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BUILDING LEARNING
CAPACITY WITH SERIOUS
GAMES
ROGER
STARK
JULY, 2018
TODAY
•Background
•The Big Idea
•The Challenges We Faced
•Keys to Resolving the Challenges
Before I knew anything about
brains … or learning capacity … or
serious games …
BEFORE
MARKET RESEARCH:
IS THERE A MARKET FOR HAND-HELD VIDEO
GAMES?
VIDEO GAME CLIENTS
• Playnet Technologies
• Namco Entertainment
• EA Sports
• Tiger Interactive
• Terraglyph Interactive Studios
• Spielberg
BEFORE DREAMWORKS
• https://www.youtube.com/watch?v=GIH9RVIi5sA
MARKETING COMMUNICATIONS
“CREATE THE EXPERIENCE”
WHAT ELSE?
WHAT IS MY LEGACY?
What do you
know about
the brain?
DOES COGNITIVE TRAINING
WORK?
IT WORKS BUT IT IS TOO COSTLY
0
1
2
3
4
5
6
7
8
9
10
Helps Affordable
THE BIG IDEA
+ =
• Comparable
cognitive gains
• Scalable
• Results that
Sustain and
Transfer
• Engaging
• Affordable
Help the masses,
not the classes.
TRAINING COGNITIVE SKILLS
No one
to copy.
CHALLENGES
• Have a Clear (Vetted) Vision (Big Idea)
• Project Management
• Secure Subject Matter Experts (SMEs)
• Assemble Development Team
• Producer/Director/Instructional Designer
• Programmers
• Technology conversion/track time on task
• Artists
• Prove It Works
FILM INDUSTRY MODEL
Treatment Script Storyboard
SUBJECT MATTER EXPERTS:
GET THE PROCEDURES DOWN
CAN WE BUILD IT?
CAN THEY COMMUNICATE?
PROVING A SERIOUS GAME WORKS
IS MORE THAN BETA TESTING
• Video games are about story line or winning/losing.
• A serious game is about impacting someone’s life.
• Teach a skill or trade
• Understand how to take a test
• Improve diabetes monitoring
• Understand how viruses spread
• Be a better learner
• A serious game is not just about intent, it is about delivering
results.
Peer-Reviewed Published Research
“A Study of the Effectiveness of Cognitive Skill Therapy Delivered in a Video-Game Format” Helms, D. and Sawtelle, S.M.,
Optometry & Vision Development, Volume 38, Number 1, 2007.
BrainWare SAFARI Today
The most researched
comprehensive, integrated
cognitive training program
delivered online in the world.
KEYS TO RESOLVING THE CHALLENGES
• Vet out the Vision (Big Idea)
• Does the market want it?
• Is there evidence that it works in current form?
• Project Management
• SME’s
• “Hang your credentials at the door.”
• Development
• Learn to speak the same language.
• Technology transfer statements.
• Tracking time on task
• Prove it works – it’s a serious game.
AND DON’T FORGET
The Business of the Business
Steven Blank
QUESTIONS?
CONTACT INFORMATION
Roger Stark
CEO, BrainWare Learning Company
REMEMBER ONE THING
• You are not a drop in the ocean.
• You are the ocean in the drop.
Building Learning Capacity with Serious Games - Roger Stark, CEO, BrainWare Learning Company

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