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Research
Abigail Long
Existing Product
Tower game, with dark
colors instead of light
and a green lizard
character.
It has a reflection
technique that looks
really cool and
interesting
People will want to
play it because of
the nice look to it,
along with it looking
quite simple.
There is a score and
lives in the screen top,
which I will not have.
Instead, all I will have Is
a count of apples, and
then that many apples
will show up on the
boat at the end
There is a night sky,
and the lighting makes
it look like the floor is
water o another
reflective thing.
The character is quite
cute and simple
looking and because of
the color it really pops
out from the actual
platformer. I will try
and do this with my
characters as well.
I don’t like the
platforms, they don’t
really go well with
the background and
while they do stand
out, they seem
intrusive.
Another reason people might want to
play it is for the fun that it presents. By
the look of it, it doesn’t seem like a
challenge to beat, it seems like a
puzzle to solve which will make people
more invested in the game without
making them feel mad that they can’t
beat the game.
Existing Product
The aesthetic look of
this game is beautiful,
the backgrounds are
interesting and they
count on perspective.
People will want to
lay this because of
the unique style and
feel to the game, as
if it’s something that
has never been done
before.
While this game relies
on perspective and out
of the box thinking, mine
while be a lot more
simple, however I love
the colors and
backgrounds of the
game and may use them
as inspiration
The character design
is very simplistic
while I plan on going
into more detail with
mine. I don’t plan on
giving the character
a face, however.
The background has
the appearance that
fog is rolling up the
sides of the
architecture, making it
look like it’s floating in
mid air or that there is
a lot more architecture
just beneath the
surface.
Existing Product This game is pixelated,
like mine will be but
their style is a lot more
detailed where mine will
be a lot more simplistic.
The character looks
quirky and fun, along
with being cute.
Therefore, people will
want to play this game
and probably like this
character.
From first glance, this game looks
really fun and cute, as well as
being nicely designed. A lot of
people are drawn into looks of
things and aesthetics are really
important, which is why I want to
make my game look simplistic, but
interesting.
The background is
complex, though it
doesn’t need to be. It’s
not what people focus
on. But, by being
complex, it also looks
really well designed.
At first glance I can’t
really tell what kind of
game this is, which might
drive a lot of people
away. However, the
mystery of the game
might actually draw more
people in, because they’ll
be curious to learn what
the game is about.
Finding the balance
between the two might
be challenging, but it
could bring great results
and make people enjoy
the game even more.
The point system is a lot
like the 1st game I saw
offering health. As I
want my game to be
relaxing, I will not have
this aspect.
Research Analysis
• What common features do the researched
products have?
– All of the designs are really well done and they
look good in their own way.
• What aspects of the research will you include
within your on work?
– I plan on taking some of the designs and colours
of the second game in mind when designing my
own.
Audience
Audience Profile
Category Demographic Content to appeal to this audience
Age Range
12-18 • Bright colours
• Easy game mechanics
• Can change the difficulty level.
Gender
Primarily female
but male might
enjoy it as well.
• Light colours
• Cute characters
• Interesting looking enemies
Psychographic
Needs Driven • Simple gameplay
• Relaxing
• Enjoyable, but doesn’t take up too much
time.
Social Status
C2 and D • It’ll be a free experience
• Easy to find, download and play whenever
they want.

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Research

  • 2. Existing Product Tower game, with dark colors instead of light and a green lizard character. It has a reflection technique that looks really cool and interesting People will want to play it because of the nice look to it, along with it looking quite simple. There is a score and lives in the screen top, which I will not have. Instead, all I will have Is a count of apples, and then that many apples will show up on the boat at the end There is a night sky, and the lighting makes it look like the floor is water o another reflective thing. The character is quite cute and simple looking and because of the color it really pops out from the actual platformer. I will try and do this with my characters as well. I don’t like the platforms, they don’t really go well with the background and while they do stand out, they seem intrusive. Another reason people might want to play it is for the fun that it presents. By the look of it, it doesn’t seem like a challenge to beat, it seems like a puzzle to solve which will make people more invested in the game without making them feel mad that they can’t beat the game.
  • 3. Existing Product The aesthetic look of this game is beautiful, the backgrounds are interesting and they count on perspective. People will want to lay this because of the unique style and feel to the game, as if it’s something that has never been done before. While this game relies on perspective and out of the box thinking, mine while be a lot more simple, however I love the colors and backgrounds of the game and may use them as inspiration The character design is very simplistic while I plan on going into more detail with mine. I don’t plan on giving the character a face, however. The background has the appearance that fog is rolling up the sides of the architecture, making it look like it’s floating in mid air or that there is a lot more architecture just beneath the surface.
  • 4. Existing Product This game is pixelated, like mine will be but their style is a lot more detailed where mine will be a lot more simplistic. The character looks quirky and fun, along with being cute. Therefore, people will want to play this game and probably like this character. From first glance, this game looks really fun and cute, as well as being nicely designed. A lot of people are drawn into looks of things and aesthetics are really important, which is why I want to make my game look simplistic, but interesting. The background is complex, though it doesn’t need to be. It’s not what people focus on. But, by being complex, it also looks really well designed. At first glance I can’t really tell what kind of game this is, which might drive a lot of people away. However, the mystery of the game might actually draw more people in, because they’ll be curious to learn what the game is about. Finding the balance between the two might be challenging, but it could bring great results and make people enjoy the game even more. The point system is a lot like the 1st game I saw offering health. As I want my game to be relaxing, I will not have this aspect.
  • 5. Research Analysis • What common features do the researched products have? – All of the designs are really well done and they look good in their own way. • What aspects of the research will you include within your on work? – I plan on taking some of the designs and colours of the second game in mind when designing my own.
  • 7. Audience Profile Category Demographic Content to appeal to this audience Age Range 12-18 • Bright colours • Easy game mechanics • Can change the difficulty level. Gender Primarily female but male might enjoy it as well. • Light colours • Cute characters • Interesting looking enemies Psychographic Needs Driven • Simple gameplay • Relaxing • Enjoyable, but doesn’t take up too much time. Social Status C2 and D • It’ll be a free experience • Easy to find, download and play whenever they want.

Editor's Notes

  1. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Audience appeal- how does it make its audience want to buy/watch/play it?