The document lists OpenGL constants and function declarations related to graphics rendering. It includes constants for buffer objects, blending, shaders, textures, and other common OpenGL operations. Multiple pages of constants and functions are provided without descriptions.
The Ring programming language version 1.5.3 book - Part 127 of 184Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer usage types, blending operations, shader data types, and more. It also lists over 100 OpenGL functions for operations like buffer data management, rendering state configuration, drawing geometry, and shader management.
The Ring programming language version 1.5.1 book - Part 118 of 180 Mahmoud Samir Fayed
This document lists several OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader types, texture types, and more. It also lists function prototypes for many common OpenGL functions for drawing, shading, textures, and more.
The Ring programming language version 1.5.1 book - Part 137 of 180 Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations from the Ring Documentation, Release 1.5.1. It includes over 150 OpenGL constants for state querying and configuring as well as over 80 OpenGL function declarations for drawing, shaders, textures, and more.
The Ring programming language version 1.7 book - Part 186 of 196Mahmoud Samir Fayed
The document lists OpenGL constants and function prototypes related to OpenGL graphics functionality. It includes constants for sampler types, shader statuses, texture formats, and more. It also lists function prototypes for OpenGL drawing, shading, buffer, and texture operations.
The Ring programming language version 1.9 book - Part 194 of 210Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering. It includes constants for sampler types, shader status queries, texture formats, and more. It also lists function declarations for common OpenGL operations like binding textures, setting colors, drawing geometry, and managing buffers and shaders.
The Ring programming language version 1.9 book - Part 152 of 210Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture targets, formats, and properties. As well as functions for operations like drawing, clearing, blending, textures, and shaders. The listing provides documentation of the OpenGL API for graphics programming.
The Ring programming language version 1.5.3 book - Part 118 of 184Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture targets, blending operations, shader types, and more. It also lists OpenGL functions for operations like drawing, textures, shaders, and queries.
The Ring programming language version 1.5.1 book - Part 132 of 180 Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for fog coordinates, buffer bindings, query counters, shader types, and more. It also lists function declarations for common OpenGL operations like activating textures, clearing buffers, rendering geometry, and setting shader uniforms.
The Ring programming language version 1.5.3 book - Part 127 of 184Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer usage types, blending operations, shader data types, and more. It also lists over 100 OpenGL functions for operations like buffer data management, rendering state configuration, drawing geometry, and shader management.
The Ring programming language version 1.5.1 book - Part 118 of 180 Mahmoud Samir Fayed
This document lists several OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader types, texture types, and more. It also lists function prototypes for many common OpenGL functions for drawing, shading, textures, and more.
The Ring programming language version 1.5.1 book - Part 137 of 180 Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations from the Ring Documentation, Release 1.5.1. It includes over 150 OpenGL constants for state querying and configuring as well as over 80 OpenGL function declarations for drawing, shaders, textures, and more.
The Ring programming language version 1.7 book - Part 186 of 196Mahmoud Samir Fayed
The document lists OpenGL constants and function prototypes related to OpenGL graphics functionality. It includes constants for sampler types, shader statuses, texture formats, and more. It also lists function prototypes for OpenGL drawing, shading, buffer, and texture operations.
The Ring programming language version 1.9 book - Part 194 of 210Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering. It includes constants for sampler types, shader status queries, texture formats, and more. It also lists function declarations for common OpenGL operations like binding textures, setting colors, drawing geometry, and managing buffers and shaders.
The Ring programming language version 1.9 book - Part 152 of 210Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture targets, formats, and properties. As well as functions for operations like drawing, clearing, blending, textures, and shaders. The listing provides documentation of the OpenGL API for graphics programming.
The Ring programming language version 1.5.3 book - Part 118 of 184Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture targets, blending operations, shader types, and more. It also lists OpenGL functions for operations like drawing, textures, shaders, and queries.
