This document discusses game design and storyboarding. It covers defining the game genre, considering key design elements like narrative, characters, levels, gameplay, and interfaces. Flowcharts are explained as a way to show the sequence of events and behaviors in a game. Storyboarding is presented as a technique used in game design and film to previsualize experiences through a series of illustrated panels. Finally, various software tools for storyboarding are listed, with Pencil Project highlighted as an open source option.