Streamlining Python Development: A Guide to a Modern Project Setup
Multimedia
1. Project-BasedMultimedia Learning
BY – PIJUSH CHAKRABORTY
DEFINITION -
Project-based multimedia learning is a method of teaching in which students acquire new
knowledge and skills in the course of designing, planning, and producing a multimedia
product.
. Project-based learning is not a new educational method.
.The use of multimedia is a dynamic new form of communication.
. The merging of project-based learning and multimedia represents an extra ordinary
teaching strategy that we call project-based multimedia learning
.Guidelines for implementing and developing your own units based on this strategy.
.By project-based learning, we mean a teaching method in which students acquire
new knowledge and skills in the course of designing, planning, and producing some
product or performance
. By multimedia, we mean the integration of media objects such as text,
graphics, video, animation, and sound to represent and convey information
Dimensions of Project-Based Multimedia Learning
2. SO ,THERE ARE BASICALLY 7 KEY DIMENSION WHICH ARE DESCRIBED
AS FOLLOWS:
1.Core Curriculum
- At the foundation of any unit of this type is a clear set of learning
goals Core Curriculum drawn from whatever curriculum or set of
standards is in use.
-Core emphasizes that project-based multimedia learning should
address the basic knowledge and skills all students are expected to
acquire.
-These projects lend themselves well to multidisciplinary or cross-
Multimedia Multidisciplinary curricular approaches.
2. Real-world connection:
Core
Curriculum
multimedia
multidisciplinar
y
3. Project-based multimedia learning strives
to be real. It seeks to connect students’ work with the wider world in
which students live.
. project-based multimedia learning strives to be real.
.It seeks to connect students' work in school with the wider world in
which students live.
.You may design this feature into a project by means of the content
chosen, the types of activities, the types of products, or in other
ways.
.What is critical is that the students—not only the teacher—perceive
what is real about the project.
3.EXTENDED TIME FRAME -
4. A good project is not a one-shot lesson;
.It extends over a significant period of time.
.The actual length of a project may vary with the age of the students
and the nature of the project.
.It may be days, weeks, or months.
What's important is that students experience a succession of
challenges that culminates in a substantial final product from which
they can derive pride and a clear sense of accomplishment.
4. STUDENT DECISION MAKING -
Students have an opinion.
.Divide them into “teachers” and “students” based on a clear
rationale (decisions)
Example: A teacher might limit students to a single authoring
program to minimize complications
.The teacher can allow students to determine what substantive
content would be included in their projects.
. Students can make decisions about the form and content of their
final products, as well as the process for producing them.
5.COLLABORATION:
5. We define collaboration:
As working together jointly to accomplish a common intellectual
purpose in a manner superior to what might have been accomplished
working alone.
Students may work in pairs or in teams of as many as five or six.
Whole-class collaborations are also possible.
6.ASSESSMENT -
Regardless of the teaching method used, data must be
gathered on what students have learned.
.When using project-based multimedia learning, teachers face
additional assessment challenges because multimedia products by
themselves do not represent a full picture of student learning.
.Students are gaining content information, becoming better team
members, solving problems, and making choices about what new
information to show in their presentations.
6. -ASSESSMENT PLAY 3 DIFFERENT ROLE IN THE FIELD OF
PROJECT BASED MULTIMEDIA LEARNING:
1.Activities for developing expectations
2.Activities for improving the media products; and
3.Activities for compiling and disseminating evidence of learning.
MULTEMEDIA :
In multimedia projects, students do not
learn simply by “using’ multimedia produced by others
They also gather and create pictures, video clips,
recording and other media objects that will serve as the
raw material for their final product.
7. WHY USE PROJECT BASED LEARNING:
.Identifying, organizing, planning, and allocating time, money, materials,
and workers.
.Negotiating, exercising leadership, working with diversity, teaching others
new skills, serving clients and customers, and participating as a team
member.
.Selecting technology, applying technology to a task, and maintaining and
troubleshooting technology.
Teaching the New Basic Skills, Richard Murnane
and Frank Levy (1996) describe three skill sets
students need to be competitive for today's jobs:
8. 1-Hard skills (math, reading, and problem-solving skills
mastered at a much higher level than previously
expected of high school graduates);
2-Soft skills (for example, the ability to work in a group
and to make effective oral and written presentations);
and
3-The ability to use a personal computer to carry out
routine tasks (for example, word processing, data
management, and creating multimedia presentations).
ABSTRACT-
1.Project-basedmultimedia learning is one
instructionalstrategy that you can use in a school year
that may also include non-technicalprojects, lecture
and note-taking, rote practice, writing, and artisticor
creativework.
2.Whatthey will be doing includes:Planningand
organizational skills
3.Learningto present informationin compellingways.
9. 4.Synthesizingand analyzing complex content and data.
5.Practicingresearchand technical skills.
6.Learninghow academicsubject matter applies to the
real world.
RELATED URLS-
1.http://www.edutopia.org /project-based-learning
2.http://www.rmcdenver.com/useguide/p
3.http://www.rmcdenver.com/useguide/