The Ring programming language version 1.5.1 book - Part 132 of 180 Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for fog coordinates, buffer bindings, query counters, shader types, and more. It also lists function declarations for common OpenGL operations like activating textures, clearing buffers, rendering geometry, and setting shader uniforms.
The Ring programming language version 1.7 book - Part 153 of 196Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function declarations related to graphics functionality such as drawing buffers, blending, shaders, textures, and more. It provides an overview of capabilities and elements included in OpenGL release 1.7 for working with 3D graphics.
The Ring programming language version 1.8 book - Part 149 of 202Mahmoud Samir Fayed
The document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for fog coordinates, buffer objects, queries, shaders, textures, and more. It also lists over 100 OpenGL functions for tasks like buffer data handling, blending, clearing, drawing, and shader operations. The document appears to provide documentation for OpenGL version 1.8.
The Ring programming language version 1.8 book - Part 141 of 202Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for texture formats and properties, multisampling, blending, textures, and more. It also lists OpenGL functions for drawing, clearing, textures, and other basic 3D graphics operations.
The Ring programming language version 1.6 book - Part 130 of 189Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to version 1.6 of the OpenGL specification. It includes constants for point size, texture properties, shader data types, buffer objects, and other OpenGL features. A total of 263 OpenGL constants and functions are listed.
The Ring programming language version 1.5.1 book - Part 146 of 180 Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, shaders, textures, and rendering functions. It includes constants for point size limits, depth and texture components, texture wrapping modes, fog coordinates, vertex attributes, shader variable types, and more. The constants are for OpenGL version 1.5.1.
The Ring programming language version 1.5.3 book - Part 144 of 184Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering state, texture mapping, pixel operations, and other OpenGL functions and parameters. It provides reference documentation for the constants and their purposes in the OpenGL API.
The Ring programming language version 1.8 book - Part 180 of 202Mahmoud Samir Fayed
The document lists over 150 OpenGL constants related to graphics rendering features such as fog, depth testing, blending, textures, and more. It provides documentation of OpenGL constants for graphics state management and rendering operations.
The Ring programming language version 1.5.1 book - Part 117 of 180 Mahmoud Samir Fayed
The document lists numerous OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It describes OpenGL extensions for texture environment modes, texture filters and wraps, texture formats, vertex formats, and rendering attributes like polygon offset and hints. Buffer objects are introduced for binding vertex attribute and element array data.
The Ring programming language version 1.5.4 book - Part 131 of 185Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities and functions. It includes constants for point size limits, texture parameters, shader variable types, framebuffer formats, and more. The constants are for OpenGL version 1.5 and provide low-level hardware and API information.
The Ring programming language version 1.5.3 book - Part 169 of 194Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities and functions. It includes constants for point size limits, texture parameters, shader data types, framebuffer formats, transform feedback buffers, and more. The constants are for OpenGL version 1.5.3.
The Ring programming language version 1.5.3 book - Part 123 of 184Mahmoud Samir Fayed
The document lists various OpenGL functions and constants. It includes functions and constants for texture handling, shaders, blending, clearing buffers, and more. In total over 150 OpenGL functions and constants are defined in the documentation.
The Ring programming language version 1.6 book - Part 144 of 189Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.6.
The Ring programming language version 1.6 book - Part 162 of 189Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants and enumerations related to graphics hardware capabilities, state variables, and functions. It includes constants for specifying texture formats and parameters, lighting values, blending functions, and more. The constants are used to configure and control the behavior of OpenGL programs.
The Ring programming language version 1.5.1 book - Part 147 of 180 Mahmoud Samir Fayed
The document describes release notes for Ring Documentation version 1.5.1 and lists several new OpenGL functions and enumerations that were added or changed in this release, including functions for cube map array textures, transform feedback, compressed texture formats, uniform buffer objects and more. It then provides documentation for over 150 existing OpenGL functions.
The Ring programming language version 1.5 book - Part 23 of 31Mahmoud Samir Fayed
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats and internal formats, vertex array properties, blending functions, shader variable types, and more. In total over 150 OpenGL constants are documented in the release notes.
