This document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture targets, formats, and properties. As well as functions for operations like drawing, clearing, blending, textures, and shaders. The listing provides documentation of the OpenGL API for graphics programming.
The Ring programming language version 1.5.3 book - Part 118 of 184Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture targets, blending operations, shader types, and more. It also lists OpenGL functions for operations like drawing, textures, shaders, and queries.
The Ring programming language version 1.9 book - Part 145 of 210Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants and functions related to textures, lighting, blending, and rendering. It includes constants for texture formats, texture targets, vertex arrays, blending functions, and more. Functions listed provide capabilities for texture mapping, lighting, blending, clearing buffers, rendering primitives and calling display lists.
The Ring programming language version 1.5 book - Part 20 of 31Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for framebuffer configuration, blending, shaders, textures, and more. It also lists function declarations for many basic OpenGL drawing and state management functions.
The Ring programming language version 1.5.3 book - Part 111 of 184Mahmoud Samir Fayed
This document lists over 200 OpenGL constants and functions related to textures, lighting, blending, and rendering. It includes constants for texture formats, texture properties, blending functions, and more. Functions listed provide capabilities for texture mapping, lighting, blending colors, clearing buffers, and rendering primitives and raster images.
The Ring programming language version 1.10 book - Part 158 of 212Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of the OpenGL API. Some of the constants listed include GL_TEXTURE_2D for 2D textures, GL_VERTEX_ARRAY for vertex arrays, GL_BLEND for blending, and GL_FRAGMENT_SHADER and GL_VERTEX_SHADER for shader types. The constants are grouped by functionality and provide parameters for configuring many OpenGL features.
The Ring programming language version 1.6 book - Part 121 of 189Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function prototypes related to graphics hardware capabilities and functions. It provides an overview of extensions and capabilities introduced in OpenGL version 1.6, including constants for drawing buffers, blending, shaders, textures, and more.
The Ring programming language version 1.8 book - Part 195 of 202Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants and enumerations related to textures, vertex arrays, blending, shaders, and other aspects of the OpenGL API. It includes constants for texture formats, texture targets, vertex attribute properties, buffer bindings, shader variable types, and more. The constants are used to specify properties and capabilities in OpenGL calls and programs.
The Ring programming language version 1.5.4 book - Part 121 of 185Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of OpenGL functionality. It includes constants for texture formats, texture binding points, vertex attribute arrays, shader uniforms and samplers, and more. The constants are for OpenGL versions 1.5.4 and below.
The Ring programming language version 1.5.3 book - Part 118 of 184Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture targets, blending operations, shader types, and more. It also lists OpenGL functions for operations like drawing, textures, shaders, and queries.
The Ring programming language version 1.9 book - Part 145 of 210Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants and functions related to textures, lighting, blending, and rendering. It includes constants for texture formats, texture targets, vertex arrays, blending functions, and more. Functions listed provide capabilities for texture mapping, lighting, blending, clearing buffers, rendering primitives and calling display lists.
The Ring programming language version 1.5 book - Part 20 of 31Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for framebuffer configuration, blending, shaders, textures, and more. It also lists function declarations for many basic OpenGL drawing and state management functions.
The Ring programming language version 1.5.3 book - Part 111 of 184Mahmoud Samir Fayed
This document lists over 200 OpenGL constants and functions related to textures, lighting, blending, and rendering. It includes constants for texture formats, texture properties, blending functions, and more. Functions listed provide capabilities for texture mapping, lighting, blending colors, clearing buffers, and rendering primitives and raster images.
The Ring programming language version 1.10 book - Part 158 of 212Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of the OpenGL API. Some of the constants listed include GL_TEXTURE_2D for 2D textures, GL_VERTEX_ARRAY for vertex arrays, GL_BLEND for blending, and GL_FRAGMENT_SHADER and GL_VERTEX_SHADER for shader types. The constants are grouped by functionality and provide parameters for configuring many OpenGL features.
The Ring programming language version 1.6 book - Part 121 of 189Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function prototypes related to graphics hardware capabilities and functions. It provides an overview of extensions and capabilities introduced in OpenGL version 1.6, including constants for drawing buffers, blending, shaders, textures, and more.
