The document lists over 200 OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for draw buffers, blending, shaders, textures, buffers, queries, and more. Functions cover operations for rendering, textures, buffers, shaders, and queries.
The Ring programming language version 1.6 book - Part 135 of 189Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for drawing buffers, blending, shaders, textures, and more. Functions cover operations for buffers, textures, shaders, blending, and rendering primitives.
The Ring programming language version 1.5.4 book - Part 136 of 185Mahmoud Samir Fayed
The document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for OpenGL versions, draw buffers, blending, shaders, textures, and more. It also lists over 100 OpenGL functions for operations like activating textures, blending colors, compiling shaders, copying pixels, and rendering primitives.
The Ring programming language version 1.10 book - Part 168 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function prototypes related to graphics hardware capabilities and functions. It provides an overview of extensions and capabilities for version 1.10 of the Ring graphics API documentation.
The Ring programming language version 1.7 book - Part 153 of 196Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function declarations related to graphics functionality such as drawing buffers, blending, shaders, textures, and more. It provides an overview of capabilities and elements included in OpenGL release 1.7 for working with 3D graphics.
The Ring programming language version 1.8 book - Part 163 of 202Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function declarations related to graphics hardware capabilities and functions. It includes constants for draw buffers, blending, shaders, textures, buffers, and more. It also lists OpenGL functions for operations like clearing, drawing, blending, textures, and shaders.
The Ring programming language version 1.5.2 book - Part 119 of 181Mahmoud Samir Fayed
The document lists OpenGL constants and functions. It includes constants for OpenGL versions, draw buffers, blending, shaders, textures, and more. It also lists over 100 OpenGL functions for operations like buffer data handling, texture management, shader handling, and rendering.
The Ring programming language version 1.5.4 book - Part 122 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and functions. It provides over 200 OpenGL constants for features like sampler types, buffer bindings, and data formats. It also lists over 70 OpenGL functions for operations like drawing, shading, textures, and queries. The documentation appears to be for the Ring OpenGL library and provides details of OpenGL constants and functions supported in version 1.5.4.
The Ring programming language version 1.8 book - Part 141 of 202Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for texture formats and properties, multisampling, blending, textures, and more. It also lists OpenGL functions for drawing, clearing, textures, and other basic 3D graphics operations.
The Ring programming language version 1.6 book - Part 135 of 189Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for drawing buffers, blending, shaders, textures, and more. Functions cover operations for buffers, textures, shaders, blending, and rendering primitives.
The Ring programming language version 1.5.4 book - Part 136 of 185Mahmoud Samir Fayed
The document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for OpenGL versions, draw buffers, blending, shaders, textures, and more. It also lists over 100 OpenGL functions for operations like activating textures, blending colors, compiling shaders, copying pixels, and rendering primitives.
The Ring programming language version 1.10 book - Part 168 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function prototypes related to graphics hardware capabilities and functions. It provides an overview of extensions and capabilities for version 1.10 of the Ring graphics API documentation.
The Ring programming language version 1.7 book - Part 153 of 196Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function declarations related to graphics functionality such as drawing buffers, blending, shaders, textures, and more. It provides an overview of capabilities and elements included in OpenGL release 1.7 for working with 3D graphics.
The Ring programming language version 1.8 book - Part 163 of 202Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function declarations related to graphics hardware capabilities and functions. It includes constants for draw buffers, blending, shaders, textures, buffers, and more. It also lists OpenGL functions for operations like clearing, drawing, blending, textures, and shaders.
The Ring programming language version 1.5.2 book - Part 119 of 181Mahmoud Samir Fayed
The document lists OpenGL constants and functions. It includes constants for OpenGL versions, draw buffers, blending, shaders, textures, and more. It also lists over 100 OpenGL functions for operations like buffer data handling, texture management, shader handling, and rendering.
The Ring programming language version 1.5.4 book - Part 122 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and functions. It provides over 200 OpenGL constants for features like sampler types, buffer bindings, and data formats. It also lists over 70 OpenGL functions for operations like drawing, shading, textures, and queries. The documentation appears to be for the Ring OpenGL library and provides details of OpenGL constants and functions supported in version 1.5.4.
