This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer usage types, blending operations, shader data types, and more. It also lists over 100 OpenGL functions for operations like buffer data management, rendering state configuration, drawing geometry, and shader management.
The Ring programming language version 1.9 book - Part 161 of 210 Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations related to graphics rendering. It includes constants for buffer objects, blending, shaders, textures, and other common OpenGL operations. Multiple pages of constants and functions are provided without descriptions.
The Ring programming language version 1.5.1 book - Part 137 of 180 Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations from the Ring Documentation, Release 1.5.1. It includes over 150 OpenGL constants for state querying and configuring as well as over 80 OpenGL function declarations for drawing, shaders, textures, and more.
The Ring programming language version 1.5.2 book - Part 152 of 181Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for sampler types, shader status queries, uniform and attribute queries, pixel formats, and more. It also lists OpenGL functions for operations like buffer data management, blending, clearing, drawing, shaders, and texture/buffer binding.
The Ring programming language version 1.5.3 book - Part 160 of 194Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.5.3. It includes constants for sampler types, shader statuses, texture formats, and more. It also lists over 150 OpenGL functions for operations like buffer data handling, texture management, shader processing, and rendering.
The Ring programming language version 1.7 book - Part 186 of 196Mahmoud Samir Fayed
The document lists OpenGL constants and function prototypes related to OpenGL graphics functionality. It includes constants for sampler types, shader statuses, texture formats, and more. It also lists function prototypes for OpenGL drawing, shading, buffer, and texture operations.
The Ring programming language version 1.5.1 book - Part 132 of 180 Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for fog coordinates, buffer bindings, query counters, shader types, and more. It also lists function declarations for common OpenGL operations like activating textures, clearing buffers, rendering geometry, and setting shader uniforms.
The Ring programming language version 1.9 book - Part 194 of 210Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering. It includes constants for sampler types, shader status queries, texture formats, and more. It also lists function declarations for common OpenGL operations like binding textures, setting colors, drawing geometry, and managing buffers and shaders.
The Ring programming language version 1.5.3 book - Part 118 of 184Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture targets, blending operations, shader types, and more. It also lists OpenGL functions for operations like drawing, textures, shaders, and queries.
The Ring programming language version 1.9 book - Part 161 of 210 Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations related to graphics rendering. It includes constants for buffer objects, blending, shaders, textures, and other common OpenGL operations. Multiple pages of constants and functions are provided without descriptions.
The Ring programming language version 1.5.1 book - Part 137 of 180 Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations from the Ring Documentation, Release 1.5.1. It includes over 150 OpenGL constants for state querying and configuring as well as over 80 OpenGL function declarations for drawing, shaders, textures, and more.
The Ring programming language version 1.5.2 book - Part 152 of 181Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for sampler types, shader status queries, uniform and attribute queries, pixel formats, and more. It also lists OpenGL functions for operations like buffer data management, blending, clearing, drawing, shaders, and texture/buffer binding.
The Ring programming language version 1.5.3 book - Part 160 of 194Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to OpenGL version 1.5.3. It includes constants for sampler types, shader statuses, texture formats, and more. It also lists over 150 OpenGL functions for operations like buffer data handling, texture management, shader processing, and rendering.
The Ring programming language version 1.7 book - Part 186 of 196Mahmoud Samir Fayed
The document lists OpenGL constants and function prototypes related to OpenGL graphics functionality. It includes constants for sampler types, shader statuses, texture formats, and more. It also lists function prototypes for OpenGL drawing, shading, buffer, and texture operations.
The Ring programming language version 1.5.1 book - Part 132 of 180 Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for fog coordinates, buffer bindings, query counters, shader types, and more. It also lists function declarations for common OpenGL operations like activating textures, clearing buffers, rendering geometry, and setting shader uniforms.
The Ring programming language version 1.9 book - Part 194 of 210Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering. It includes constants for sampler types, shader status queries, texture formats, and more. It also lists function declarations for common OpenGL operations like binding textures, setting colors, drawing geometry, and managing buffers and shaders.
The Ring programming language version 1.5.3 book - Part 118 of 184Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture targets, blending operations, shader types, and more. It also lists OpenGL functions for operations like drawing, textures, shaders, and queries.
