GL_UNSIGNED_INT_8_8_8_8 ā¢ GL_UNSIGNED_INT_10_10_10_2 ā¢ GL_RESCALE_NORMAL ā¢ GL_TEXTURE_BINDING_3D ā¢ GL_PACK_SKIP_IMAGES ā¢ GL_PACK_IMAGE_HEIGHT ā¢ GL_UNPACK_SKIP_IMAGES ā¢ GL_UNPACK_IMAGE_HEIGHT ā¢ GL_TEXTURE_3D ā¢ GL_PROXY_TEXTURE_3D ā¢ GL_TEXTURE_DEPTH ā¢ GL_TEXTURE_WRAP_R ā¢ GL_MAX_3D_TEXTURE_SIZE ā¢ GL_BGR ā¢ GL_BGRA ā¢ GL_MAX_ELEMENTS_VERTICES ā¢ GL_MAX_ELEMENTS_INDICES ā¢ GL_CLAMP_TO_EDGE ā¢ GL_TEXTURE_MIN_LOD ā¢ GL_TEXTURE_MAX_LOD ā¢ GL_TEXTURE_BASE_LEVEL ā¢ GL_TEXTURE_MAX_LEVEL ā¢ GL_LIGHT_MODEL_COLOR_CONTROL ā¢ GL_SINGLE_COLOR ā¢ GL_SEPARATE_SPECULAR_COLOR ā¢ GL_UNSIGNED_BYTE_2_3_3_REV 1411
4.
Ring Documentation, Release
1.9 ā¢ GL_UNSIGNED_SHORT_5_6_5 ā¢ GL_UNSIGNED_SHORT_5_6_5_REV ā¢ GL_UNSIGNED_SHORT_4_4_4_4_REV ā¢ GL_UNSIGNED_SHORT_1_5_5_5_REV ā¢ GL_UNSIGNED_INT_8_8_8_8_REV ā¢ GL_ALIASED_POINT_SIZE_RANGE ā¢ GL_ALIASED_LINE_WIDTH_RANGE ā¢ GL_MULTISAMPLE ā¢ GL_SAMPLE_ALPHA_TO_COVERAGE ā¢ GL_SAMPLE_ALPHA_TO_ONE ā¢ GL_SAMPLE_COVERAGE ā¢ GL_SAMPLE_BUFFERS ā¢ GL_SAMPLES ā¢ GL_SAMPLE_COVERAGE_VALUE ā¢ GL_SAMPLE_COVERAGE_INVERT ā¢ GL_CLAMP_TO_BORDER ā¢ GL_TEXTURE0 ā¢ GL_TEXTURE1 ā¢ GL_TEXTURE2 ā¢ GL_TEXTURE3 ā¢ GL_TEXTURE4 ā¢ GL_TEXTURE5 ā¢ GL_TEXTURE6 ā¢ GL_TEXTURE7 ā¢ GL_TEXTURE8 ā¢ GL_TEXTURE9 ā¢ GL_TEXTURE10 ā¢ GL_TEXTURE11 ā¢ GL_TEXTURE12 ā¢ GL_TEXTURE13 ā¢ GL_TEXTURE14 ā¢ GL_TEXTURE15 ā¢ GL_TEXTURE16 ā¢ GL_TEXTURE17 ā¢ GL_TEXTURE18 ā¢ GL_TEXTURE19 1412
5.
Ring Documentation, Release
1.9 ā¢ GL_TEXTURE20 ā¢ GL_TEXTURE21 ā¢ GL_TEXTURE22 ā¢ GL_TEXTURE23 ā¢ GL_TEXTURE24 ā¢ GL_TEXTURE25 ā¢ GL_TEXTURE26 ā¢ GL_TEXTURE27 ā¢ GL_TEXTURE28 ā¢ GL_TEXTURE29 ā¢ GL_TEXTURE30 ā¢ GL_TEXTURE31 ā¢ GL_ACTIVE_TEXTURE ā¢ GL_CLIENT_ACTIVE_TEXTURE ā¢ GL_MAX_TEXTURE_UNITS ā¢ GL_TRANSPOSE_MODELVIEW_MATRIX ā¢ GL_TRANSPOSE_PROJECTION_MATRIX ā¢ GL_TRANSPOSE_TEXTURE_MATRIX ā¢ GL_TRANSPOSE_COLOR_MATRIX ā¢ GL_SUBTRACT ā¢ GL_COMPRESSED_ALPHA ā¢ GL_COMPRESSED_LUMINANCE ā¢ GL_COMPRESSED_LUMINANCE_ALPHA ā¢ GL_COMPRESSED_INTENSITY ā¢ GL_COMPRESSED_RGB ā¢ GL_COMPRESSED_RGBA ā¢ GL_TEXTURE_COMPRESSION_HINT ā¢ GL_NORMAL_MAP ā¢ GL_REFLECTION_MAP ā¢ GL_TEXTURE_CUBE_MAP ā¢ GL_TEXTURE_BINDING_CUBE_MAP ā¢ GL_TEXTURE_CUBE_MAP_POSITIVE_X ā¢ GL_TEXTURE_CUBE_MAP_NEGATIVE_X ā¢ GL_TEXTURE_CUBE_MAP_POSITIVE_Y ā¢ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y ā¢ GL_TEXTURE_CUBE_MAP_POSITIVE_Z 1413
6.
