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The Ring programming language version 1.10 book - Part 196 of 212
1.
Ring Documentation, Release
1.10 ā¢ GL_BUFFER_MAPPED ā¢ GL_BUFFER_MAP_POINTER ā¢ GL_STREAM_DRAW ā¢ GL_STREAM_READ ā¢ GL_STREAM_COPY ā¢ GL_STATIC_DRAW ā¢ GL_STATIC_READ ā¢ GL_STATIC_COPY ā¢ GL_DYNAMIC_DRAW ā¢ GL_DYNAMIC_READ ā¢ GL_DYNAMIC_COPY ā¢ GL_SAMPLES_PASSED ā¢ GL_BLEND_EQUATION_RGB ā¢ GL_VERTEX_ATTRIB_ARRAY_ENABLED ā¢ GL_VERTEX_ATTRIB_ARRAY_SIZE ā¢ GL_VERTEX_ATTRIB_ARRAY_STRIDE ā¢ GL_VERTEX_ATTRIB_ARRAY_TYPE ā¢ GL_CURRENT_VERTEX_ATTRIB ā¢ GL_VERTEX_PROGRAM_POINT_SIZE ā¢ GL_VERTEX_PROGRAM_TWO_SIDE ā¢ GL_VERTEX_ATTRIB_ARRAY_POINTER ā¢ GL_STENCIL_BACK_FUNC ā¢ GL_STENCIL_BACK_FAIL ā¢ GL_STENCIL_BACK_PASS_DEPTH_FAIL ā¢ GL_STENCIL_BACK_PASS_DEPTH_PASS ā¢ GL_MAX_DRAW_BUFFERS ā¢ GL_DRAW_BUFFER0 ā¢ GL_DRAW_BUFFER1 ā¢ GL_DRAW_BUFFER2 ā¢ GL_DRAW_BUFFER3 ā¢ GL_DRAW_BUFFER4 ā¢ GL_DRAW_BUFFER5 ā¢ GL_DRAW_BUFFER6 ā¢ GL_DRAW_BUFFER7 ā¢ GL_DRAW_BUFFER8 ā¢ GL_DRAW_BUFFER9 1918
2.
Ring Documentation, Release
1.10 ā¢ GL_DRAW_BUFFER10 ā¢ GL_DRAW_BUFFER11 ā¢ GL_DRAW_BUFFER12 ā¢ GL_DRAW_BUFFER13 ā¢ GL_DRAW_BUFFER14 ā¢ GL_DRAW_BUFFER15 ā¢ GL_BLEND_EQUATION_ALPHA ā¢ GL_POINT_SPRITE ā¢ GL_COORD_REPLACE ā¢ GL_MAX_VERTEX_ATTRIBS ā¢ GL_VERTEX_ATTRIB_ARRAY_NORMALIZED ā¢ GL_MAX_TEXTURE_COORDS ā¢ GL_MAX_TEXTURE_IMAGE_UNITS ā¢ GL_FRAGMENT_SHADER ā¢ GL_VERTEX_SHADER ā¢ GL_MAX_FRAGMENT_UNIFORM_COMPONENTS ā¢ GL_MAX_VERTEX_UNIFORM_COMPONENTS ā¢ GL_MAX_VARYING_FLOATS ā¢ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS ā¢ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS ā¢ GL_SHADER_TYPE ā¢ GL_FLOAT_VEC2 ā¢ GL_FLOAT_VEC3 ā¢ GL_FLOAT_VEC4 ā¢ GL_INT_VEC2 ā¢ GL_INT_VEC3 ā¢ GL_INT_VEC4 ā¢ GL_BOOL ā¢ GL_BOOL_VEC2 ā¢ GL_BOOL_VEC3 ā¢ GL_BOOL_VEC4 ā¢ GL_FLOAT_MAT2 ā¢ GL_FLOAT_MAT3 ā¢ GL_FLOAT_MAT4 ā¢ GL_SAMPLER_1D ā¢ GL_SAMPLER_2D 1919
3.