The Ring programming language version 1.8 book - Part 141 of 202Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for texture formats and properties, multisampling, blending, textures, and more. It also lists OpenGL functions for drawing, clearing, textures, and other basic 3D graphics operations.
The Ring programming language version 1.8 book - Part 154 of 202Mahmoud Samir Fayed
The document lists several OpenGL functions and constants related to graphics rendering. It includes functions for texture specification, buffer manipulation, shader handling, and other common 3D graphics and rendering operations. The list of functions and constants is for the Ring Documentation version 1.8 release.
The Ring programming language version 1.5.4 book - Part 113 of 185Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, depth and stencil buffers, blending, clipping, and more. It also lists over 150 OpenGL functions for tasks like buffer manipulation, texture handling, blending, rendering, and querying graphics information.
The Ring programming language version 1.5.4 book - Part 160 of 185Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL extensions and functionality introduced in OpenGL versions 1.5 and above. It includes constants for unsigned integer textures, texture buffers, signed and unsigned normalized textures, geometry shaders, transform feedback, and more. It also lists function prototypes for many basic OpenGL drawing and state functions.
The Ring programming language version 1.5.1 book - Part 151 of 180 Mahmoud Samir Fayed
The document lists numerous OpenGL constants and functions related to graphics rendering and shaders. It includes constants for OpenGL versions, draw buffers, blending, shaders, textures, and more. It also lists over 100 OpenGL functions for tasks like compiling shaders, binding buffers and textures, setting render states, and drawing primitives.
The Ring programming language version 1.6 book - Part 140 of 189Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.6. It includes over 150 constants for texture types, shader types, and other features. It also lists over 80 OpenGL functions for drawing, textures, shaders, and more.
The Ring programming language version 1.5.2 book - Part 124 of 181Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL version 1.5.2, including constants for texture types, transform feedback, integer rendering, and many other features. It provides the signatures of over 100 OpenGL functions.
The Ring programming language version 1.8 book - Part 168 of 202Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL extensions and functionality introduced in OpenGL versions 1.1 through 1.8. It includes constants for texture types, transform feedback, integer textures, and more. It also lists over 100 OpenGL functions for operations like blending, clearing, binding textures and buffers, compiling shaders, and copying/modifying texture data.
The Ring programming language version 1.5.4 book - Part 98 of 185Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to graphics rendering. It includes constants for texture environment modes, texture filters, texture formats, vertex formats, and more. It also lists functions for operations like clearing buffers, setting colors, binding textures, and drawing primitives.
The Ring programming language version 1.7 book - Part 158 of 196Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for texture types, shader programs, framebuffers, and more. It also lists over 100 OpenGL functions for tasks like rendering, textures, shaders, buffers and more.
The Ring programming language version 1.5.4 book - Part 155 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations from the Ring Documentation version 1.5.4. It includes over 150 OpenGL constants for texture formats, buffer objects, shader types, and other features. It also lists over 70 basic OpenGL functions for drawing, shaders, textures, and more.
The Ring programming language version 1.5.4 book - Part 141 of 185Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL version 1.5.4. It includes constants for texture types, sampler types, shader types, and other OpenGL objects and capabilities. It also lists signatures for over 150 OpenGL functions for drawing, textures, shaders, and more.
The Ring programming language version 1.5.3 book - Part 132 of 184Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL version 1.5.3, including constants for texture types, sampler types, shader types, and functions for buffer manipulation, texture manipulation, shader manipulation, and other core OpenGL operations.
The Ring programming language version 1.6 book - Part 154 of 189Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants. It provides documentation for the OpenGL API version 1.6, covering functions for drawing, shaders, textures, buffers and more. Each item is the name of an OpenGL constant or function prototype.
The Ring programming language version 1.10 book - Part 173 of 212Mahmoud Samir Fayed
The document lists over 150 OpenGL constants and functions related to graphics rendering. It includes constants for texture types, shader programs, blending, and more. It also lists function prototypes for common OpenGL drawing commands for textures, buffers, shaders, and rendering geometry. The document appears to be release notes for new features in an OpenGL library or SDK version 1.10.
The Ring programming language version 1.5.1 book - Part 109 of 180Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for features like draw buffers, blending, shaders, textures, and transform feedback. It also lists functions for graphics tasks like buffer manipulation, rendering, shaders, textures, and queries.