The Ring programming language version 1.8 book - Part 195 of 202Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants and enumerations related to textures, vertex arrays, blending, shaders, and other aspects of the OpenGL API. It includes constants for texture formats, texture targets, vertex attribute properties, buffer bindings, shader variable types, and more. The constants are used to specify properties and capabilities in OpenGL calls and programs.
The Ring programming language version 1.5.4 book - Part 121 of 185Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of OpenGL functionality. It includes constants for texture formats, texture binding points, vertex attribute arrays, shader uniforms and samplers, and more. The constants are for OpenGL versions 1.5.4 and below.
The Ring programming language version 1.6 book - Part 108 of 189Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants and enumerations related to textures, vertex arrays, blending, shaders, and other aspects of OpenGL functionality. It defines constants for texture formats, texture targets, vertex attribute properties, buffer bindings and usages, shader variable types, and more. The constants provide standard names that can be used across OpenGL implementations to access common features and capabilities in a consistent way.
The Ring programming language version 1.9 book - Part 161 of 210 Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations related to graphics rendering. It includes constants for buffer objects, blending, shaders, textures, and other common OpenGL operations. Multiple pages of constants and functions are provided without descriptions.
The Ring programming language version 1.5.4 book - Part 155 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations from the Ring Documentation version 1.5.4. It includes over 150 OpenGL constants for texture formats, buffer objects, shader types, and other features. It also lists over 70 basic OpenGL functions for drawing, shaders, textures, and more.
The Ring programming language version 1.7 book - Part 143 of 196Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of OpenGL functionality. It includes constants for texture formats, texture targets, vertex attribute properties, shader variable types, and more. The constants are used to specify properties and capabilities in OpenGL calls and shader code.
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, clipping planes, buffer objects, shader operations, and more. It also lists over 100 OpenGL function declarations for operations like drawing, clearing, texture handling, blending, and shader manipulation.
The Ring programming language version 1.7 book - Part 185 of 196Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of the OpenGL API. It includes constants for texture formats, texture target bindings, vertex attribute pointers, buffer bindings, shader variable types, and more. The constants are used to specify parameters and capabilities in OpenGL calls.
The Ring programming language version 1.5.1 book - Part 118 of 180 Mahmoud Samir Fayed
This document lists several OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader types, texture types, and more. It also lists function prototypes for many common OpenGL functions for drawing, shading, textures, and more.
The Ring programming language version 1.5.4 book - Part 95 of 185Mahmoud Samir Fayed
This document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for specifying texture formats and components, as well as functions for operations like binding textures, clearing buffers, setting colors, and drawing primitives.
The Ring programming language version 1.5.4 book - Part 113 of 185Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, depth and stencil buffers, blending, clipping, and more. It also lists over 150 OpenGL functions for tasks like buffer manipulation, texture handling, blending, rendering, and querying graphics information.
The Ring programming language version 1.5.4 book - Part 122 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and functions. It provides over 200 OpenGL constants for features like sampler types, buffer bindings, and data formats. It also lists over 70 OpenGL functions for operations like drawing, shading, textures, and queries. The documentation appears to be for the Ring OpenGL library and provides details of OpenGL constants and functions supported in version 1.5.4.
The Ring programming language version 1.5.4 book - Part 108 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture formats, multisampling, blending, textures, shaders, and more. It also lists over 150 OpenGL functions for operations like rendering, textures, buffers, shaders, and queries.
The Ring programming language version 1.6 book - Part 154 of 189Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants. It provides documentation for the OpenGL API version 1.6, covering functions for drawing, shaders, textures, buffers and more. Each item is the name of an OpenGL constant or function prototype.
The Ring programming language version 1.5.3 book - Part 127 of 184Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer usage types, blending operations, shader data types, and more. It also lists over 100 OpenGL functions for operations like buffer data management, rendering state configuration, drawing geometry, and shader management.
The Ring programming language version 1.5.2 book - Part 157 of 181Mahmoud Samir Fayed
The document lists several OpenGL extensions and functions added in OpenGL version 1.5.2, including new texture formats, sampler types, framebuffer objects, shader objects, and other features. A total of over 150 functions and enumerants are listed related to graphics capabilities in OpenGL 1.5.2.
