The document lists OpenGL extensions and functions introduced in OpenGL version 1.6. It includes a list of new OpenGL enums, types, and functions related to textures, shaders, geometry shaders, and other features added in OpenGL 1.6.
The Ring programming language version 1.8 book - Part 187 of 202Mahmoud Samir Fayed
The document lists OpenGL functions and constants added in version 1.8 of the OpenGL specification. It includes 64 new constants for unsigned integer textures, sampler objects, texture buffers, signed normalized textures, geometry shaders, transform feedback, and cube map arrays. It also lists over 100 existing OpenGL functions.
The Ring programming language version 1.7 book - Part 177 of 196Mahmoud Samir Fayed
This document lists OpenGL extensions and functions introduced in OpenGL version 1.7. It includes over 150 new OpenGL extensions for texture formats, queries, geometry shaders, transform feedback and more. It also lists over 80 standard OpenGL functions.
The Ring programming language version 1.9 book - Part 185 of 210Mahmoud Samir Fayed
This document summarizes the OpenGL functions and constants introduced in version 1.9 of the Ring graphics library. It lists over 150 OpenGL functions and constants, organized alphabetically. The functions include commands for textures, shaders, buffers, and more.
The Ring programming language version 1.5.3 book - Part 151 of 194Mahmoud Samir Fayed
This document lists OpenGL functions and constants introduced in version 1.5.3 of the OpenGL specification. It includes functions and constants related to unsigned integer textures, texture buffers, signed normalized textures, geometry shaders, transform feedback, and other features added in OpenGL 1.5.
The Ring programming language version 1.5.2 book - Part 143 of 181Mahmoud Samir Fayed
The document lists OpenGL functions and constants from version 1.5.2 of the Ring graphics library documentation. It includes over 100 OpenGL functions and constants for texture mapping, blending, shading, buffers, and more.
The Ring programming language version 1.5.1 book - Part 128 of 180 Mahmoud Samir Fayed
This document lists several OpenGL functions and constants that were added or changed in OpenGL version 1.5.1. It includes over 150 new OpenGL enumerants for texture targets, sampler types, and other features. It also lists over 100 standard OpenGL functions and their parameters. The document provides a reference of new OpenGL features for version 1.5.1.
The Ring programming language version 1.8 book - Part 154 of 202Mahmoud Samir Fayed
The document lists several OpenGL functions and constants related to graphics rendering. It includes functions for texture specification, buffer manipulation, shader handling, and other common 3D graphics and rendering operations. The list of functions and constants is for the Ring Documentation version 1.8 release.
The Ring programming language version 1.5.3 book - Part 170 of 194Mahmoud Samir Fayed
This document describes release 1.5.3 of the Ring graphics library. It lists several new OpenGL extensions and enumerations that are supported. It also provides documentation for over 150 OpenGL functions, listing their parameters and return types.
The Ring programming language version 1.8 book - Part 187 of 202Mahmoud Samir Fayed
The document lists OpenGL functions and constants added in version 1.8 of the OpenGL specification. It includes 64 new constants for unsigned integer textures, sampler objects, texture buffers, signed normalized textures, geometry shaders, transform feedback, and cube map arrays. It also lists over 100 existing OpenGL functions.
The Ring programming language version 1.7 book - Part 177 of 196Mahmoud Samir Fayed
This document lists OpenGL extensions and functions introduced in OpenGL version 1.7. It includes over 150 new OpenGL extensions for texture formats, queries, geometry shaders, transform feedback and more. It also lists over 80 standard OpenGL functions.
The Ring programming language version 1.9 book - Part 185 of 210Mahmoud Samir Fayed
This document summarizes the OpenGL functions and constants introduced in version 1.9 of the Ring graphics library. It lists over 150 OpenGL functions and constants, organized alphabetically. The functions include commands for textures, shaders, buffers, and more.