The Ring programming language version 1.8 book - Part 145 of 202Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for OpenGL capabilities, data types, shader types, samplers, and more. It also lists over 100 OpenGL functions for operations like buffer manipulation, drawing, shading, texture handling, and querying OpenGL state.
The Ring programming language version 1.10 book - Part 206 of 212Mahmoud Samir Fayed
The document lists OpenGL functions and constants added in version 1.10 of the OpenGL specification. It includes over 100 functions and constants for features such as unsigned integer textures, texture buffers, geometry shaders, transform feedback, and more robust context handling.
The Ring programming language version 1.5.2 book - Part 110 of 181Mahmoud Samir Fayed
The document lists several OpenGL functions and constants related to rendering, shaders, textures, and more. It includes functions for operations like binding textures, compiling shaders, clearing buffers, setting uniforms, and rendering with OpenGL. The list contains over 150 OpenGL functions and constants.
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, clipping planes, buffer objects, shader operations, and more. It also lists over 100 OpenGL function declarations for operations like drawing, clearing, texture handling, blending, and shader manipulation.
The Ring programming language version 1.5.2 book - Part 138 of 181Mahmoud Samir Fayed
This document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for texture formats, blending modes, buffer objects, shaders, and more. It also lists over 100 OpenGL functions for tasks like buffer data manipulation, texture specification, shader handling, and rendering commands. The document provides documentation for OpenGL version 1.5.2.
The Ring programming language version 1.8 book - Part 149 of 202Mahmoud Samir Fayed
The document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for fog coordinates, buffer objects, queries, shaders, textures, and more. It also lists over 100 OpenGL functions for tasks like buffer data handling, blending, clearing, drawing, and shader operations. The document appears to provide documentation for OpenGL version 1.8.
The Ring programming language version 1.6 book - Part 121 of 189Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function prototypes related to graphics hardware capabilities and functions. It provides an overview of extensions and capabilities introduced in OpenGL version 1.6, including constants for drawing buffers, blending, shaders, textures, and more.
The Ring programming language version 1.8 book - Part 154 of 202Mahmoud Samir Fayed
The document lists several OpenGL functions and constants related to graphics rendering. It includes functions for texture specification, buffer manipulation, shader handling, and other common 3D graphics and rendering operations. The list of functions and constants is for the Ring Documentation version 1.8 release.
The Ring programming language version 1.5.4 book - Part 113 of 185Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, depth and stencil buffers, blending, clipping, and more. It also lists over 150 OpenGL functions for tasks like buffer manipulation, texture handling, blending, rendering, and querying graphics information.
The Ring programming language version 1.5.4 book - Part 160 of 185Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL extensions and functionality introduced in OpenGL versions 1.5 and above. It includes constants for unsigned integer textures, texture buffers, signed and unsigned normalized textures, geometry shaders, transform feedback, and more. It also lists function prototypes for many basic OpenGL drawing and state functions.
The Ring programming language version 1.5.1 book - Part 151 of 180 Mahmoud Samir Fayed
The document lists numerous OpenGL constants and functions related to graphics rendering and shaders. It includes constants for OpenGL versions, draw buffers, blending, shaders, textures, and more. It also lists over 100 OpenGL functions for tasks like compiling shaders, binding buffers and textures, setting render states, and drawing primitives.
The Ring programming language version 1.6 book - Part 140 of 189Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.6. It includes over 150 constants for texture types, shader types, and other features. It also lists over 80 OpenGL functions for drawing, textures, shaders, and more.
The Ring programming language version 1.5.2 book - Part 124 of 181Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL version 1.5.2, including constants for texture types, transform feedback, integer rendering, and many other features. It provides the signatures of over 100 OpenGL functions.
The Ring programming language version 1.8 book - Part 168 of 202Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL extensions and functionality introduced in OpenGL versions 1.1 through 1.8. It includes constants for texture types, transform feedback, integer textures, and more. It also lists over 100 OpenGL functions for operations like blending, clearing, binding textures and buffers, compiling shaders, and copying/modifying texture data.
The Ring programming language version 1.5.4 book - Part 98 of 185Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to graphics rendering. It includes constants for texture environment modes, texture filters, texture formats, vertex formats, and more. It also lists functions for operations like clearing buffers, setting colors, binding textures, and drawing primitives.