The Ring programming language version 1.8 book - Part 149 of 202Mahmoud Samir Fayed
The document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for fog coordinates, buffer objects, queries, shaders, textures, and more. It also lists over 100 OpenGL functions for tasks like buffer data handling, blending, clearing, drawing, and shader operations. The document appears to provide documentation for OpenGL version 1.8.
The Ring programming language version 1.5.2 book - Part 119 of 181Mahmoud Samir Fayed
The document lists OpenGL constants and functions. It includes constants for OpenGL versions, draw buffers, blending, shaders, textures, and more. It also lists over 100 OpenGL functions for operations like buffer data handling, texture management, shader handling, and rendering.
The Ring programming language version 1.6 book - Part 130 of 189Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to version 1.6 of the OpenGL specification. It includes constants for point size, texture properties, shader data types, buffer objects, and other OpenGL features. A total of 263 OpenGL constants and functions are listed.
The Ring programming language version 1.8 book - Part 163 of 202Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function declarations related to graphics hardware capabilities and functions. It includes constants for draw buffers, blending, shaders, textures, buffers, and more. It also lists OpenGL functions for operations like clearing, drawing, blending, textures, and shaders.
The Ring programming language version 1.9 book - Part 152 of 210Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture targets, formats, and properties. As well as functions for operations like drawing, clearing, blending, textures, and shaders. The listing provides documentation of the OpenGL API for graphics programming.
The Ring programming language version 1.8 book - Part 141 of 202Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for texture formats and properties, multisampling, blending, textures, and more. It also lists OpenGL functions for drawing, clearing, textures, and other basic 3D graphics operations.
The Ring programming language version 1.7 book - Part 153 of 196Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function declarations related to graphics functionality such as drawing buffers, blending, shaders, textures, and more. It provides an overview of capabilities and elements included in OpenGL release 1.7 for working with 3D graphics.
The Ring programming language version 1.9 book - Part 189 of 210Mahmoud Samir Fayed
The document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for fog coordinates, buffer bindings, vertex attributes, shader types, and more. It also lists functions for operations like blending, binding buffers and textures, starting queries, and setting vertex attributes. The document appears to provide a reference of OpenGL constants and functions for version 1.9 of the API.
The Ring programming language version 1.10 book - Part 168 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function prototypes related to graphics hardware capabilities and functions. It provides an overview of extensions and capabilities for version 1.10 of the Ring graphics API documentation.
The Ring programming language version 1.5.4 book - Part 131 of 185Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities and functions. It includes constants for point size limits, texture parameters, shader variable types, framebuffer formats, and more. The constants are for OpenGL version 1.5 and provide low-level hardware and API information.
The Ring programming language version 1.5 book - Part 23 of 31Mahmoud Samir Fayed
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats and internal formats, vertex array properties, blending functions, shader variable types, and more. In total over 150 OpenGL constants are documented in the release notes.
The Ring programming language version 1.5.3 book - Part 102 of 184Mahmoud Samir Fayed
The document lists OpenGL constants and function prototypes related to OpenGL graphics functionality. It includes constants for texture mapping, lighting, blending, and drawing primitives as well as function prototypes for operations like drawing, clearing buffers, texture mapping, and manipulating vertex arrays.
The Ring programming language version 1.5.4 book - Part 122 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and functions. It provides over 200 OpenGL constants for features like sampler types, buffer bindings, and data formats. It also lists over 70 OpenGL functions for operations like drawing, shading, textures, and queries. The documentation appears to be for the Ring OpenGL library and provides details of OpenGL constants and functions supported in version 1.5.4.
The Ring programming language version 1.6 book - Part 139 of 189Mahmoud Samir Fayed
This document provides a list of OpenGL constants and enumerations related to various graphics features, including texture formats, blending modes, shader data types, buffer bindings, and more. There are over 150 constants listed in the documentation for OpenGL version 1.6.
The Ring programming language version 1.5 book - Part 22 of 31Mahmoud Samir Fayed
This document lists numerous OpenGL 4.0 functions and constants related to rendering, textures, lighting, and more. It includes functions for setting render states, managing textures and vertex arrays, and controlling various OpenGL features and parameters.
