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A headful of
fears has no
space for
dreams.
TRENDS IN
EDUCATIONAL
TECHNOLOGY
21ST CENTURY SKILLS AND
DIGITAL NATIVES
 Forms of electronic
communication (as Web sites
for social networking and micro-
blogging) through which users
create online communities
to share information, ideas,
personal messages and
other content (as videos)
 Merriam-Webster
 Significantly changed the
way people, organizations,
and communities
communicate.
 Internet forums
 Magazines
 Weblogs
 Social blogs
 Micro blogging
 Wikis
 Podcasts
 Photos/Videos
 Rating
 Social Book Making
WHAT IS SOCIAL MEDIA?
 Use of internet and social
media as collaborative tools.
 Professional Development
 Digital Literacy
 iSafe
 Comprehensive Effective Use
Policies
 Acceptable Use Policy
 Canton Public Schools AUP
 Revised July 2011
 BYOD
 Bring your own device
 Currently being explored in
Granby, Southington Public
School Systems
 Already exists in New Caanan,
Watertown, Canton
WHAT IS HAPPENING
AROUND THE WORLD?
Communication Form Functions Enabled
E-mail Write, store, send and receive asynchronous messages electronically; can
include attachments of word documents, pictures, audio and other multimedia
files
Instant messaging Allows the synchronous exchange of private messages with another user;
messages primarily are in text but can include attachments of word documents,
pictures, audio, and other multimedia files
Text Messaging Short text messages sent using cell phones and wireless hand-held devices such
as Blackberrys, iPhones, etc.
Chat rooms Synchronous conversations with more than one user that primarily involve text;
can be either public or private
Bulletin boards Online public spaces, typically centered on a topic such as heal, illness, religion),
where people can post and read messages; many require registration, but only
screen names are visible (such as www.collegeconfidential.com)
Blogs Websites where entries are typically displayed in reverse chronological order;
entries can be either public or private only for users authorized by the blog
owner/ author
Social networking Online utilities that allow users to create profiles (public or private) and form a
network of friends; allow users to interact with their friends via public an private
means (such as messages, instant messaging); also allow the posting of user-
generated content such as photos and videos (facebook.com)
Video and photo sharing Allows users to upload, view, and share video clips (such as YouTube.com) or
photos (flickr.com).
Massively multiplayer online
computer games (MMOG)
Online games that can be played by large numbers of players simultaneously;
the most popular type are the massively multiplayer role playing games
(MMORPG) such as World of Warcraft
Virtual worlds Online simulated 3-D environments inhabited by players who interact with each
other via avatars (such as Teen Second Life)
 IMAGE of FACEBOOK TIMELINE here
TWITTER
BLOGGING
 Common Core State Standards
 Using Multimedia and Technology Skillfully:.... Materials aligned
with the Common Core State Standards therefore should use
multimedia and technology in a way that engages students in
absorbing or expressing details of the text rather than becoming
a distraction or replacement for engaging with the text.
 An important part of building knowledge in history/social
studies, science, and technical subjects is integrating
information drawn from different formats and media … materials
aligned with the Common Core State Standards might require
students to compare their own experimental results to results
about which they have read and integrate information from video
or other media with what they learn from text.
 Courtesy of www.sde.ct.gov
HOW CAN WE USE SOCIAL
MEDIA IN OUR CLASSROOMS?
 STUDENTS WILL BE ABLE TO:
 Make informed choices among technology systems, resources, and
services
 Analyze advantages and disadvantages of widespread use and
reliance on technology in the workplace and in society as a whole
 Demonstrate and advocate for legal and ethical behaviors among
peers, family, and community regarding the use of technology and
information
 Routinely and efficiently use online information resources to meet
needs for collaboration, research, publication, communication, and
productivity
 Select and apply technology tools for research, information analysis,
problem-solving, and decision-making in content learning
 Collaborate with peers, experts, and others to contribute to a content-
related knowledge base by using technology to compile, synthesize,
produce, and disseminate information, models and other creative
works.
INTERNATIONAL SOCIETY FOR
TECHNOLOGY IN EDUCATION
STUDENT-GENERATED Q & A
 What can I do today?
 Twitter
 Set up a personal and/or professional account
 Username is public. Keep it “professional”
 Start “following” other Twitter users
 Media outlets
 Friends
 Other teaching professionals
 Start Tweeting! Remember, you only have 140 characters.
 Blogging
 Set up a blog for one or all of your classes.
 Work with Microsoft Office to generate a web-based learning activity
 Word
 PowerPoint
 Comment tool
 “Buttons” and hyper links
 Web Quests
 PREZI
LET’S GET STARTED!
 Greenfield, Patricia and Kaveri Subrahmanyam. “Online
Communication and Adolescent Relationships.” Future of
Children.org. 18.1. Spring 2008. Web. 13 March 2012.
 Senofonte, Jennifer. “Discussion on “Replacing Textbooks
with Wireless Devices Evolving in Local Districts.” The Valley
Press. 15 March 2012. Print.
 "Social Networking Web Sites." Issues & Controversies. Facts
On File News Services, 15 Mar. 2010. Web. 5 Apr. 2012.
 “Using Blogs to Integrate Technology in the Classroom.”
