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TU408
Isn’t Gamification Just -coating
Boring E-Learning Content? by Zsolt Olah
Resources & Answers:
http://www.rabbitoreg.com
“The greatest shortcomings
of the human race is the
inability to understand the
exponential function.” –
Albert A. Burtlet
“Are we asking the right
questions?”
THEME OF THE SESSION:
Zsolt Olah
Author of Engage the WORL&D!
Learning Consultant | Author | Speaker | Movers & Shakers 2018 | MVP
Twitter: @rabbitoreg
Blog: https://www.rabbitoreg.com
LinkedIn: https://www.linkedin.com/in/zsoltolah1/
“…zsolt of lightning …one of the
most original and creative
people in the industry.”
– Tom Kuhlmann, Chief Learning
Architect of Articulate
WORD
GAMIFICATION
Your feedback helps ATD continue to provide top-notch educational
programs that help you stay on top of a changing profession.
Evaluations forms for this session are available via the mobile app
and at the following link: http://www.atdconference.org/attendees.
Gamification = Playing Games
Dentist = Tooth Fairy
Your feedback helps ATD continue to provide top-notch educational
programs that help you stay on top of a changing profession.
Evaluations forms for this session are available via the mobile app
and at the following link: http://www.atdconference.org/attendees.
“Use of game design elements in non-
game contexts.”
by Sebastian Deterding
What is gamification?
Your feedback helps ATD continue to provide top-notch educational
programs that help you stay on top of a changing profession.
Evaluations forms for this session are available via the mobile app
and at the following link: http://www.atdconference.org/attendees.
Gamified Breakfast
Your feedback helps ATD continue to provide top-notch educational
programs that help you stay on top of a changing profession.
Evaluations forms for this session are available via the mobile app
and at the following link: http://www.atdconference.org/attendees.
Gamified
Rice
“Gamification is not about
creating or playing games.”
Your feedback helps ATD continue to provide top-notch educational
programs that help you stay on top of a changing profession.
Evaluations forms for this session are available via the mobile app
and at the following link: http://www.atdconference.org/attendees.
“People.
Motivation.”
Public Domain by Library of Congress
What is gamification about?
Your feedback helps ATD continue to provide top-notch educational
programs that help you stay on top of a changing profession.
Evaluations forms for this session are available via the mobile app
and at the following link: http://www.atdconference.org/attendees.STEP 1:
RELEVANCE
Your feedback helps ATD continue to provide top-notch educational
programs that help you stay on top of a changing profession.
Evaluations forms for this session are available via the mobile app
and at the following link: http://www.atdconference.org/attendees.
Does gamification improve
learning?
Debunker club: http://www.debunker.club/
“… the positive effect of gamification on engagement appeared
to lessen over time...”
Does gamification increase engagement with online programs? A systematic review
Jemma Looyestyn, Jocelyn Kernot, Kobie Boshoff, Jillian Ryan, Sarah Edney, Carol Maher
http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0173403#references
Your feedback helps ATD continue to provide top-notch educational
programs that help you stay on top of a changing profession.
Evaluations forms for this session are available via the mobile app
and at the following link: http://www.atdconference.org/attendees.
What game elements/mechanics
should I use to make learning
engaging?
d
d
by Andrzej Marczewski
“[…]certain motivational affordances (which
otherwise received positive comments) were felt as
negative (such as ones encouraging competition),
lending credence to the idea that different player
types experience the same affordances differently…”
Does Gamification Work? — A Literature... (PDF Download Available). Available from:
https://www.researchgate.net/publication/256743509_Does_Gamification_Work_-
_A_Literature_Review_of_Empirical_Studies_on_Gamification [accessed Mar 30 2018].
by Andrzej Marczewski
Aren’t we all competitive?
Your feedback helps ATD continue to provide top-notch educational
programs that help you stay on top of a changing profession.
Evaluations forms for this session are available via the mobile app
and at the following link: http://www.atdconference.org/attendees.