The Ring programming language version 1.5.3 book - Part 111 of 184Mahmoud Samir Fayed
This document lists over 200 OpenGL constants and functions related to textures, lighting, blending, and rendering. It includes constants for texture formats, texture properties, blending functions, and more. Functions listed provide capabilities for texture mapping, lighting, blending colors, clearing buffers, and rendering primitives and raster images.
The Ring programming language version 1.6 book - Part 125 of 189Mahmoud Samir Fayed
The document lists OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, multisampling, blending, textures, shader types, and more. In total over 200 OpenGL constants are documented.
The Ring programming language version 1.8 book - Part 176 of 202Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It provides documentation for OpenGL release 1.8 describing constants for texture parameters, vertex attribute formats, buffer bindings, and other OpenGL state.
The Ring programming language version 1.5.2 book - Part 97 of 181Mahmoud Samir Fayed
This document lists over 200 OpenGL 1.5 functions and constants, organized with their name only and no descriptions. It serves as a reference of functions and constants for the OpenGL 1.5 API specification.
The Ring programming language version 1.5.2 book - Part 156 of 181Mahmoud Samir Fayed
This document lists OpenGL constants and enumerations related to graphics hardware capabilities, state variables, and extensions. There are over 150 constants listed for features such as texture formats, multisampling, blending, and more.
The Ring programming language version 1.5.1 book - Part 118 of 180 Mahmoud Samir Fayed
This document lists several OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader types, texture types, and more. It also lists function prototypes for many common OpenGL functions for drawing, shading, textures, and more.
The Ring programming language version 1.5.4 book - Part 108 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture formats, multisampling, blending, textures, shaders, and more. It also lists over 150 OpenGL functions for operations like rendering, textures, buffers, shaders, and queries.
The Ring programming language version 1.8 book - Part 149 of 202Mahmoud Samir Fayed
The document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for fog coordinates, buffer objects, queries, shaders, textures, and more. It also lists over 100 OpenGL functions for tasks like buffer data handling, blending, clearing, drawing, and shader operations. The document appears to provide documentation for OpenGL version 1.8.
The Ring programming language version 1.5.2 book - Part 119 of 181Mahmoud Samir Fayed
The document lists OpenGL constants and functions. It includes constants for OpenGL versions, draw buffers, blending, shaders, textures, and more. It also lists over 100 OpenGL functions for operations like buffer data handling, texture management, shader handling, and rendering.
The Ring programming language version 1.6 book - Part 130 of 189Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to version 1.6 of the OpenGL specification. It includes constants for point size, texture properties, shader data types, buffer objects, and other OpenGL features. A total of 263 OpenGL constants and functions are listed.
The Ring programming language version 1.8 book - Part 163 of 202Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function declarations related to graphics hardware capabilities and functions. It includes constants for draw buffers, blending, shaders, textures, buffers, and more. It also lists OpenGL functions for operations like clearing, drawing, blending, textures, and shaders.
The Ring programming language version 1.9 book - Part 152 of 210Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture targets, formats, and properties. As well as functions for operations like drawing, clearing, blending, textures, and shaders. The listing provides documentation of the OpenGL API for graphics programming.
The Ring programming language version 1.8 book - Part 141 of 202Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for texture formats and properties, multisampling, blending, textures, and more. It also lists OpenGL functions for drawing, clearing, textures, and other basic 3D graphics operations.
The Ring programming language version 1.7 book - Part 153 of 196Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function declarations related to graphics functionality such as drawing buffers, blending, shaders, textures, and more. It provides an overview of capabilities and elements included in OpenGL release 1.7 for working with 3D graphics.
The Ring programming language version 1.9 book - Part 189 of 210Mahmoud Samir Fayed
The document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for fog coordinates, buffer bindings, vertex attributes, shader types, and more. It also lists functions for operations like blending, binding buffers and textures, starting queries, and setting vertex attributes. The document appears to provide a reference of OpenGL constants and functions for version 1.9 of the API.
The Ring programming language version 1.10 book - Part 168 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function prototypes related to graphics hardware capabilities and functions. It provides an overview of extensions and capabilities for version 1.10 of the Ring graphics API documentation.
