Natural Interaction and Accessibility within Serious Games

985 views

Published on

  • Be the first to comment

Natural Interaction and Accessibility within Serious Games

  1. 1. After typing“Multimedia”in Google
  2. 2. LET ME TELLYOU ASTORY
  3. 3. http://www.etc.cmu.edu/site/
  4. 4. WHAT?
  5. 5. Gamification rocks!!! @kokopus_dark
  6. 6. We like to“touch”!We like the“obstacles race”! And wemight like the product that theytry to sell to us…
  7. 7. REAL vs VIRTUAL
  8. 8. IEEE TRANSACTIONS ON MULTIMEDIA, VOL. 6, NO. 6, DECEMBER 2004 @kokopus_dark
  9. 9. A serious game is a term used to refer to a software or hardware application developed with game technology and game design principles for a primary purpose other than pure entertainment @kokopus_dark
  10. 10. Gamification is the concept of applying game-design thinking to non-game applications to make them more fun and engaging @kokopus_darkThe Gamification Blog
  11. 11.  11 years old… 30 years old… And then… @kokopus_dark
  12. 12. A VRSimulatorWithinMedicine(from SPECTto a 3D interactivemodel)
  13. 13.  A toy is an object you play with. A good toy is an object that is fun to play with. Fun is pleasure with surprises. Play is manipulation that satisfies curiosity. A game is a problem solving activity, approached with a playful attitude.
  14. 14. Courtesy of Phil Toledano
  15. 15. EGB+ESO+BACHILLER = 10500hPLAY  2.13h/day  >10000h
  16. 16. -Extremely Optimistic-Ready for the “Social Fabric”-Loving to produce!-Epic Meaning http://superbetterlabs.com/
  17. 17. @kokopus_dark
  18. 18. http://www.8kindsoffun.com/Sensation Fantasy Story Immersion Social Challenge Discovery Expression
  19. 19. HOW?
  20. 20. €3.000-6.000 €50.000 -> inf. 2x €5.000€1.500 €100.000 €8.000
  21. 21. €
  22. 22. HQ SketchingLearning = Doing
  23. 23. Pokemon vs. The Table of the Elements
  24. 24.  Re-design well-known games Build simulators where 10 concepts need to be learned while having fun Understand the real uses of Algebra by learning on how to produce shadows for games Apply Agile Management techniques and Image/sound Processing algorithms within a gaming framework…
  25. 25. REALLY?
  26. 26. Crayon 3D GestureFish Tank VR Finger Tracking Physics Engine Recognition Fish tank VR Gesture recognition IR tracking Physics engine Python interface to Wiiuse http://www.panda3d.org/
  27. 27. Pau MorenoMontse PresnoEnric Macías
  28. 28. Marc Antonijoan Montse Presno Gerard Inglés
  29. 29. https://www.cure4kids.org
  30. 30. There are…“Magic Moments” and “Tragic Moments”
  31. 31. Anna AguilarAdso FernándezMarc Rodríguez Dani ArguedasAdela Gutierrez
  32. 32. Anna Aguilar 2011
  33. 33. Anna Aguilar 2011
  34. 34. Pau Moreno Joao CaldasAdela Gutierrez Tolo Rosselló Edu Bosch
  35. 35. Joao Caldas 2011
  36. 36. Joao Caldas2011
  37. 37. I-Shadows
  38. 38. Dr. Oscar García Pañella + Anna Badia (PhD Student)Media Dome, La Salle - URLEmail: {oscarg,abadia}@salle.url.eduWeb page: http://www.salle.url.edu/~oscarg/Blog: http://blogs.salleurl.edu/dtm-media-technology/Twitter: @kokopus_dark

×