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The Ring programming language version 1.7 book - Part 172 of 196
1.
Ring Documentation, Release
1.7 ā¢ GL_SRGB8_ALPHA8 ā¢ GL_SLUMINANCE_ALPHA ā¢ GL_SLUMINANCE8_ALPHA8 ā¢ GL_SLUMINANCE ā¢ GL_SLUMINANCE8 ā¢ GL_COMPRESSED_SRGB ā¢ GL_COMPRESSED_SRGB_ALPHA ā¢ GL_COMPRESSED_SLUMINANCE ā¢ GL_COMPRESSED_SLUMINANCE_ALPHA ā¢ GL_CLIP_DISTANCE0 ā¢ GL_CLIP_DISTANCE1 ā¢ GL_CLIP_DISTANCE2 ā¢ GL_CLIP_DISTANCE3 ā¢ GL_CLIP_DISTANCE4 ā¢ GL_CLIP_DISTANCE5 ā¢ GL_COMPARE_REF_TO_TEXTURE ā¢ GL_MAX_CLIP_DISTANCES ā¢ GL_MAX_VARYING_COMPONENTS ā¢ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT ā¢ GL_MAJOR_VERSION ā¢ GL_MINOR_VERSION ā¢ GL_NUM_EXTENSIONS ā¢ GL_CONTEXT_FLAGS ā¢ GL_DEPTH_BUFFER ā¢ GL_STENCIL_BUFFER ā¢ GL_RGBA32F ā¢ GL_RGB32F ā¢ GL_RGBA16F ā¢ GL_RGB16F ā¢ GL_VERTEX_ATTRIB_ARRAY_INTEGER ā¢ GL_MAX_ARRAY_TEXTURE_LAYERS ā¢ GL_MIN_PROGRAM_TEXEL_OFFSET ā¢ GL_MAX_PROGRAM_TEXEL_OFFSET ā¢ GL_CLAMP_VERTEX_COLOR ā¢ GL_CLAMP_FRAGMENT_COLOR ā¢ GL_CLAMP_READ_COLOR 1682
2.
Ring Documentation, Release
1.7 ā¢ GL_FIXED_ONLY ā¢ GL_TEXTURE_RED_TYPE ā¢ GL_TEXTURE_GREEN_TYPE ā¢ GL_TEXTURE_BLUE_TYPE ā¢ GL_TEXTURE_ALPHA_TYPE ā¢ GL_TEXTURE_LUMINANCE_TYPE ā¢ GL_TEXTURE_INTENSITY_TYPE ā¢ GL_TEXTURE_DEPTH_TYPE ā¢ GL_TEXTURE_1D_ARRAY ā¢ GL_PROXY_TEXTURE_1D_ARRAY ā¢ GL_TEXTURE_2D_ARRAY ā¢ GL_PROXY_TEXTURE_2D_ARRAY ā¢ GL_TEXTURE_BINDING_1D_ARRAY ā¢ GL_TEXTURE_BINDING_2D_ARRAY ā¢ GL_R11F_G11F_B10F ā¢ GL_UNSIGNED_INT_10F_11F_11F_REV ā¢ GL_RGB9_E5 ā¢ GL_UNSIGNED_INT_5_9_9_9_REV ā¢ GL_TEXTURE_SHARED_SIZE ā¢ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH ā¢ GL_TRANSFORM_FEEDBACK_BUFFER_MODE ā¢ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS ā¢ GL_TRANSFORM_FEEDBACK_VARYINGS ā¢ GL_TRANSFORM_FEEDBACK_BUFFER_START ā¢ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE ā¢ GL_PRIMITIVES_GENERATED ā¢ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN ā¢ GL_RASTERIZER_DISCARD ā¢ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS ā¢ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS ā¢ GL_INTERLEAVED_ATTRIBS ā¢ GL_SEPARATE_ATTRIBS ā¢ GL_TRANSFORM_FEEDBACK_BUFFER ā¢ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING ā¢ GL_RGBA32UI ā¢ GL_RGB32UI 1683
3.