The Ring programming language version 1.5.4 book - Part 131 of 185Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities and functions. It includes constants for point size limits, texture parameters, shader variable types, framebuffer formats, and more. The constants are for OpenGL version 1.5 and provide low-level hardware and API information.
The Ring programming language version 1.5 book - Part 23 of 31Mahmoud Samir Fayed
The document lists various OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats and internal formats, vertex array properties, blending functions, shader variable types, and more. In total over 150 OpenGL constants are documented in the release notes.
The Ring programming language version 1.5.3 book - Part 102 of 184Mahmoud Samir Fayed
The document lists OpenGL constants and function prototypes related to OpenGL graphics functionality. It includes constants for texture mapping, lighting, blending, and drawing primitives as well as function prototypes for operations like drawing, clearing buffers, texture mapping, and manipulating vertex arrays.
The Ring programming language version 1.5.4 book - Part 122 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and functions. It provides over 200 OpenGL constants for features like sampler types, buffer bindings, and data formats. It also lists over 70 OpenGL functions for operations like drawing, shading, textures, and queries. The documentation appears to be for the Ring OpenGL library and provides details of OpenGL constants and functions supported in version 1.5.4.
The Ring programming language version 1.6 book - Part 139 of 189Mahmoud Samir Fayed
This document provides a list of OpenGL constants and enumerations related to various graphics features, including texture formats, blending modes, shader data types, buffer bindings, and more. There are over 150 constants listed in the documentation for OpenGL version 1.6.
The Ring programming language version 1.5 book - Part 22 of 31Mahmoud Samir Fayed
This document lists numerous OpenGL 4.0 functions and constants related to rendering, textures, lighting, and more. It includes functions for setting render states, managing textures and vertex arrays, and controlling various OpenGL features and parameters.
The Ring programming language version 1.5.3 book - Part 111 of 184Mahmoud Samir Fayed
This document lists over 200 OpenGL constants and functions related to textures, lighting, blending, and rendering. It includes constants for texture formats, texture properties, blending functions, and more. Functions listed provide capabilities for texture mapping, lighting, blending colors, clearing buffers, and rendering primitives and raster images.
The Ring programming language version 1.6 book - Part 125 of 189Mahmoud Samir Fayed
The document lists OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for texture formats, multisampling, blending, textures, shader types, and more. In total over 200 OpenGL constants are documented.
The Ring programming language version 1.8 book - Part 176 of 202Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It provides documentation for OpenGL release 1.8 describing constants for texture parameters, vertex attribute formats, buffer bindings, and other OpenGL state.
The Ring programming language version 1.5.2 book - Part 97 of 181Mahmoud Samir Fayed
This document lists over 200 OpenGL 1.5 functions and constants, organized with their name only and no descriptions. It serves as a reference of functions and constants for the OpenGL 1.5 API specification.
The Ring programming language version 1.5.2 book - Part 156 of 181Mahmoud Samir Fayed
This document lists OpenGL constants and enumerations related to graphics hardware capabilities, state variables, and extensions. There are over 150 constants listed for features such as texture formats, multisampling, blending, and more.
The Ring programming language version 1.5.1 book - Part 118 of 180 Mahmoud Samir Fayed
This document lists several OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader types, texture types, and more. It also lists function prototypes for many common OpenGL functions for drawing, shading, textures, and more.
The Ring programming language version 1.5.4 book - Part 108 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture formats, multisampling, blending, textures, shaders, and more. It also lists over 150 OpenGL functions for operations like rendering, textures, buffers, shaders, and queries.
The Ring programming language version 1.5.4 book - Part 136 of 185Mahmoud Samir Fayed
The document lists numerous OpenGL constants and functions related to graphics rendering. It includes constants for OpenGL versions, draw buffers, blending, shaders, textures, and more. It also lists over 100 OpenGL functions for operations like activating textures, blending colors, compiling shaders, copying pixels, and rendering primitives.
The Ring programming language version 1.6 book - Part 135 of 189Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for drawing buffers, blending, shaders, textures, and more. Functions cover operations for buffers, textures, shaders, blending, and rendering primitives.
The Ring programming language version 1.9 book - Part 136 of 210Mahmoud Samir Fayed
The document contains a list of constants and functions related to OpenGL graphics functionality. It includes constants for texture mapping, lighting, blending, clipping, vertex arrays, and more. It also includes brief descriptions of common OpenGL functions for manipulating textures, vertices, colors, and other graphics properties.
