2. Process
The first thing I did was open Photoshop and
create the background for my game, creating
the landscape. I then created trees, bushes, and
plants on different layers in order to make it
easier to make my character interact with these
objects.
Next I began animating by starting with the river
and creating a flowing water animation. I then
added in a floating log which I used the tween
tool to create, in order to give the scene more
life. After that I created and added my
character, including a walking animation.
I then went on to create the HUD by adding an
item bar, health and hunger bar, and a day/night
counter. This adds information about the game
that will be useful to the player.
The last thing I did was make my character
interact with a tree by chopping it down and
collecting the resources from it. I did this by
creating additional layers for the character
animation in and by creating a new layer for the
tree to change to once it’s been chopped down,
and finally making the resources appear on the
item bar.
3. Reflection
• What elements of your experiments will you
include in your final product?
An element that I will make particular use of from my experiment will be the
interaction with items in the world, such as the interaction with the tree, which will be
useful for my as a part of my survival game as the player will have to collect a number
of different resources, and therefore I must ensure that the layers are separate for
each object in order to speed up production and make it easier.
Making my experiment has show me that I need to improve upon my character
animations and make them smoother and draw them differently in order to make
them look better and more like the action they’re supposed to be mimicking.
I will likely include within my final product something similar to the water animation
which I created in my experiment and will probably add more things such as the
floating log in order to make the world feel more alive.