Ring Documentation, Release
1.7 ā¢ GL_RGBA16UI ā¢ GL_RGB16UI ā¢ GL_RGBA8UI ā¢ GL_RGB8UI ā¢ GL_RGBA32I ā¢ GL_RGB32I ā¢ GL_RGBA16I ā¢ GL_RGB16I ā¢ GL_RGBA8I ā¢ GL_RGB8I ā¢ GL_RED_INTEGER ā¢ GL_GREEN_INTEGER ā¢ GL_BLUE_INTEGER ā¢ GL_ALPHA_INTEGER ā¢ GL_RGB_INTEGER ā¢ GL_RGBA_INTEGER ā¢ GL_BGR_INTEGER ā¢ GL_BGRA_INTEGER ā¢ GL_SAMPLER_1D_ARRAY ā¢ GL_SAMPLER_2D_ARRAY ā¢ GL_SAMPLER_1D_ARRAY_SHADOW ā¢ GL_SAMPLER_2D_ARRAY_SHADOW ā¢ GL_SAMPLER_CUBE_SHADOW ā¢ GL_UNSIGNED_INT_VEC2 ā¢ GL_UNSIGNED_INT_VEC3 ā¢ GL_UNSIGNED_INT_VEC4 ā¢ GL_INT_SAMPLER_1D ā¢ GL_INT_SAMPLER_2D ā¢ GL_INT_SAMPLER_3D ā¢ GL_INT_SAMPLER_CUBE ā¢ GL_INT_SAMPLER_1D_ARRAY ā¢ GL_INT_SAMPLER_2D_ARRAY ā¢ GL_UNSIGNED_INT_SAMPLER_1D ā¢ GL_UNSIGNED_INT_SAMPLER_2D ā¢ GL_UNSIGNED_INT_SAMPLER_3D ā¢ GL_UNSIGNED_INT_SAMPLER_CUBE 1684
4.
Ring Documentation, Release
1.7 ā¢ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY ā¢ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY ā¢ GL_QUERY_WAIT ā¢ GL_QUERY_NO_WAIT ā¢ GL_QUERY_BY_REGION_WAIT ā¢ GL_QUERY_BY_REGION_NO_WAIT ā¢ GL_TEXTURE_RECTANGLE ā¢ GL_TEXTURE_BINDING_RECTANGLE ā¢ GL_PROXY_TEXTURE_RECTANGLE ā¢ GL_MAX_RECTANGLE_TEXTURE_SIZE ā¢ GL_SAMPLER_2D_RECT ā¢ GL_SAMPLER_2D_RECT_SHADOW ā¢ GL_TEXTURE_BUFFER ā¢ GL_MAX_TEXTURE_BUFFER_SIZE ā¢ GL_TEXTURE_BINDING_BUFFER ā¢ GL_TEXTURE_BUFFER_DATA_STORE_BINDING ā¢ GL_TEXTURE_BUFFER_FORMAT ā¢ GL_SAMPLER_BUFFER ā¢ GL_INT_SAMPLER_2D_RECT ā¢ GL_INT_SAMPLER_BUFFER ā¢ GL_UNSIGNED_INT_SAMPLER_2D_RECT ā¢ GL_UNSIGNED_INT_SAMPLER_BUFFER ā¢ GL_RED_SNORM ā¢ GL_RG_SNORM ā¢ GL_RGB_SNORM ā¢ GL_RGBA_SNORM ā¢ GL_R8_SNORM ā¢ GL_RG8_SNORM ā¢ GL_RGB8_SNORM ā¢ GL_RGBA8_SNORM ā¢ GL_R16_SNORM ā¢ GL_RG16_SNORM ā¢ GL_RGB16_SNORM ā¢ GL_RGBA16_SNORM ā¢ GL_SIGNED_NORMALIZED ā¢ GL_PRIMITIVE_RESTART 1685
5.