The Ring programming language version 1.6 book - Part 105 of 189Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for texture bindings, vertex arrays, and other attributes. It also lists functions for operations like drawing, clearing buffers, setting colors and textures, and managing vertex data. In total over 150 constants and 50 functions related to basic OpenGL rendering are documented.
The Ring programming language version 1.7 book - Part 167 of 196Mahmoud Samir Fayed
The document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, query types, and more. It also lists OpenGL functions for drawing, shading, buffer manipulation, texture handling, and other common graphics operations.
The Ring programming language version 1.5.1 book - Part 128 of 180 Mahmoud Samir Fayed
This document lists several OpenGL functions and constants that were added or changed in OpenGL version 1.5.1. It includes over 150 new OpenGL enumerants for texture targets, sampler types, and other features. It also lists over 100 standard OpenGL functions and their parameters. The document provides a reference of new OpenGL features for version 1.5.1.
The Ring programming language version 1.5.4 book - Part 127 of 185Mahmoud Samir Fayed
The document lists OpenGL extensions and functions added in OpenGL version 1.5.4, including new integer and unsigned integer data types, sampler objects, texture buffer objects, signed normalized textures, and functions for programs, buffers, queries, and more. It provides documentation for over 150 new OpenGL enums and over 70 new or updated functions.
The Ring programming language version 1.5.3 book - Part 151 of 194Mahmoud Samir Fayed
This document lists OpenGL functions and constants introduced in version 1.5.3 of the OpenGL specification. It includes functions and constants related to unsigned integer textures, texture buffers, signed normalized textures, geometry shaders, transform feedback, and other features added in OpenGL 1.5.
The Ring programming language version 1.6 book - Part 121 of 189Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and function prototypes related to graphics hardware capabilities and functions. It provides an overview of extensions and capabilities introduced in OpenGL version 1.6, including constants for drawing buffers, blending, shaders, textures, and more.
The Ring programming language version 1.5.2 book - Part 143 of 181Mahmoud Samir Fayed
The document lists OpenGL functions and constants from version 1.5.2 of the Ring graphics library documentation. It includes over 100 OpenGL functions and constants for texture mapping, blending, shading, buffers, and more.
The Ring programming language version 1.10 book - Part 182 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants and functions related to graphics hardware capabilities and operations. It includes constants for draw buffers, blending, shaders, textures, buffers, queries, and more. Functions cover operations for rendering, textures, buffers, shaders, and queries.
The Ring programming language version 1.5.4 book - Part 155 of 185Mahmoud Samir Fayed
The document lists OpenGL constants and function declarations from the Ring Documentation version 1.5.4. It includes over 150 OpenGL constants for texture formats, buffer objects, shader types, and other features. It also lists over 70 basic OpenGL functions for drawing, shaders, textures, and more.
The Ring programming language version 1.7 book - Part 177 of 196Mahmoud Samir Fayed
This document lists OpenGL extensions and functions introduced in OpenGL version 1.7. It includes over 150 new OpenGL extensions for texture formats, queries, geometry shaders, transform feedback and more. It also lists over 80 standard OpenGL functions.
The Ring programming language version 1.5 book - Part 20 of 31Mahmoud Samir Fayed
The document lists several OpenGL constants and functions related to graphics rendering and shaders. It includes constants for framebuffer configuration, blending, shaders, textures, and more. It also lists function declarations for many basic OpenGL drawing and state management functions.
The Ring programming language version 1.6 book - Part 159 of 189Mahmoud Samir Fayed
The document lists OpenGL extensions and functions introduced in OpenGL version 1.6. It includes a list of new OpenGL enums, types, and functions related to textures, shaders, geometry shaders, and other features added in OpenGL 1.6.
The Ring programming language version 1.5.3 book - Part 141 of 184Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, and more. It also lists function prototypes for common OpenGL operations like drawing, clearing, binding textures and buffers, and setting shader uniforms.