The Ring programming language version 1.7 book - Part 158 of 196Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for texture types, shader programs, framebuffers, and more. It also lists over 100 OpenGL functions for tasks like rendering, textures, shaders, buffers and more.
The Ring programming language version 1.5.4 book - Part 155 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations from the Ring Documentation version 1.5.4. It includes over 150 OpenGL constants for texture formats, buffer objects, shader types, and other features. It also lists over 70 basic OpenGL functions for drawing, shaders, textures, and more.
The Ring programming language version 1.5.4 book - Part 141 of 185Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL version 1.5.4. It includes constants for texture types, sampler types, shader types, and other OpenGL objects and capabilities. It also lists signatures for over 150 OpenGL functions for drawing, textures, shaders, and more.
The Ring programming language version 1.5.3 book - Part 132 of 184Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to OpenGL version 1.5.3, including constants for texture types, sampler types, shader types, and functions for buffer manipulation, texture manipulation, shader manipulation, and other core OpenGL operations.
The Ring programming language version 1.6 book - Part 154 of 189Mahmoud Samir Fayed
The document lists over 150 OpenGL functions and constants. It provides documentation for the OpenGL API version 1.6, covering functions for drawing, shaders, textures, buffers and more. Each item is the name of an OpenGL constant or function prototype.
The Ring programming language version 1.10 book - Part 173 of 212Mahmoud Samir Fayed
The document lists over 150 OpenGL constants and functions related to graphics rendering. It includes constants for texture types, shader programs, blending, and more. It also lists function prototypes for common OpenGL drawing commands for textures, buffers, shaders, and rendering geometry. The document appears to be release notes for new features in an OpenGL library or SDK version 1.10.
The Ring programming language version 1.5.1 book - Part 109 of 180Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for features like draw buffers, blending, shaders, textures, and transform feedback. It also lists functions for graphics tasks like buffer manipulation, rendering, shaders, textures, and queries.
The Ring programming language version 1.8 book - Part 145 of 202Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for OpenGL capabilities, data types, shader types, samplers, and more. It also lists over 100 OpenGL functions for operations like buffer manipulation, drawing, shading, texture handling, and querying OpenGL state.
The Ring programming language version 1.10 book - Part 206 of 212Mahmoud Samir Fayed
The document lists OpenGL functions and constants added in version 1.10 of the OpenGL specification. It includes over 100 functions and constants for features such as unsigned integer textures, texture buffers, geometry shaders, transform feedback, and more robust context handling.
The Ring programming language version 1.5.2 book - Part 110 of 181Mahmoud Samir Fayed
The document lists several OpenGL functions and constants related to rendering, shaders, textures, and more. It includes functions for operations like binding textures, compiling shaders, clearing buffers, setting uniforms, and rendering with OpenGL. The list contains over 150 OpenGL functions and constants.
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, clipping planes, buffer objects, shader operations, and more. It also lists over 100 OpenGL function declarations for operations like drawing, clearing, texture handling, blending, and shader manipulation.
The Ring programming language version 1.5.2 book - Part 138 of 181Mahmoud Samir Fayed
This document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for texture formats, blending modes, buffer objects, shaders, and more. It also lists over 100 OpenGL functions for tasks like buffer data manipulation, texture specification, shader handling, and rendering commands. The document provides documentation for OpenGL version 1.5.2.
The Ring programming language version 1.8 book - Part 149 of 202Mahmoud Samir Fayed
The document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for fog coordinates, buffer objects, queries, shaders, textures, and more. It also lists over 100 OpenGL functions for tasks like buffer data handling, blending, clearing, drawing, and shader operations. The document appears to provide documentation for OpenGL version 1.8.
The Ring programming language version 1.6 book - Part 121 of 189Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function prototypes related to graphics hardware capabilities and functions. It provides an overview of extensions and capabilities introduced in OpenGL version 1.6, including constants for drawing buffers, blending, shaders, textures, and more.
The Ring programming language version 1.5 book - Part 20 of 31Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for framebuffer configuration, blending, shaders, textures, and more. It also lists function declarations for many basic OpenGL drawing and state management functions.
