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“Shall We Play A Game?”

Using Game Mechanics to
Build Community


Nobby Akiha, SVP Marketing
Ray Gans, Community Manager
Actuate Corporation
Agenda


•  Introduction and Community Objectives
•  Concepts
     •  What Is Gamification?
     •  Rewards
•  Plans & Accomplishments
     •  Business Objectives
     •  Roll Out
•  Future Directions
•  Get Started
Actuate and BIRT


  Actuate proposed and started               Actuate Joins
                                         Eclipse Foundation
             BIRT                       as Strategic Developer
      Business Intelligence              and Board Member
   and Reporting Tools Project
                                        Adds BI and Reporting
   … a top-level Eclipse project        as Open Source Project



     Professional open source
   Primary development resources
         funded by Actuate

 Contributions from many sources
IBM, Innovent Solutions and community         AUGUST

                                             2004
Business Perspective




        Enterprise Solutions    Enterprise-wide
                                 Deployment by
                               Large Corporations

            Commercial
         Development Tools         Expanded
                                Development by
                                Any Organization


           Open Source
                               Early Adoption by a
           Eclipse BIRT        Million Developers

              - Free -
Why Invest in a Community?


•  Provide medium to expose
   commercial products
    •  Find new customers
•  Leverage outside expertise to
   increase site value
    •  Create new content
    •  Provide support
    •  Receive feedback
•  Build buzz and excitement
    •  One stop shop for sharing:
       •  News & Events
       •  Technical content & expertise
•  Show appreciation
    •  Recognize and reward
       desired behavior
Shall We Play A Game?
What is “Gamification”


•  Creating games to advertise products or services
•  Building reward systems to foster brand loyalty
•  Using games to educate or drive behavior

•  “The use of game thinking and game mechanics to
   engage users and solve problems.”
   – Gabe Zichermann
Gamification: What It’s Not…
It’s Not About Playing Games


•  Gamification is not entertainment but…
    •  Applying appealing aspects of games for business
       and/or learning purposes
   to improve…
    •  Customer Engagement
    •  Product or Brand Loyalty & Buzz
    •  Expert Retention
•  Use “fun” to engage the interest of an audience
   and make what you’re selling/teaching exciting
    •  Reward them for their successes
Rewards Most Humans Crave


•  Satisfying Work
    •  Games give us clearer missions and more satisfying, hands-
       on work
•  The Experience (or at least hope) of Success
    •  Games eliminate our fear of failure and improve our chances
       for success
•  Social Connection
    •  Games build stronger social bonds and lead to more active
       social networks
•  Meaning
    •  Games make us part of something bigger and give epic
       meaning to our actions
– from “Reality Is Broken” by Jane McGonigal
Recognition is “Coin of the Realm”
Rewards That Work – SAPS


•  Status
    •  Badges, Trophies and Leaderboards
•  Access
    •  Premium content
    •  Exclusive beta programs
    •  Conference/trade show perks
•  Power
    •  Control (over others or over site content)
•  Stuff
    •  Prizes & Earned Incentives (monetary or material)
       • Can be powerful but probably least effective long term

– “from Gamification By Design” by Zichermann & Cunningham
Game Mechanics and Constructs


•  Points
•  Levels
•  Leaderboards
•  Badges & Trophies
•  Virtual Currency
•  Karma
•  Customization
•  Onboarding
•  Challenges and Quests
•  Social Engagement Loops
Social Engagement Loop



                                 Motivating
                                  Emotion




                   Visible
                                                External
                  Progress
                                               Response
                 or Reward




                                 Social Call
                                  to Action



…adapted from Gamification by Design
Sage Advice


“Just make people better at something they want to be
better at.
When your goals and your user’s goals are truly aligned, you
don’t need pixie dust. Don’t out-spend, don’t out-friend, and
please don’t out-badge. There is a world of difference
between helping someone *appear* more awesome and
helping them actually BE more awesome.”
–Kathy Sierra
Gamification by Design


                         •  Good introduction to
                            concepts and mechanics
                         •  3 hour companion video:
                            Gamification Master Class
                            with Gabe Zichermann

                         Authors
                          •  Gabe Zichermann
                          •  Christopher Cunningham
Reality Is Broken


                    •  Explains why games are
                       psychologically important
                    •  Heavy video game focus
                    •  Promotes restructuring
                       work/life to become more
                       personally rewarding

