2. Is nothing but multimedia, but this time packaged as an
educational computer software where information is
presented and student activities are integrated in a virtual
learning environment.
Most educational IT applications are hypermedia and these
include:
• Tutorial software
5. The presentation of information-learning activities in
hypermedia is said to be sequenced in a non-linear manner
6. 1. LEARNER CONTROL- this means the learner makes his
own decisions on the path, flow or events of instruction.
2. LEARNER WIDE RANGE OF NAVIGATION ROUTES-
the learner controls the sequence and pace of his path
depending on his ability and motivation.
3. VARIETY OF MEDIA- hypermedia includes more than
one media (text, graphics, audio, animation, and video clip)
but does not necessarily use all types of media in one
presentation.
7. Given all its capabilities, hypermedia still
does not replace life’s experience and
learning from nature and life.
8. In the use of hypermedia the following instructional events
will prove useful to the teacher:
• Get the learners’ attention
• Recall prior learning.
• Inform learners of lesson objectives.
• Introduce the software and its distinctive feature
• Guide learning, eliciting performance.
• Assess performance.
• Enhance retention and learning transfer