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HOW TO WIN
OVER YOUR
COLLEAGUES
AND MAKE
LIFE EASIER
WHAT I HAVE
LEARNED
FROM
WATCHING
YOU GUYS
SUCCEED
NAME:
PAUL BOAG

TWITTER:
@BOAGWORLD

SITE:
BOAGWORLD.COM
WELL OVER 30 HIGHER ED CLIENTS
TWO BOOKS ON SUCCESS IN THE DIGITAL FIELD
10 THINGS SUCCESSFUL
TEAMS DO DIFFERENTLY
1. THEY SHOW, RATHER THAN TELL
When exploring new ideas get colleagues to
work free from constraints. Set aside legacy
and dependancies. Prototype and experiment.
Explain these are disposable and not meant for
the real world. This gives you a chance to
excite people about the potential.
Prototype without constraints
boag.world/ux-culture
Make sure you record your usability test
sessions. Afterwards you can edit the most
painful moments down into a 2-3 minute
video. A video that you can play for
management and colleagues. Nothing is more
compelling than users getting frustrated.
Create a lowlight video
boag.world/ux-culture
Customer journey mapping is a great way of
educating colleagues about users. Make sure
you involve as many stakeholders in their
creation as possible. Also ensure that your
finished maps are referenced regularly and
don’t just end up in a draw.
Customer journey maps
boag.world/ux-culture
When mapping the customer journey, don’t
only map the current reality. Get colleagues
excited about how much better things could
be. Map a future journey too. One where the
user experience is better and the organisation
works more efficiently.
Look to the future
boag.world/ux-culture
Point out how a focus on user experience has
helped other companies succeed. These don’t
even have to be companies in your own sector.
When colleagues suggest circumstances are
different, don’t argue. Instead suggest
running a trial to gather hard data.
Refer to the success of others
boag.world/ux-culture
2. THEY FOCUS OTHERS ON USERS
Tell the customers story
boag.world/ux-culture
Every time there is disagreement about the
best approach, suggest testing. Testing is a
great way of resolving disagreement. It also
establishes a user centric culture. If you
suggest it often enough it will become a
mantra that others also adopt.
Suggest testing
boag.world/ux-culture
Avoid debates over what is important. Work
with stakeholders to compile a list of
everything users want to do on your website.
Instead of giving equal weight to all tasks, get
user feedback. Ask users to identify their top
tasks and use this to decide what to prioritise.
Identify top tasks
boag.world/ux-culture
When projects start with a long specification
they often fail to consider the needs of users.
Instead start a project with a stack of user
cards that outline what a user wants to do.
Simple statements outlining who the user is,
what they want to do and their final goal.
Start with user story cards
boag.world/ux-culture
Too many people start writing for the web by
asking, “what do I want to say?” Instead we
should get colleagues to begin by asking,
“what questions do users have?” Research
those questions and encourage colleagues to
write copy that answers those.
Fixate on answering questions
boag.world/ux-culture
If user needs are getting sidelined in the
creation process, get them involved. Run a
workshop where both stakeholders and
customers attend. Not only will you gain the
insights of users, you will also make sure
colleagues are exposed to their needs.
Involve users in creation
boag.world/ux-culture
Run an exercise where stakeholders wireframe
solutions based on different audience needs.
Focus them on coming up with solutions
specific to each different audience group. This
will make them think more about what those
groups need.
Wireframe around audiences
boag.world/ux-culture
Take a leaf out of the UK Government Digital
Service book. Insist that all stakeholders in a
project must have spent time with a user in
the last six weeks. If they have not, they are
not in a position to contribute to the direction
of the project.
Enforce user contact
boag.world/ux-culture
3. THEY COLLABORATE
Bring clients into your team
boag.world/ux-culture
A week long design sprint brings together
stakeholders from across your organisation. It
is a chance to answer business questions
through user centric thinking. Over the week
you will build a prototype and test it with real
customers, educating stakeholders as you do.
Run a design sprint
boag.world/ux-culture
4. THEY EDUCATE
Become an educator
boag.world/ux-culture
Make a big splash by running an internal
conference and inviting the whole company to
attend. It is a great chance to raise the profile
of the user. It gets colleagues thinking about
customer needs and exposing management to
best practice.
