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LESSON 15:
Project-Based Learning
and Multimedia:
What it is?
 what is project-based
multimedia learning?
 what are the elements of
project-based multimedia
learning?
 why use project-based
multimedia learning?
 What are the disadvantages of
the use of project-based learning
and multimedia project?
Project-based multimedia learning is most of
all anchored on the core curriculum. This
means that project-based multimedia learning
addresses the basic knowledge and skills all
students are expected to acquire as laid down
in the minimum competencies of the K to 12
basic education curriculum.
“Acquire knowledge and skills in the course of
designing, planning, and producing multimedia
product.”
Project-based multimedia has
seven(7) key dimensions such as:
1.CORE CURRICULUM
2. REAL-WORLD CONNECTION
3. EXTENDED TIME FRAME
4. STUDENT DECISION MAKING
5. COLLABORATION
6.ASSESSMENT FORM
7. MULTIMEDIA
At the foundation of unit of this type is a
clear setoff learning goal drawn from
whatever curriculum or set of standards is
in use. The term core to emphasize that
project-based multimedia learning should
address the basic knowledge and skills all
students are expected to acquire, and
should not simply be an enrichment or
extra-credit activity for a special few. These
projects lend themselves well to
multidisciplinary or cross-curricular
approaches.
The project seeks to connect
students’ work in school with
the wider world in which
students live. It is critical that
the students-not only the
teacher-perceive what is real
about the project. The content
chosen, the types of activities
and the types of products must
be real in life.
A good project isn’t a one-shot
lesson. Extends over a significant
period of time. The actual length of
a project may vary with the age of
the students and the nature of the
project. One project may take days,
weeks or months. It is important
that students are given enough time
to enable them come up with a
substantial final product from which
they can derive pride and a clear
sense of accomplishment.
It is clear to them that the
teacher is in charge and so the
students understand that there
are decisions which only the
teacher can make. Students,
however, are given considerable
leeway in determining what
substantive content would be
included in their projects as well
as the process for producing
them.
Project-based multimedia learning
demands collaboration. It is
working together jointly to
accomplish a common intellectual
purpose in a manner superior to
what might have been
accomplished working alone.
Students may work in pairs or in
teams of as many as five or six.
The goal is for each student
involved to make a separate
contribution to the final work and
for the whole class to accomplish
all alone.
When using project-based
multimedia learning, teachers face
additional assessment challenges
because multimedia products by
themselves do not represent a full
picture of student learning.
There are three(3) assessment concerns in
project-based multimedia learning, namely:
1. Activities for developing expectations.
2. Activities for improving the media products.
3. Activities for compiling and disseminating
evidence of learning.
In multimedia projects, do not learn simply by
“using” multimedia produced by others ; they
learn by creating it themselves. The
development of such programs as Hyper
Studio, Kid Pix, and Netscape Composer has
made it possible for students of all ages to
become the authors of multimedia content.
Students design and research their projects,
instead of gathering only written notes, they
also gather-and create-pictures, video clips,
recordings, and other media objects that will
later serve as the raw material for their final
project.
Project-
based
multimedia
learning is
“value
added” to
your
teaching. It
is a
powerful
motivator.
In their book, Teaching the New Basic Skills,
Richard Murname and Frank Levy,
describe three sets of skills that students
need to be competitive for today’s jobs:
Skills Example’s
Hard
skills
(math, reading, and problem-solving
skills mastered at a higher level than
previously expected of high school
graduates)
Soft skills (the ability to work in a group and to
make effective oral and written
presentation)
Use
personal
computer
(word processing, data management,
and creating multimedia presentations)
 You need time to orient the students on what are expected of
them, guidelines, goals and objectives of the project, and more,
so for your students to gather and organize their data, work on
their presentations and the like.
 If the basic computer courses did not teach them these skills
demanded by this strategy, there will be a problem.
 The tendency to lose track of the goals and objectives of your
lesson because the technology aspect has gotten the limelight.
PREPARED BY:
LERADO, MA. CYNDEL D.
APOLONIO, ANNA MAE V.