Teaching Today. Glencoe.com. October 2006. Web. 5 April
2012.
 www.sde.ct.gov
 Michelle Luhtala: Media/Library Dept. Chair at New Canaan
HS; Kelly Loveday
WORKS CONSULTED

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Trends In Educational Technology (2014)

  • 1. A headful of fears has no space for dreams. TRENDS IN EDUCATIONAL TECHNOLOGY
  • 2. 21ST CENTURY SKILLS AND DIGITAL NATIVES
  • 3.  Forms of electronic communication (as Web sites for social networking and micro- blogging) through which users create online communities to share information, ideas, personal messages and other content (as videos)  Merriam-Webster  Significantly changed the way people, organizations, and communities communicate.  Internet forums  Magazines  Weblogs  Social blogs  Micro blogging  Wikis  Podcasts  Photos/Videos  Rating  Social Book Making WHAT IS SOCIAL MEDIA?
  • 4.
  • 5.  Use of internet and social media as collaborative tools.  Professional Development  Digital Literacy  iSafe  Comprehensive Effective Use Policies  Acceptable Use Policy  Canton Public Schools AUP  Revised July 2011  BYOD  Bring your own device  Currently being explored in Granby, Southington Public School Systems  Already exists in New Caanan, Watertown, Canton WHAT IS HAPPENING AROUND THE WORLD?
  • 6. Communication Form Functions Enabled E-mail Write, store, send and receive asynchronous messages electronically; can include attachments of word documents, pictures, audio and other multimedia files Instant messaging Allows the synchronous exchange of private messages with another user; messages primarily are in text but can include attachments of word documents, pictures, audio, and other multimedia files Text Messaging Short text messages sent using cell phones and wireless hand-held devices such as Blackberrys, iPhones, etc. Chat rooms Synchronous conversations with more than one user that primarily involve text; can be either public or private Bulletin boards Online public spaces, typically centered on a topic such as heal, illness, religion), where people can post and read messages; many require registration, but only screen names are visible (such as www.collegeconfidential.com) Blogs Websites where entries are typically displayed in reverse chronological order; entries can be either public or private only for users authorized by the blog owner/ author Social networking Online utilities that allow users to create profiles (public or private) and form a network of friends; allow users to interact with their friends via public an private means (such as messages, instant messaging); also allow the posting of user- generated content such as photos and videos (facebook.com) Video and photo sharing Allows users to upload, view, and share video clips (such as YouTube.com) or photos (flickr.com). Massively multiplayer online computer games (MMOG) Online games that can be played by large numbers of players simultaneously; the most popular type are the massively multiplayer role playing games (MMORPG) such as World of Warcraft Virtual worlds Online simulated 3-D environments inhabited by players who interact with each other via avatars (such as Teen Second Life)
  • 7.  IMAGE of FACEBOOK TIMELINE here
  • 10.  Common Core State Standards  Using Multimedia and Technology Skillfully:.... Materials aligned with the Common Core State Standards therefore should use multimedia and technology in a way that engages students in absorbing or expressing details of the text rather than becoming a distraction or replacement for engaging with the text.  An important part of building knowledge in history/social studies, science, and technical subjects is integrating information drawn from different formats and media … materials aligned with the Common Core State Standards might require students to compare their own experimental results to results about which they have read and integrate information from video or other media with what they learn from text.  Courtesy of www.sde.ct.gov HOW CAN WE USE SOCIAL MEDIA IN OUR CLASSROOMS?
  • 11.  STUDENTS WILL BE ABLE TO:  Make informed choices among technology systems, resources, and services  Analyze advantages and disadvantages of widespread use and reliance on technology in the workplace and in society as a whole  Demonstrate and advocate for legal and ethical behaviors among peers, family, and community regarding the use of technology and information  Routinely and efficiently use online information resources to meet needs for collaboration, research, publication, communication, and productivity  Select and apply technology tools for research, information analysis, problem-solving, and decision-making in content learning  Collaborate with peers, experts, and others to contribute to a content- related knowledge base by using technology to compile, synthesize, produce, and disseminate information, models and other creative works. INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION
  • 12.
  • 14.
  • 15.  What can I do today?  Twitter  Set up a personal and/or professional account  Username is public. Keep it “professional”  Start “following” other Twitter users  Media outlets  Friends  Other teaching professionals  Start Tweeting! Remember, you only have 140 characters.  Blogging  Set up a blog for one or all of your classes.  Work with Microsoft Office to generate a web-based learning activity  Word  PowerPoint  Comment tool  “Buttons” and hyper links  Web Quests  PREZI LET’S GET STARTED!
  • 16.  Greenfield, Patricia and Kaveri Subrahmanyam. “Online Communication and Adolescent Relationships.” Future of Children.org. 18.1. Spring 2008. Web. 13 March 2012.  Senofonte, Jennifer. “Discussion on “Replacing Textbooks with Wireless Devices Evolving in Local Districts.” The Valley Press. 15 March 2012. Print.  "Social Networking Web Sites." Issues & Controversies. Facts On File News Services, 15 Mar. 2010. Web. 5 Apr. 2012.  “Using Blogs to Integrate Technology in the Classroom.” Teaching Today. Glencoe.com. October 2006. Web. 5 April 2012.  www.sde.ct.gov  Michelle Luhtala: Media/Library Dept. Chair at New Canaan HS; Kelly Loveday WORKS CONSULTED