Run an internal conference
boag.world/ux-culture
Drip feed user experience best practice to your
colleagues. Publish a newsletter where you
highlight success stories, share expert opinion
and show statistics. By regularly updating
them you ensure they see the benefits of a
user centric approach.
Create a newsletter
boag.world/ux-culture
5. THEY UNDERSTAND
STAKEHOLDERS
Interview colleagues
boag.world/ux-culture
When creating a great experience you will
sometimes know the objections people will
have. Don’t hope they won’t. Instead preempt
these issues, as once people state an opinion
they rarely back down. Preempting gives them
a chance to change their mind.
Preempt objections
boag.world/ux-culture
If you want colleagues to improve the users
experience you will need them to change how
they work. But people don’t like to change
when things appear to work well. The only way
you will get them to act is to show them that
inaction threatens them.
Focus on the threats
boag.world/ux-culture
Sometimes the best way of getting a
stakeholder to think about users needs is by
making them the users advocate. Instead of
you being the voice of the user, ask a
stakeholder to take on that role. This will
focus them on that task.
Create user champions
boag.world/ux-culture
Don’t try and convince management and
colleagues to care about the user. Instead
focus on the things they already care about.
Show them how a better user experience will
help them achieve their goals and benefit
them personally.
Target the selfish gene
boag.world/ux-culture
6. THEY RELY ON DATA
Make use of the data
boag.world/ux-culture
People are influenced by the metrics against
which things are measured. If you start
tracking how long it takes users to complete a
task, this will be what people seek to improve.
By focusing colleagues on the right metrics
you shift their thinking.
Track the right metrics
boag.world/ux-culture
Often parts of an organisation are unofficially
competing with one another. Use that to your
advantage by creating a game. Score the teams
on their user experience and offer a prize to
the team who scores the highest. This will
bring out their competitive spirit.
Introduce competition
boag.world/ux-culture
7. THEY ARE STRATEGIC
Use the company strategy
boag.world/ux-culture
The bigger the thing you ask for the more
likely management will say no. So instead only
ask permission to take the next step. Keep
your requests small. If your small request
works out they will feel more confident taking
larger steps next time.
Focus on small steps
boag.world/ux-culture
Management spend their lives listening to
staff moan about problems they face. Don’t be
that person if you want to see change. Instead,
after pointing out any challenges you face,
offer possible solutions. All management have
to do then is say yes!
Have a plan, not just problems
boag.world/ux-culture
Every company wants to innovate.
Management love to support innovation. If
you position yourself as an innovation team
people will expect you to work in a different
way. They will expect you to challenge the
status quo.
Talk about innovation
boag.world/ux-culture
Instead of trying to win over your entire senior
leadership team, focus on one person.
Somebody who already appreciates the need to
improve the experience of customers. Prove
yourself to that person and they will help you
win over the rest of the executive.
Find an executive sponsor
boag.world/ux-culture
8. THEY WORK DIFFERENTLY
Change how you work
boag.world/ux-culture
Creating a set of policies can be a great way of
embedding user experience best practice.
Policy avoids having the same arguments with
every stakeholder. People see policies as
impartial, applied to all equally. This means
that policy isn't personal and avoids politics.
Write policies
boag.world/ux-culture
Clearly articulate the principles of user
experience design to colleagues. Write a set of
design principles outlining how the
organisation should approach design.
Principles such as designing with data and
always starting with a users need.
Write design principles
boag.world/ux-culture
A discovery phase is a gentle way to introduce
colleagues to a different way of working. A way
more focused on users. It provides the
opportunity to discuss user needs upfront and
do some research. This ensures you kick off
projects with the right focus.
Introduce a discovery phase
boag.world/ux-culture
Make sure you celebrate your successes. If you
manage to increase a key metric, make sure
you advertise that company wide. Take every
chance to show colleagues and management
what a difference user centric design can make
to the business.
Celebrate success
boag.world/ux-culture
9. THEY USE OUTSIDE 