The Ring programming language version 1.5.4 book - Part 108 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture formats, multisampling, blending, textures, shaders, and more. It also lists over 150 OpenGL functions for operations like rendering, textures, buffers, shaders, and queries.
The Ring programming language version 1.5.3 book - Part 111 of 184Mahmoud Samir Fayed
This document lists over 200 OpenGL constants and functions related to textures, lighting, blending, and rendering. It includes constants for texture formats, texture properties, blending functions, and more. Functions listed provide capabilities for texture mapping, lighting, blending colors, clearing buffers, and rendering primitives and raster images.
The Ring programming language version 1.7 book - Part 186 of 196Mahmoud Samir Fayed
The document lists OpenGL constants and function prototypes related to OpenGL graphics functionality. It includes constants for sampler types, shader statuses, texture formats, and more. It also lists function prototypes for OpenGL drawing, shading, buffer, and texture operations.
The Ring programming language version 1.5.4 book - Part 95 of 185Mahmoud Samir Fayed
This document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for specifying texture formats and components, as well as functions for operations like binding textures, clearing buffers, setting colors, and drawing primitives.
The Ring programming language version 1.8 book - Part 196 of 202Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to graphics rendering. It includes constants for sampler types, shader status queries, texture formats, and more. It also lists functions for operations like buffer data handling, blending, clearing, and setting colors. The list provides documentation of OpenGL capabilities for graphics programming.
The Ring programming language version 1.9 book - Part 194 of 210Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering. It includes constants for sampler types, shader status queries, texture formats, and more. It also lists function declarations for common OpenGL operations like binding textures, setting colors, drawing geometry, and managing buffers and shaders.
The Ring programming language version 1.5.2 book - Part 152 of 181Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for sampler types, shader status queries, uniform and attribute queries, pixel formats, and more. It also lists OpenGL functions for operations like buffer data management, blending, clearing, drawing, shaders, and texture/buffer binding.
The Ring programming language version 1.7 book - Part 167 of 196Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, query types, and more. It also lists OpenGL functions for drawing, shading, buffer manipulation, texture handling, and other common graphics operations.
The Ring programming language version 1.5.3 book - Part 160 of 194Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.5.3. It includes constants for sampler types, shader statuses, texture formats, and more. It also lists over 150 OpenGL functions for operations like buffer data handling, texture management, shader processing, and rendering.
The Ring programming language version 1.9 book - Part 161 of 210 Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations related to graphics rendering. It includes constants for buffer objects, blending, shaders, textures, and other common OpenGL operations. Multiple pages of constants and functions are provided without descriptions.
The Ring programming language version 1.10 book - Part 196 of 212Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, and more. It also lists function prototypes for common OpenGL operations like drawing, clearing, binding textures and buffers, and setting shader uniforms.
The Ring programming language version 1.5.1 book - Part 137 of 180 Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations from the Ring Documentation, Release 1.5.1. It includes over 150 OpenGL constants for state querying and configuring as well as over 80 OpenGL function declarations for drawing, shaders, textures, and more.
The Ring programming language version 1.9 book - Part 136 of 210Mahmoud Samir Fayed
The document contains a list of constants and functions related to OpenGL graphics functionality. It includes constants for texture mapping, lighting, blending, clipping, vertex arrays, and more. It also includes brief descriptions of common OpenGL functions for manipulating textures, vertices, colors, and other graphics properties.
The Ring programming language version 1.9 book - Part 175 of 210Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader types, texture types, blending operations, and more. It also lists functions for operations like buffer data management, shader management, texture management, blending, and rendering primitives.
The Ring programming language version 1.10 book - Part 187 of 212Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.10. It includes over 150 constants for texture types, shader types, and other features. It also lists over 80 OpenGL functions for drawing, textures, shaders, and more.
The Ring programming language version 1.5.3 book - Part 102 of 184Mahmoud Samir Fayed
The document lists OpenGL constants and function prototypes related to OpenGL graphics functionality. It includes constants for texture mapping, lighting, blending, and drawing primitives as well as function prototypes for operations like drawing, clearing buffers, texture mapping, and manipulating vertex arrays.
The Ring programming language version 1.6 book - Part 149 of 189Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader types, texture types, and more. It also lists OpenGL functions for operations like buffer data handling, blending, clearing, drawing, and working with shaders and textures.