The Ring programming language version 1.10 book - Part 177 of 212Mahmoud Samir Fayed
The document lists over 150 OpenGL extensions and related constants that are supported in Ring Documentation version 1.10. It includes constants for point size, texture filtering, depth and stencil buffers, shaders, and many other OpenGL features.
The Ring programming language version 1.8 book - Part 158 of 202Mahmoud Samir Fayed
The document lists OpenGL constants and functions that were added or changed in OpenGL version 1.8. It includes over 150 constants for features related to textures, shaders, buffers, queries, and other aspects of OpenGL graphics hardware and APIs.
The Ring programming language version 1.5.2 book - Part 136 of 181Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for fog, depth testing, stenciling, blending, texture mapping, and other aspects of the OpenGL API. The constants are used to configure and query the graphics rendering pipeline.
The Ring programming language version 1.9 book - Part 157 of 210 Mahmoud Samir Fayed
The document lists several OpenGL functions and constants. It includes functions for drawing, shaders, textures, buffers, queries, and more. It provides documentation for OpenGL version 1.9.
The Ring programming language version 1.9 book - Part 160 of 210 Mahmoud Samir Fayed
The document lists numerous OpenGL constants related to textures, texture mapping, vertex arrays, and other graphics functions. It includes constants for texture parameters, vertex attribute formats, buffer bindings, and more. The constants are for features related to rendering, textures, and vertex specification in OpenGL.
The Ring programming language version 1.5.2 book - Part 119 of 181Mahmoud Samir Fayed
The document lists OpenGL constants and functions. It includes constants for OpenGL versions, draw buffers, blending, shaders, textures, and more. It also lists over 100 OpenGL functions for operations like buffer data handling, texture management, shader handling, and rendering.
The Ring programming language version 1.8 book - Part 163 of 202Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function declarations related to graphics hardware capabilities and functions. It includes constants for draw buffers, blending, shaders, textures, buffers, and more. It also lists OpenGL functions for operations like clearing, drawing, blending, textures, and shaders.
The Ring programming language version 1.7 book - Part 153 of 196Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function declarations related to graphics functionality such as drawing buffers, blending, shaders, textures, and more. It provides an overview of capabilities and elements included in OpenGL release 1.7 for working with 3D graphics.
The Ring programming language version 1.8 book - Part 149 of 202Mahmoud Samir Fayed
The document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for fog coordinates, buffer objects, queries, shaders, textures, and more. It also lists over 100 OpenGL functions for tasks like buffer data handling, blending, clearing, drawing, and shader operations. The document appears to provide documentation for OpenGL version 1.8.
The Ring programming language version 1.8 book - Part 141 of 202Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for texture formats and properties, multisampling, blending, textures, and more. It also lists OpenGL functions for drawing, clearing, textures, and other basic 3D graphics operations.
The Ring programming language version 1.6 book - Part 130 of 189Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to version 1.6 of the OpenGL specification. It includes constants for point size, texture properties, shader data types, buffer objects, and other OpenGL features. A total of 263 OpenGL constants and functions are listed.
The Ring programming language version 1.5.1 book - Part 146 of 180 Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, shaders, textures, and rendering functions. It includes constants for point size limits, depth and texture components, texture wrapping modes, fog coordinates, vertex attributes, shader variable types, and more. The constants are for OpenGL version 1.5.1.
The Ring programming language version 1.5.3 book - Part 144 of 184Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering state, texture mapping, pixel operations, and other OpenGL functions and parameters. It provides reference documentation for the constants and their purposes in the OpenGL API.
The Ring programming language version 1.8 book - Part 180 of 202Mahmoud Samir Fayed
The document lists over 150 OpenGL constants related to graphics rendering features such as fog, depth testing, blending, textures, and more. It provides documentation of OpenGL constants for graphics state management and rendering operations.