Ring Documentation, Release
1.10 ā¢ GL_SAMPLER_3D ā¢ GL_SAMPLER_CUBE ā¢ GL_SAMPLER_1D_SHADOW ā¢ GL_SAMPLER_2D_SHADOW ā¢ GL_DELETE_STATUS ā¢ GL_COMPILE_STATUS ā¢ GL_LINK_STATUS ā¢ GL_VALIDATE_STATUS ā¢ GL_INFO_LOG_LENGTH ā¢ GL_ATTACHED_SHADERS ā¢ GL_ACTIVE_UNIFORMS ā¢ GL_ACTIVE_UNIFORM_MAX_LENGTH ā¢ GL_SHADER_SOURCE_LENGTH ā¢ GL_ACTIVE_ATTRIBUTES ā¢ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH ā¢ GL_FRAGMENT_SHADER_DERIVATIVE_HINT ā¢ GL_SHADING_LANGUAGE_VERSION ā¢ GL_CURRENT_PROGRAM ā¢ GL_POINT_SPRITE_COORD_ORIGIN ā¢ GL_LOWER_LEFT ā¢ GL_UPPER_LEFT ā¢ GL_STENCIL_BACK_REF ā¢ GL_STENCIL_BACK_VALUE_MASK ā¢ GL_STENCIL_BACK_WRITEMASK ā¢ GL_CURRENT_RASTER_SECONDARY_COLOR ā¢ GL_PIXEL_PACK_BUFFER ā¢ GL_PIXEL_UNPACK_BUFFER ā¢ GL_PIXEL_PACK_BUFFER_BINDING ā¢ GL_PIXEL_UNPACK_BUFFER_BINDING ā¢ GL_FLOAT_MAT2x3 ā¢ GL_FLOAT_MAT2x4 ā¢ GL_FLOAT_MAT3x2 ā¢ GL_FLOAT_MAT3x4 ā¢ GL_FLOAT_MAT4x2 ā¢ GL_FLOAT_MAT4x3 ā¢ GL_SRGB 1920
4.
Ring Documentation, Release
1.10 ā¢ GL_SRGB8 ā¢ GL_SRGB_ALPHA ā¢ GL_SRGB8_ALPHA8 ā¢ GL_SLUMINANCE_ALPHA ā¢ GL_SLUMINANCE8_ALPHA8 ā¢ GL_SLUMINANCE ā¢ GL_SLUMINANCE8 ā¢ GL_COMPRESSED_SRGB ā¢ GL_COMPRESSED_SRGB_ALPHA ā¢ GL_COMPRESSED_SLUMINANCE ā¢ GL_COMPRESSED_SLUMINANCE_ALPHA ā¢ GL_CLIP_DISTANCE0 ā¢ GL_CLIP_DISTANCE1 ā¢ GL_CLIP_DISTANCE2 ā¢ GL_CLIP_DISTANCE3 ā¢ GL_CLIP_DISTANCE4 ā¢ GL_CLIP_DISTANCE5 ā¢ GL_COMPARE_REF_TO_TEXTURE ā¢ GL_MAX_CLIP_DISTANCES ā¢ GL_MAX_VARYING_COMPONENTS ā¢ GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT ā¢ GL_MAJOR_VERSION ā¢ GL_MINOR_VERSION ā¢ GL_NUM_EXTENSIONS ā¢ GL_CONTEXT_FLAGS ā¢ GL_DEPTH_BUFFER ā¢ GL_STENCIL_BUFFER ā¢ GL_RGBA32F ā¢ GL_RGB32F ā¢ GL_RGBA16F ā¢ GL_RGB16F ā¢ GL_VERTEX_ATTRIB_ARRAY_INTEGER ā¢ GL_MAX_ARRAY_TEXTURE_LAYERS ā¢ GL_MIN_PROGRAM_TEXEL_OFFSET ā¢ GL_MAX_PROGRAM_TEXEL_OFFSET ā¢ GL_CLAMP_VERTEX_COLOR 1921
5.