Similar to The Ring programming language version 1.10 book - Part 182 of 212 (20)
The Ring programming language version 1.10 book - Part 212 of 212Mahmoud Samir Fayed
This document summarizes new features and changes in different versions of the Ring programming language and library. It discusses various topics including using different syntax styles and code editors, developing graphical desktop and mobile applications using RingQt, and using Ring for 3D graphics and games development. The document also provides overviews of the core Ring libraries and language features.
The Ring programming language version 1.10 book - Part 211 of 212Mahmoud Samir Fayed
This document provides documentation for the Ring programming language and various Ring extensions and libraries. It includes sections on Ring mode for Emacs editor, the Ring Notepad IDE, the Ring Package Manager (RingPM), embedding Ring code in C/C++ programs, and references for the functions and classes of various Ring extensions for areas like 2D/3D graphics, networking, multimedia and more.
The Ring programming language version 1.10 book - Part 210 of 212Mahmoud Samir Fayed
This document contains summaries of various Ring classes, functions and concepts:
- It describes Ring classes like the Map, Math, MySQL, and PostgreSQL classes.
- It lists and briefly explains Ring standard library functions such as map(), random(), newlist(), and print().
- It covers Ring concepts and features like object oriented programming, operators, files and I/O, GUI programming, and web development.
The Ring programming language version 1.10 book - Part 208 of 212Mahmoud Samir Fayed
This document provides a summary of functions in the Ring documentation for Release 1.10. It lists functions for drawing quadrics, normals, orientation, and textures. It also lists functions for scaling images, drawing spheres, starting and ending contours and polygons for tessellation, setting tessellation normals and properties, adding tessellation vertices, and unprojecting coordinates. The document also provides resources for the Ring language like the website, source code repository, contact information, and lists Arabic language resources.
The Ring programming language version 1.10 book - Part 207 of 212Mahmoud Samir Fayed
This document contains listings of over 100 OpenGL functions related to lighting, materials, textures, and rendering. The functions listed specify parameters for lights, materials, texture coordinates, and rendering operations like clearing buffers and drawing primitives.
The Ring programming language version 1.10 book - Part 205 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants and enumerations related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types and formats, shader variable types, buffer bindings and usages, and more. The listing contains over 200 individual constants and enumerations without descriptions.
The Ring programming language version 1.10 book - Part 203 of 212Mahmoud Samir Fayed
The document contains a list of functions and constants related to OpenGL graphics functionality. It includes functions for vertex specification, texture mapping, tessellation, nurbs modeling, quadric surfaces, and more. It also includes constants for OpenGL states, modes, and error codes.
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and retrieving information about OpenGL objects, state, and errors. Some of the functions listed include glGetError() to retrieve OpenGL error codes, glGetUniformLocation() to retrieve the location of a uniform variable in a program, and glGetString() to retrieve version and extension information.
The Ring programming language version 1.10 book - Part 200 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, multisampling, shader types, and more. The constants are used to query and set the state and capabilities of the OpenGL graphics processing context.
The Ring programming language version 1.10 book - Part 199 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to graphics rendering features such as fog, depth testing, blending, textures, and more. It provides the names of constants for configuring various graphics pipeline states and settings in OpenGL.
The Ring programming language version 1.10 book - Part 198 of 212Mahmoud Samir Fayed
The document contains listings of over 100 OpenGL and GLU function declarations related to texture coordinates, uniforms, vertex specification, and tessellation. It provides the function name, return type if any, and parameters for each function for specifying texture coordinates, uniforms, vertices and performing tessellation in OpenGL and GLU.
The Ring programming language version 1.10 book - Part 197 of 212Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, textures, shaders, and more. It lists each function name and its parameters. The functions allow specifying colors, textures, shader programs, and various rendering states and operations in OpenGL.
The Ring programming language version 1.10 book - Part 195 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It provides reference documentation for OpenGL version 1.10 including constants for texture formats and parameters, vertex attribute types, blending functions, and buffer usage flags.
The Ring programming language version 1.10 book - Part 194 of 212Mahmoud Samir Fayed
The document lists various constants used in OpenGL such as GL_FOG_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM, and others related to OpenGL rendering, blending, textures, lighting, and more. It provides definitions for OpenGL enums and related values.
