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UNDERSTANDING
HYPERMEDIA
Prepared by:
Rey Cristian Mesolania
Joan Arena
Mary Grace Adra
Group 15
MULTIMEDEA HYPERMEDE
A
From the Educational Technology I course, the
student has already become aware of multimedia or an
audiovisual package that includes more than one
instructional media (means of knowing) such as text,
graphics audio animation, and video clip.
Hypermedia is nothing but multimedia, but this
tie packaged as an educational computer software
where information is presented and student activities
are integrated in a virtual I learning environment.
Most educational IT applications are hypermedia and
these include:
1. tutorial software package;
2. knowledge webpages;
3. simulation instructional games; and
4. learning project management, and
others.
The presentation of information-learning
activities in hypermedia is said to be sequenced in a
non-linear manner, meaning that the learner my
follow his path of activities thus providing an
environment if leaner autonomy and
thinking skills.Thefact makes it therefore important to
understand hypermedia in order to ensure their
successful integration in the teaching-learning
process.
The flight simulator used to train pilots in an
example of a highly developed hypermedia program.
Observe that it simulates an environment that allows
the students pilots to practice authentic (as needed
to be dine in the real world) tasks while reducing the
lot of the cognitive mode of learning.
CHARACTERISTIC OF
HYPERMEDIA APPLICATIONS
There are two important features that are
outstanding — among other features that
characterize the hypermedia software:
 Learner control
 Learner wide range of navigation routes
 Variety of media
 Learner control - The means the learner makes
his owown decisions on path, row or events of
instruction. The learner has control on such
aspects as sequence, pace content, media,
feedback, etc. that he/she may encounter in the
hypermedia Pershing program.
 Learner wide range of
navigation routes - For the
most part, the learner controls
the sequence and pace of us
path depending on his/her
ability and motivation. He/she
has the option to repeat and
change speed, if desired. Of
course, at the start the learner
may choose the learning
activities he/she prefers.
Meanwhile, the teacher has
the prerogative to determined
suitable learning objectives.
The learner also be a wide range of navigation
routes such as by working on concepts he/she is
already familiar with. He/she may even follow a liner
or logical path, even if the previous activity is half-
completed. He/she may explore other sections opting
to return or complete the previous activity.
 Variety of media - Hypermedia
includes more than one media
(text,graphics audio,animation
and video clip) but does not
necessarily use all types of
media in
one presentation.Since only
virtual learning activity takes
place,it is important from the
standpoint of the teacher to
optimize the learning process by
identifying the characteristics of
media application,as well as the
advantages and limitations of
such an application.
Given all its capabilities,hypermedia still does
not replace life’s experience and learning from nature
and life.This is the saying that information and
communication technology cannot replace the
teacher altogether.
Note that even technologist admit that a
computer has an IQ of zero and depends on what
man can input or make of it. GIGO or “garbage-in,
garbage a out” is the very first principle that should
be remembered about the computer.
In the use of hypermedia the following instructional
events well prove useful to the teacher:
 Get the learners’ attention.
 Recall prior learning.
 Inform learners of lesson objectives.
 Introduce the software and it’s distinctive features.
 Guide learning, eliciting performance.
 Provide learning feedback.
 Assess performance .
 Enhance retention and learning transfer.
 Get the learners’
attention.
 Recall prior learning.
 Inform learners of lesson
objectives.
 Introduce the software
and it’s distinctive
features.
 Guide learning, eliciting
performance.
 Provide learning
feedback.
 Assess performance .
 Enhance retention and
learning transfer.
ACTIVITY:
Find the following words:
 Information
 Hypermedia
 Software
 Graphics
 Animation
 Technology
 Text
 Communication
Next Slide
please…
KEY TO CORRECTION:
QUIZ:
1-4) Give the four Educational IT
application(Hypermedia).
5-7) Give the Characteristics of Hypermedia
Application.
8-15) Give the Eight Hypermedia Instructional
events well prove useful to the teacher.