Ring Documentation, Release
1.10 ā¢ GL_CLAMP_FRAGMENT_COLOR ā¢ GL_CLAMP_READ_COLOR ā¢ GL_FIXED_ONLY ā¢ GL_TEXTURE_RED_TYPE ā¢ GL_TEXTURE_GREEN_TYPE ā¢ GL_TEXTURE_BLUE_TYPE ā¢ GL_TEXTURE_ALPHA_TYPE ā¢ GL_TEXTURE_LUMINANCE_TYPE ā¢ GL_TEXTURE_INTENSITY_TYPE ā¢ GL_TEXTURE_DEPTH_TYPE ā¢ GL_TEXTURE_1D_ARRAY ā¢ GL_PROXY_TEXTURE_1D_ARRAY ā¢ GL_TEXTURE_2D_ARRAY ā¢ GL_PROXY_TEXTURE_2D_ARRAY ā¢ GL_TEXTURE_BINDING_1D_ARRAY ā¢ GL_TEXTURE_BINDING_2D_ARRAY ā¢ GL_R11F_G11F_B10F ā¢ GL_UNSIGNED_INT_10F_11F_11F_REV ā¢ GL_RGB9_E5 ā¢ GL_UNSIGNED_INT_5_9_9_9_REV ā¢ GL_TEXTURE_SHARED_SIZE ā¢ GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH ā¢ GL_TRANSFORM_FEEDBACK_BUFFER_MODE ā¢ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS ā¢ GL_TRANSFORM_FEEDBACK_VARYINGS ā¢ GL_TRANSFORM_FEEDBACK_BUFFER_START ā¢ GL_TRANSFORM_FEEDBACK_BUFFER_SIZE ā¢ GL_PRIMITIVES_GENERATED ā¢ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN ā¢ GL_RASTERIZER_DISCARD ā¢ GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS ā¢ GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS ā¢ GL_INTERLEAVED_ATTRIBS ā¢ GL_SEPARATE_ATTRIBS ā¢ GL_TRANSFORM_FEEDBACK_BUFFER ā¢ GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 1922
6.
Ring Documentation, Release
1.10 ā¢ GL_RGBA32UI ā¢ GL_RGB32UI ā¢ GL_RGBA16UI ā¢ GL_RGB16UI ā¢ GL_RGBA8UI ā¢ GL_RGB8UI ā¢ GL_RGBA32I ā¢ GL_RGB32I ā¢ GL_RGBA16I ā¢ GL_RGB16I ā¢ GL_RGBA8I ā¢ GL_RGB8I ā¢ GL_RED_INTEGER ā¢ GL_GREEN_INTEGER ā¢ GL_BLUE_INTEGER ā¢ GL_ALPHA_INTEGER ā¢ GL_RGB_INTEGER ā¢ GL_RGBA_INTEGER ā¢ GL_BGR_INTEGER ā¢ GL_BGRA_INTEGER ā¢ GL_SAMPLER_1D_ARRAY ā¢ GL_SAMPLER_2D_ARRAY ā¢ GL_SAMPLER_1D_ARRAY_SHADOW ā¢ GL_SAMPLER_2D_ARRAY_SHADOW ā¢ GL_SAMPLER_CUBE_SHADOW ā¢ GL_UNSIGNED_INT_VEC2 ā¢ GL_UNSIGNED_INT_VEC3 ā¢ GL_UNSIGNED_INT_VEC4 ā¢ GL_INT_SAMPLER_1D ā¢ GL_INT_SAMPLER_2D ā¢ GL_INT_SAMPLER_3D ā¢ GL_INT_SAMPLER_CUBE ā¢ GL_INT_SAMPLER_1D_ARRAY ā¢ GL_INT_SAMPLER_2D_ARRAY ā¢ GL_UNSIGNED_INT_SAMPLER_1D ā¢ GL_UNSIGNED_INT_SAMPLER_2D 1923
7.
