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Actuate - Gamification


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Actuate's Presentation on Gamification, Given at Evans Data Corp's Developer Relations Conference 2012.

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Actuate - Gamification

  1. 1. “Shall We Play A Game?”Using Game Mechanics toBuild CommunityNobby Akiha, SVP MarketingRay Gans, Community ManagerActuate Corporation
  2. 2. Agenda•  Introduction and Community Objectives•  Concepts •  What Is Gamification? •  Rewards•  Plans & Accomplishments •  Business Objectives •  Roll Out•  Future Directions•  Get Started
  3. 3. Actuate and BIRT Actuate proposed and started Actuate Joins Eclipse Foundation BIRT as Strategic Developer Business Intelligence and Board Member and Reporting Tools Project Adds BI and Reporting … a top-level Eclipse project as Open Source Project Professional open source Primary development resources funded by Actuate Contributions from many sourcesIBM, Innovent Solutions and community AUGUST 2004
  4. 4. Business Perspective Enterprise Solutions Enterprise-wide Deployment by Large Corporations Commercial Development Tools Expanded Development by Any Organization Open Source Early Adoption by a Eclipse BIRT Million Developers - Free -
  5. 5. Why Invest in a Community?•  Provide medium to expose commercial products •  Find new customers•  Leverage outside expertise to increase site value •  Create new content •  Provide support •  Receive feedback•  Build buzz and excitement •  One stop shop for sharing: •  News & Events •  Technical content & expertise•  Show appreciation •  Recognize and reward desired behavior
  6. 6. Shall We Play A Game?
  7. 7. What is “Gamification”•  Creating games to advertise products or services•  Building reward systems to foster brand loyalty•  Using games to educate or drive behavior•  “The use of game thinking and game mechanics to engage users and solve problems.” – Gabe Zichermann
  8. 8. Gamification: What It’s Not…
  9. 9. It’s Not About Playing Games•  Gamification is not entertainment but… •  Applying appealing aspects of games for business and/or learning purposes to improve… •  Customer Engagement •  Product or Brand Loyalty & Buzz •  Expert Retention•  Use “fun” to engage the interest of an audience and make what you’re selling/teaching exciting •  Reward them for their successes
  10. 10. Rewards Most Humans Crave•  Satisfying Work •  Games give us clearer missions and more satisfying, hands- on work•  The Experience (or at least hope) of Success •  Games eliminate our fear of failure and improve our chances for success•  Social Connection •  Games build stronger social bonds and lead to more active social networks•  Meaning •  Games make us part of something bigger and give epic meaning to our actions– from “Reality Is Broken” by Jane McGonigal
  11. 11. Recognition is “Coin of the Realm”
  12. 12. Rewards That Work – SAPS•  Status •  Badges, Trophies and Leaderboards•  Access •  Premium content •  Exclusive beta programs •  Conference/trade show perks•  Power •  Control (over others or over site content)•  Stuff •  Prizes & Earned Incentives (monetary or material) • Can be powerful but probably least effective long term– “from Gamification By Design” by Zichermann & Cunningham
  13. 13. Game Mechanics and Constructs•  Points•  Levels•  Leaderboards•  Badges & Trophies•  Virtual Currency•  Karma•  Customization•  Onboarding•  Challenges and Quests•  Social Engagement Loops
  14. 14. Social Engagement Loop Motivating Emotion Visible External Progress Response or Reward Social Call to Action…adapted from Gamification by Design
  15. 15. Sage Advice“Just make people better at something they want to bebetter at.When your goals and your user’s goals are truly aligned, youdon’t need pixie dust. Don’t out-spend, don’t out-friend, andplease don’t out-badge. There is a world of differencebetween helping someone *appear* more awesome andhelping them actually BE more awesome.”–Kathy Sierra
  16. 16. Gamification by Design •  Good introduction to concepts and mechanics •  3 hour companion video: Gamification Master Class with Gabe Zichermann Authors •  Gabe Zichermann •  Christopher Cunningham
  17. 17. Reality Is Broken •  Explains why games are psychologically important •  Heavy video game focus •  Promotes restructuring work/life to become more personally rewarding Author •  Jane McGonigal
  18. 18. What We’ve Done at Actuate
  19. 19. Business Objectives •  Increase registrations •  Learn more about our community •  Demographics •  Motivations •  Interests•  Increase contributions•  Improve “stickiness” •  Understand what will keep people coming back
  20. 20. Roll Out •  Leaderboard •  Badging System •  Weekly Polls •  Contests •  Levels (planned) •  Challenges (planned) •  Dashboard (planned) •  Affiliations (planned) •  Social Networking (planned)
  21. 21. Leaderboard•  Monthly compilation•  Badges awarded •  1st, 5th, 10th, …•  All contributions get points •  Start forum thread •  Answer forum question •  Submit technical article •  Comment on blog post •  etc.•  All leaders thanked via personal e-mail
  22. 22. Badges •  Awarded for contributions and participation •  Leaderboard appearances •  Forum posts •  Contest wins •  Technical submissions •  Voted in a poll? •  etc. •  Easy to get the first one •  Assigned in real time •  Linked to award info
  23. 23. Polls•  Nice way to get feedback•  Exploratory award •  Badge for first vote
  24. 24. Contests Developer Contests •  Typically just appeals to developers who have time •  Explain specifically what you want – give examples •  Can be good for jumpstarting interest •  Protect yourself in the contest rules – involve legal
  25. 25. Where To Next
  26. 26. Future Directions•  Social Networking •  Leverage game mechanics to Facebook, LinkedIn, etc.•  Customer Engagement and Evangelism •  Investigate “fun” ways to get customer feedback •  Look at means to recognize customer champions•  Advertising and Brand Loyalty •  Tie marketing efforts to appropriate “gamified” activities•  Training and Certification •  Create paths towards developer certification through learning activities and earned training credits•  Product Demos and Trials •  Look into rewards for commercial product evaluation
  27. 27. How To Get Started•  Books •  Gamification by Design by Zichermann & Cunningham •  Reality Is Broken by Jane McGongigal•  Videos •  Gamification Master Class with Gabe Zichermann from O’Reilly Media•  Conferences •  Gamification Summit – June 19-21, 2012 @ San Francisco•  Vendors •  Badgeville – •  Bunchball – •  BigDoor –
  28. 28. It’s Your Move… But Don’t Rush It