Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.
EXPLORATORY JOURNEY
Design Thinking &
Innovation Games
2
Agenda
• How did I get here?
• What’s going on?
• Design Thinking
• Innovation Games
• Business Cases
• Feedback
• ROTI
How did I get here?
Entrepreneur
AsiaForm, Whollycity, Wholly
Agilist
Agile Coach, Innovation Consultant, Startup
Coach, L...
4
Ice
Breaker
Pick a neighbor
Introduce yourself
4
5
Fear not
the judgment
of your peers
6
What’s
going on
in the
World?
Change is
accelerating
7
8
FasterTec
h
Adoption
Telephone
< Electricity
< Refrigerator
< TV
< Internet
< Smartphone
Exponential &
combinatorial
9
10
Unicorns
Timeline
11
Convergence of
Crisis
12
Exponentia
l Growth
• Temperature
• Population
• CO2
• GDP
• Loss of Forests
• Water use
• Species
• Paper
• Motor vehi...
13
Digital
Revolution
14
How can we adapt?
Innovate?
15
Change
the way we
16
Welcome
to
Design
Thinking
17
42 yrs 112 yrs
by &
18
19
How do you
strategize?
20
Inside -> <-
outside
Empathize
Know thy users
& stakeholders
Empathize
See – Try - Ask
28
29
- Define -
Frame a problem
[user] needs to [user need]
because [surprising insight]
Clustering
Synthesis
Personas
33
Relate problems
to specific personas and phrase
the disruptive
promise that will lead into a
relevant solution
(innovat...
Adventure MRI
Portable Incubator
36
37
38
Innovation
Process
Design
Sprints
by
39
Pyramid of
Design Thinking
Practices
41
Changing
the way we work
42
Playing
Games?
42
Playing
is
Great!
43
Playing
is
Great!
IMPRODUCTIVE
44
45
WORK IS
productive
46
BUT
boring
47
Work ≠ Play
48
Work + Play
Togetherness
49
Emotions
50
Focus
51
Instinct
52
Left & Right
53
54
What is a Game?
55
a World
56
a World
57
a World
a Journey
58
59
I HAVE
A PLAN
I have
a dream
LINEAR
PREDICTABILITY
60
61
A BOpen Close
Experiment
Examine
Navigate
62
63
INNOVATION
Games
64
DESIGN
Thinking
65
Innovation
Games
66
13 core
Games
67
68
69
70
71
72
73
74
75
77
78
79
 Solve business problems
 Understand your customers
needs
 Increase empathy for your
customers’ experience
 Deliver th...
81
INNOVATION
Games
82
DESIGN
Thinking
83
Innovation
Roadmap
84
85
86
87
88
Thanks!
Emerging Innovation: an exploratory journey into design thinking and innovation games. How can playing lead to breakthroug...
Emerging Innovation: an exploratory journey into design thinking and innovation games. How can playing lead to breakthroug...
Emerging Innovation: an exploratory journey into design thinking and innovation games. How can playing lead to breakthroug...
Emerging Innovation: an exploratory journey into design thinking and innovation games. How can playing lead to breakthroug...
Emerging Innovation: an exploratory journey into design thinking and innovation games. How can playing lead to breakthroug...
Emerging Innovation: an exploratory journey into design thinking and innovation games. How can playing lead to breakthroug...
Upcoming SlideShare
Loading in …5
×

Emerging Innovation: an exploratory journey into design thinking and innovation games. How can playing lead to breakthrough innovation?

Design Thinking can be used to design products, new customer experience or services, and even corporate strategy or large scale systems. Innovation Games are games whose primary intent is not pure entertainment. We learn best when we play and an increasing number of organizations have realized the enormous potential of game-based activities. Innovation Games can be applied to a broad spectrum of areas like training, hiring, generating new ideas, making meetings more effective, generating feedback about a product or service, improving communication, avoiding common decision-making pitfalls, feature prioritization, vision sharing, SWOT analysis, strategy building, reflect and learn sessions and change management... The list goes on.

Organizations like Google, IBM or the United Nations use Design thinking and Games on a regular basis. Not a single month passes without a book, article, conference or training about these increasingly popular topics.

The growing success of Agile methods, which put a strong emphasis on people interactions, fun and build a creativity-friendly environment, have made Design thinking and Innovation Games even more popular.

  • Be the first to comment

Emerging Innovation: an exploratory journey into design thinking and innovation games. How can playing lead to breakthrough innovation?