START WITH
MIND MECHANICS
DO NOT START WITH GAME
MECHANICS...
“…The authors conclude that the starting point in gamifying
online education should be learners’ needs, motivations and
goals, rather than a platform-centric approach that strives to
use technical features to hit some pre-defined performance
metrics.”
Hansch, A., Newman, C., & Schildhauer, T. (2015). Fostering Engagement with Gamification: Review of Current Practices on Online Learning Platforms. (November 23, 2015). HIIG
Discussion Paper Series No. 2015–04. Retrieved from http://dx.doi.org/10.2139/ssrn.2694736.
START WITH
MIND MECHANICS
“Do not start with game
mechanics or platforms.
Start with mind mechanics:
people’s motivations vary.”
Your feedback helps ATD continue to provide top-notch educational
programs that help you stay on top of a changing profession.
Evaluations forms for this session are available via the mobile app
and at the following link: http://www.atdconference.org/attendees.
GAME
THINKING
“… merely making an activity seem like a game impacts
learners’ engagements.”
Lieberoth, A. (2015). Shallow gamification – psychological effects of framing an activity as a game. Games and Culture,
10(3), 249–268.
00
GAME
THINKING
GAME
THINKING:
Content will not fly.
Actions will.
Your feedback helps ATD continue to provide top-notch educational
programs that help you stay on top of a changing profession.
Evaluations forms for this session are available via the mobile app
and at the following link: http://www.atdconference.org/attendees.
Game Thinking for L&D!
“Game Thinking: content
will not fly. Actions will.”
“Gamification of learning. Where do I start?”
“Talk to them about the concept of game-
thinking rather than gamification.
Thinking like a game-designer is a more
impactful way to view perceived earning
problems or issues.”
“I'd start by asking them what they want
to do and get them off of gamification
and thinking first about desired results.
And then from there look at gamification
if it's a viable option.”
“Start by understanding why you feel you
need to add gamification. If it is because
the materials are not great, start by
making them great. Then start considering
game design concepts such as adding
narratives, leveling systems, etc.”
“I would start with why? Why will
Gamification apply? And if the reasons are
plausible then I would use my 3 level
learning gamification framework to
achieve the intended business or learning
reasons for the course.”
“I would give an answer in two questions
:) What do you want your learners to feel?
How can we make them master of their
learning journey? “
“I'd gamify a simulation of the most
critical, authentic Performance
Competence Requirements, of
Performing Tasks to Produce Outputs to
Stakeholder Requirements.”
An Coppens
Founder, owner and chief game changer at
Gamification Nation
Dr. Marigo Raftopoulos
Strategic Business Advisor | Digital Media
Specialist | Global Keynote Speaker
Andrzej Marczewski
Senior Solution Consultant | Gamification
Tom Kuhlmann
Chief Learning Architect at Articulate
Guy W. Wallace
Performance Analyst & Instructional Architect for
Enterprise Learning & Development
Dr. Karl Kapp
2017 LinkedIn Top Voice Education |Promoting
Game-Thinking
“Don’tstartwithgamemechanics.Start
with‘mindmechanics.’Startandend
withpeople.Readalltheseexpertsand
CathyMoore’sActionMapping.”
ZsoltOlah
AuthorofEngagetheWORL&D!
LearningConsultantatKineo
https://www.rabbitoreg.com
@rabbitoreg
https://www.linkedin.com/in/zsoltolah1/
“How do I get to actions?
Use Cathy Moore’s action
mapping.”
https://community.articulate.com/articles/gamification-examples-elearning
“Game Mechanics Example:
time pressure. Use it to
mimic the workplace
conditions.”
“People get engaged when
their mind is challenged,
not when they have to move
their mouse.”
“People get engaged when their mind is challenged, not when they
have to move their mouse.”
“Example: time pressure. Use it to mimic the workplace
conditions.”
“How do I get to actions? Use Cathy Moore’s action
mapping.”