The Ring programming language version 1.9 book - Part 145 of 210Mahmoud Samir Fayed
This document contains a list of over 200 OpenGL constants and functions related to textures, lighting, blending, and rendering. It includes constants for texture formats, texture targets, vertex arrays, blending functions, and more. Functions listed provide capabilities for texture mapping, lighting, blending, clearing buffers, rendering primitives and calling display lists.
The Ring programming language version 1.5.2 book - Part 133 of 181Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, and more. It also lists functions for buffer object management, shader management, texture management, and basic rendering operations like clearing buffers and setting colors.
Similar to The Ring programming language version 1.5.3 book - Part 127 of 184 (20)
The Ring programming language version 1.10 book - Part 212 of 212Mahmoud Samir Fayed
This document summarizes new features and changes in different versions of the Ring programming language and library. It discusses various topics including using different syntax styles and code editors, developing graphical desktop and mobile applications using RingQt, and using Ring for 3D graphics and games development. The document also provides overviews of the core Ring libraries and language features.
The Ring programming language version 1.10 book - Part 211 of 212Mahmoud Samir Fayed
This document provides documentation for the Ring programming language and various Ring extensions and libraries. It includes sections on Ring mode for Emacs editor, the Ring Notepad IDE, the Ring Package Manager (RingPM), embedding Ring code in C/C++ programs, and references for the functions and classes of various Ring extensions for areas like 2D/3D graphics, networking, multimedia and more.
The Ring programming language version 1.10 book - Part 210 of 212Mahmoud Samir Fayed
This document contains summaries of various Ring classes, functions and concepts:
- It describes Ring classes like the Map, Math, MySQL, and PostgreSQL classes.
- It lists and briefly explains Ring standard library functions such as map(), random(), newlist(), and print().
- It covers Ring concepts and features like object oriented programming, operators, files and I/O, GUI programming, and web development.
The Ring programming language version 1.10 book - Part 208 of 212Mahmoud Samir Fayed
This document provides a summary of functions in the Ring documentation for Release 1.10. It lists functions for drawing quadrics, normals, orientation, and textures. It also lists functions for scaling images, drawing spheres, starting and ending contours and polygons for tessellation, setting tessellation normals and properties, adding tessellation vertices, and unprojecting coordinates. The document also provides resources for the Ring language like the website, source code repository, contact information, and lists Arabic language resources.
The Ring programming language version 1.10 book - Part 207 of 212Mahmoud Samir Fayed
This document contains listings of over 100 OpenGL functions related to lighting, materials, textures, and rendering. The functions listed specify parameters for lights, materials, texture coordinates, and rendering operations like clearing buffers and drawing primitives.
The Ring programming language version 1.10 book - Part 205 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants and enumerations related to textures, blending, shaders, buffers, and other graphics features. It includes constants for texture types and formats, shader variable types, buffer bindings and usages, and more. The listing contains over 200 individual constants and enumerations without descriptions.
The Ring programming language version 1.10 book - Part 206 of 212Mahmoud Samir Fayed
The document lists OpenGL functions and constants added in version 1.10 of the OpenGL specification. It includes over 100 functions and constants for features such as unsigned integer textures, texture buffers, geometry shaders, transform feedback, and more robust context handling.
The Ring programming language version 1.10 book - Part 203 of 212Mahmoud Samir Fayed
The document contains a list of functions and constants related to OpenGL graphics functionality. It includes functions for vertex specification, texture mapping, tessellation, nurbs modeling, quadric surfaces, and more. It also includes constants for OpenGL states, modes, and error codes.
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
The document lists over 100 OpenGL functions for querying and retrieving information about OpenGL objects, state, and errors. Some of the functions listed include glGetError() to retrieve OpenGL error codes, glGetUniformLocation() to retrieve the location of a uniform variable in a program, and glGetString() to retrieve version and extension information.
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
The document lists various OpenGL constants and functions related to OpenGL graphics functionality. It includes constants for texture and color formats, clipping planes, buffer objects, shader operations, and more. It also lists over 100 OpenGL function declarations for operations like drawing, clearing, texture handling, blending, and shader manipulation.
The Ring programming language version 1.10 book - Part 200 of 212Mahmoud Samir Fayed
This document lists numerous OpenGL constants related to graphics hardware capabilities, state variables, and functions. It includes constants for vertex arrays, texture mapping, blending, multisampling, shader types, and more. The constants are used to query and set the state and capabilities of the OpenGL graphics processing context.