The Ring programming language version 1.8 book - Part 196 of 202Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to graphics rendering. It includes constants for sampler types, shader status queries, texture formats, and more. It also lists functions for operations like buffer data handling, blending, clearing, and setting colors. The list provides documentation of OpenGL capabilities for graphics programming.
The Ring programming language version 1.5.4 book - Part 98 of 185Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to graphics rendering. It includes constants for texture environment modes, texture filters, texture formats, vertex formats, and more. It also lists functions for operations like clearing buffers, setting colors, binding textures, and drawing primitives.
The Ring programming language version 1.8 book - Part 168 of 202Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL extensions and functionality introduced in OpenGL versions 1.1 through 1.8. It includes constants for texture types, transform feedback, integer textures, and more. It also lists over 100 OpenGL functions for operations like blending, clearing, binding textures and buffers, compiling shaders, and copying/modifying texture data.
The Ring programming language version 1.6 book - Part 140 of 189Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.6. It includes over 150 constants for texture types, shader types, and other features. It also lists over 80 OpenGL functions for drawing, textures, shaders, and more.
The Ring programming language version 1.5 book - Part 24 of 31Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for texture and color formats, shader and program parameters, as well as functions for operations like compiling shaders, binding textures and buffers, and setting shader uniforms and vertex attributes. The list of constants and functions provides an overview of capabilities and interfaces for OpenGL version 1.5.
The Ring programming language version 1.5.4 book - Part 127 of 185Mahmoud Samir Fayed
The document lists OpenGL extensions and functions added in OpenGL version 1.5.4, including new integer and unsigned integer data types, sampler objects, texture buffer objects, signed normalized textures, and functions for programs, buffers, queries, and more. It provides documentation for over 150 new OpenGL enums and over 70 new or updated functions.
The Ring programming language version 1.8 book - Part 163 of 202Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function declarations related to graphics hardware capabilities and functions. It includes constants for draw buffers, blending, shaders, textures, buffers, and more. It also lists OpenGL functions for operations like clearing, drawing, blending, textures, and shaders.
The Ring programming language version 1.5.2 book - Part 119 of 181Mahmoud Samir Fayed
The document lists OpenGL constants and functions. It includes constants for OpenGL versions, draw buffers, blending, shaders, textures, and more. It also lists over 100 OpenGL functions for operations like buffer data handling, texture management, shader handling, and rendering.
The Ring programming language version 1.6 book - Part 108 of 189Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants and enumerations related to textures, vertex arrays, blending, shaders, and other aspects of OpenGL functionality. It defines constants for texture formats, texture targets, vertex attribute properties, buffer bindings and usages, shader variable types, and more. The constants provide standard names that can be used across OpenGL implementations to access common features and capabilities in a consistent way.
The Ring programming language version 1.9 book - Part 161 of 210 Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations related to graphics rendering. It includes constants for buffer objects, blending, shaders, textures, and other common OpenGL operations. Multiple pages of constants and functions are provided without descriptions.
The Ring programming language version 1.5.4 book - Part 155 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations from the Ring Documentation version 1.5.4. It includes over 150 OpenGL constants for texture formats, buffer objects, shader types, and other features. It also lists over 70 basic OpenGL functions for drawing, shaders, textures, and more.
The Ring programming language version 1.7 book - Part 143 of 196Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of OpenGL functionality. It includes constants for texture formats, texture targets, vertex attribute properties, shader variable types, and more. The constants are used to specify properties and capabilities in OpenGL calls and shader code.
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, clipping planes, buffer objects, shader operations, and more. It also lists over 100 OpenGL function declarations for operations like drawing, clearing, texture handling, blending, and shader manipulation.
The Ring programming language version 1.7 book - Part 185 of 196Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of the OpenGL API. It includes constants for texture formats, texture target bindings, vertex attribute pointers, buffer bindings, shader variable types, and more. The constants are used to specify parameters and capabilities in OpenGL calls.
The Ring programming language version 1.5.1 book - Part 118 of 180 Mahmoud Samir Fayed
This document lists several OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader types, texture types, and more. It also lists function prototypes for many common OpenGL functions for drawing, shading, textures, and more.
The Ring programming language version 1.5.4 book - Part 95 of 185Mahmoud Samir Fayed
This document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for specifying texture formats and components, as well as functions for operations like binding textures, clearing buffers, setting colors, and drawing primitives.