EXPERTS WISELY
Quote an outside expert
boag.world/ux-culture
10. THEY ADJUST THEIR ATTITUDE
Be positive
boag.world/ux-culture
Don’t wait until you are told you can do
something. If there is a chance to make things
better for the user, do it! As Grace Hopper said,
you can always ask for forgiveness. You will
find that people tend to accept new ideas more
easily if they have already happened.
Don’t wait for permission
boag.world/ux-culture
Don’t expect to win colleagues or management
over on your first attempt. You may have to
come back to an issue many times in different
ways. Be persistant, but avoid repetition. If
you don’t convince people with one approach,
find a new angle or provide new information.
Never give up
boag.world/ux-culture
1. Show, rather than tell

2. Focus others on users

3. Collaborate

4. Educate

5. Understand your stakeholders

6. Rely on data

7. Be strategic

8. Work differently

9. Use outside experts wisely

10. Adjust your attitude
BOAG.WORLD/IWMW17

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How to win over your colleagues and make life easier iwmw 2017

  • 1. HOW TO WIN OVER YOUR COLLEAGUES AND MAKE LIFE EASIER
  • 4. WELL OVER 30 HIGHER ED CLIENTS
  • 5. TWO BOOKS ON SUCCESS IN THE DIGITAL FIELD
  • 6.
  • 7. 10 THINGS SUCCESSFUL TEAMS DO DIFFERENTLY
  • 8. 1. THEY SHOW, RATHER THAN TELL
  • 9. When exploring new ideas get colleagues to work free from constraints. Set aside legacy and dependancies. Prototype and experiment. Explain these are disposable and not meant for the real world. This gives you a chance to excite people about the potential. Prototype without constraints boag.world/ux-culture
  • 10. Make sure you record your usability test sessions. Afterwards you can edit the most painful moments down into a 2-3 minute video. A video that you can play for management and colleagues. Nothing is more compelling than users getting frustrated. Create a lowlight video boag.world/ux-culture
  • 11. Customer journey mapping is a great way of educating colleagues about users. Make sure you involve as many stakeholders in their creation as possible. Also ensure that your finished maps are referenced regularly and don’t just end up in a draw. Customer journey maps boag.world/ux-culture
  • 12. When mapping the customer journey, don’t only map the current reality. Get colleagues excited about how much better things could be. Map a future journey too. One where the user experience is better and the organisation works more efficiently. Look to the future boag.world/ux-culture
  • 13. Point out how a focus on user experience has helped other companies succeed. These don’t even have to be companies in your own sector. When colleagues suggest circumstances are different, don’t argue. Instead suggest running a trial to gather hard data. Refer to the success of others boag.world/ux-culture
  • 14. 2. THEY FOCUS OTHERS ON USERS Tell the customers story boag.world/ux-culture
  • 15. Every time there is disagreement about the best approach, suggest testing. Testing is a great way of resolving disagreement. It also establishes a user centric culture. If you suggest it often enough it will become a mantra that others also adopt. Suggest testing boag.world/ux-culture
  • 16. Avoid debates over what is important. Work with stakeholders to compile a list of everything users want to do on your website. Instead of giving equal weight to all tasks, get user feedback. Ask users to identify their top tasks and use this to decide what to prioritise. Identify top tasks boag.world/ux-culture
  • 17. When projects start with a long specification they often fail to consider the needs of users. Instead start a project with a stack of user cards that outline what a user wants to do. Simple statements outlining who the user is, what they want to do and their final goal. Start with user story cards boag.world/ux-culture
  • 18. Too many people start writing for the web by asking, “what do I want to say?” Instead we should get colleagues to begin by asking, “what questions do users have?” Research those questions and encourage colleagues to write copy that answers those. Fixate on answering questions boag.world/ux-culture
  • 19. If user needs are getting sidelined in the creation process, get them involved. Run a workshop where both stakeholders and customers attend. Not only will you gain the insights of users, you will also make sure colleagues are exposed to their needs. Involve users in creation boag.world/ux-culture
  • 20. Run an exercise where stakeholders wireframe solutions based on different audience needs. Focus them on coming up with solutions specific to each different audience group. This will make them think more about what those groups need. Wireframe around audiences boag.world/ux-culture
  • 21. Take a leaf out of the UK Government Digital Service book. Insist that all stakeholders in a project must have spent time with a user in the last six weeks. If they have not, they are not in a position to contribute to the direction of the project. Enforce user contact boag.world/ux-culture
  • 22. 3. THEY COLLABORATE Bring clients into your team boag.world/ux-culture
  • 23. A week long design sprint brings together stakeholders from across your organisation. It is a chance to answer business questions through user centric thinking. Over the week you will build a prototype and test it with real customers, educating stakeholders as you do. Run a design sprint boag.world/ux-culture
  • 24. 4. THEY EDUCATE Become an educator boag.world/ux-culture
  • 25. Make a big splash by running an internal conference and inviting the whole company to attend. It is a great chance to raise the profile of the user. It gets colleagues thinking about customer needs and exposing management to best practice. Run an internal conference boag.world/ux-culture