SUBMITTED BY:
GRACE B. ABELLA
INSTRUCTOR

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Project-Based Multimedia Learning: Benefits and Elements

  • 1. LESSON 15: Project-Based Learning and Multimedia: What it is?
  • 2.  what is project-based multimedia learning?  what are the elements of project-based multimedia learning?  why use project-based multimedia learning?  What are the disadvantages of the use of project-based learning and multimedia project?
  • 3. Project-based multimedia learning is most of all anchored on the core curriculum. This means that project-based multimedia learning addresses the basic knowledge and skills all students are expected to acquire as laid down in the minimum competencies of the K to 12 basic education curriculum. “Acquire knowledge and skills in the course of designing, planning, and producing multimedia product.”
  • 4. Project-based multimedia has seven(7) key dimensions such as: 1.CORE CURRICULUM 2. REAL-WORLD CONNECTION 3. EXTENDED TIME FRAME 4. STUDENT DECISION MAKING 5. COLLABORATION 6.ASSESSMENT FORM 7. MULTIMEDIA
  • 5. At the foundation of unit of this type is a clear setoff learning goal drawn from whatever curriculum or set of standards is in use. The term core to emphasize that project-based multimedia learning should address the basic knowledge and skills all students are expected to acquire, and should not simply be an enrichment or extra-credit activity for a special few. These projects lend themselves well to multidisciplinary or cross-curricular approaches.
  • 6. The project seeks to connect students’ work in school with the wider world in which students live. It is critical that the students-not only the teacher-perceive what is real about the project. The content chosen, the types of activities and the types of products must be real in life.
  • 7. A good project isn’t a one-shot lesson. Extends over a significant period of time. The actual length of a project may vary with the age of the students and the nature of the project. One project may take days, weeks or months. It is important that students are given enough time to enable them come up with a substantial final product from which they can derive pride and a clear sense of accomplishment.
  • 8. It is clear to them that the teacher is in charge and so the students understand that there are decisions which only the teacher can make. Students, however, are given considerable leeway in determining what substantive content would be included in their projects as well as the process for producing them.
  • 9. Project-based multimedia learning demands collaboration. It is working together jointly to accomplish a common intellectual purpose in a manner superior to what might have been accomplished working alone. Students may work in pairs or in teams of as many as five or six. The goal is for each student involved to make a separate contribution to the final work and for the whole class to accomplish all alone.
  • 10. When using project-based multimedia learning, teachers face additional assessment challenges because multimedia products by themselves do not represent a full picture of student learning. There are three(3) assessment concerns in project-based multimedia learning, namely: 1. Activities for developing expectations. 2. Activities for improving the media products. 3. Activities for compiling and disseminating evidence of learning.
  • 11. In multimedia projects, do not learn simply by “using” multimedia produced by others ; they learn by creating it themselves. The development of such programs as Hyper Studio, Kid Pix, and Netscape Composer has made it possible for students of all ages to become the authors of multimedia content. Students design and research their projects, instead of gathering only written notes, they also gather-and create-pictures, video clips, recordings, and other media objects that will later serve as the raw material for their final project.
  • 12. Project- based multimedia learning is “value added” to your teaching. It is a powerful motivator. In their book, Teaching the New Basic Skills, Richard Murname and Frank Levy, describe three sets of skills that students need to be competitive for today’s jobs: Skills Example’s Hard skills (math, reading, and problem-solving skills mastered at a higher level than previously expected of high school graduates) Soft skills (the ability to work in a group and to make effective oral and written presentation) Use personal computer (word processing, data management, and creating multimedia presentations)
  • 13.  You need time to orient the students on what are expected of them, guidelines, goals and objectives of the project, and more, so for your students to gather and organize their data, work on their presentations and the like.  If the basic computer courses did not teach them these skills demanded by this strategy, there will be a problem.  The tendency to lose track of the goals and objectives of your lesson because the technology aspect has gotten the limelight.
  • 14. PREPARED BY: LERADO, MA. CYNDEL D. APOLONIO, ANNA MAE V. SUBMITTED BY: GRACE B. ABELLA INSTRUCTOR