The Ring programming language version 1.5.4 book - Part 113 of 185Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, depth and stencil buffers, blending, clipping, and more. It also lists over 150 OpenGL functions for tasks like buffer manipulation, texture handling, blending, rendering, and querying graphics information.
The Ring programming language version 1.5.4 book - Part 122 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and functions. It provides over 200 OpenGL constants for features like sampler types, buffer bindings, and data formats. It also lists over 70 OpenGL functions for operations like drawing, shading, textures, and queries. The documentation appears to be for the Ring OpenGL library and provides details of OpenGL constants and functions supported in version 1.5.4.
The Ring programming language version 1.5.4 book - Part 108 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture formats, multisampling, blending, textures, shaders, and more. It also lists over 150 OpenGL functions for operations like rendering, textures, buffers, shaders, and queries.
The Ring programming language version 1.6 book - Part 154 of 189Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants. It provides documentation for the OpenGL API version 1.6, covering functions for drawing, shaders, textures, buffers and more. Each item is the name of an OpenGL constant or function prototype.
The Ring programming language version 1.5.3 book - Part 127 of 184Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer usage types, blending operations, shader data types, and more. It also lists over 100 OpenGL functions for operations like buffer data management, rendering state configuration, drawing geometry, and shader management.
The Ring programming language version 1.5.2 book - Part 157 of 181Mahmoud Samir Fayed
The document lists several OpenGL extensions and functions added in OpenGL version 1.5.2, including new texture formats, sampler types, framebuffer objects, shader objects, and other features. A total of over 150 functions and enumerants are listed related to graphics capabilities in OpenGL 1.5.2.
The Ring programming language version 1.8 book - Part 196 of 202Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to graphics rendering. It includes constants for sampler types, shader status queries, texture formats, and more. It also lists functions for operations like buffer data handling, blending, clearing, and setting colors. The list provides documentation of OpenGL capabilities for graphics programming.
The Ring programming language version 1.5.4 book - Part 98 of 185Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to graphics rendering. It includes constants for texture environment modes, texture filters, texture formats, vertex formats, and more. It also lists functions for operations like clearing buffers, setting colors, binding textures, and drawing primitives.
The Ring programming language version 1.8 book - Part 168 of 202Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL extensions and functionality introduced in OpenGL versions 1.1 through 1.8. It includes constants for texture types, transform feedback, integer textures, and more. It also lists over 100 OpenGL functions for operations like blending, clearing, binding textures and buffers, compiling shaders, and copying/modifying texture data.
The Ring programming language version 1.6 book - Part 140 of 189Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.6. It includes over 150 constants for texture types, shader types, and other features. It also lists over 80 OpenGL functions for drawing, textures, shaders, and more.
The Ring programming language version 1.5 book - Part 24 of 31Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for texture and color formats, shader and program parameters, as well as functions for operations like compiling shaders, binding textures and buffers, and setting shader uniforms and vertex attributes. The list of constants and functions provides an overview of capabilities and interfaces for OpenGL version 1.5.
The Ring programming language version 1.5.4 book - Part 127 of 185Mahmoud Samir Fayed
The document lists OpenGL extensions and functions added in OpenGL version 1.5.4, including new integer and unsigned integer data types, sampler objects, texture buffer objects, signed normalized textures, and functions for programs, buffers, queries, and more. It provides documentation for over 150 new OpenGL enums and over 70 new or updated functions.
The Ring programming language version 1.8 book - Part 163 of 202Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function declarations related to graphics hardware capabilities and functions. It includes constants for draw buffers, blending, shaders, textures, buffers, and more. It also lists OpenGL functions for operations like clearing, drawing, blending, textures, and shaders.
The Ring programming language version 1.5.2 book - Part 119 of 181Mahmoud Samir Fayed
The document lists OpenGL constants and functions. It includes constants for OpenGL versions, draw buffers, blending, shaders, textures, and more. It also lists over 100 OpenGL functions for operations like buffer data handling, texture management, shader handling, and rendering.
The Ring programming language version 1.7 book - Part 153 of 196Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function declarations related to graphics functionality such as drawing buffers, blending, shaders, textures, and more. It provides an overview of capabilities and elements included in OpenGL release 1.7 for working with 3D graphics.