                    Author
                     •  Jane McGonigal
What We’ve Done at Actuate
Business Objectives


 •  Increase registrations
 •  Learn more about our community
     •  Demographics
     •  Motivations
     •  Interests
•  Increase contributions
•  Improve “stickiness”
     •  Understand what will keep people coming back
Roll Out



           •  Leaderboard
           •  Badging System
           •  Weekly Polls
           •  Contests
           •  Levels (planned)
           •  Challenges (planned)
           •  Dashboard (planned)
           •  Affiliations (planned)
           •  Social Networking (planned)
Leaderboard


•  Monthly compilation
•  Badges awarded
   •  1st, 5th, 10th, …
•  All contributions get points
   •  Start forum thread
   •  Answer forum question
   •  Submit technical article
   •  Comment on blog post
   •  etc.
•  All leaders thanked via
   personal e-mail
Badges


         •  Awarded for contributions
            and participation
            •  Leaderboard appearances
            •  Forum posts
            •  Contest wins
            •  Technical submissions
            •  Voted in a poll?
            •  etc.
         •  Easy to get the first one
         •  Assigned in real time
         •  Linked to award info
Polls


•  Nice way to get feedback
•  Exploratory award
   •  Badge for first vote
Contests


           Developer Contests
           •  Typically just appeals to
              developers who have time
           •  Explain specifically what
              you want – give examples
           •  Can be good for
              jumpstarting interest
           •  Protect yourself in the
              contest rules – involve legal
Where To Next
Future Directions


•  Social Networking
    •  Leverage game mechanics to Facebook, LinkedIn, etc.
•  Customer Engagement and Evangelism
    •  Investigate “fun” ways to get customer feedback
    •  Look at means to recognize customer champions
•  Advertising and Brand Loyalty
    •  Tie marketing efforts to appropriate “gamified” activities
•  Training and Certification
    •  Create paths towards developer certification through
       learning activities and earned training credits
•  Product Demos and Trials
    •  Look into rewards for commercial product evaluation
How To Get Started


•  Books
     •  Gamification by Design by Zichermann & Cunningham
     •  Reality Is Broken by Jane McGongigal
•  Videos
     •  Gamification Master Class with Gabe Zichermann
        from O’Reilly Media
•  Conferences
     •  Gamification Summit – June 19-21, 2012 @ San Francisco
        http://gsummit.com
•  Vendors
     •  Badgeville – http://badgeville.com/
     •  Bunchball – http://www.bunchball.com/
     •  BigDoor – http://www.bigdoor.com/
It’s Your Move… But Don’t Rush It