  1. 1. EXPLORATORY JOURNEY Design Thinking & Innovation Games
  2. 2. 2 Agenda • How did I get here? • What’s going on? • Design Thinking • Innovation Games • Business Cases • Feedback • ROTI
  3. 3. How did I get here? Entrepreneur AsiaForm, Whollycity, Wholly Agilist Agile Coach, Innovation Consultant, Startup Coach, Lean startup specialist, Design Thinker, Innovation Games Fcilitator, Scrumaster, Product Owner… What exites me? Innovation, Sharing Economy, Coaching startups, Permaculture, Alternative Currencies, Culture Hacking, Digital Revolution, Consiousness Technology, Health Radical Life Extention, Spirituality, Paradigm Shifts, Future Trends My job today? Head of digital innovation, Business Developer, Agile coach, Innovation Speaker
  4. 4. 4 Ice Breaker Pick a neighbor Introduce yourself 4
  5. 5. 5 Fear not the judgment of your peers
  6. 6. 6 What’s going on in the World?
  7. 7. Change is accelerating 7
  8. 8. 8 FasterTec h Adoption Telephone < Electricity < Refrigerator < TV < Internet < Smartphone
  9. 9. Exponential & combinatorial 9
  10. 10. 10 Unicorns Timeline
  11. 11. 11 Convergence of Crisis
  12. 12. 12 Exponentia l Growth • Temperature • Population • CO2 • GDP • Loss of Forests • Water use • Species • Paper • Motor vehicules • Fisheries • Foreign Investment • Ozone depletion 1900 1950 SINGULARITY
  13. 13. 13 Digital Revolution
  14. 14. 14 How can we adapt? Innovate?
  15. 15. 15 Change the way we
  16. 16. 16 Welcome to Design Thinking
  17. 17. 17 42 yrs 112 yrs
  18. 18. by & 18
  19. 19. 19 How do you strategize?
  20. 20. 20 Inside -> <- outside
  21. 21. Empathize Know thy users & stakeholders
  22. 22. Empathize See – Try - Ask
  23. 23. 28
  24. 24. 29 - Define - Frame a problem [user] needs to [user need] because [surprising insight]
  25. 25. Clustering
  26. 26. Synthesis
  27. 27. Personas
  28. 28. 33 Relate problems to specific personas and phrase the disruptive promise that will lead into a relevant solution (innovation!)
  29. 29. Adventure MRI
  30. 30. Portable Incubator
  31. 31. 36
  32. 32. 37
  33. 33. 38 Innovation Process
  34. 34. Design Sprints by 39
  35. 35. Pyramid of Design Thinking Practices
  36. 36. 41 Changing the way we work
  37. 37. 42 Playing Games? 42
  38. 38. Playing is Great! 43
  39. 39. Playing is Great! IMPRODUCTIVE 44
  40. 40. 45 WORK IS productive
  41. 41. 46 BUT boring
  42. 42. 47 Work ≠ Play
  43. 43. 48 Work + Play
  44. 44. Togetherness 49
  45. 45. Emotions 50
  46. 46. Focus 51
  47. 47. Instinct 52
  48. 48. Left & Right 53
  49. 49. 54 What is a Game?
  50. 50. 55 a World
  51. 51. 56 a World
  52. 52. 57 a World
  53. 53. a Journey 58
  54. 54. 59 I HAVE A PLAN I have a dream LINEAR PREDICTABILITY
  55. 55. 60
  56. 56. 61
  57. 57. A BOpen Close Experiment Examine Navigate 62
  58. 58. 63 INNOVATION Games
  59. 59. 64 DESIGN Thinking
  60. 60. 65 Innovation Games
  61. 61. 66
  62. 62. 13 core Games 67
  63. 63. 68
  64. 64. 69
  65. 65. 70
  66. 66. 71
  67. 67. 72
  68. 68. 73
  69. 69. 74
  70. 70. 75
  71. 71. 77
  72. 72. 78
  73. 73. 79
  74. 74.  Solve business problems  Understand your customers needs  Increase empathy for your customers’ experience  Deliver the right features  Make better strategy decisions  Improve the effectiveness of sales and services  Identify the most effective marketing messages  Uncover breakthrough opportunities
  75. 75. 81 INNOVATION Games
  76. 76. 82 DESIGN Thinking
  77. 77. 83 Innovation Roadmap
  78. 78. 84
  79. 79. 85
  80. 80. 86
  81. 81. 87
  82. 82. 88 Thanks!

×