11. You will need to…
• Manage your time
• Plan effectively
• Research your idea
• Create concept art or overhead plans
• Create a proposal for your game level
• Create 3D models
• Create a 3D environment and arrange your
models in them
• Render out 360 images of your environment
12. “How many models will I need to
create?”
You will need to create a minimum of 6 models,
which should show off your modelling &
texturing skills.
You will then need to create an environment and
arrange them in it, rendering out images from at
least 4 different camera angles.
15. Step 1: Brief
If you’re struggling for ideas pick 1 of the game
briefs from below.
Sci-Fi
FPS
Fantasy
RPG
Modern
Racer
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16. Step 2
We need to find out what people expect to see from each type
of game (ie. Its Key Visual Themes)
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For your game type create:
• 1 x mood-board for its genre
(eg. Sci-fi)
• 1 x mood board for its game
type (eg.FPS)
17. Step 2: Mood Board
• You should look at movies, games, artwork,
books, etc… to find out the defining features
of each.
18. Step 3: Annotate mood Boards
Now, write notes on your mood-board
explaining what you have found out
This is a robot from “The Terminator” films. People
expect to see robots or cyborgs in science-fiction themed
games. They are often used as enemies in computer
games.
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20. Step 5: Initial ideas
You need to come up with a concept for a game.
Your concept should explain:
– who the avatar is
– What their goal is
– What the games story is (in its simplest form)
– What challenges they face
– How they can overcome these challenges
Create a brainstorm for this. When you’re done
photograph the brainstorm and submit it to the
Pre-Production Portfolio assignment on Moodle.
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21. Step 6: The Blurb
You need to write your game concept up as the
blurb on the back cover of an xbox game
You will add your
final renders, the
blurb and cover art
to a template on
Moodle and hand
this in at the
projects end.
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