The Ring programming language version 1.10 book - Part 168 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function prototypes related to graphics hardware capabilities and functions. It provides an overview of extensions and capabilities for version 1.10 of the Ring graphics API documentation.
The Ring programming language version 1.6 book - Part 105 of 189Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture bindings, vertex arrays, and other attributes. It also lists functions for operations like drawing, clearing buffers, setting colors and textures, and managing vertex data. In total over 150 constants and 50 functions related to basic OpenGL rendering are documented.
The Ring programming language version 1.8 book - Part 141 of 202Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for texture formats and properties, multisampling, blending, textures, and more. It also lists OpenGL functions for drawing, clearing, textures, and other basic 3D graphics operations.
The Ring programming language version 1.5.3 book - Part 159 of 194Mahmoud Samir Fayed
The document lists over 150 OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of OpenGL functionality. It appears to be documenting all the constants defined in the OpenGL API up to a certain version. The constants are not described or explained, just listed.
The Ring programming language version 1.8 book - Part 149 of 202Mahmoud Samir Fayed
The document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for fog coordinates, buffer objects, queries, shaders, textures, and more. It also lists over 100 OpenGL functions for tasks like buffer data handling, blending, clearing, drawing, and shader operations. The document appears to provide documentation for OpenGL version 1.8.
The Ring programming language version 1.8 book - Part 182 of 202Mahmoud Samir Fayed
The document lists OpenGL constants and functions. It includes over 150 OpenGL constants for texture formats, buffer objects, shader types, and other features. It also lists over 70 OpenGL functions for drawing, textures, shaders, buffers and more. The constants and functions are for OpenGL version 1.8 and provide the core interface for 3D graphics programming using OpenGL.
The Ring programming language version 1.9 book - Part 136 of 210Mahmoud Samir Fayed
The document contains a list of constants and functions related to OpenGL graphics functionality. It includes constants for texture mapping, lighting, blending, clipping, vertex arrays, and more. It also includes brief descriptions of common OpenGL functions for manipulating textures, vertices, colors, and other graphics properties.
The Ring programming language version 1.9 book - Part 193 of 210Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants related to textures, vertex arrays, blending, shaders, and other graphics features. It includes constants for texture formats, texture target bindings, vertex attribute arrays, buffer objects, shader variable types, and more. The constants provide parameters for configuring and interfacing with various OpenGL capabilities.
The Ring programming language version 1.5.3 book - Part 102 of 184Mahmoud Samir Fayed
The document lists OpenGL constants and function prototypes related to OpenGL graphics functionality. It includes constants for texture mapping, lighting, blending, and drawing primitives as well as function prototypes for operations like drawing, clearing buffers, texture mapping, and manipulating vertex arrays.
The Ring programming language version 1.5 book - Part 23 of 31Mahmoud Samir Fayed
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats and internal formats, vertex array properties, blending functions, shader variable types, and more. In total over 150 OpenGL constants are documented in the release notes.
The Ring programming language version 1.5.1 book - Part 136 of 180 Mahmoud Samir Fayed
The document lists over 150 OpenGL constants related to textures, vertex arrays, lighting, blending, shaders, and other aspects of OpenGL functionality. It appears to be documenting all the constants defined in the OpenGL 1.5 specification for reference purposes.
The Ring programming language version 1.5.2 book - Part 109 of 181Mahmoud Samir Fayed
This document lists over 150 OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of OpenGL functionality. It includes constants for texture formats, texture binding points, vertex attribute arrays, shader uniforms and samplers, and more. The constants are for OpenGL versions 1.5.2 and below.
The Ring programming language version 1.5.2 book - Part 151 of 181Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to textures, vertex arrays, blending, shaders, and other aspects of the OpenGL API. It includes constants for texture formats, texture targets, vertex attribute properties, shader variable types, and more. The constants are used to specify properties and capabilities in OpenGL calls and shader code.
Similar to The Ring programming language version 1.9 book - Part 152 of 210 (16)
The Ring programming language version 1.10 book - Part 212 of 212Mahmoud Samir Fayed
This document summarizes new features and changes in different versions of the Ring programming language and library. It discusses various topics including using different syntax styles and code editors, developing graphical desktop and mobile applications using RingQt, and using Ring for 3D graphics and games development. The document also provides overviews of the core Ring libraries and language features.