The Ring programming language version 1.5.1 book - Part 117 of 180 Mahmoud Samir Fayed
The document lists numerous OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It describes OpenGL extensions for texture environment modes, texture filters and wraps, texture formats, vertex formats, and rendering attributes like polygon offset and hints. Buffer objects are introduced for binding vertex attribute and element array data.
The Ring programming language version 1.5.4 book - Part 131 of 185Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities and functions. It includes constants for point size limits, texture parameters, shader variable types, framebuffer formats, and more. The constants are for OpenGL version 1.5 and provide low-level hardware and API information.
The Ring programming language version 1.5.3 book - Part 169 of 194Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities and functions. It includes constants for point size limits, texture parameters, shader data types, framebuffer formats, transform feedback buffers, and more. The constants are for OpenGL version 1.5.3.
The Ring programming language version 1.5.3 book - Part 123 of 184Mahmoud Samir Fayed
The document lists various OpenGL functions and constants. It includes functions and constants for texture handling, shaders, blending, clearing buffers, and more. In total over 150 OpenGL functions and constants are defined in the documentation.
The Ring programming language version 1.6 book - Part 144 of 189Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.6.
The Ring programming language version 1.6 book - Part 162 of 189Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants and enumerations related to graphics hardware capabilities, state variables, and functions. It includes constants for specifying texture formats and parameters, lighting values, blending functions, and more. The constants are used to configure and control the behavior of OpenGL programs.
The Ring programming language version 1.5.1 book - Part 147 of 180 Mahmoud Samir Fayed
The document describes release notes for Ring Documentation version 1.5.1 and lists several new OpenGL functions and enumerations that were added or changed in this release, including functions for cube map array textures, transform feedback, compressed texture formats, uniform buffer objects and more. It then provides documentation for over 150 existing OpenGL functions.
The Ring programming language version 1.5 book - Part 23 of 31Mahmoud Samir Fayed
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats and internal formats, vertex array properties, blending functions, shader variable types, and more. In total over 150 OpenGL constants are documented in the release notes.
The Ring programming language version 1.10 book - Part 177 of 212Mahmoud Samir Fayed
The document lists over 150 OpenGL extensions and related constants that are supported in Ring Documentation version 1.10. It includes constants for point size, texture filtering, depth and stencil buffers, shaders, and many other OpenGL features.
The Ring programming language version 1.8 book - Part 158 of 202Mahmoud Samir Fayed
The document lists OpenGL constants and functions that were added or changed in OpenGL version 1.8. It includes over 150 constants for features related to textures, shaders, buffers, queries, and other aspects of OpenGL graphics hardware and APIs.
The Ring programming language version 1.5.2 book - Part 136 of 181Mahmoud Samir Fayed
This document lists over 200 OpenGL constants related to graphics rendering state, capabilities, and parameters. It includes constants for fog, depth testing, stenciling, blending, texture mapping, and other aspects of the OpenGL API. The constants are used to configure and query the graphics rendering pipeline.
The Ring programming language version 1.9 book - Part 157 of 210 Mahmoud Samir Fayed
The document lists several OpenGL functions and constants. It includes functions for drawing, shaders, textures, buffers, queries, and more. It provides documentation for OpenGL version 1.9.
The Ring programming language version 1.9 book - Part 160 of 210 Mahmoud Samir Fayed
The document lists numerous OpenGL constants related to textures, texture mapping, vertex arrays, and other graphics functions. It includes constants for texture parameters, vertex attribute formats, buffer bindings, and more. The constants are for features related to rendering, textures, and vertex specification in OpenGL.
The Ring programming language version 1.5.2 book - Part 119 of 181Mahmoud Samir Fayed
The document lists OpenGL constants and functions. It includes constants for OpenGL versions, draw buffers, blending, shaders, textures, and more. It also lists over 100 OpenGL functions for operations like buffer data handling, texture management, shader handling, and rendering.
The Ring programming language version 1.8 book - Part 163 of 202Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function declarations related to graphics hardware capabilities and functions. It includes constants for draw buffers, blending, shaders, textures, buffers, and more. It also lists OpenGL functions for operations like clearing, drawing, blending, textures, and shaders.