The Ring programming language version 1.10 book - Part 193 of 212Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for specifying textures, lighting, shaders, and other graphics operations. The functions include glMultiTexCoord2iv() for specifying texture coordinates, glNormal3f() for specifying normals, and glUniform1f() for specifying shader uniforms.
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.10. It includes over 150 new OpenGL constants for features such as geometry shaders, transform feedback, cube map arrays, and more. It also lists over 80 OpenGL functions, providing their parameters and types.
The Ring programming language version 1.10 book - Part 191 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types, shader data types, buffer bindings, and more. The constants are for OpenGL version 1.10.
The Ring programming language version 1.10 book - Part 189 of 212Mahmoud Samir Fayed
The document contains listings of various OpenGL functions organized into sections. It provides documentation for OpenGL functions related to rendering, textures, lighting, materials, and more. The listings include the function name, parameters, and brief description for over 150 OpenGL functions.
8 Best Automated Android App Testing Tool and Framework in 2024.pdfkalichargn70th171
Regarding mobile operating systems, two major players dominate our thoughts: Android and iPhone. With Android leading the market, software development companies are focused on delivering apps compatible with this OS. Ensuring an app's functionality across various Android devices, OS versions, and hardware specifications is critical, making Android app testing essential.
E-Invoicing Implementation: A Step-by-Step Guide for Saudi Arabian CompaniesQuickdice ERP
Explore the seamless transition to e-invoicing with this comprehensive guide tailored for Saudi Arabian businesses. Navigate the process effortlessly with step-by-step instructions designed to streamline implementation and enhance efficiency.
E-commerce Development Services- Hornet DynamicsHornet Dynamics
For any business hoping to succeed in the digital age, having a strong online presence is crucial. We offer Ecommerce Development Services that are customized according to your business requirements and client preferences, enabling you to create a dynamic, safe, and user-friendly online store.
Microservice Teams - How the cloud changes the way we workSven Peters
A lot of technical challenges and complexity come with building a cloud-native and distributed architecture. The way we develop backend software has fundamentally changed in the last ten years. Managing a microservices architecture demands a lot of us to ensure observability and operational resiliency. But did you also change the way you run your development teams?
Sven will talk about Atlassian’s journey from a monolith to a multi-tenanted architecture and how it affected the way the engineering teams work. You will learn how we shifted to service ownership, moved to more autonomous teams (and its challenges), and established platform and enablement teams.
Introducing Crescat - Event Management Software for Venues, Festivals and Eve...Crescat
Crescat is industry-trusted event management software, built by event professionals for event professionals. Founded in 2017, we have three key products tailored for the live event industry.
Crescat Event for concert promoters and event agencies. Crescat Venue for music venues, conference centers, wedding venues, concert halls and more. And Crescat Festival for festivals, conferences and complex events.
With a wide range of popular features such as event scheduling, shift management, volunteer and crew coordination, artist booking and much more, Crescat is designed for customisation and ease-of-use.
Over 125,000 events have been planned in Crescat and with hundreds of customers of all shapes and sizes, from boutique event agencies through to international concert promoters, Crescat is rigged for success. What's more, we highly value feedback from our users and we are constantly improving our software with updates, new features and improvements.
If you plan events, run a venue or produce festivals and you're looking for ways to make your life easier, then we have a solution for you. Try our software for free or schedule a no-obligation demo with one of our product specialists today at crescat.io
Hand Rolled Applicative User ValidationCode KataPhilip Schwarz
Could you use a simple piece of Scala validation code (granted, a very simplistic one too!) that you can rewrite, now and again, to refresh your basic understanding of Applicative operators <*>, <*, *>?
The goal is not to write perfect code showcasing validation, but rather, to provide a small, rough-and ready exercise to reinforce your muscle-memory.
Despite its grandiose-sounding title, this deck consists of just three slides showing the Scala 3 code to be rewritten whenever the details of the operators begin to fade away.
The code is my rough and ready translation of a Haskell user-validation program found in a book called Finding Success (and Failure) in Haskell - Fall in love with applicative functors.
