2. Process
In my experiments I created a
running animation for the playable
character as well as a sword
swinging animation, The reason for
having them in the experiment is
because I plan to incorporate them
into my final game, so I needed
some practice on how to make
them. I also made an inventory
system for the playable character to
make it feel more like a game and
less like an animation. To create the
experiment I used Photoshop, the
reason I used Photoshop was
because that’s the software I will
be using to create the final product.
3. Reflection
• What elements of your experiments will you
include in your final product?
• I will use the same animation style, such as the sword
swinging and running animation.
• I will have an inventory system excepted it will have a bit
more style to it.
• I use the same customisability that’s in the experiment,
excepted it will be more fleshed out. I want to use this
feature because it make it feel more like a game
• I will use the same the same death animation because it
has a video game style, it creates less work giving me
more time to do other things and it appeals to a younger
audience because there's no blood or gore.
Editor's Notes
Discuss the tools and processes used in your experiments