The Ring programming language version 1.10 book - Part 168 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function prototypes related to graphics hardware capabilities and functions. It provides an overview of extensions and capabilities for version 1.10 of the Ring graphics API documentation.
The Ring programming language version 1.5.3 book - Part 111 of 184Mahmoud Samir Fayed
This document lists over 200 OpenGL constants and functions related to textures, lighting, blending, and rendering. It includes constants for texture formats, texture properties, blending functions, and more. Functions listed provide capabilities for texture mapping, lighting, blending colors, clearing buffers, and rendering primitives and raster images.
The Ring programming language version 1.5.4 book - Part 108 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture formats, multisampling, blending, textures, shaders, and more. It also lists over 150 OpenGL functions for operations like rendering, textures, buffers, shaders, and queries.
The Ring programming language version 1.5.2 book - Part 152 of 181Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for sampler types, shader status queries, uniform and attribute queries, pixel formats, and more. It also lists OpenGL functions for operations like buffer data management, blending, clearing, drawing, shaders, and texture/buffer binding.
The Ring programming language version 1.6 book - Part 135 of 189Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for drawing buffers, blending, shaders, textures, and more. Functions cover operations for buffers, textures, shaders, blending, and rendering primitives.
The Ring programming language version 1.6 book - Part 121 of 189Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function prototypes related to graphics hardware capabilities and functions. It provides an overview of extensions and capabilities introduced in OpenGL version 1.6, including constants for drawing buffers, blending, shaders, textures, and more.
The Ring programming language version 1.5.4 book - Part 136 of 185Mahmoud Samir Fayed
The document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for OpenGL versions, draw buffers, blending, shaders, textures, and more. It also lists over 100 OpenGL functions for operations like activating textures, blending colors, compiling shaders, copying pixels, and rendering primitives.
The Ring programming language version 1.5.3 book - Part 160 of 194Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.5.3. It includes constants for sampler types, shader statuses, texture formats, and more. It also lists over 150 OpenGL functions for operations like buffer data handling, texture management, shader processing, and rendering.
The Ring programming language version 1.9 book - Part 145 of 210Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants and functions related to textures, lighting, blending, and rendering. It includes constants for texture formats, texture targets, vertex arrays, blending functions, and more. Functions listed provide capabilities for texture mapping, lighting, blending, clearing buffers, rendering primitives and calling display lists.
The Ring programming language version 1.7 book - Part 167 of 196Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, query types, and more. It also lists OpenGL functions for drawing, shading, buffer manipulation, texture handling, and other common graphics operations.
The Ring programming language version 1.5 book - Part 20 of 31Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for framebuffer configuration, blending, shaders, textures, and more. It also lists function declarations for many basic OpenGL drawing and state management functions.
The Ring programming language version 1.9 book - Part 136 of 210Mahmoud Samir Fayed
The document contains a list of constants and functions related to OpenGL graphics functionality. It includes constants for texture mapping, lighting, blending, clipping, vertex arrays, and more. It also includes brief descriptions of common OpenGL functions for manipulating textures, vertices, colors, and other graphics properties.
The Ring programming language version 1.6 book - Part 105 of 189Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture bindings, vertex arrays, and other attributes. It also lists functions for operations like drawing, clearing buffers, setting colors and textures, and managing vertex data. In total over 150 constants and 50 functions related to basic OpenGL rendering are documented.
The Ring programming language version 1.10 book - Part 182 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for draw buffers, blending, shaders, textures, buffers, queries, and more. Functions cover operations for rendering, textures, buffers, shaders, and queries.
The Ring programming language version 1.5.3 book - Part 102 of 184Mahmoud Samir Fayed
The document lists OpenGL constants and function prototypes related to OpenGL graphics functionality. It includes constants for texture mapping, lighting, blending, and drawing primitives as well as function prototypes for operations like drawing, clearing buffers, texture mapping, and manipulating vertex arrays.