UI5con 2024 - Boost Your Development Experience with UI5 Tooling ExtensionsPeter Muessig
The UI5 tooling is the development and build tooling of UI5. It is built in a modular and extensible way so that it can be easily extended by your needs. This session will showcase various tooling extensions which can boost your development experience by far so that you can really work offline, transpile your code in your project to use even newer versions of EcmaScript (than 2022 which is supported right now by the UI5 tooling), consume any npm package of your choice in your project, using different kind of proxies, and even stitching UI5 projects during development together to mimic your target environment.
Do you want Software for your Business? Visit Deuglo
Deuglo has top Software Developers in India. They are experts in software development and help design and create custom Software solutions.
Deuglo follows seven steps methods for delivering their services to their customers. They called it the Software development life cycle process (SDLC).
Requirement — Collecting the Requirements is the first Phase in the SSLC process.
Feasibility Study — after completing the requirement process they move to the design phase.
Design — in this phase, they start designing the software.
Coding — when designing is completed, the developers start coding for the software.
Testing — in this phase when the coding of the software is done the testing team will start testing.
Installation — after completion of testing, the application opens to the live server and launches!
Maintenance — after completing the software development, customers start using the software.
Most important New features of Oracle 23c for DBAs and Developers. You can get more idea from my youtube channel video from https://youtu.be/XvL5WtaC20A
Graspan: A Big Data System for Big Code AnalysisAftab Hussain
We built a disk-based parallel graph system, Graspan, that uses a novel edge-pair centric computation model to compute dynamic transitive closures on very large program graphs.
We implement context-sensitive pointer/alias and dataflow analyses on Graspan. An evaluation of these analyses on large codebases such as Linux shows that their Graspan implementations scale to millions of lines of code and are much simpler than their original implementations.
These analyses were used to augment the existing checkers; these augmented checkers found 132 new NULL pointer bugs and 1308 unnecessary NULL tests in Linux 4.4.0-rc5, PostgreSQL 8.3.9, and Apache httpd 2.2.18.
- Accepted in ASPLOS ‘17, Xi’an, China.
- Featured in the tutorial, Systemized Program Analyses: A Big Data Perspective on Static Analysis Scalability, ASPLOS ‘17.
- Invited for presentation at SoCal PLS ‘16.
- Invited for poster presentation at PLDI SRC ‘16.
Revolutionizing Visual Effects Mastering AI Face Swaps.pdfUndress Baby
The quest for the best AI face swap solution is marked by an amalgamation of technological prowess and artistic finesse, where cutting-edge algorithms seamlessly replace faces in images or videos with striking realism. Leveraging advanced deep learning techniques, the best AI face swap tools meticulously analyze facial features, lighting conditions, and expressions to execute flawless transformations, ensuring natural-looking results that blur the line between reality and illusion, captivating users with their ingenuity and sophistication.
Web:- https://undressbaby.com/
Zoom is a comprehensive platform designed to connect individuals and teams efficiently. With its user-friendly interface and powerful features, Zoom has become a go-to solution for virtual communication and collaboration. It offers a range of tools, including virtual meetings, team chat, VoIP phone systems, online whiteboards, and AI companions, to streamline workflows and enhance productivity.
SOCRadar's Aviation Industry Q1 Incident Report is out now!
The aviation industry has always been a prime target for cybercriminals due to its critical infrastructure and high stakes. In the first quarter of 2024, the sector faced an alarming surge in cybersecurity threats, revealing its vulnerabilities and the relentless sophistication of cyber attackers.
SOCRadar’s Aviation Industry, Quarterly Incident Report, provides an in-depth analysis of these threats, detected and examined through our extensive monitoring of hacker forums, Telegram channels, and dark web platforms.
Artificia Intellicence and XPath Extension FunctionsOctavian Nadolu
The purpose of this presentation is to provide an overview of how you can use AI from XSLT, XQuery, Schematron, or XML Refactoring operations, the potential benefits of using AI, and some of the challenges we face.
Neo4j - Product Vision and Knowledge Graphs - GraphSummit ParisNeo4j
Dr. Jesús Barrasa, Head of Solutions Architecture for EMEA, Neo4j
Découvrez les dernières innovations de Neo4j, et notamment les dernières intégrations cloud et les améliorations produits qui font de Neo4j un choix essentiel pour les développeurs qui créent des applications avec des données interconnectées et de l’IA générative.