Ring Documentation, Release
1.10 ā¢ GL_UNSIGNED_INT_SAMPLER_3D ā¢ GL_UNSIGNED_INT_SAMPLER_CUBE ā¢ GL_UNSIGNED_INT_SAMPLER_1D_ARRAY ā¢ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY ā¢ GL_QUERY_WAIT ā¢ GL_QUERY_NO_WAIT ā¢ GL_QUERY_BY_REGION_WAIT ā¢ GL_QUERY_BY_REGION_NO_WAIT ā¢ GL_TEXTURE_RECTANGLE ā¢ GL_TEXTURE_BINDING_RECTANGLE ā¢ GL_PROXY_TEXTURE_RECTANGLE ā¢ GL_MAX_RECTANGLE_TEXTURE_SIZE ā¢ GL_SAMPLER_2D_RECT ā¢ GL_SAMPLER_2D_RECT_SHADOW ā¢ GL_TEXTURE_BUFFER ā¢ GL_MAX_TEXTURE_BUFFER_SIZE ā¢ GL_TEXTURE_BINDING_BUFFER ā¢ GL_TEXTURE_BUFFER_DATA_STORE_BINDING ā¢ GL_TEXTURE_BUFFER_FORMAT ā¢ GL_SAMPLER_BUFFER ā¢ GL_INT_SAMPLER_2D_RECT ā¢ GL_INT_SAMPLER_BUFFER ā¢ GL_UNSIGNED_INT_SAMPLER_2D_RECT ā¢ GL_UNSIGNED_INT_SAMPLER_BUFFER ā¢ GL_RED_SNORM ā¢ GL_RG_SNORM ā¢ GL_RGB_SNORM ā¢ GL_RGBA_SNORM ā¢ GL_R8_SNORM ā¢ GL_RG8_SNORM ā¢ GL_RGB8_SNORM ā¢ GL_RGBA8_SNORM ā¢ GL_R16_SNORM ā¢ GL_RG16_SNORM ā¢ GL_RGB16_SNORM ā¢ GL_RGBA16_SNORM 1924
8.
Ring Documentation, Release
1.10 ā¢ GL_SIGNED_NORMALIZED ā¢ GL_PRIMITIVE_RESTART ā¢ GL_PRIMITIVE_RESTART_INDEX ā¢ GL_BUFFER_ACCESS_FLAGS ā¢ GL_BUFFER_MAP_LENGTH ā¢ GL_BUFFER_MAP_OFFSET ā¢ GL_CONTEXT_CORE_PROFILE_BIT ā¢ GL_CONTEXT_COMPATIBILITY_PROFILE_BIT ā¢ GL_LINES_ADJACENCY ā¢ GL_LINE_STRIP_ADJACENCY ā¢ GL_TRIANGLES_ADJACENCY ā¢ GL_TRIANGLE_STRIP_ADJACENCY ā¢ GL_PROGRAM_POINT_SIZE ā¢ GL_GEOMETRY_VERTICES_OUT ā¢ GL_GEOMETRY_INPUT_TYPE ā¢ GL_GEOMETRY_OUTPUT_TYPE ā¢ GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS ā¢ GL_FRAMEBUFFER_ATTACHMENT_LAYERED ā¢ GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS ā¢ GL_GEOMETRY_SHADER ā¢ GL_MAX_GEOMETRY_UNIFORM_COMPONENTS ā¢ GL_MAX_GEOMETRY_OUTPUT_VERTICES ā¢ GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS ā¢ GL_MAX_VERTEX_OUTPUT_COMPONENTS ā¢ GL_MAX_GEOMETRY_INPUT_COMPONENTS ā¢ GL_MAX_GEOMETRY_OUTPUT_COMPONENTS ā¢ GL_MAX_FRAGMENT_INPUT_COMPONENTS ā¢ GL_CONTEXT_PROFILE_MASK ā¢ GL_VERTEX_ATTRIB_ARRAY_DIVISOR ā¢ GL_RGB10_A2UI ā¢ GL_SAMPLE_SHADING ā¢ GL_MIN_SAMPLE_SHADING_VALUE ā¢ GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET ā¢ GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET ā¢ GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS ā¢ GL_TEXTURE_CUBE_MAP_ARRAY 1925
9.