The Ring programming language version 1.5.4 book - Part 127 of 185Mahmoud Samir Fayed
The document lists OpenGL extensions and functions added in OpenGL version 1.5.4, including new integer and unsigned integer data types, sampler objects, texture buffer objects, signed normalized textures, and functions for programs, buffers, queries, and more. It provides documentation for over 150 new OpenGL enums and over 70 new or updated functions.
The Ring programming language version 1.5.2 book - Part 133 of 181Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, and more. It also lists functions for buffer object management, shader management, texture management, and basic rendering operations like clearing buffers and setting colors.
The Ring programming language version 1.5.1 book - Part 151 of 180 Mahmoud Samir Fayed
The document lists numerous OpenGL constants and functions related to graphics rendering and shaders. It includes constants for OpenGL versions, draw buffers, blending, shaders, textures, and more. It also lists over 100 OpenGL functions for tasks like compiling shaders, binding buffers and textures, setting render states, and drawing primitives.
Similar to The Ring programming language version 1.9 book - Part 161 of 210 (20)
The Ring programming language version 1.10 book - Part 212 of 212Mahmoud Samir Fayed
This document summarizes new features and changes in different versions of the Ring programming language and library. It discusses various topics including using different syntax styles and code editors, developing graphical desktop and mobile applications using RingQt, and using Ring for 3D graphics and games development. The document also provides overviews of the core Ring libraries and language features.
The Ring programming language version 1.10 book - Part 211 of 212Mahmoud Samir Fayed
This document provides documentation for the Ring programming language and various Ring extensions and libraries. It includes sections on Ring mode for Emacs editor, the Ring Notepad IDE, the Ring Package Manager (RingPM), embedding Ring code in C/C++ programs, and references for the functions and classes of various Ring extensions for areas like 2D/3D graphics, networking, multimedia and more.
The Ring programming language version 1.10 book - Part 210 of 212Mahmoud Samir Fayed
This document contains summaries of various Ring classes, functions and concepts:
- It describes Ring classes like the Map, Math, MySQL, and PostgreSQL classes.
- It lists and briefly explains Ring standard library functions such as map(), random(), newlist(), and print().
- It covers Ring concepts and features like object oriented programming, operators, files and I/O, GUI programming, and web development.
The Ring programming language version 1.10 book - Part 208 of 212Mahmoud Samir Fayed
This document provides a summary of functions in the Ring documentation for Release 1.10. It lists functions for drawing quadrics, normals, orientation, and textures. It also lists functions for scaling images, drawing spheres, starting and ending contours and polygons for tessellation, setting tessellation normals and properties, adding tessellation vertices, and unprojecting coordinates. The document also provides resources for the Ring language like the website, source code repository, contact information, and lists Arabic language resources.
The Ring programming language version 1.10 book - Part 207 of 212Mahmoud Samir Fayed
This document contains listings of over 100 OpenGL functions related to lighting, materials, textures, and rendering. The functions listed specify parameters for lights, materials, texture coordinates, and rendering operations like clearing buffers and drawing primitives.
The Ring programming language version 1.10 book - Part 205 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants and enumerations related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types and formats, shader variable types, buffer bindings and usages, and more. The listing contains over 200 individual constants and enumerations without descriptions.
The Ring programming language version 1.10 book - Part 206 of 212Mahmoud Samir Fayed
The document lists OpenGL functions and constants added in version 1.10 of the OpenGL specification. It includes over 100 functions and constants for features such as unsigned integer textures, texture buffers, geometry shaders, transform feedback, and more robust context handling.
The Ring programming language version 1.10 book - Part 203 of 212Mahmoud Samir Fayed
The document contains a list of functions and constants related to OpenGL graphics functionality. It includes functions for vertex specification, texture mapping, tessellation, nurbs modeling, quadric surfaces, and more. It also includes constants for OpenGL states, modes, and error codes.