The Ring programming language version 1.5.3 book - Part 151 of 194Mahmoud Samir Fayed
This document lists OpenGL functions and constants introduced in version 1.5.3 of the OpenGL specification. It includes functions and constants related to unsigned integer textures, texture buffers, signed normalized textures, geometry shaders, transform feedback, and other features added in OpenGL 1.5.
The Ring programming language version 1.5.2 book - Part 143 of 181Mahmoud Samir Fayed
The document lists OpenGL functions and constants from version 1.5.2 of the Ring graphics library documentation. It includes over 100 OpenGL functions and constants for texture mapping, blending, shading, buffers, and more.
The Ring programming language version 1.5.1 book - Part 128 of 180 Mahmoud Samir Fayed
This document lists several OpenGL functions and constants that were added or changed in OpenGL version 1.5.1. It includes over 150 new OpenGL enumerants for texture targets, sampler types, and other features. It also lists over 100 standard OpenGL functions and their parameters. The document provides a reference of new OpenGL features for version 1.5.1.
The Ring programming language version 1.8 book - Part 154 of 202Mahmoud Samir Fayed
The document lists several OpenGL functions and constants related to graphics rendering. It includes functions for texture specification, buffer manipulation, shader handling, and other common 3D graphics and rendering operations. The list of functions and constants is for the Ring Documentation version 1.8 release.
The Ring programming language version 1.5.3 book - Part 170 of 194Mahmoud Samir Fayed
This document describes release 1.5.3 of the Ring graphics library. It lists several new OpenGL extensions and enumerations that are supported. It also provides documentation for over 150 OpenGL functions, listing their parameters and return types.
The Ring programming language version 1.5.2 book - Part 129 of 181Mahmoud Samir Fayed
This document lists several OpenGL functions and constants that were added or changed in OpenGL version 1.5.2. It includes over 150 functions and constants related to features like geometry shaders, framebuffer objects, texture cube map arrays, and more. The functions range from basic rendering commands to more advanced shader and geometry operations.
The Ring programming language version 1.5.4 book - Part 160 of 185Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL extensions and functionality introduced in OpenGL versions 1.5 and above. It includes constants for unsigned integer textures, texture buffers, signed and unsigned normalized textures, geometry shaders, transform feedback, and more. It also lists function prototypes for many basic OpenGL drawing and state functions.
The Ring programming language version 1.6 book - Part 145 of 189Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants that were added or changed in OpenGL version 1.6. It includes functions for buffer objects, shader objects, program objects, texture and renderbuffer objects, transform feedback, and other features introduced in OpenGL 1.6 and beyond.
The Ring programming language version 1.5.4 book - Part 146 of 185Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants. It appears to be release notes or documentation for an OpenGL library or driver version 1.5.4 that describes new additions and changes including functions added for geometry shaders, transform feedback, cube map arrays, and other features.
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.10. It includes over 150 new OpenGL constants for features such as geometry shaders, transform feedback, cube map arrays, and more. It also lists over 80 OpenGL functions, providing their parameters and types.
The Ring programming language version 1.7 book - Part 163 of 196Mahmoud Samir Fayed
This document provides release notes for Ring Documentation version 1.7 and lists over 150 OpenGL functions and constants that were added or updated in this release. Some key additions include support for geometry shaders, framebuffer objects, texture cube map arrays, and primitive restart control. The list documents the prototype of each new or updated OpenGL function.
The Ring programming language version 1.8 book - Part 173 of 202Mahmoud Samir Fayed
This document provides release notes for Ring Documentation version 1.8 and lists over 150 OpenGL functions and constants that were added or updated in this release. Some key additions include support for geometry shaders, framebuffer objects, texture cube map arrays, and primitive restart control. The document also lists the prototype of each OpenGL function for reference.
The Ring programming language version 1.9 book - Part 204 of 210Mahmoud Samir Fayed
This document provides release notes for Ring Documentation version 1.9, listing new OpenGL extensions and functions added in the release. It includes over 150 new OpenGL enums, constants, and functions. The document provides a detailed listing of changes to the OpenGL API in Ring Documentation 1.9.