“Game Thinking: content will not fly. Actions will.”
“Gamification is not about creating or playing games.”
“Do not start with game mechanics or platforms. Start with mind
mechanics: people’s motivations vary.”
KEY TAKEAWAYS
Your feedback helps ATD continue to provide top-notch educational
programs that help you stay on top of a changing profession.
Evaluations forms for this session are available via the mobile app
and at the following link: http://www.atdconference.org/attendees.
SESSION NUMBER & TITLE
 What’s your business goal? What do you want to achieve?
 How are you going to measure it?
 Who can make it happen?
 What should these people do to make it happen?
 Are they doing it?
 Why not? What holds them back? (Use Cathy Moore’s Action Mapping)
 Memory knowledge? (recall)
 Tools knowledge? (use)
 Skill? (practice)
 Motivation? (nudge)
 Environment you can’t control? (who should we connect with who can)
 (At this point, you have a good understanding what stakeholder and SMEs think
the problem is about. Forget it for a second. Go, and observe your target
audience; better: interview them; even better: do their job for a day. )
 Let’s talk about interventions!
 Is a checklist enough? Do a checklist.
 Is a job-aid enough? Do a job-aid.
 Is just-in-time, task-based support enough? Do that.
 No? Might need some “learning.”
HANDOUT :Before You Run With Game Thinking
Do you really want some
behavior change?
YES
NO
STOP the hamster! Checkbox training
course. Don’t waste resources on game
thinking or action mapping.
What do you want to achieve?
“Content won’t fly. Actions will.”
 Motivating engagement
Sometimes gameful design itself is enough.
 Motivating completions
Short term? Leaderboard, share it with
leaders. Structural gamification.
 Motivating learning
Storytelling, challenges, quests, social
elements, etc. Content gamification.
 Motivating performance
Integrate the “learning” world with the
working world. Daily/weekly challenges.
Access to ondemand learning if needed.
 Assessing knowledge
Simple recall? Game templates, simple
games.
 Assessing skills
Game-based learning, simulations. ILT? Use
a game show template with manual
performance evaluation.
 Learning complex behavior

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ATD International Conference and Expo: Gamification

  • 1. TU408 Isn’t Gamification Just -coating Boring E-Learning Content? by Zsolt Olah
  • 3. “The greatest shortcomings of the human race is the inability to understand the exponential function.” – Albert A. Burtlet
  • 4. “Are we asking the right questions?” THEME OF THE SESSION:
  • 5.
  • 6.
  • 7. Zsolt Olah Author of Engage the WORL&D! Learning Consultant | Author | Speaker | Movers & Shakers 2018 | MVP Twitter: @rabbitoreg Blog: https://www.rabbitoreg.com LinkedIn: https://www.linkedin.com/in/zsoltolah1/ “…zsolt of lightning …one of the most original and creative people in the industry.” – Tom Kuhlmann, Chief Learning Architect of Articulate
  • 9. Your feedback helps ATD continue to provide top-notch educational programs that help you stay on top of a changing profession. Evaluations forms for this session are available via the mobile app and at the following link: http://www.atdconference.org/attendees. Gamification = Playing Games Dentist = Tooth Fairy
  • 10. Your feedback helps ATD continue to provide top-notch educational programs that help you stay on top of a changing profession. Evaluations forms for this session are available via the mobile app and at the following link: http://www.atdconference.org/attendees. “Use of game design elements in non- game contexts.” by Sebastian Deterding What is gamification?
  • 11. Your feedback helps ATD continue to provide top-notch educational programs that help you stay on top of a changing profession. Evaluations forms for this session are available via the mobile app and at the following link: http://www.atdconference.org/attendees. Gamified Breakfast
  • 12. Your feedback helps ATD continue to provide top-notch educational programs that help you stay on top of a changing profession. Evaluations forms for this session are available via the mobile app and at the following link: http://www.atdconference.org/attendees. Gamified Rice
  • 13. “Gamification is not about creating or playing games.”