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and retrieving information about OpenGL objects, state, and errors. Some of the functions listed include glGetError() to retrieve OpenGL error codes, glGetUniformLocation() to retrieve the location of a uniform variable in a program, and glGetString() to retrieve version and extension information.
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, clipping planes, buffer objects, shader operations, and more. It also lists over 100 OpenGL function declarations for operations like drawing, clearing, texture handling, blending, and shader manipulation.
The Ring programming language version 1.10 book - Part 200 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, multisampling, shader types, and more. The constants are used to query and set the state and capabilities of the OpenGL graphics processing context.
The Ring programming language version 1.10 book - Part 199 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to graphics rendering features such as fog, depth testing, blending, textures, and more. It provides the names of constants for configuring various graphics pipeline states and settings in OpenGL.
The Ring programming language version 1.10 book - Part 198 of 212Mahmoud Samir Fayed
The document contains listings of over 100 OpenGL and GLU function declarations related to texture coordinates, uniforms, vertex specification, and tessellation. It provides the function name, return type if any, and parameters for each function for specifying texture coordinates, uniforms, vertices and performing tessellation in OpenGL and GLU.
The Ring programming language version 1.10 book - Part 197 of 212Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, textures, shaders, and more. It lists each function name and its parameters. The functions allow specifying colors, textures, shader programs, and various rendering states and operations in OpenGL.
The Ring programming language version 1.10 book - Part 196 of 212Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, and more. It also lists function prototypes for common OpenGL operations like drawing, clearing, binding textures and buffers, and setting shader uniforms.
The Ring programming language version 1.10 book - Part 195 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It provides reference documentation for OpenGL version 1.10 including constants for texture formats and parameters, vertex attribute types, blending functions, and buffer usage flags.
The Ring programming language version 1.10 book - Part 194 of 212Mahmoud Samir Fayed
The document lists various constants used in OpenGL such as GL_FOG_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM, and others related to OpenGL rendering, blending, textures, lighting, and more. It provides definitions for OpenGL enums and related values.
The Ring programming language version 1.10 book - Part 193 of 212Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for specifying textures, lighting, shaders, and other graphics operations. The functions include glMultiTexCoord2iv() for specifying texture coordinates, glNormal3f() for specifying normals, and glUniform1f() for specifying shader uniforms.
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.10. It includes over 150 new OpenGL constants for features such as geometry shaders, transform feedback, cube map arrays, and more. It also lists over 80 OpenGL functions, providing their parameters and types.
Takashi Kobayashi and Hironori Washizaki, "SWEBOK Guide and Future of SE Education," First International Symposium on the Future of Software Engineering (FUSE), June 3-6, 2024, Okinawa, Japan
A Study of Variable-Role-based Feature Enrichment in Neural Models of CodeAftab Hussain
Understanding variable roles in code has been found to be helpful by students
in learning programming -- could variable roles help deep neural models in
performing coding tasks? We do an exploratory study.
- These are slides of the talk given at InteNSE'23: The 1st International Workshop on Interpretability and Robustness in Neural Software Engineering, co-located with the 45th International Conference on Software Engineering, ICSE 2023, Melbourne Australia
SMS API Integration in Saudi Arabia| Best SMS API ServiceYara Milbes
Discover the benefits and implementation of SMS API integration in the UAE and Middle East. This comprehensive guide covers the importance of SMS messaging APIs, the advantages of bulk SMS APIs, and real-world case studies. Learn how CEQUENS, a leader in communication solutions, can help your business enhance customer engagement and streamline operations with innovative CPaaS, reliable SMS APIs, and omnichannel solutions, including WhatsApp Business. Perfect for businesses seeking to optimize their communication strategies in the digital age.
Software Engineering, Software Consulting, Tech Lead, Spring Boot, Spring Cloud, Spring Core, Spring JDBC, Spring Transaction, Spring MVC, OpenShift Cloud Platform, Kafka, REST, SOAP, LLD & HLD.
Need for Speed: Removing speed bumps from your Symfony projects ⚡️Łukasz Chruściel
No one wants their application to drag like a car stuck in the slow lane! Yet it’s all too common to encounter bumpy, pothole-filled solutions that slow the speed of any application. Symfony apps are not an exception.