The Ring programming language version 1.9 book - Part 171 of 210 Mahmoud Samir Fayed
This document provides a summary of OpenGL functions and constants introduced in OpenGL version 1.9. It lists over 150 OpenGL functions and constants, including functions for drawing, shaders, textures, and more. The full documentation provides detailed information on the parameters and purpose of each item listed.
The Ring programming language version 1.5.1 book - Part 156 of 180 Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.5.1. It includes constants for texture types, sampler types, framebuffer objects, transform feedback, and other features. It also lists over 150 OpenGL functions for operations like buffer manipulation, shader handling, rendering, and more.
The Ring programming language version 1.6 book - Part 135 of 189Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for drawing buffers, blending, shaders, textures, and more. Functions cover operations for buffers, textures, shaders, blending, and rendering primitives.
The Ring programming language version 1.6 book - Part 112 of 189Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.6. It includes over 150 constants for features like texture formats and buffer bindings. It also lists over 80 OpenGL functions for tasks like drawing, shading, textures and buffers.
The Ring programming language version 1.7 book - Part 153 of 196Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function declarations related to graphics functionality such as drawing buffers, blending, shaders, textures, and more. It provides an overview of capabilities and elements included in OpenGL release 1.7 for working with 3D graphics.
The Ring programming language version 1.5.2 book - Part 119 of 181Mahmoud Samir Fayed
The document lists OpenGL constants and functions. It includes constants for OpenGL versions, draw buffers, blending, shaders, textures, and more. It also lists over 100 OpenGL functions for operations like buffer data handling, texture management, shader handling, and rendering.
The Ring programming language version 1.9 book - Part 180 of 210Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture and sampler types, as well as functions for operations like drawing, clearing buffers, and setting material properties. In total over 150 constants and over 80 functions related to OpenGL graphics are documented.
The Ring programming language version 1.10 book - Part 168 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function prototypes related to graphics hardware capabilities and functions. It provides an overview of extensions and capabilities for version 1.10 of the Ring graphics API documentation.
The Ring programming language version 1.8 book - Part 163 of 202Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function declarations related to graphics hardware capabilities and functions. It includes constants for draw buffers, blending, shaders, textures, buffers, and more. It also lists OpenGL functions for operations like clearing, drawing, blending, textures, and shaders.
The Ring programming language version 1.5.3 book - Part 146 of 184Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations from the Ring Documentation version 1.5.3. It includes over 150 OpenGL constants for texture formats, buffer objects, shader types, and other features. It also lists over 70 OpenGL function declarations related to drawing, shaders, textures, and more.
The Ring programming language version 1.8 book - Part 145 of 202Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for OpenGL capabilities, data types, shader types, samplers, and more. It also lists over 100 OpenGL functions for operations like buffer manipulation, drawing, shading, texture handling, and querying OpenGL state.
The Ring programming language version 1.5 book - Part 24 of 31Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for texture and color formats, shader and program parameters, as well as functions for operations like compiling shaders, binding textures and buffers, and setting shader uniforms and vertex attributes. The list of constants and functions provides an overview of capabilities and interfaces for OpenGL version 1.5.
The Ring programming language version 1.5.4 book - Part 127 of 185Mahmoud Samir Fayed
The document lists OpenGL extensions and functions added in OpenGL version 1.5.4, including new integer and unsigned integer data types, sampler objects, texture buffer objects, signed normalized textures, and functions for programs, buffers, queries, and more. It provides documentation for over 150 new OpenGL enums and over 70 new or updated functions.
The Ring programming language version 1.5.1 book - Part 114 of 180 Mahmoud Samir Fayed
This document lists OpenGL functions and constants. It includes functions for drawing, textures, shaders, buffers and more. It introduces new unsigned integer sampler types, signed normalized texture formats, primitive restart functionality and buffer object parameter queries. This reflects the features and capabilities exposed in OpenGL 1.5 and below.