Ring Documentation, Release
1.7 ā¢ GL_PRIMITIVE_RESTART_INDEX ā¢ GL_BUFFER_ACCESS_FLAGS ā¢ GL_BUFFER_MAP_LENGTH ā¢ GL_BUFFER_MAP_OFFSET ā¢ GL_CONTEXT_CORE_PROFILE_BIT ā¢ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT ā¢ GL_LINES_ADJACENCY ā¢ GL_LINE_STRIP_ADJACENCY ā¢ GL_TRIANGLES_ADJACENCY ā¢ GL_TRIANGLE_STRIP_ADJACENCY ā¢ GL_PROGRAM_POINT_SIZE ā¢ GL_GEOMETRY_VERTICES_OUT ā¢ GL_GEOMETRY_INPUT_TYPE ā¢ GL_GEOMETRY_OUTPUT_TYPE ā¢ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS ā¢ GL_FRAMEBUFFER_ATTACHMENT_LAYERED ā¢ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS ā¢ GL_GEOMETRY_SHADER ā¢ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS ā¢ GL_MAX_GEOMETRY_OUTPUT_VERTICES ā¢ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS ā¢ GL_MAX_VERTEX_OUTPUT_COMPONENTS ā¢ GL_MAX_GEOMETRY_INPUT_COMPONENTS ā¢ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS ā¢ GL_MAX_FRAGMENT_INPUT_COMPONENTS ā¢ GL_CONTEXT_PROFILE_MASK ā¢ GL_VERTEX_ATTRIB_ARRAY_DIVISOR ā¢ GL_RGB10_A2UI ā¢ GL_SAMPLE_SHADING ā¢ GL_MIN_SAMPLE_SHADING_VALUE ā¢ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET ā¢ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET ā¢ GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS ā¢ GL_TEXTURE_CUBE_MAP_ARRAY ā¢ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY ā¢ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 1686
6.
Ring Documentation, Release
1.7 ā¢ GL_SAMPLER_CUBE_MAP_ARRAY ā¢ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW ā¢ GL_INT_SAMPLER_CUBE_MAP_ARRAY ā¢ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY ā¢ GL_TRANSFORM_FEEDBACK_PAUSED ā¢ GL_TRANSFORM_FEEDBACK_ACTIVE ā¢ GL_COMPRESSED_RGBA_BPTC_UNORM ā¢ GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM ā¢ GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT ā¢ GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT ā¢ GL_COPY_READ_BUFFER_BINDING ā¢ GL_COPY_WRITE_BUFFER_BINDING ā¢ void glAccum(GLenum op,GLļ¬oat value) ā¢ void glActiveTexture(GLenum texture) ā¢ void glAlphaFunc(GLenum func,GLclampf ref) ā¢ GLboolean glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences) ā¢ void glArrayElement(GLint i) ā¢ void glAttachShader(GLuint program,GLuint shader) ā¢ void glBegin(GLenum mode) ā¢ void glBeginQuery(GLenum target,GLuint id) ā¢ void glBindAttribLocation(GLuint program,GLuint index,const GLchar *name) ā¢ void glBindBuffer(GLenum target,GLuint buffer) ā¢ void glBindTexture(GLenum target,GLuint texture) ā¢ void glBitmap(GLsizei width,GLsizei height,GLļ¬oat xorig,GLļ¬oat yorig,GLļ¬oat xmove,GLļ¬oat ymove,const GLubyte * bitmap) ā¢ void glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha) ā¢ void glBlendEquation(GLenum mode) ā¢ void glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha) ā¢ void glBlendFunc(GLenum sfactor,GLenum dfactor) ā¢ void glBlendFuncSeparate(GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha) ā¢ void glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage) ā¢ void glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data) ā¢ void glCallList(GLuint list) ā¢ void glCallLists(GLsizei n,GLenum type,const GLvoid * lists) ā¢ void glClear(GLbitļ¬eld mask) ā¢ void glClearAccum(GLļ¬oat red,GLļ¬oat green,GLļ¬oat blue,GLļ¬oat alpha) 1687
7.