The Ring programming language version 1.10 book - Part 211 of 212Mahmoud Samir Fayed
This document provides documentation for the Ring programming language and various Ring extensions and libraries. It includes sections on Ring mode for Emacs editor, the Ring Notepad IDE, the Ring Package Manager (RingPM), embedding Ring code in C/C++ programs, and references for the functions and classes of various Ring extensions for areas like 2D/3D graphics, networking, multimedia and more.
The Ring programming language version 1.10 book - Part 210 of 212Mahmoud Samir Fayed
This document contains summaries of various Ring classes, functions and concepts:
- It describes Ring classes like the Map, Math, MySQL, and PostgreSQL classes.
- It lists and briefly explains Ring standard library functions such as map(), random(), newlist(), and print().
- It covers Ring concepts and features like object oriented programming, operators, files and I/O, GUI programming, and web development.
The Ring programming language version 1.10 book - Part 208 of 212Mahmoud Samir Fayed
This document provides a summary of functions in the Ring documentation for Release 1.10. It lists functions for drawing quadrics, normals, orientation, and textures. It also lists functions for scaling images, drawing spheres, starting and ending contours and polygons for tessellation, setting tessellation normals and properties, adding tessellation vertices, and unprojecting coordinates. The document also provides resources for the Ring language like the website, source code repository, contact information, and lists Arabic language resources.
The Ring programming language version 1.10 book - Part 207 of 212Mahmoud Samir Fayed
This document contains listings of over 100 OpenGL functions related to lighting, materials, textures, and rendering. The functions listed specify parameters for lights, materials, texture coordinates, and rendering operations like clearing buffers and drawing primitives.
The Ring programming language version 1.10 book - Part 205 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants and enumerations related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types and formats, shader variable types, buffer bindings and usages, and more. The listing contains over 200 individual constants and enumerations without descriptions.
The Ring programming language version 1.10 book - Part 206 of 212Mahmoud Samir Fayed
The document lists OpenGL functions and constants added in version 1.10 of the OpenGL specification. It includes over 100 functions and constants for features such as unsigned integer textures, texture buffers, geometry shaders, transform feedback, and more robust context handling.
The Ring programming language version 1.10 book - Part 203 of 212Mahmoud Samir Fayed
The document contains a list of functions and constants related to OpenGL graphics functionality. It includes functions for vertex specification, texture mapping, tessellation, nurbs modeling, quadric surfaces, and more. It also includes constants for OpenGL states, modes, and error codes.
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and retrieving information about OpenGL objects, state, and errors. Some of the functions listed include glGetError() to retrieve OpenGL error codes, glGetUniformLocation() to retrieve the location of a uniform variable in a program, and glGetString() to retrieve version and extension information.
The Ring programming language version 1.10 book - Part 200 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, multisampling, shader types, and more. The constants are used to query and set the state and capabilities of the OpenGL graphics processing context.
The Ring programming language version 1.10 book - Part 199 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to graphics rendering features such as fog, depth testing, blending, textures, and more. It provides the names of constants for configuring various graphics pipeline states and settings in OpenGL.
The Ring programming language version 1.10 book - Part 198 of 212Mahmoud Samir Fayed
The document contains listings of over 100 OpenGL and GLU function declarations related to texture coordinates, uniforms, vertex specification, and tessellation. It provides the function name, return type if any, and parameters for each function for specifying texture coordinates, uniforms, vertices and performing tessellation in OpenGL and GLU.
The Ring programming language version 1.10 book - Part 197 of 212Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, textures, shaders, and more. It lists each function name and its parameters. The functions allow specifying colors, textures, shader programs, and various rendering states and operations in OpenGL.
The Ring programming language version 1.10 book - Part 196 of 212Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, and more. It also lists function prototypes for common OpenGL operations like drawing, clearing, binding textures and buffers, and setting shader uniforms.
The Ring programming language version 1.10 book - Part 195 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It provides reference documentation for OpenGL version 1.10 including constants for texture formats and parameters, vertex attribute types, blending functions, and buffer usage flags.