The Ring programming language version 1.5.2 book - Part 129 of 181Mahmoud Samir Fayed
This document lists several OpenGL functions and constants that were added or changed in OpenGL version 1.5.2. It includes over 150 functions and constants related to features like geometry shaders, framebuffer objects, texture cube map arrays, and more. The functions range from basic rendering commands to more advanced shader and geometry operations.
The Ring programming language version 1.5.4 book - Part 160 of 185Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL extensions and functionality introduced in OpenGL versions 1.5 and above. It includes constants for unsigned integer textures, texture buffers, signed and unsigned normalized textures, geometry shaders, transform feedback, and more. It also lists function prototypes for many basic OpenGL drawing and state functions.
The Ring programming language version 1.6 book - Part 145 of 189Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants that were added or changed in OpenGL version 1.6. It includes functions for buffer objects, shader objects, program objects, texture and renderbuffer objects, transform feedback, and other features introduced in OpenGL 1.6 and beyond.
The Ring programming language version 1.5.4 book - Part 146 of 185Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants. It appears to be release notes or documentation for an OpenGL library or driver version 1.5.4 that describes new additions and changes including functions added for geometry shaders, transform feedback, cube map arrays, and other features.
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.10. It includes over 150 new OpenGL constants for features such as geometry shaders, transform feedback, cube map arrays, and more. It also lists over 80 OpenGL functions, providing their parameters and types.
The Ring programming language version 1.7 book - Part 163 of 196Mahmoud Samir Fayed
This document provides release notes for Ring Documentation version 1.7 and lists over 150 OpenGL functions and constants that were added or updated in this release. Some key additions include support for geometry shaders, framebuffer objects, texture cube map arrays, and primitive restart control. The list documents the prototype of each new or updated OpenGL function.
The Ring programming language version 1.8 book - Part 173 of 202Mahmoud Samir Fayed
This document provides release notes for Ring Documentation version 1.8 and lists over 150 OpenGL functions and constants that were added or updated in this release. Some key additions include support for geometry shaders, framebuffer objects, texture cube map arrays, and primitive restart control. The document also lists the prototype of each OpenGL function for reference.
The Ring programming language version 1.9 book - Part 204 of 210Mahmoud Samir Fayed
This document provides release notes for Ring Documentation version 1.9, listing new OpenGL extensions and functions added in the release. It includes over 150 new OpenGL enums, constants, and functions. The document provides a detailed listing of changes to the OpenGL API in Ring Documentation 1.9.
The Ring programming language version 1.9 book - Part 171 of 210 Mahmoud Samir Fayed
This document provides a summary of OpenGL functions and constants introduced in OpenGL version 1.9. It lists over 150 OpenGL functions and constants, including functions for drawing, shaders, textures, and more. The full documentation provides detailed information on the parameters and purpose of each item listed.
The Ring programming language version 1.5.1 book - Part 156 of 180 Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.5.1. It includes constants for texture types, sampler types, framebuffer objects, transform feedback, and other features. It also lists over 150 OpenGL functions for operations like buffer manipulation, shader handling, rendering, and more.
The Ring programming language version 1.6 book - Part 135 of 189Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for drawing buffers, blending, shaders, textures, and more. Functions cover operations for buffers, textures, shaders, blending, and rendering primitives.
The Ring programming language version 1.6 book - Part 112 of 189Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.6. It includes over 150 constants for features like texture formats and buffer bindings. It also lists over 80 OpenGL functions for tasks like drawing, shading, textures and buffers.
The Ring programming language version 1.7 book - Part 153 of 196Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function declarations related to graphics functionality such as drawing buffers, blending, shaders, textures, and more. It provides an overview of capabilities and elements included in OpenGL release 1.7 for working with 3D graphics.