Ring Documentation, Release
1.7 ā¢ void glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha) ā¢ void glClearDepth(GLclampd depth) ā¢ void glClearIndex(GLļ¬oat c) ā¢ void glClearStencil(GLint s) ā¢ void glClientActiveTexture(GLenum texture) ā¢ void glClipPlane(GLenum plane,const GLdouble * equation) ā¢ void glColor3b(GLbyte red,GLbyte green,GLbyte blue) ā¢ void glColor3s(GLshort red,GLshort green,GLshort blue) ā¢ void glColor3i(GLint red,GLint green,GLint blue) ā¢ void glColor3f(GLļ¬oat red,GLļ¬oat green,GLļ¬oat blue) ā¢ void glColor3d(GLdouble red,GLdouble green,GLdouble blue) ā¢ void glColor3ub(GLubyte red,GLubyte green,GLubyte blue) ā¢ void glColor3us(GLushort red,GLushort green,GLushort blue) ā¢ void glColor3ui(GLuint red,GLuint green,GLuint blue) ā¢ void glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha) ā¢ void glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha) ā¢ void glColor4i(GLint red,GLint green,GLint blue,GLint alpha) ā¢ void glColor4f(GLļ¬oat red,GLļ¬oat green,GLļ¬oat blue,GLļ¬oat alpha) ā¢ void glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha) ā¢ void glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha) ā¢ void glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha) ā¢ void glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha) ā¢ void glColor3bv(const GLbyte * v) ā¢ void glColor3sv(const GLshort * v) ā¢ void glColor3iv(const GLint * v) ā¢ void glColor3fv(const GLļ¬oat * v) ā¢ void glColor3dv(const GLdouble * v) ā¢ void glColor3ubv(const GLubyte * v) ā¢ void glColor3usv(const GLushort * v) ā¢ void glColor3uiv(const GLuint * v) ā¢ void glColor4bv(const GLbyte * v) ā¢ void glColor4sv(const GLshort * v) ā¢ void glColor4iv(const GLint * v) ā¢ void glColor4fv(const GLļ¬oat * v) ā¢ void glColor4dv(const GLdouble * v) ā¢ void glColor4ubv(const GLubyte * v) 1688
8.
Ring Documentation, Release
1.7 ā¢ void glColor4usv(const GLushort * v) ā¢ void glColor4uiv(const GLuint * v) ā¢ void glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha) ā¢ void glColorMaterial(GLenum face,GLenum mode) ā¢ void glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer) ā¢ void glColorSubTable(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid * data) ā¢ void glColorTable(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * data) ā¢ void glColorTableParameterfv(GLenum target,GLenum pname,const GLļ¬oat * params) ā¢ void glColorTableParameteriv(GLenum target,GLenum pname,const GLint * params) ā¢ void glCompileShader(GLuint shader) ā¢ void glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint bor- der,GLsizei imageSize,const GLvoid * data) ā¢ void glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data) ā¢ void glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data) ā¢ void glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum for- mat,GLsizei imageSize,const GLvoid * data) ā¢ void glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data) ā¢ void glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoff- set,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data) ā¢ void glConvolutionFilter1D(GLenum target,GLenum internalformat,GLsizei width,GLenum format,GLenum type,const GLvoid * data) ā¢ void glConvolutionFilter2D(GLenum target,GLenum internalformat,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * data) ā¢ void glConvolutionParameterf(GLenum target,GLenum pname,GLļ¬oat params) ā¢ void glConvolutionParameteri(GLenum target,GLenum pname,GLint params) ā¢ void glConvolutionParameterfv(GLenum target,GLenum pname,const GLļ¬oat * params) ā¢ void glConvolutionParameteriv(GLenum target,GLenum pname,const GLint * params) ā¢ void glCopyColorSubTable(GLenum target,GLsizei start,GLint x,GLint y,GLsizei width) ā¢ void glCopyColorTable(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width) ā¢ void glCopyConvolutionFilter1D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width) ā¢ void glCopyConvolutionFilter2D(GLenum target,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height) ā¢ void glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type) ā¢ void glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border) 1689
9.