  • 26. Drip feed user experience best practice to your colleagues. Publish a newsletter where you highlight success stories, share expert opinion and show statistics. By regularly updating them you ensure they see the benefits of a user centric approach. Create a newsletter boag.world/ux-culture
  • 27. 5. THEY UNDERSTAND STAKEHOLDERS Interview colleagues boag.world/ux-culture
  • 28. When creating a great experience you will sometimes know the objections people will have. Don’t hope they won’t. Instead preempt these issues, as once people state an opinion they rarely back down. Preempting gives them a chance to change their mind. Preempt objections boag.world/ux-culture
  • 29. If you want colleagues to improve the users experience you will need them to change how they work. But people don’t like to change when things appear to work well. The only way you will get them to act is to show them that inaction threatens them. Focus on the threats boag.world/ux-culture
  • 30. Sometimes the best way of getting a stakeholder to think about users needs is by making them the users advocate. Instead of you being the voice of the user, ask a stakeholder to take on that role. This will focus them on that task. Create user champions boag.world/ux-culture
  • 31. Don’t try and convince management and colleagues to care about the user. Instead focus on the things they already care about. Show them how a better user experience will help them achieve their goals and benefit them personally. Target the selfish gene boag.world/ux-culture
  • 32. 6. THEY RELY ON DATA Make use of the data boag.world/ux-culture
  • 33. People are influenced by the metrics against which things are measured. If you start tracking how long it takes users to complete a task, this will be what people seek to improve. By focusing colleagues on the right metrics you shift their thinking. Track the right metrics boag.world/ux-culture
  • 34. Often parts of an organisation are unofficially competing with one another. Use that to your advantage by creating a game. Score the teams on their user experience and offer a prize to the team who scores the highest. This will bring out their competitive spirit. Introduce competition boag.world/ux-culture
  • 35. 7. THEY ARE STRATEGIC Use the company strategy boag.world/ux-culture
  • 36. The bigger the thing you ask for the more likely management will say no. So instead only ask permission to take the next step. Keep your requests small. If your small request works out they will feel more confident taking larger steps next time. Focus on small steps boag.world/ux-culture
  • 37. Management spend their lives listening to staff moan about problems they face. Don’t be that person if you want to see change. Instead, after pointing out any challenges you face, offer possible solutions. All management have to do then is say yes! Have a plan, not just problems boag.world/ux-culture
  • 38. Every company wants to innovate. Management love to support innovation. If you position yourself as an innovation team people will expect you to work in a different way. They will expect you to challenge the status quo. Talk about innovation boag.world/ux-culture
  • 39. Instead of trying to win over your entire senior leadership team, focus on one person. Somebody who already appreciates the need to improve the experience of customers. Prove yourself to that person and they will help you win over the rest of the executive. Find an executive sponsor boag.world/ux-culture
  • 40. 8. THEY WORK DIFFERENTLY Change how you work boag.world/ux-culture
  • 41. Creating a set of policies can be a great way of embedding user experience best practice. Policy avoids having the same arguments with every stakeholder. People see policies as impartial, applied to all equally. This means that policy isn't personal and avoids politics. Write policies boag.world/ux-culture
  • 42. Clearly articulate the principles of user experience design to colleagues. Write a set of design principles outlining how the organisation should approach design. Principles such as designing with data and always starting with a users need. Write design principles boag.world/ux-culture
  • 43. A discovery phase is a gentle way to introduce colleagues to a different way of working. A way more focused on users. It provides the opportunity to discuss user needs upfront and do some research. This ensures you kick off projects with the right focus. Introduce a discovery phase boag.world/ux-culture
  • 44. Make sure you celebrate your successes. If you manage to increase a key metric, make sure you advertise that company wide. Take every chance to show colleagues and management what a difference user centric design can make to the business. Celebrate success boag.world/ux-culture
  • 45. 9. THEY USE OUTSIDE 
 EXPERTS WISELY Quote an outside expert boag.world/ux-culture
  • 46. 10. THEY ADJUST THEIR ATTITUDE Be positive boag.world/ux-culture
  • 47. Don’t wait until you are told you can do something. If there is a chance to make things better for the user, do it! As Grace Hopper said, you can always ask for forgiveness. You will find that people tend to accept new ideas more easily if they have already happened. Don’t wait for permission boag.world/ux-culture
  • 48. Don’t expect to win colleagues or management over on your first attempt. You may have to come back to an issue many times in different ways. Be persistant, but avoid repetition. If you don’t convince people with one approach, find a new angle or provide new information. Never give up boag.world/ux-culture
  • 49. 1. Show, rather than tell 2. Focus others on users 3. Collaborate 4. Educate 5. Understand your stakeholders 6. Rely on data 7. Be strategic 8. Work differently 9. Use outside experts wisely 10. Adjust your attitude