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designlarp
elements of
Eirik Fatland - Knutpunkt 2014
Why U No Larpdesign?
A Knutebook Larp Design Reader*
• “Building Dramatics”by Susanne Gräslund
• Everything by Eirik Fatland
• Everything by Tr...
1. What do larp designers design?
2. What must be designed?
3. What can be designed?
Why U So
Teohrehticl?
1. What do larp designers design?
The object, and limit, of larp design:
What do players want?
“Create a story, with others.”
“Overcome my own limits.”
“Enough plots”
“Learn about myself”
“This c...
What do players want?
“Create a story, with others.”
“Overcome my own limits.”
“Enough plots”
“Learn about myself”
“This c...
Image: Puppeli @ DeviantArt, CC-BY-SA 3.0 2014
Image: Puppeli @ DeviantArt, CC-BY-SA 3.0 2014
fightflee
Image: Puppeli @ DeviantArt, CC-BY-SA 3.0 2014
fight
flee
Image: Puppeli @ DeviantArt, CC-BY-SA 3.0 2014
hug
toast
boast
grunt
fight
flee
affordances:
Perceivable possibilities for action
Source: James J. Gibson / Don Norman
(1) An actor’s part in a play, film, etc.:
ROLE
Source: Oxford English Dictionary
(1) An actor’s part in a play, film, etc.
(2) The function assumed or part played by a
person or thing in a particular situ...
(1) An actor’s part in a play, film, etc.
(2) The function assumed or part played by a
person or thing in a particular situ...
source: Johanna Koljonens brain
2. What must be designed?
ALIBI TO PLAY
Photo: CC-AT-NC-ND 2014 DeviantArt user RainSmile
LANGUAGE TO INTERACT
3. What can be designed?
rail-roading: bad
manipulation: good
So, how do you manipulate players into improvising the experience you want them
to have?
Instructions / scheduling: You te...
So, how do you manipulate players into improvising the experience you want them
to have?
(cont’d)
Framing: You slice up th...
CASE
MELLAN HIMMEL OCH HAV
CASE
KYBERGENESIS
CASE
KAPO
Marcellos Kjeller 2010 foto: Li Xin
Compound
& Holistic
designlarp
elements of
Eirik Fatland - Knutpunkt 2014
larpwright.efatland.com
Larp designtheorypractice.v4.slides
Larp designtheorypractice.v4.slides
Larp designtheorypractice.v4.slides
Larp designtheorypractice.v4.slides
Larp designtheorypractice.v4.slides
Larp designtheorypractice.v4.slides
Larp designtheorypractice.v4.slides
Larp designtheorypractice.v4.slides
Larp designtheorypractice.v4.slides
Larp designtheorypractice.v4.slides
Larp designtheorypractice.v4.slides
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Larp designtheorypractice.v4.slides

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Larp designtheorypractice.v4.slides

  1. 1. designlarp elements of Eirik Fatland - Knutpunkt 2014
  2. 2. Why U No Larpdesign?
  3. 3. A Knutebook Larp Design Reader* • “Building Dramatics”by Susanne Gräslund • Everything by Eirik Fatland • Everything by Troels Barkholt-Sprangsbo • Selected Works by J. Tuomas Harviainen • All the larp reports • ... • Everything Else * based on a flawed memory of a napkin I might have dreamt about
  4. 4. 1. What do larp designers design? 2. What must be designed? 3. What can be designed?
  5. 5. Why U So Teohrehticl?
  6. 6. 1. What do larp designers design?
  7. 7. The object, and limit, of larp design:
  8. 8. What do players want? “Create a story, with others.” “Overcome my own limits.” “Enough plots” “Learn about myself” “This character was unplayable” “My larp sucked because of bad design.”
  9. 9. What do players want? “Create a story, with others.” “Overcome my own limits.” “Enough plots” “Learn about myself” “This character was unplayable” “My larp sucked because of bad design.” “I did X because it was totally true to my character”
  10. 10. Image: Puppeli @ DeviantArt, CC-BY-SA 3.0 2014
  11. 11. Image: Puppeli @ DeviantArt, CC-BY-SA 3.0 2014 fightflee
  12. 12. Image: Puppeli @ DeviantArt, CC-BY-SA 3.0 2014 fight flee
  13. 13. Image: Puppeli @ DeviantArt, CC-BY-SA 3.0 2014 hug toast boast grunt fight flee
  14. 14. affordances: Perceivable possibilities for action Source: James J. Gibson / Don Norman
  15. 15. (1) An actor’s part in a play, film, etc.: ROLE Source: Oxford English Dictionary
  16. 16. (1) An actor’s part in a play, film, etc. (2) The function assumed or part played by a person or thing in a particular situation. ROLE Source: Oxford English Dictionary
  17. 17. (1) An actor’s part in a play, film, etc. (2) The function assumed or part played by a person or thing in a particular situation. ROLE (3) The affordances that are socially available to a given person in a given context. Source: Oxford English Dictionary + my own ass
  18. 18. source: Johanna Koljonens brain
  19. 19. 2. What must be designed?
  20. 20. ALIBI TO PLAY Photo: CC-AT-NC-ND 2014 DeviantArt user RainSmile
  21. 21. LANGUAGE TO INTERACT
  22. 22. 3. What can be designed?
  23. 23. rail-roading: bad
  24. 24. manipulation: good
  25. 25. So, how do you manipulate players into improvising the experience you want them to have? Instructions / scheduling: You tell them what to do Theme: You tell them what it is about, and then let them figure out how to do it Interaction Code: You give players a reference (genre, situation etc.) for how to behave External Conflict:You pit them against each other Internal Conflict: You make it interesting to figure out what to do Challenge: You tell them to want X, and then make it difficult to get X. Controlling the external world: You use your GM power over the rest of the universe to nudge the players into behaving.
  26. 26. So, how do you manipulate players into improvising the experience you want them to have? (cont’d) Framing: You slice up the time and space of the larp. Mechanics / Techniques: You tell them to, in certain situations, do stuff that affects the player and character differently. Hierarchy: You give some characters plenty of power over others, and set up some rules that make the interaction of power and non-power interesting Status: You make characters high-status/low-status (dominant/submissive) and then complicate it. Fictional values: You ask them to pretend to have values and beliefs that lead to certain behaviours.This may in turn create themes and conflicts. Rituals: You tell them that their characters, in certain situations, behave in certain ways. Puzzles:You hide clues around the game, ask players to compete in finding them, and make something awesome happen when they do.
  27. 27. CASE MELLAN HIMMEL OCH HAV
  28. 28. CASE KYBERGENESIS
  29. 29. CASE KAPO
  30. 30. Marcellos Kjeller 2010 foto: Li Xin
  31. 31. Compound & Holistic
  32. 32. designlarp elements of Eirik Fatland - Knutpunkt 2014 larpwright.efatland.com

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