Ring Documentation, Release
1.7 ā¢ void glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border) ā¢ void glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width) ā¢ void glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height) ā¢ void glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height) ā¢ GLuint glCreateProgram(void) ā¢ GLuint glCreateShader(GLenum shaderType) ā¢ void glCullFace(GLenum mode) ā¢ void glDeleteBuffers(GLsizei n,const GLuint * buffers) ā¢ void glDeleteLists(GLuint list,GLsizei range) ā¢ void glDeleteProgram(GLuint program) ā¢ void glDeleteQueries(GLsizei n,const GLuint * ids) ā¢ void glDeleteShader(GLuint shader) ā¢ void glDeleteTextures(GLsizei n,const GLuint * textures) ā¢ void glDepthFunc(GLenum func) ā¢ void glDepthMask(GLboolean ļ¬ag) ā¢ void glDepthRange(GLclampd nearVal,GLclampd farVal) ā¢ void glDetachShader(GLuint program,GLuint shader) ā¢ void glEnable(GLenum cap) ā¢ void glEnableClientState(GLenum cap) ā¢ void glEnableVertexAttribArray(GLuint index) ā¢ void glDisableVertexAttribArray(GLuint index) ā¢ void glDrawArrays(GLenum mode,GLint ļ¬rst,GLsizei count) ā¢ void glDrawBuffer(GLenum mode) ā¢ void glDrawBuffers(GLsizei n,const GLenum *bufs) ā¢ void glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices) ā¢ void glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * data) ā¢ void glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices) ā¢ void glEdgeFlag(GLboolean ļ¬ag) ā¢ void glEdgeFlagPointer(GLsizei stride,const GLvoid * pointer) ā¢ void glEnd(void) ā¢ void glEndList(void) ā¢ void glEndQuery(GLenum target) ā¢ void glEvalCoord1f(GLļ¬oat u) 1690
10.
Ring Documentation, Release
1.7 ā¢ void glEvalCoord1d(GLdouble u) ā¢ void glEvalCoord2f(GLļ¬oat u,GLļ¬oat v) ā¢ void glEvalCoord2d(GLdouble u,GLdouble v) ā¢ void glEvalMesh1(GLenum mode,GLint i1,GLint i2) ā¢ void glEvalPoint1(GLint i) ā¢ void glEvalPoint2(GLint i,GLint j) ā¢ void glFeedbackBuffer(GLsizei size,GLenum type,GLļ¬oat * buffer) ā¢ void glFinish(void) ā¢ void glFlush(void) ā¢ void glFogf(GLenum pname,GLļ¬oat param) ā¢ void glFogi(GLenum pname,GLint param) ā¢ void glFogfv(GLenum pname,const GLļ¬oat * params) ā¢ void glFogiv(GLenum pname,const GLint * params) ā¢ void glFogCoordd(GLdouble coord) ā¢ void glFogCoordf(GLļ¬oat coord) ā¢ void glFogCoorddv(GLdouble * coord) ā¢ void glFogCoordfv(GLļ¬oat * coord) ā¢ void glFogCoordPointer(GLenum type,GLsizei stride,GLvoid * pointer) ā¢ void glFrontFace(GLenum mode) ā¢ void glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearVal,GLdouble farVal) ā¢ void glGenBuffers(GLsizei n,GLuint * buffers) ā¢ GLuint glGenLists(GLsizei range) ā¢ void glGenQueries(GLsizei n,GLuint * ids) ā¢ void glGenTextures(GLsizei n,GLuint * textures) ā¢ void glGetBooleanv(GLenum pname,GLboolean * params) ā¢ void glGetDoublev(GLenum pname,GLdouble * params) ā¢ void glGetFloatv(GLenum pname,GLļ¬oat * params) ā¢ void glGetIntegerv(GLenum pname,GLint * params) ā¢ void glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint *size,GLenum *type,GLchar *name) ā¢ void glGetActiveUniform(GLuint program,GLuint index,GLsizei bufSize,GLsizei *length,GLint *size,GLenum *type,GLchar *name) ā¢ void glGetAttachedShaders(GLuint program,GLsizei maxCount,GLsizei *count,GLuint *shaders) ā¢ GLint glGetAttribLocation(GLuint program,const GLchar *name) ā¢ void glGetBufferParameteriv(GLenum target,GLenum value,GLint * data) ā¢ void glGetBufferPointerv(GLenum target,GLenum pname,GLvoid ** params) 1691
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