The Ring programming language version 1.5.2 book - Part 119 of 181Mahmoud Samir Fayed
The document lists OpenGL constants and functions. It includes constants for OpenGL versions, draw buffers, blending, shaders, textures, and more. It also lists over 100 OpenGL functions for operations like buffer data handling, texture management, shader handling, and rendering.
The Ring programming language version 1.9 book - Part 180 of 210Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture and sampler types, as well as functions for operations like drawing, clearing buffers, and setting material properties. In total over 150 constants and over 80 functions related to OpenGL graphics are documented.
The Ring programming language version 1.10 book - Part 168 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function prototypes related to graphics hardware capabilities and functions. It provides an overview of extensions and capabilities for version 1.10 of the Ring graphics API documentation.
The Ring programming language version 1.8 book - Part 163 of 202Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function declarations related to graphics hardware capabilities and functions. It includes constants for draw buffers, blending, shaders, textures, buffers, and more. It also lists OpenGL functions for operations like clearing, drawing, blending, textures, and shaders.
The Ring programming language version 1.5.3 book - Part 146 of 184Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations from the Ring Documentation version 1.5.3. It includes over 150 OpenGL constants for texture formats, buffer objects, shader types, and other features. It also lists over 70 OpenGL function declarations related to drawing, shaders, textures, and more.
The Ring programming language version 1.8 book - Part 145 of 202Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for OpenGL capabilities, data types, shader types, samplers, and more. It also lists over 100 OpenGL functions for operations like buffer manipulation, drawing, shading, texture handling, and querying OpenGL state.
The Ring programming language version 1.5 book - Part 24 of 31Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for texture and color formats, shader and program parameters, as well as functions for operations like compiling shaders, binding textures and buffers, and setting shader uniforms and vertex attributes. The list of constants and functions provides an overview of capabilities and interfaces for OpenGL version 1.5.
The Ring programming language version 1.5.4 book - Part 127 of 185Mahmoud Samir Fayed
The document lists OpenGL extensions and functions added in OpenGL version 1.5.4, including new integer and unsigned integer data types, sampler objects, texture buffer objects, signed normalized textures, and functions for programs, buffers, queries, and more. It provides documentation for over 150 new OpenGL enums and over 70 new or updated functions.
The Ring programming language version 1.5.1 book - Part 114 of 180 Mahmoud Samir Fayed
This document lists OpenGL functions and constants. It includes functions for drawing, textures, shaders, buffers and more. It introduces new unsigned integer sampler types, signed normalized texture formats, primitive restart functionality and buffer object parameter queries. This reflects the features and capabilities exposed in OpenGL 1.5 and below.
The Ring programming language version 1.6 book - Part 126 of 189Mahmoud Samir Fayed
The document lists several OpenGL extensions and functions that were added or modified in OpenGL version 1.6, including new texture formats, sampler types, framebuffer objects, geometry shader capabilities, and other features. It provides the prototype declaration for over 150 OpenGL functions.
The Ring programming language version 1.5.3 book - Part 123 of 184Mahmoud Samir Fayed
The document lists various OpenGL functions and constants. It includes functions and constants for texture handling, shaders, blending, clearing buffers, and more. In total over 150 OpenGL functions and constants are defined in the documentation.
The Ring programming language version 1.5.3 book - Part 137 of 184Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.5.3. It includes over 150 OpenGL functions and constants related to features like geometry shaders, framebuffer objects, texture compression, and more. The full list of functions and constants is too long to include in its entirety in 3 sentences.
The Ring programming language version 1.5.4 book - Part 113 of 185Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, depth and stencil buffers, blending, clipping, and more. It also lists over 150 OpenGL functions for tasks like buffer manipulation, texture handling, blending, rendering, and querying graphics information.
The Ring programming language version 1.9 book - Part 157 of 210 Mahmoud Samir Fayed
The document lists several OpenGL functions and constants. It includes functions for drawing, shaders, textures, buffers, queries, and more. It provides documentation for OpenGL version 1.9.