  • 14. Your feedback helps ATD continue to provide top-notch educational programs that help you stay on top of a changing profession. Evaluations forms for this session are available via the mobile app and at the following link: http://www.atdconference.org/attendees. “People. Motivation.” Public Domain by Library of Congress What is gamification about?
  • 15. Your feedback helps ATD continue to provide top-notch educational programs that help you stay on top of a changing profession. Evaluations forms for this session are available via the mobile app and at the following link: http://www.atdconference.org/attendees.STEP 1: RELEVANCE
  • 16. Your feedback helps ATD continue to provide top-notch educational programs that help you stay on top of a changing profession. Evaluations forms for this session are available via the mobile app and at the following link: http://www.atdconference.org/attendees. Does gamification improve learning? Debunker club: http://www.debunker.club/
  • 17.
  • 18. “… the positive effect of gamification on engagement appeared to lessen over time...” Does gamification increase engagement with online programs? A systematic review Jemma Looyestyn, Jocelyn Kernot, Kobie Boshoff, Jillian Ryan, Sarah Edney, Carol Maher http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0173403#references
  • 19. Your feedback helps ATD continue to provide top-notch educational programs that help you stay on top of a changing profession. Evaluations forms for this session are available via the mobile app and at the following link: http://www.atdconference.org/attendees. What game elements/mechanics should I use to make learning engaging? d d
  • 21. “[…]certain motivational affordances (which otherwise received positive comments) were felt as negative (such as ones encouraging competition), lending credence to the idea that different player types experience the same affordances differently…” Does Gamification Work? — A Literature... (PDF Download Available). Available from: https://www.researchgate.net/publication/256743509_Does_Gamification_Work_- _A_Literature_Review_of_Empirical_Studies_on_Gamification [accessed Mar 30 2018].
  • 22. by Andrzej Marczewski Aren’t we all competitive?
  • 23. Your feedback helps ATD continue to provide top-notch educational programs that help you stay on top of a changing profession. Evaluations forms for this session are available via the mobile app and at the following link: http://www.atdconference.org/attendees. START WITH MIND MECHANICS DO NOT START WITH GAME MECHANICS...
  • 24. “…The authors conclude that the starting point in gamifying online education should be learners’ needs, motivations and goals, rather than a platform-centric approach that strives to use technical features to hit some pre-defined performance metrics.” Hansch, A., Newman, C., & Schildhauer, T. (2015). Fostering Engagement with Gamification: Review of Current Practices on Online Learning Platforms. (November 23, 2015). HIIG Discussion Paper Series No. 2015–04. Retrieved from http://dx.doi.org/10.2139/ssrn.2694736. START WITH MIND MECHANICS
  • 25. “Do not start with game mechanics or platforms. Start with mind mechanics: people’s motivations vary.”
  • 26. Your feedback helps ATD continue to provide top-notch educational programs that help you stay on top of a changing profession. Evaluations forms for this session are available via the mobile app and at the following link: http://www.atdconference.org/attendees. GAME THINKING
  • 27. “… merely making an activity seem like a game impacts learners’ engagements.” Lieberoth, A. (2015). Shallow gamification – psychological effects of framing an activity as a game. Games and Culture, 10(3), 249–268.
  • 29. GAME THINKING: Content will not fly. Actions will.
  • 30. Your feedback helps ATD continue to provide top-notch educational programs that help you stay on top of a changing profession. Evaluations forms for this session are available via the mobile app and at the following link: http://www.atdconference.org/attendees. Game Thinking for L&D!
  • 31. “Game Thinking: content will not fly. Actions will.”
