Play hard learn harder: The Serious Business of Play
Game maker brief level 2
1. 2D Game Development
OCR level 2 Cambridge technical diploma in media
Unit 61: 2D Games Production
Student name
Tutor name Iain Bruce
IV name Robin Kay
Assignment 1 Game Design Document
Assignment 2 Asset creation
Assignment 3 Final Game
2. Outline
By completing this unit you will understand
1. Be able to plan for the production of an original 2D computer/console game
2. Be able to produce final elements for use in the first level of a planned 2D computer/console game
3. Be able to produce the first level of an original and functioning 2D computer/console game
You will also learn practical game development skills, and will be able to
1. plan for the production of a 2D game by creating sprites, concept art, game design documents etc…
2. managing your time independently and professionally
3. producing sound effects, background images, animated sprites in Photoshop
4. using a 2D game engine to create an interactive game world, complete with actions, events, scores etc…
3. Game Design Document
Outline:
You have been asked to come up with an idea for a 2D arcade game, for the PC platform. You will need to plan out your idea in an
ever-evolving pre-production portfolio called a “Game Design Document” or GDD for short.
Your GDD will need to include the following:
Brainstorms of your initial ideas
Your games genre
Your games concept / challenge
Your games narrative
Your games theme
Your games art style
Information about the players avatar
Concept art for the avatar, following game design principles
Information about enemy classes
Concept art for the enemy class, following game design principles
Information about game world objects (eg/ weapons, ammunition, vehicles etc…)
Concept art for objects within the game world
Your games setting
Concept art for the games environments or backgrouns
Controls
Score system
4. Game Design Document
Game Design Document File
white version
Game Design Document File
Blue version
Game Design Document File
Yellow version
Start date 31st March 2015 What am I being marked on?
Due date 19th May 2015
What do I need to hand
in?
A GDD including text and
concept art.
How do I hand in the
work?
On moodle, under the
assignment “Game Design
Document”
5. Asset Creation
Outline:
You have now planned out an idea for your game, and you are ready to begin creating assets for your game. You will need to
create a variety of graphical & sound assets for use in your game world, including
Sound effects (eg/ gunshots, explosions, splats, car engines etc…)
Graphical assets (eg/ sprites for the avatar, enemies, background images for your game level/room etc…)
Sprite sheets
Start date 6th January 2015
Due date 17th June 2015
What do I need to hand in? A portfolio of assets
How do I hand in the work?
On moodle, all the files in a zipped folder,
under the assignment “Asset Creation”
What am I being marked on?
6. Final Game
Outline:
Now that your planning and preparation is done you can begin to put together your interactive game in GameMaker, a 2D game
engine.
To do this you will need to consider:
What sprites need to be imported or created in the engines sprite editor
What sounds need to be imported
What background images need to be imported
What interactive objects you need in the level (room)
What events will need to happen to these objects (eg/player hits UP key on keyboard) and what actions will happen as a
consequence (eg/ players avatar moves forward)
Build the level in the room
Start date 6th January 2015
Due date 23rd June 2015
What do I need to hand in? A playable stand-alone exe file
How do I hand in the work? On moodle, under the assignment “final game”