The Ring programming language version 1.5.3 book - Part 165 of 194Mahmoud Samir Fayed
The document lists OpenGL extensions and functions added in version 1.5.3 of the Ring graphics library. It includes over 150 enumerations for new OpenGL features and types as well as over 50 OpenGL function declarations.
The Ring programming language version 1.9 book - Part 199 of 210Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL extensions and functionality introduced in version 1.9 or earlier, including constants for integer and unsigned integer texture formats, sampler objects, query objects, texture rectangles, texture buffers, signed normalized textures, primitive restart, buffer objects, geometry shaders, transform feedback, compressed texture formats, copy buffers, and more. It also lists over 100 OpenGL functions related to drawing, textures, buffers, shaders, and more.
The Ring programming language version 1.5.1 book - Part 142 of 180 Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL extensions and functionality introduced in version 1.5 and above. It includes constants and functions for integer textures and samplers, texture arrays, transform feedback, shader I/O, geometry shaders, and other features. The list contains over 150 OpenGL constants and over 50 OpenGL functions.
The Ring programming language version 1.10 book - Part 206 of 212Mahmoud Samir Fayed
The document lists OpenGL functions and constants added in version 1.10 of the OpenGL specification. It includes over 100 functions and constants for features such as unsigned integer textures, texture buffers, geometry shaders, transform feedback, and more robust context handling.
The Ring programming language version 1.5.1 book - Part 147 of 180 Mahmoud Samir Fayed
The document describes release notes for Ring Documentation version 1.5.1 and lists several new OpenGL functions and enumerations that were added or changed in this release, including functions for cube map array textures, transform feedback, compressed texture formats, uniform buffer objects and more. It then provides documentation for over 150 existing OpenGL functions.
The Ring programming language version 1.5.1 book - Part 105 of 180Mahmoud Samir Fayed
This document contains listings of OpenGL functions and constants related to rendering, textures, shaders, and more. Over 150 OpenGL functions are listed, covering areas like blending, clearing, drawing, textures, and shaders. Data types used for parameters like GLint, GLfloat, and constants for formats, targets, and enumerations are also documented.
The Ring programming language version 1.6 book - Part 117 of 189Mahmoud Samir Fayed
This document provides a reference listing of OpenGL functions and constants. It includes over 150 functions related to drawing, shaders, textures, buffers and more. The functions listed take parameters and have names indicating their purpose, such as glDrawArrays, glGetString, glGetUniformLocation and glDeleteTextures. Constants are also included that are used as parameters for functions, such as GL_ARRAY_BUFFER and GL_FRAGMENT_SHADER.
The Ring programming language version 1.7 book - Part 172 of 196Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and pixel formats, clipping planes, program parameters, and more. It also lists over 100 OpenGL functions for operations like buffer data manipulation, texture management, blending, clearing, and others.
The Ring programming language version 1.5.1 book - Part 133 of 180 Mahmoud Samir Fayed
This document contains descriptions of over 150 OpenGL functions related to specifying and manipulating colors, textures, programs, and other graphics elements. The functions include methods for setting color values, loading and manipulating textures, compiling and linking shader programs, and getting and setting state values and object names.
The Ring programming language version 1.5.4 book - Part 118 of 185Mahmoud Samir Fayed
This document contains descriptions of over 150 OpenGL functions related to specifying and manipulating colors, textures, programs, and other graphics elements. The functions set color values, load and manipulate textures, compile and link shader programs, and perform other common graphics and rendering operations in OpenGL.
The Ring programming language version 1.5.4 book - Part 132 of 185Mahmoud Samir Fayed
This document provides documentation for OpenGL functions and constants related to textures, shaders, buffers, and other graphics operations. It includes over 150 functions for tasks like managing textures and buffers, setting render states, and executing draw commands. The functions take parameters like texture targets, buffer binding points, shader types, and primitive rendering modes.