THANK YOU…

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Understanding hypermedia

  • 1. UNDERSTANDING HYPERMEDIA Prepared by: Rey Cristian Mesolania Joan Arena Mary Grace Adra Group 15
  • 3. From the Educational Technology I course, the student has already become aware of multimedia or an audiovisual package that includes more than one instructional media (means of knowing) such as text, graphics audio animation, and video clip. Hypermedia is nothing but multimedia, but this tie packaged as an educational computer software where information is presented and student activities are integrated in a virtual I learning environment. Most educational IT applications are hypermedia and these include:
  • 4. 1. tutorial software package; 2. knowledge webpages;
  • 5. 3. simulation instructional games; and 4. learning project management, and others.
  • 6. The presentation of information-learning activities in hypermedia is said to be sequenced in a non-linear manner, meaning that the learner my follow his path of activities thus providing an environment if leaner autonomy and thinking skills.Thefact makes it therefore important to understand hypermedia in order to ensure their successful integration in the teaching-learning process.
  • 7. The flight simulator used to train pilots in an example of a highly developed hypermedia program. Observe that it simulates an environment that allows the students pilots to practice authentic (as needed to be dine in the real world) tasks while reducing the lot of the cognitive mode of learning.
  • 8. CHARACTERISTIC OF HYPERMEDIA APPLICATIONS There are two important features that are outstanding — among other features that characterize the hypermedia software:  Learner control  Learner wide range of navigation routes  Variety of media
  • 9.  Learner control - The means the learner makes his owown decisions on path, row or events of instruction. The learner has control on such aspects as sequence, pace content, media, feedback, etc. that he/she may encounter in the hypermedia Pershing program.
  • 10.  Learner wide range of navigation routes - For the most part, the learner controls the sequence and pace of us path depending on his/her ability and motivation. He/she has the option to repeat and change speed, if desired. Of course, at the start the learner may choose the learning activities he/she prefers. Meanwhile, the teacher has the prerogative to determined suitable learning objectives.
  • 11. The learner also be a wide range of navigation routes such as by working on concepts he/she is already familiar with. He/she may even follow a liner or logical path, even if the previous activity is half- completed. He/she may explore other sections opting to return or complete the previous activity.
  • 12.  Variety of media - Hypermedia includes more than one media (text,graphics audio,animation and video clip) but does not necessarily use all types of media in one presentation.Since only virtual learning activity takes place,it is important from the standpoint of the teacher to optimize the learning process by identifying the characteristics of media application,as well as the advantages and limitations of such an application.
  • 13. Given all its capabilities,hypermedia still does not replace life’s experience and learning from nature and life.This is the saying that information and communication technology cannot replace the teacher altogether. Note that even technologist admit that a computer has an IQ of zero and depends on what man can input or make of it. GIGO or “garbage-in, garbage a out” is the very first principle that should be remembered about the computer.
  • 14. In the use of hypermedia the following instructional events well prove useful to the teacher:  Get the learners’ attention.  Recall prior learning.  Inform learners of lesson objectives.  Introduce the software and it’s distinctive features.  Guide learning, eliciting performance.  Provide learning feedback.  Assess performance .  Enhance retention and learning transfer.
  • 15.  Get the learners’ attention.
  • 16.  Recall prior learning.
  • 17.  Inform learners of lesson objectives.
  • 18.  Introduce the software and it’s distinctive features.
  • 19.  Guide learning, eliciting performance.
  • 22.  Enhance retention and learning transfer.
  • 23. ACTIVITY: Find the following words:  Information  Hypermedia  Software  Graphics  Animation  Technology  Text  Communication Next Slide please…
  • 24.
  • 26. QUIZ: 1-4) Give the four Educational IT application(Hypermedia). 5-7) Give the Characteristics of Hypermedia Application. 8-15) Give the Eight Hypermedia Instructional events well prove useful to the teacher.