  • 32. “Gamification of learning. Where do I start?” “Talk to them about the concept of game- thinking rather than gamification. Thinking like a game-designer is a more impactful way to view perceived earning problems or issues.” “I'd start by asking them what they want to do and get them off of gamification and thinking first about desired results. And then from there look at gamification if it's a viable option.” “Start by understanding why you feel you need to add gamification. If it is because the materials are not great, start by making them great. Then start considering game design concepts such as adding narratives, leveling systems, etc.” “I would start with why? Why will Gamification apply? And if the reasons are plausible then I would use my 3 level learning gamification framework to achieve the intended business or learning reasons for the course.” “I would give an answer in two questions :) What do you want your learners to feel? How can we make them master of their learning journey? “ “I'd gamify a simulation of the most critical, authentic Performance Competence Requirements, of Performing Tasks to Produce Outputs to Stakeholder Requirements.” An Coppens Founder, owner and chief game changer at Gamification Nation Dr. Marigo Raftopoulos Strategic Business Advisor | Digital Media Specialist | Global Keynote Speaker Andrzej Marczewski Senior Solution Consultant | Gamification Tom Kuhlmann Chief Learning Architect at Articulate Guy W. Wallace Performance Analyst & Instructional Architect for Enterprise Learning & Development Dr. Karl Kapp 2017 LinkedIn Top Voice Education |Promoting Game-Thinking “Don’tstartwithgamemechanics.Start with‘mindmechanics.’Startandend withpeople.Readalltheseexpertsand CathyMoore’sActionMapping.” ZsoltOlah AuthorofEngagetheWORL&D! LearningConsultantatKineo https://www.rabbitoreg.com @rabbitoreg https://www.linkedin.com/in/zsoltolah1/
  • 33. “How do I get to actions? Use Cathy Moore’s action mapping.”
  • 35. “Game Mechanics Example: time pressure. Use it to mimic the workplace conditions.”
  • 36. “People get engaged when their mind is challenged, not when they have to move their mouse.”
  • 37. “People get engaged when their mind is challenged, not when they have to move their mouse.” “Example: time pressure. Use it to mimic the workplace conditions.” “How do I get to actions? Use Cathy Moore’s action mapping.” “Game Thinking: content will not fly. Actions will.” “Gamification is not about creating or playing games.” “Do not start with game mechanics or platforms. Start with mind mechanics: people’s motivations vary.” KEY TAKEAWAYS
  • 38.
  • 39. Your feedback helps ATD continue to provide top-notch educational programs that help you stay on top of a changing profession. Evaluations forms for this session are available via the mobile app and at the following link: http://www.atdconference.org/attendees. SESSION NUMBER & TITLE
  • 40.  What’s your business goal? What do you want to achieve?  How are you going to measure it?  Who can make it happen?  What should these people do to make it happen?  Are they doing it?  Why not? What holds them back? (Use Cathy Moore’s Action Mapping)  Memory knowledge? (recall)  Tools knowledge? (use)  Skill? (practice)  Motivation? (nudge)  Environment you can’t control? (who should we connect with who can)  (At this point, you have a good understanding what stakeholder and SMEs think the problem is about. Forget it for a second. Go, and observe your target audience; better: interview them; even better: do their job for a day. )  Let’s talk about interventions!  Is a checklist enough? Do a checklist.  Is a job-aid enough? Do a job-aid.  Is just-in-time, task-based support enough? Do that.  No? Might need some “learning.” HANDOUT :Before You Run With Game Thinking Do you really want some behavior change? YES NO STOP the hamster! Checkbox training course. Don’t waste resources on game thinking or action mapping. What do you want to achieve? “Content won’t fly. Actions will.”  Motivating engagement Sometimes gameful design itself is enough.  Motivating completions Short term? Leaderboard, share it with leaders. Structural gamification.  Motivating learning Storytelling, challenges, quests, social elements, etc. Content gamification.  Motivating performance Integrate the “learning” world with the working world. Daily/weekly challenges. Access to ondemand learning if needed.  Assessing knowledge Simple recall? Game templates, simple games.  Assessing skills Game-based learning, simulations. ILT? Use a game show template with manual performance evaluation.  Learning complex behavior