Ring Documentation, Release
1.10 ā¢ GL_TEXTURE_BINDING_CUBE_MAP_ARRAY ā¢ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY ā¢ GL_SAMPLER_CUBE_MAP_ARRAY ā¢ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW ā¢ GL_INT_SAMPLER_CUBE_MAP_ARRAY ā¢ GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY ā¢ GL_TRANSFORM_FEEDBACK_PAUSED ā¢ GL_TRANSFORM_FEEDBACK_ACTIVE ā¢ GL_COMPRESSED_RGBA_BPTC_UNORM ā¢ GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM ā¢ GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT ā¢ GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT ā¢ GL_COPY_READ_BUFFER_BINDING ā¢ GL_COPY_WRITE_BUFFER_BINDING ā¢ GL_NUM_SHADING_LANGUAGE_VERSIONS ā¢ GL_VERTEX_ATTRIB_ARRAY_LONG ā¢ GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED ā¢ GL_MAX_VERTEX_ATTRIB_STRIDE ā¢ GL_TEXTURE_BUFFER_BINDING ā¢ void glAccum(GLenum op,GLļ¬oat value) ā¢ void glActiveTexture(GLenum texture) ā¢ void glAlphaFunc(GLenum func,GLclampf ref) ā¢ GLboolean glAreTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences) ā¢ void glArrayElement(GLint i) ā¢ void glAttachShader(GLuint program,GLuint shader) ā¢ void glBegin(GLenum mode) ā¢ void glBeginQuery(GLenum target,GLuint id) ā¢ void glBindAttribLocation(GLuint program,GLuint index,const GLchar *name) ā¢ void glBindBuffer(GLenum target,GLuint buffer) ā¢ void glBindTexture(GLenum target,GLuint texture) ā¢ void glBitmap(GLsizei width,GLsizei height,GLļ¬oat xorig,GLļ¬oat yorig,GLļ¬oat xmove,GLļ¬oat ymove,const GLubyte * bitmap) ā¢ void glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha) ā¢ void glBlendEquation(GLenum mode) ā¢ void glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha) ā¢ void glBlendFunc(GLenum sfactor,GLenum dfactor) 1926
10.
Ring Documentation, Release
1.10 ā¢ void glBlendFuncSeparate(GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha) ā¢ void glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage) ā¢ void glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data) ā¢ void glCallList(GLuint list) ā¢ void glCallLists(GLsizei n,GLenum type,const GLvoid * lists) ā¢ void glClear(GLbitļ¬eld mask) ā¢ void glClearAccum(GLļ¬oat red,GLļ¬oat green,GLļ¬oat blue,GLļ¬oat alpha) ā¢ void glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha) ā¢ void glClearDepth(GLclampd depth) ā¢ void glClearIndex(GLļ¬oat c) ā¢ void glClearStencil(GLint s) ā¢ void glClientActiveTexture(GLenum texture) ā¢ void glClipPlane(GLenum plane,const GLdouble * equation) ā¢ void glColor3b(GLbyte red,GLbyte green,GLbyte blue) ā¢ void glColor3s(GLshort red,GLshort green,GLshort blue) ā¢ void glColor3i(GLint red,GLint green,GLint blue) ā¢ void glColor3f(GLļ¬oat red,GLļ¬oat green,GLļ¬oat blue) ā¢ void glColor3d(GLdouble red,GLdouble green,GLdouble blue) ā¢ void glColor3ub(GLubyte red,GLubyte green,GLubyte blue) ā¢ void glColor3us(GLushort red,GLushort green,GLushort blue) ā¢ void glColor3ui(GLuint red,GLuint green,GLuint blue) ā¢ void glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha) ā¢ void glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha) ā¢ void glColor4i(GLint red,GLint green,GLint blue,GLint alpha) ā¢ void glColor4f(GLļ¬oat red,GLļ¬oat green,GLļ¬oat blue,GLļ¬oat alpha) ā¢ void glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha) ā¢ void glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha) ā¢ void glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha) ā¢ void glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha) ā¢ void glColor3bv(const GLbyte * v) ā¢ void glColor3sv(const GLshort * v) ā¢ void glColor3iv(const GLint * v) ā¢ void glColor3fv(const GLļ¬oat * v) ā¢ void glColor3dv(const GLdouble * v) ā¢ void glColor3ubv(const GLubyte * v) ā¢ void glColor3usv(const GLushort * v) 1927
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