The Ring programming language version 1.10 book - Part 194 of 212Mahmoud Samir Fayed
The document lists various constants used in OpenGL such as GL_FOG_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM, and others related to OpenGL rendering, blending, textures, lighting, and more. It provides definitions for OpenGL enums and related values.
The Ring programming language version 1.10 book - Part 193 of 212Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for specifying textures, lighting, shaders, and other graphics operations. The functions include glMultiTexCoord2iv() for specifying texture coordinates, glNormal3f() for specifying normals, and glUniform1f() for specifying shader uniforms.
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.10. It includes over 150 new OpenGL constants for features such as geometry shaders, transform feedback, cube map arrays, and more. It also lists over 80 OpenGL functions, providing their parameters and types.
The Ring programming language version 1.10 book - Part 191 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.10.
Revolutionizing Visual Effects Mastering AI Face Swaps.pdfUndress Baby
The quest for the best AI face swap solution is marked by an amalgamation of technological prowess and artistic finesse, where cutting-edge algorithms seamlessly replace faces in images or videos with striking realism. Leveraging advanced deep learning techniques, the best AI face swap tools meticulously analyze facial features, lighting conditions, and expressions to execute flawless transformations, ensuring natural-looking results that blur the line between reality and illusion, captivating users with their ingenuity and sophistication.
Web:- https://undressbaby.com/
Neo4j - Product Vision and Knowledge Graphs - GraphSummit ParisNeo4j
Dr. Jesús Barrasa, Head of Solutions Architecture for EMEA, Neo4j
Découvrez les dernières innovations de Neo4j, et notamment les dernières intégrations cloud et les améliorations produits qui font de Neo4j un choix essentiel pour les développeurs qui créent des applications avec des données interconnectées et de l’IA générative.
GraphSummit Paris - The art of the possible with Graph TechnologyNeo4j
Sudhir Hasbe, Chief Product Officer, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Graspan: A Big Data System for Big Code AnalysisAftab Hussain
We built a disk-based parallel graph system, Graspan, that uses a novel edge-pair centric computation model to compute dynamic transitive closures on very large program graphs.
We implement context-sensitive pointer/alias and dataflow analyses on Graspan. An evaluation of these analyses on large codebases such as Linux shows that their Graspan implementations scale to millions of lines of code and are much simpler than their original implementations.
These analyses were used to augment the existing checkers; these augmented checkers found 132 new NULL pointer bugs and 1308 unnecessary NULL tests in Linux 4.4.0-rc5, PostgreSQL 8.3.9, and Apache httpd 2.2.18.
- Accepted in ASPLOS ‘17, Xi’an, China.
- Featured in the tutorial, Systemized Program Analyses: A Big Data Perspective on Static Analysis Scalability, ASPLOS ‘17.
- Invited for presentation at SoCal PLS ‘16.
- Invited for poster presentation at PLDI SRC ‘16.
Flutter is a popular open source, cross-platform framework developed by Google. In this webinar we'll explore Flutter and its architecture, delve into the Flutter Embedder and Flutter’s Dart language, discover how to leverage Flutter for embedded device development, learn about Automotive Grade Linux (AGL) and its consortium and understand the rationale behind AGL's choice of Flutter for next-gen IVI systems. Don’t miss this opportunity to discover whether Flutter is right for your project.
Transform Your Communication with Cloud-Based IVR SolutionsTheSMSPoint
Discover the power of Cloud-Based IVR Solutions to streamline communication processes. Embrace scalability and cost-efficiency while enhancing customer experiences with features like automated call routing and voice recognition. Accessible from anywhere, these solutions integrate seamlessly with existing systems, providing real-time analytics for continuous improvement. Revolutionize your communication strategy today with Cloud-Based IVR Solutions. Learn more at: https://thesmspoint.com/channel/cloud-telephony
What is Master Data Management by PiLog Groupaymanquadri279
PiLog Group's Master Data Record Manager (MDRM) is a sophisticated enterprise solution designed to ensure data accuracy, consistency, and governance across various business functions. MDRM integrates advanced data management technologies to cleanse, classify, and standardize master data, thereby enhancing data quality and operational efficiency.