The Ring programming language version 1.5.2 book - Part 138 of 181Mahmoud Samir Fayed
This document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for texture formats, blending modes, buffer objects, shaders, and more. It also lists over 100 OpenGL functions for tasks like buffer data manipulation, texture specification, shader handling, and rendering commands. The document provides documentation for OpenGL version 1.5.2.
The Ring programming language version 1.5.3 book - Part 132 of 184Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL version 1.5.3, including constants for texture types, sampler types, shader types, and functions for buffer manipulation, texture manipulation, shader manipulation, and other core OpenGL operations.
Similar to The Ring programming language version 1.6 book - Part 159 of 189 (20)
The Ring programming language version 1.10 book - Part 212 of 212Mahmoud Samir Fayed
This document summarizes new features and changes in different versions of the Ring programming language and library. It discusses various topics including using different syntax styles and code editors, developing graphical desktop and mobile applications using RingQt, and using Ring for 3D graphics and games development. The document also provides overviews of the core Ring libraries and language features.
The Ring programming language version 1.10 book - Part 211 of 212Mahmoud Samir Fayed
This document provides documentation for the Ring programming language and various Ring extensions and libraries. It includes sections on Ring mode for Emacs editor, the Ring Notepad IDE, the Ring Package Manager (RingPM), embedding Ring code in C/C++ programs, and references for the functions and classes of various Ring extensions for areas like 2D/3D graphics, networking, multimedia and more.
The Ring programming language version 1.10 book - Part 210 of 212Mahmoud Samir Fayed
This document contains summaries of various Ring classes, functions and concepts:
- It describes Ring classes like the Map, Math, MySQL, and PostgreSQL classes.
- It lists and briefly explains Ring standard library functions such as map(), random(), newlist(), and print().
- It covers Ring concepts and features like object oriented programming, operators, files and I/O, GUI programming, and web development.
The Ring programming language version 1.10 book - Part 208 of 212Mahmoud Samir Fayed
This document provides a summary of functions in the Ring documentation for Release 1.10. It lists functions for drawing quadrics, normals, orientation, and textures. It also lists functions for scaling images, drawing spheres, starting and ending contours and polygons for tessellation, setting tessellation normals and properties, adding tessellation vertices, and unprojecting coordinates. The document also provides resources for the Ring language like the website, source code repository, contact information, and lists Arabic language resources.
The Ring programming language version 1.10 book - Part 207 of 212Mahmoud Samir Fayed
This document contains listings of over 100 OpenGL functions related to lighting, materials, textures, and rendering. The functions listed specify parameters for lights, materials, texture coordinates, and rendering operations like clearing buffers and drawing primitives.
The Ring programming language version 1.10 book - Part 205 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants and enumerations related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types and formats, shader variable types, buffer bindings and usages, and more. The listing contains over 200 individual constants and enumerations without descriptions.
The Ring programming language version 1.10 book - Part 203 of 212Mahmoud Samir Fayed
The document contains a list of functions and constants related to OpenGL graphics functionality. It includes functions for vertex specification, texture mapping, tessellation, nurbs modeling, quadric surfaces, and more. It also includes constants for OpenGL states, modes, and error codes.
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and retrieving information about OpenGL objects, state, and errors. Some of the functions listed include glGetError() to retrieve OpenGL error codes, glGetUniformLocation() to retrieve the location of a uniform variable in a program, and glGetString() to retrieve version and extension information.
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, clipping planes, buffer objects, shader operations, and more. It also lists over 100 OpenGL function declarations for operations like drawing, clearing, texture handling, blending, and shader manipulation.
The Ring programming language version 1.10 book - Part 200 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, multisampling, shader types, and more. The constants are used to query and set the state and capabilities of the OpenGL graphics processing context.
The Ring programming language version 1.10 book - Part 199 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to graphics rendering features such as fog, depth testing, blending, textures, and more. It provides the names of constants for configuring various graphics pipeline states and settings in OpenGL.