In this talk, I will take you for a spin around the performance racetrack. We’ll explore common pitfalls - those hidden potholes on your application that can cause unexpected slowdowns. Learn how to spot these performance bumps early, and more importantly, how to navigate around them to keep your application running at top speed.
We will focus in particular on tuning your engine at the application level, making the right adjustments to ensure that your system responds like a well-oiled, high-performance race car.
GraphSummit Paris - The art of the possible with Graph TechnologyNeo4j
Sudhir Hasbe, Chief Product Officer, Neo4j
Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Neo4j - Product Vision and Knowledge Graphs - GraphSummit ParisNeo4j
Dr. Jesús Barrasa, Head of Solutions Architecture for EMEA, Neo4j
Découvrez les dernières innovations de Neo4j, et notamment les dernières intégrations cloud et les améliorations produits qui font de Neo4j un choix essentiel pour les développeurs qui créent des applications avec des données interconnectées et de l’IA générative.
Hand Rolled Applicative User ValidationCode KataPhilip Schwarz
Could you use a simple piece of Scala validation code (granted, a very simplistic one too!) that you can rewrite, now and again, to refresh your basic understanding of Applicative operators <*>, <*, *>?
The goal is not to write perfect code showcasing validation, but rather, to provide a small, rough-and ready exercise to reinforce your muscle-memory.
Despite its grandiose-sounding title, this deck consists of just three slides showing the Scala 3 code to be rewritten whenever the details of the operators begin to fade away.
The code is my rough and ready translation of a Haskell user-validation program found in a book called Finding Success (and Failure) in Haskell - Fall in love with applicative functors.
Transform Your Communication with Cloud-Based IVR SolutionsTheSMSPoint
Discover the power of Cloud-Based IVR Solutions to streamline communication processes. Embrace scalability and cost-efficiency while enhancing customer experiences with features like automated call routing and voice recognition. Accessible from anywhere, these solutions integrate seamlessly with existing systems, providing real-time analytics for continuous improvement. Revolutionize your communication strategy today with Cloud-Based IVR Solutions. Learn more at: https://thesmspoint.com/channel/cloud-telephony
Do you want Software for your Business? Visit Deuglo
Deuglo has top Software Developers in India. They are experts in software development and help design and create custom Software solutions.
Deuglo follows seven steps methods for delivering their services to their customers. They called it the Software development life cycle process (SDLC).
Requirement — Collecting the Requirements is the first Phase in the SSLC process.
Feasibility Study — after completing the requirement process they move to the design phase.
Design — in this phase, they start designing the software.
Coding — when designing is completed, the developers start coding for the software.
Testing — in this phase when the coding of the software is done the testing team will start testing.
Installation — after completion of testing, the application opens to the live server and launches!
Maintenance — after completing the software development, customers start using the software.
AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI AppGoogle
AI Fusion Buddy Review: Brand New, Groundbreaking Gemini-Powered AI App
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✅Use Gemini to Build high-converting Converting Sales Video Scripts, ad copies, Trending Articles, blogs, etc.100% unique!
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See My Other Reviews Article:
(1) AI Genie Review: https://sumonreview.com/ai-genie-review
(2) SocioWave Review: https://sumonreview.com/sociowave-review
(3) AI Partner & Profit Review: https://sumonreview.com/ai-partner-profit-review
(4) AI Ebook Suite Review: https://sumonreview.com/ai-ebook-suite-review
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Flutter is a popular open source, cross-platform framework developed by Google. In this webinar we'll explore Flutter and its architecture, delve into the Flutter Embedder and Flutter’s Dart language, discover how to leverage Flutter for embedded device development, learn about Automotive Grade Linux (AGL) and its consortium and understand the rationale behind AGL's choice of Flutter for next-gen IVI systems. Don’t miss this opportunity to discover whether Flutter is right for your project.