Ring Documentation, Release
1.9 ā¢ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z ā¢ GL_PROXY_TEXTURE_CUBE_MAP ā¢ GL_MAX_CUBE_MAP_TEXTURE_SIZE ā¢ GL_COMBINE ā¢ GL_COMBINE_RGB ā¢ GL_COMBINE_ALPHA ā¢ GL_RGB_SCALE ā¢ GL_ADD_SIGNED ā¢ GL_INTERPOLATE ā¢ GL_CONSTANT ā¢ GL_PRIMARY_COLOR ā¢ GL_PREVIOUS ā¢ GL_SOURCE0_RGB ā¢ GL_SOURCE1_RGB ā¢ GL_SOURCE2_RGB ā¢ GL_SOURCE0_ALPHA ā¢ GL_SOURCE1_ALPHA ā¢ GL_SOURCE2_ALPHA ā¢ GL_OPERAND0_RGB ā¢ GL_OPERAND1_RGB ā¢ GL_OPERAND2_RGB ā¢ GL_OPERAND0_ALPHA ā¢ GL_OPERAND1_ALPHA ā¢ GL_OPERAND2_ALPHA ā¢ GL_TEXTURE_COMPRESSED_IMAGE_SIZE ā¢ GL_TEXTURE_COMPRESSED ā¢ GL_NUM_COMPRESSED_TEXTURE_FORMATS ā¢ GL_COMPRESSED_TEXTURE_FORMATS ā¢ GL_DOT3_RGB ā¢ GL_DOT3_RGBA ā¢ GL_MULTISAMPLE_BIT ā¢ GL_BLEND_DST_RGB ā¢ GL_BLEND_SRC_RGB ā¢ GL_BLEND_DST_ALPHA ā¢ GL_BLEND_SRC_ALPHA ā¢ GL_POINT_SIZE_MIN 1414
7.
Ring Documentation, Release
1.9 ā¢ GL_POINT_SIZE_MAX ā¢ GL_POINT_FADE_THRESHOLD_SIZE ā¢ GL_POINT_DISTANCE_ATTENUATION ā¢ GL_GENERATE_MIPMAP ā¢ GL_GENERATE_MIPMAP_HINT ā¢ GL_DEPTH_COMPONENT16 ā¢ GL_DEPTH_COMPONENT24 ā¢ GL_DEPTH_COMPONENT32 ā¢ GL_MIRRORED_REPEAT ā¢ GL_FOG_COORDINATE_SOURCE ā¢ GL_FOG_COORDINATE ā¢ GL_FRAGMENT_DEPTH ā¢ GL_CURRENT_FOG_COORDINATE ā¢ GL_FOG_COORDINATE_ARRAY_TYPE ā¢ GL_FOG_COORDINATE_ARRAY_STRIDE ā¢ GL_FOG_COORDINATE_ARRAY_POINTER ā¢ GL_FOG_COORDINATE_ARRAY ā¢ GL_COLOR_SUM ā¢ GL_CURRENT_SECONDARY_COLOR ā¢ GL_SECONDARY_COLOR_ARRAY_SIZE ā¢ GL_SECONDARY_COLOR_ARRAY_TYPE ā¢ GL_SECONDARY_COLOR_ARRAY_STRIDE ā¢ GL_SECONDARY_COLOR_ARRAY_POINTER ā¢ GL_SECONDARY_COLOR_ARRAY ā¢ GL_MAX_TEXTURE_LOD_BIAS ā¢ GL_TEXTURE_FILTER_CONTROL ā¢ GL_TEXTURE_LOD_BIAS ā¢ GL_INCR_WRAP ā¢ GL_DECR_WRAP ā¢ GL_TEXTURE_DEPTH_SIZE ā¢ GL_DEPTH_TEXTURE_MODE ā¢ GL_TEXTURE_COMPARE_MODE ā¢ GL_TEXTURE_COMPARE_FUNC ā¢ GL_COMPARE_R_TO_TEXTURE ā¢ GL_CURRENT_FOG_COORD ā¢ GL_FOG_COORD 1415
8.