The Ring programming language version 1.10 book - Part 198 of 212Mahmoud Samir Fayed
The document contains listings of over 100 OpenGL and GLU function declarations related to texture coordinates, uniforms, vertex specification, and tessellation. It provides the function name, return type if any, and parameters for each function for specifying texture coordinates, uniforms, vertices and performing tessellation in OpenGL and GLU.
The Ring programming language version 1.10 book - Part 197 of 212Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, textures, shaders, and more. It lists each function name and its parameters. The functions allow specifying colors, textures, shader programs, and various rendering states and operations in OpenGL.
The Ring programming language version 1.10 book - Part 196 of 212Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, and more. It also lists function prototypes for common OpenGL operations like drawing, clearing, binding textures and buffers, and setting shader uniforms.
The Ring programming language version 1.10 book - Part 195 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It provides reference documentation for OpenGL version 1.10 including constants for texture formats and parameters, vertex attribute types, blending functions, and buffer usage flags.
The Ring programming language version 1.10 book - Part 194 of 212Mahmoud Samir Fayed
The document lists various constants used in OpenGL such as GL_FOG_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM, and others related to OpenGL rendering, blending, textures, lighting, and more. It provides definitions for OpenGL enums and related values.
The Ring programming language version 1.10 book - Part 193 of 212Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for specifying textures, lighting, shaders, and other graphics operations. The functions include glMultiTexCoord2iv() for specifying texture coordinates, glNormal3f() for specifying normals, and glUniform1f() for specifying shader uniforms.
The Ring programming language version 1.10 book - Part 191 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.10.
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AIVladimir Iglovikov, Ph.D.
Presented by Vladimir Iglovikov:
- https://www.linkedin.com/in/iglovikov/
- https://x.com/viglovikov
- https://www.instagram.com/ternaus/
This presentation delves into the journey of Albumentations.ai, a highly successful open-source library for data augmentation.
Created out of a necessity for superior performance in Kaggle competitions, Albumentations has grown to become a widely used tool among data scientists and machine learning practitioners.
This case study covers various aspects, including:
People: The contributors and community that have supported Albumentations.
Metrics: The success indicators such as downloads, daily active users, GitHub stars, and financial contributions.
Challenges: The hurdles in monetizing open-source projects and measuring user engagement.
Development Practices: Best practices for creating, maintaining, and scaling open-source libraries, including code hygiene, CI/CD, and fast iteration.
Community Building: Strategies for making adoption easy, iterating quickly, and fostering a vibrant, engaged community.
Marketing: Both online and offline marketing tactics, focusing on real, impactful interactions and collaborations.
Mental Health: Maintaining balance and not feeling pressured by user demands.
Key insights include the importance of automation, making the adoption process seamless, and leveraging offline interactions for marketing. The presentation also emphasizes the need for continuous small improvements and building a friendly, inclusive community that contributes to the project's growth.
Vladimir Iglovikov brings his extensive experience as a Kaggle Grandmaster, ex-Staff ML Engineer at Lyft, sharing valuable lessons and practical advice for anyone looking to enhance the adoption of their open-source projects.
Explore more about Albumentations and join the community at:
GitHub: https://github.com/albumentations-team/albumentations
Website: https://albumentations.ai/
LinkedIn: https://www.linkedin.com/company/100504475
Twitter: https://x.com/albumentations
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
UiPath Test Automation using UiPath Test Suite series, part 5DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 5. In this session, we will cover CI/CD with devops.
Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
Dr. Sean Tan, Head of Data Science, Changi Airport Group
Discover how Changi Airport Group (CAG) leverages graph technologies and generative AI to revolutionize their search capabilities. This session delves into the unique search needs of CAG’s diverse passengers and customers, showcasing how graph data structures enhance the accuracy and relevance of AI-generated search results, mitigating the risk of “hallucinations” and improving the overall customer journey.
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.