3. From the EdTech 1 course
The student has already
become aware of
multimedia or an
audiovisual package
Includes more than
one instructional
media (means of
knowing)
Such as text, graphics,
audio animation
and video clip.
4. Hypermedia is nothing but multimedia,
but this time packaged as an educational
computer software where information is
presented and student activities are integrated in
a virtual learning environment.
Most education IT applications are hypermedia
and these include:
Tutorial software
packages;
Knowledge webpages;
Stimulation instructional
games, and
Learning project
management, and others.
5. The presentation of information-learning
activities in hypermedia is said to be
sequenced in a non-linear manner
meaning that the learner may follow his
path of activities thus providing an
environment of learner autonomy and
thinking skills.
6. CCHHAARRAACCTTEERRIISSTTIICCSS OOFF
HHYYPPEERRMMEEDDIIAA AAPPPPLLIICCAATTIIOONN
1. LEARNER CONTROL
◦ The learner makes his own
decisions on the path, flow or
events of instruction.
2. LEARNER WIDE RANGE OF
NAVIGATION ROUTES.
- For the most part, the
learner controls the sequence
and pace of his path
depending on his/he ability
and motivation.
7. 3. VARIETY OF
MEDIA
- Hypermedia
includes more than
one media (text,
graphics, audio,
animation and video
clip) but does not
necessarily use all
types of media in one
presentation.
8. QQUUIIZZ
1.) It includes more than one
instructional media.
a.) mass media
b.) multi media
c.) lesson plan
d.) exams
9. 2.) This mean that the learner may
follow his path of activities.
a.) information-learning activities
b.) educational activities
c.) non-linear manner
d.) knowledge webpages
10. 3. The learner controls the sequence
and pace of his path.
a.) learner control
b.) learner wide range of navigation
routes
c.) hypermedia application
d.) variety of media
11. 4.) Does not necessarily use all types
of media in one presentation.
a.) variety of media
b.) learner control
c.) hypermedia
d.) graphics
12. 5.) This means the learner makes his
own decision on the path, flow or
events of instruction.
a.) learner control
b.) variety of media
c.) recall prior learning
d.) assess performance