Ring Documentation, Release
1.9 ā¢ GL_FOG_COORD_ARRAY ā¢ GL_FOG_COORD_ARRAY_BUFFER_BINDING ā¢ GL_FOG_COORD_ARRAY_POINTER ā¢ GL_FOG_COORD_ARRAY_STRIDE ā¢ GL_FOG_COORD_ARRAY_TYPE ā¢ GL_FOG_COORD_SRC ā¢ GL_SRC0_ALPHA ā¢ GL_SRC0_RGB ā¢ GL_SRC1_ALPHA ā¢ GL_SRC1_RGB ā¢ GL_SRC2_ALPHA ā¢ GL_SRC2_RGB ā¢ GL_BUFFER_SIZE ā¢ GL_BUFFER_USAGE ā¢ GL_QUERY_COUNTER_BITS ā¢ GL_CURRENT_QUERY ā¢ GL_QUERY_RESULT ā¢ GL_QUERY_RESULT_AVAILABLE ā¢ GL_ARRAY_BUFFER ā¢ GL_ELEMENT_ARRAY_BUFFER ā¢ GL_ARRAY_BUFFER_BINDING ā¢ GL_ELEMENT_ARRAY_BUFFER_BINDING ā¢ GL_VERTEX_ARRAY_BUFFER_BINDING ā¢ GL_NORMAL_ARRAY_BUFFER_BINDING ā¢ GL_COLOR_ARRAY_BUFFER_BINDING ā¢ GL_INDEX_ARRAY_BUFFER_BINDING ā¢ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING ā¢ GL_EDGE_FLAG_ARRAY_BUFFER_BINDING ā¢ GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING ā¢ GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING ā¢ GL_WEIGHT_ARRAY_BUFFER_BINDING ā¢ GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING ā¢ GL_READ_ONLY ā¢ GL_WRITE_ONLY ā¢ GL_READ_WRITE ā¢ GL_BUFFER_ACCESS 1416
9.
Ring Documentation, Release
1.9 ā¢ GL_BUFFER_MAPPED ā¢ GL_BUFFER_MAP_POINTER ā¢ GL_STREAM_DRAW ā¢ GL_STREAM_READ ā¢ GL_STREAM_COPY ā¢ GL_STATIC_DRAW ā¢ GL_STATIC_READ ā¢ GL_STATIC_COPY ā¢ GL_DYNAMIC_DRAW ā¢ GL_DYNAMIC_READ ā¢ GL_DYNAMIC_COPY ā¢ GL_SAMPLES_PASSED ā¢ void glAccum(GLenum op, GLļ¬oat value) ā¢ void glAlphaFunc(GLenum func, GLclampf ref) ā¢ GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) ā¢ void glArrayElement(GLint i) ā¢ void glBegin(GLenum mode) ā¢ void glBindTexture(GLenum target, GLuint texture) ā¢ void glBitmap(GLsizei width, GLsizei height, GLļ¬oat xorig, GLļ¬oat yorig, GLļ¬oat xmove, GLļ¬oat ymove, const GLubyte *bitmap) ā¢ void glBlendFunc(GLenum sfactor, GLenum dfactor) ā¢ void glCallList(GLuint list) ā¢ void glCallLists(GLsizei n, GLenum type, const void *lists) ā¢ void glClear(GLbitļ¬eld mask) ā¢ void glClearAccum(GLļ¬oat red, GLļ¬oat green, GLļ¬oat blue, GLļ¬oat alpha) ā¢ void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) ā¢ void glClearDepth(GLclampd depth) ā¢ void glClearIndex(GLļ¬oat c) ā¢ void glClearStencil(GLint s) ā¢ void glClipPlane(GLenum plane, const GLdouble *equation) ā¢ void glColor3b(GLbyte red, GLbyte green, GLbyte blue) ā¢ void glColor3bv(const GLbyte *v) ā¢ void glColor3d(GLdouble red, GLdouble green, GLdouble blue) ā¢ void glColor3dv(const GLdouble *v) ā¢ void glColor3f(GLļ¬oat red, GLļ¬oat green, GLļ¬oat blue) ā¢ void glColor3fv(const GLļ¬oat *v) 1417
10.
Ring Documentation, Release
1.9 ā¢ void glColor3i(GLint red, GLint green, GLint blue) ā¢ void glColor3iv(const GLint *v) ā¢ void glColor3s(GLshort red, GLshort green, GLshort blue) ā¢ void glColor3sv(const GLshort *v) ā¢ void glColor3ub(GLubyte red, GLubyte green, GLubyte blue) ā¢ void glColor3ubv(const GLubyte *v) ā¢ void glColor3ui(GLuint red, GLuint green, GLuint blue) ā¢ void glColor3uiv(const GLuint *v) ā¢ void glColor3us(GLushort red, GLushort green, GLushort blue) ā¢ void glColor3usv(const GLushort *v) ā¢ void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) ā¢ void glColor4bv(const GLbyte *v) ā¢ void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) ā¢ void glColor4dv(const GLdouble *v) ā¢ void glColor4f(GLļ¬oat red, GLļ¬oat green, GLļ¬oat blue, GLļ¬oat alpha) ā¢ void glColor4fv(const GLļ¬oat *v) ā¢ void glColor4i(GLint red, GLint green, GLint blue, GLint alpha) ā¢ void glColor4iv(const GLint *v) ā¢ void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) ā¢ void glColor4sv(const GLshort *v) ā¢ void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) ā¢ void glColor4ubv(const GLubyte *v) ā¢ void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) ā¢ void glColor4uiv(const GLuint *v) ā¢ void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) ā¢ void glColor4usv(const GLushort *v) ā¢ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) ā¢ void glColorMaterial(GLenum face, GLenum mode) ā¢ void glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) ā¢ void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) ā¢ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border) ā¢ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) ā¢ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) ā¢ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GL- sizei width, GLsizei height) 1418
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