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Research
Jake Jarvis
Existing Product
The lighting in this
game is
Very dark to fit in with
the
horror theme . The
dark lighting
Helps creates a creepy
atmosphere. The game
is set at night
This game has a
2d design and is
a plat former
game. The game
looks simplistic
and easy to
control
The character
isn't very
detailed he has
minor facial
features.
Existing ProductThis game is
simplistic, 2d
and played from
a birds eye view.
The game looks
simple and easy
to control
This game seems
quite brightly lit
however in my
game I will have
dark lighting to fit
in with the horror
game theme
The gameplay
is simple as you
navigate to the
other side.
The game also
has simplistic
colors.
Existing Product
This game is
3d and first
person. The
goal of the
game is to
collect 8
pages whilst
been chased
by slender
man. To win
you must
collect all the
pages.
This game
has a
simplistic
color
scheme
and also
has simple
controls
This games
lighting is very
dark to help
build then
tension when
slender tries to
catch you
Slender
only moves
when you
aren't
looking at
him
Research Analysis
β€’ What common features do the researched
products have? Most of them are set at night so
they can fit the horror genre better. Some of
these games involve the player getting chased by
something.
What aspects of the research will you include
within your on work? I will include the aspect of the
player being chased as it creates more tension
being chased. I will also include the game being set
at night so we can have dark lighting to make the
game seem scarier.
Audience
Audience Profile
Category Demographic Content to appeal to this audience
Age Range
12+ β€’ I want my game to appeal to this audience
as my game will be simplistic and easy to
control.
Gender
Male and Female β€’ I want my game to appeal to as many
people as possible.
Psychographic
Belonger β€’ I want this game to be a community
orientated game by using leader boards
based on time to create a sense of
competition between players
Social Status
A,B,c1,c2 β€’ They all have the income to afford it and the
product would appeal to their working
status

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2. research(2)

  • 2. Existing Product The lighting in this game is Very dark to fit in with the horror theme . The dark lighting Helps creates a creepy atmosphere. The game is set at night This game has a 2d design and is a plat former game. The game looks simplistic and easy to control The character isn't very detailed he has minor facial features.
  • 3. Existing ProductThis game is simplistic, 2d and played from a birds eye view. The game looks simple and easy to control This game seems quite brightly lit however in my game I will have dark lighting to fit in with the horror game theme The gameplay is simple as you navigate to the other side. The game also has simplistic colors.
  • 4. Existing Product This game is 3d and first person. The goal of the game is to collect 8 pages whilst been chased by slender man. To win you must collect all the pages. This game has a simplistic color scheme and also has simple controls This games lighting is very dark to help build then tension when slender tries to catch you Slender only moves when you aren't looking at him
  • 5. Research Analysis β€’ What common features do the researched products have? Most of them are set at night so they can fit the horror genre better. Some of these games involve the player getting chased by something. What aspects of the research will you include within your on work? I will include the aspect of the player being chased as it creates more tension being chased. I will also include the game being set at night so we can have dark lighting to make the game seem scarier.
  • 7. Audience Profile Category Demographic Content to appeal to this audience Age Range 12+ β€’ I want my game to appeal to this audience as my game will be simplistic and easy to control. Gender Male and Female β€’ I want my game to appeal to as many people as possible. Psychographic Belonger β€’ I want this game to be a community orientated game by using leader boards based on time to create a sense of competition between players Social Status A,B,c1,c2 β€’ They all have the income to afford it and the product would appeal to their working status

Editor's Notes

  1. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?