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5 things I wish I knew
before becoming a
VFX Artist
Paulina Grigonis - VFX Artist @Tuatara
Paulina Grigonis​
VFX Artist @Tuatara
www.paulinavfx.com
What are real-time visual effects?
From a game development perspective, VFX are computer
graphics that are rendered in real-time to enhance the
environment and/or characters living in them.
@SimonTrumpler​ @GregorySilva
*Mental
breakdown*
It’s completely OK to step
back
Doubting yourself is a waste of
time
● There are plenty of opportunities.
● You will create opportunities for
yourself.
For people in countries with small opportunities
● Don’t disregard your previous work
experience, it counts.
● Start to speak and call yourself ‘VFX
Artist’ when introducing to new
people.
● Look for free mentorships.
● Try to get close to gamedev as much
as possible.
● Keep on working and sharing -
opportunities will come to you.
Social media/web thingies that I did that helped
me out
● My artstation is empty…
● I have my own site!
● Twitter & LinkedIn
● Eradicating newsfeeds, embracing digital
minimalism
● Set time for social media
It takes more time and patience
than you imagine
● Aim to invest so much time
that you cannot back out
● Acquire ‘No matter how
long it takes I will get there’
mentality
● Do the stuff that inspires
you the most
Track progress visually… it helped me!
Listening to your gut is ✨essential✨
● Never settle for what you don’t want. The faster you get relevant
experience the better.
Don’t stress over the tools and
techniques
● What feels the most comfortable to
you?
● There are multiple ways to get the
same result
● If you feel overwhelmed - you just
don’t know your next steps
● Eventually you will learn a little bit
of everything
It’s OK to get help and ask stupid
questions
● Connect with other artists
● Real Time VFX forum
● Share your perspectives
Recap
● Doubting yourself is a waste of time
● It takes more time and patience than you imagine
● Listening to your gut is ✨essential✨
● Don’t stress over tools and techniques
● It’s OK to get help and ask stupid questions
Thanks!
@PaulinaGrigonis
@PaulinaVFX
info@paulinavfx.com

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5 things I wish I knew before becoming a VFX Artist / Paulina Grigonis (Tuatara)

  • 1. 5 things I wish I knew before becoming a VFX Artist Paulina Grigonis - VFX Artist @Tuatara
  • 2. Paulina Grigonis​ VFX Artist @Tuatara www.paulinavfx.com
  • 3. What are real-time visual effects? From a game development perspective, VFX are computer graphics that are rendered in real-time to enhance the environment and/or characters living in them. @SimonTrumpler​ @GregorySilva
  • 5. It’s completely OK to step back
  • 6.
  • 7. Doubting yourself is a waste of time ● There are plenty of opportunities. ● You will create opportunities for yourself.
  • 8. For people in countries with small opportunities ● Don’t disregard your previous work experience, it counts. ● Start to speak and call yourself ‘VFX Artist’ when introducing to new people. ● Look for free mentorships. ● Try to get close to gamedev as much as possible. ● Keep on working and sharing - opportunities will come to you.
  • 9. Social media/web thingies that I did that helped me out ● My artstation is empty… ● I have my own site! ● Twitter & LinkedIn ● Eradicating newsfeeds, embracing digital minimalism ● Set time for social media
  • 10. It takes more time and patience than you imagine ● Aim to invest so much time that you cannot back out ● Acquire ‘No matter how long it takes I will get there’ mentality ● Do the stuff that inspires you the most
  • 11. Track progress visually… it helped me!
  • 12. Listening to your gut is ✨essential✨ ● Never settle for what you don’t want. The faster you get relevant experience the better.
  • 13. Don’t stress over the tools and techniques ● What feels the most comfortable to you? ● There are multiple ways to get the same result ● If you feel overwhelmed - you just don’t know your next steps ● Eventually you will learn a little bit of everything
  • 14. It’s OK to get help and ask stupid questions ● Connect with other artists ● Real Time VFX forum ● Share your perspectives
  • 15. Recap ● Doubting yourself is a waste of time ● It takes more time and patience than you imagine ● Listening to your gut is ✨essential✨ ● Don’t stress over tools and techniques ● It’s OK to get help and ask stupid questions
  • 16.

Editor's Notes

  1. 6+ years in the industry Tuatara remote company VFX Artist working at Tuatara helping out Riot Games on Valorant Running my own site Also Women in Games Ambassador
  2. From a game development perspective, VFX are computer graphics that are rendered in real-time to enhance the environment and/or characters living in them.
  3. So I would say my VFX journey started with completely breaking down mentally. QA lead + studying Panic attacks You are not alone Patch myself up
  4. I stepped back. Quit QA leading and went went to a lower pay and lower responsibility job - Content Specialist at Asset Store. Career is not a linear line, you have to step back sometimes This is where I found VFX.
  5. These are my first created VFX I did 3D modelling, concept art. Illustration and it all came together I understood VFX differently - for me it was shader, so went pretty hard on that. When I thought of doing this full time - doubts. Only after a while I understood
  6. No opportunities in Vilnius. Linkedin and internships.Just comparing myself to other people. No consistency because of doubts, kept loosing momentum of making new things and learning.
  7. Don't call yourself aspiring artist, that sounds lame because you are already an artist. Not starting and committing is the same as failing… and you might learn from that rather than learn nothing at all.
  8. Dont call yourself aspiring artist, that sounds lame because you are already an artist. Retrospectives after each personal project Surround yourself with positivity
  9. No matter how long it takes I will get there. Aim to invest so much time that you cannot back out
  10. Retrospectives after each personal project Surround yourself with positivity Look what at what works and do it better
  11. Quit Unity > no plan just make vfx. People went kinda nuts… You are leaving without a plan!!??? Only really close people understood How I got into estoty, Networking event, kinda in a bathroom line? Entered a mobile studio as vfx artist but its… mobile. I want to make cool PC GAMES!! Moved to indie studio golem house People talking trash, it’s dangerous, you won’t get stable pay. But it’s an rpg game, unique project, PC game relevant and fun vfx. Got bankrupt. Ultra horse for two months - completely remote, did not get over the ending of the project… Cried a few times - Decided to to apply to another studio. Tuatara!! I stopped the inner critic, let see where this will take me If I settled for the studios that were safe I wouldn’t be where I am
  12. I was not comfortable copying shaders because I thought I was cheating Photoshop, Substance designer, blender for 3D, Unity & Unreal (focusing more on unreal) Eventually you will learn a little bit of everything
  13. I hesitated on asking questions, tried to reinvent to reinvent stuff When you think its a stupid question it might not be a stupid question at all I always had a hard time with math, tried to solve the issue on my own (which worked but it was not that efficient), then the dev just helped me and told me theres a math formula of what I am trying to do There can be a lot of miscommunication working in a diverse environment, it’s always good to check if what somebody said you understood correctly. If I am not sure about something I always rephrase the task in my own words to see if I understood correctly.