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Actuate - Gamification

  • 1. “Shall We Play A Game?” Using Game Mechanics to Build Community Nobby Akiha, SVP Marketing Ray Gans, Community Manager Actuate Corporation
  • 2. Agenda •  Introduction and Community Objectives •  Concepts •  What Is Gamification? •  Rewards •  Plans & Accomplishments •  Business Objectives •  Roll Out •  Future Directions •  Get Started
  • 3. Actuate and BIRT Actuate proposed and started Actuate Joins Eclipse Foundation BIRT as Strategic Developer Business Intelligence and Board Member and Reporting Tools Project Adds BI and Reporting … a top-level Eclipse project as Open Source Project Professional open source Primary development resources funded by Actuate Contributions from many sources IBM, Innovent Solutions and community AUGUST 2004
  • 4. Business Perspective Enterprise Solutions Enterprise-wide Deployment by Large Corporations Commercial Development Tools Expanded Development by Any Organization Open Source Early Adoption by a Eclipse BIRT Million Developers - Free -
  • 5. Why Invest in a Community? •  Provide medium to expose commercial products •  Find new customers •  Leverage outside expertise to increase site value •  Create new content •  Provide support •  Receive feedback •  Build buzz and excitement •  One stop shop for sharing: •  News & Events •  Technical content & expertise •  Show appreciation •  Recognize and reward desired behavior
  • 6. Shall We Play A Game?
  • 7. What is “Gamification” •  Creating games to advertise products or services •  Building reward systems to foster brand loyalty •  Using games to educate or drive behavior •  “The use of game thinking and game mechanics to engage users and solve problems.” – Gabe Zichermann
  • 9. It’s Not About Playing Games •  Gamification is not entertainment but… •  Applying appealing aspects of games for business and/or learning purposes to improve… •  Customer Engagement •  Product or Brand Loyalty & Buzz •  Expert Retention •  Use “fun” to engage the interest of an audience and make what you’re selling/teaching exciting •  Reward them for their successes
  • 10. Rewards Most Humans Crave •  Satisfying Work •  Games give us clearer missions and more satisfying, hands- on work •  The Experience (or at least hope) of Success •  Games eliminate our fear of failure and improve our chances for success •  Social Connection •  Games build stronger social bonds and lead to more active social networks •  Meaning •  Games make us part of something bigger and give epic meaning to our actions – from “Reality Is Broken” by Jane McGonigal
  • 11. Recognition is “Coin of the Realm”
  • 12. Rewards That Work – SAPS •  Status •  Badges, Trophies and Leaderboards •  Access •  Premium content •  Exclusive beta programs •  Conference/trade show perks •  Power •  Control (over others or over site content) •  Stuff •  Prizes & Earned Incentives (monetary or material) • Can be powerful but probably least effective long term – “from Gamification By Design” by Zichermann & Cunningham
  • 13. Game Mechanics and Constructs •  Points •  Levels •  Leaderboards •  Badges & Trophies •  Virtual Currency •  Karma •  Customization •  Onboarding •  Challenges and Quests •  Social Engagement Loops
  • 14. Social Engagement Loop Motivating Emotion Visible External Progress Response or Reward Social Call to Action …adapted from Gamification by Design
  • 15. Sage Advice “Just make people better at something they want to be better at. When your goals and your user’s goals are truly aligned, you don’t need pixie dust. Don’t out-spend, don’t out-friend, and please don’t out-badge. There is a world of difference between helping someone *appear* more awesome and helping them actually BE more awesome.” –Kathy Sierra
  • 16. Gamification by Design •  Good introduction to concepts and mechanics •  3 hour companion video: Gamification Master Class with Gabe Zichermann Authors •  Gabe Zichermann •  Christopher Cunningham
  • 17. Reality Is Broken •  Explains why games are psychologically important •  Heavy video game focus •  Promotes restructuring work/life to become more personally rewarding Author •  Jane McGonigal
  • 18. What We’ve Done at Actuate
  • 19. Business Objectives •  Increase registrations •  Learn more about our community •  Demographics •  Motivations •  Interests •  Increase contributions •  Improve “stickiness” •  Understand what will keep people coming back
  • 20. Roll Out •  Leaderboard •  Badging System •  Weekly Polls •  Contests •  Levels (planned) •  Challenges (planned) •  Dashboard (planned) •  Affiliations (planned) •  Social Networking (planned)
  • 21. Leaderboard •  Monthly compilation •  Badges awarded •  1st, 5th, 10th, … •  All contributions get points •  Start forum thread •  Answer forum question •  Submit technical article •  Comment on blog post •  etc. •  All leaders thanked via personal e-mail
  • 22. Badges •  Awarded for contributions and participation •  Leaderboard appearances •  Forum posts •  Contest wins •  Technical submissions •  Voted in a poll? •  etc. •  Easy to get the first one •  Assigned in real time •  Linked to award info
  • 23. Polls •  Nice way to get feedback •  Exploratory award •  Badge for first vote
  • 24. Contests Developer Contests •  Typically just appeals to developers who have time •  Explain specifically what you want – give examples •  Can be good for jumpstarting interest •  Protect yourself in the contest rules – involve legal
  • 26. Future Directions •  Social Networking •  Leverage game mechanics to Facebook, LinkedIn, etc. •  Customer Engagement and Evangelism •  Investigate “fun” ways to get customer feedback •  Look at means to recognize customer champions •  Advertising and Brand Loyalty •  Tie marketing efforts to appropriate “gamified” activities •  Training and Certification •  Create paths towards developer certification through learning activities and earned training credits •  Product Demos and Trials •  Look into rewards for commercial product evaluation
  • 27. How To Get Started •  Books •  Gamification by Design by Zichermann & Cunningham •  Reality Is Broken by Jane McGongigal •  Videos •  Gamification Master Class with Gabe Zichermann from O’Reilly Media •  Conferences •  Gamification Summit – June 19-21, 2012 @ San Francisco http://gsummit.com •  Vendors •  Badgeville – http://badgeville.com/ •  Bunchball – http://www.bunchball.com/ •  BigDoor – http://www.bigdoor.com/
  • 28. It’s Your Move… But Don’t Rush It