Measures in SQL (SIGMOD 2024, Santiago, Chile)Julian Hyde
SQL has attained widespread adoption, but Business Intelligence tools still use their own higher level languages based upon a multidimensional paradigm. Composable calculations are what is missing from SQL, and we propose a new kind of column, called a measure, that attaches a calculation to a table. Like regular tables, tables with measures are composable and closed when used in queries.
SQL-with-measures has the power, conciseness and reusability of multidimensional languages but retains SQL semantics. Measure invocations can be expanded in place to simple, clear SQL.
To define the evaluation semantics for measures, we introduce context-sensitive expressions (a way to evaluate multidimensional expressions that is consistent with existing SQL semantics), a concept called evaluation context, and several operations for setting and modifying the evaluation context.
A talk at SIGMOD, June 9–15, 2024, Santiago, Chile
Authors: Julian Hyde (Google) and John Fremlin (Google)
https://doi.org/10.1145/3626246.3653374
E-commerce Development Services- Hornet DynamicsHornet Dynamics
For any business hoping to succeed in the digital age, having a strong online presence is crucial. We offer Ecommerce Development Services that are customized according to your business requirements and client preferences, enabling you to create a dynamic, safe, and user-friendly online store.
E-Invoicing Implementation: A Step-by-Step Guide for Saudi Arabian CompaniesQuickdice ERP
Explore the seamless transition to e-invoicing with this comprehensive guide tailored for Saudi Arabian businesses. Navigate the process effortlessly with step-by-step instructions designed to streamline implementation and enhance efficiency.
Unveiling the Advantages of Agile Software Development.pdfbrainerhub1
Learn about Agile Software Development's advantages. Simplify your workflow to spur quicker innovation. Jump right in! We have also discussed the advantages.
Hand Rolled Applicative User ValidationCode KataPhilip Schwarz
Could you use a simple piece of Scala validation code (granted, a very simplistic one too!) that you can rewrite, now and again, to refresh your basic understanding of Applicative operators <*>, <*, *>?
The goal is not to write perfect code showcasing validation, but rather, to provide a small, rough-and ready exercise to reinforce your muscle-memory.
Despite its grandiose-sounding title, this deck consists of just three slides showing the Scala 3 code to be rewritten whenever the details of the operators begin to fade away.
The code is my rough and ready translation of a Haskell user-validation program found in a book called Finding Success (and Failure) in Haskell - Fall in love with applicative functors.
Microservice Teams - How the cloud changes the way we workSven Peters
A lot of technical challenges and complexity come with building a cloud-native and distributed architecture. The way we develop backend software has fundamentally changed in the last ten years. Managing a microservices architecture demands a lot of us to ensure observability and operational resiliency. But did you also change the way you run your development teams?
Sven will talk about Atlassian’s journey from a monolith to a multi-tenanted architecture and how it affected the way the engineering teams work. You will learn how we shifted to service ownership, moved to more autonomous teams (and its challenges), and established platform and enablement teams.
Takashi Kobayashi and Hironori Washizaki, "SWEBOK Guide and Future of SE Education," First International Symposium on the Future of Software Engineering (FUSE), June 3-6, 2024, Okinawa, Japan
SMS API Integration in Saudi Arabia| Best SMS API ServiceYara Milbes
Discover the benefits and implementation of SMS API integration in the UAE and Middle East. This comprehensive guide covers the importance of SMS messaging APIs, the advantages of bulk SMS APIs, and real-world case studies. Learn how CEQUENS, a leader in communication solutions, can help your business enhance customer engagement and streamline operations with innovative CPaaS, reliable SMS APIs, and omnichannel solutions, including WhatsApp Business. Perfect for businesses seeking to optimize their communication strategies in the digital age.
UI5con 2024 - Boost Your Development Experience with UI5 Tooling ExtensionsPeter Muessig
The UI5 tooling is the development and build tooling of UI5. It is built in a modular and extensible way so that it can be easily extended by your needs. This session will showcase various tooling extensions which can boost your development experience by far so that you can really work offline, transpile your code in your project to use even newer versions of EcmaScript (than 2022 which is supported right now by the UI5 tooling), consume any npm package of your choice in your project, using different kind of proxies, and even stitching UI5 projects during development together to mimic your target environment.