The Ring programming language version 1.10 book - Part 199 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to graphics rendering features such as fog, depth testing, blending, textures, and more. It provides the names of constants for configuring various graphics pipeline states and settings in OpenGL.
The Ring programming language version 1.10 book - Part 198 of 212Mahmoud Samir Fayed
The document contains listings of over 100 OpenGL and GLU function declarations related to texture coordinates, uniforms, vertex specification, and tessellation. It provides the function name, return type if any, and parameters for each function for specifying texture coordinates, uniforms, vertices and performing tessellation in OpenGL and GLU.
The Ring programming language version 1.10 book - Part 197 of 212Mahmoud Samir Fayed
The document contains documentation for over 100 OpenGL functions related to rendering, textures, shaders, and more. It lists each function name and its parameters. The functions allow specifying colors, textures, shader programs, and various rendering states and operations in OpenGL.
The Ring programming language version 1.10 book - Part 196 of 212Mahmoud Samir Fayed
This document lists OpenGL constants and functions related to graphics rendering. It includes constants for buffer types, shader data types, texture types, and more. It also lists function prototypes for common OpenGL operations like drawing, clearing, binding textures and buffers, and setting shader uniforms.
The Ring programming language version 1.10 book - Part 195 of 212Mahmoud Samir Fayed
The document lists over 200 OpenGL constants related to textures, vertex arrays, blending, and buffer objects. It provides reference documentation for OpenGL version 1.10 including constants for texture formats and parameters, vertex attribute types, blending functions, and buffer usage flags.
The Ring programming language version 1.10 book - Part 194 of 212Mahmoud Samir Fayed
The document lists various constants used in OpenGL such as GL_FOG_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM, and others related to OpenGL rendering, blending, textures, lighting, and more. It provides definitions for OpenGL enums and related values.
The Ring programming language version 1.10 book - Part 193 of 212Mahmoud Samir Fayed
This document lists over 100 OpenGL functions for specifying textures, lighting, shaders, and other graphics operations. The functions include glMultiTexCoord2iv() for specifying texture coordinates, glNormal3f() for specifying normals, and glUniform1f() for specifying shader uniforms.
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
This document lists OpenGL functions and constants that were added or changed in OpenGL version 1.10. It includes over 150 new OpenGL constants for features such as geometry shaders, transform feedback, cube map arrays, and more. It also lists over 80 OpenGL functions, providing their parameters and types.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
Communications Mining Series - Zero to Hero - Session 1DianaGray10
This session provides introduction to UiPath Communication Mining, importance and platform overview. You will acquire a good understand of the phases in Communication Mining as we go over the platform with you. Topics covered:
• Communication Mining Overview
• Why is it important?
• How can it help today’s business and the benefits
• Phases in Communication Mining
• Demo on Platform overview
• Q/A
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceIndexBug
Imagine a world where machines not only perform tasks but also learn, adapt, and make decisions. This is the promise of Artificial Intelligence (AI), a technology that's not just enhancing our lives but revolutionizing entire industries.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
Climate Impact of Software Testing at Nordic Testing DaysKari Kakkonen
My slides at Nordic Testing Days 6.6.2024
Climate impact / sustainability of software testing discussed on the talk. ICT and testing must carry their part of global responsibility to help with the climat warming. We can minimize the carbon footprint but we can also have a carbon handprint, a positive impact on the climate. Quality characteristics can be added with sustainability, and then measured continuously. Test environments can be used less, and in smaller scale and on demand. Test techniques can be used in optimizing or minimizing number of tests. Test automation can be used to speed up testing.
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
GraphSummit Singapore | The Future of Agility: Supercharging Digital Transfor...Neo4j
Leonard Jayamohan, Partner & Generative AI Lead, Deloitte
This keynote will reveal how Deloitte leverages Neo4j’s graph power for groundbreaking digital twin solutions, achieving a staggering 100x performance boost. Discover the essential role knowledge graphs play in successful generative AI implementations. Plus, get an exclusive look at an innovative Neo4j + Generative AI solution Deloitte is developing in-house.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program