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The complete game-based learning platform for
your organisation’s L&D needs
WHAT is 3DHive?
A cloud based, social, mobile learning platform
Make
games
easily
3DHive.net
Distribute
games on
PC and
Mac
Distribute
games
on the
mobile
3DHive.mobi
BUILDER
 Allows you to make games and edit them
quickly – no programming skills needed!
 Ability to make games and practice
scenarios through minigames and dialogue.
 Contains libraries of environments,
characters and items to help organisations
mock up games quickly.
CLOUD DISTRIBUTION FOR PCS/ MAC
 Download 3DHive Client and play games
 Staff will be able to log in with their secure
accounts and play games your organisation
has built on-the-go.
MOBILE APPs
 Available on the Google Play store and
Apple’s App store as a digital distribution
platform.
 Log-in with secure Organisation accounts
http://tinyurl.com/whatis3DHivemobi
•Real-life Experiential learning
Immersion
•Personal connection to content being
delivered
•Self-managed learning journey
Personalisation
•Learning in a dynamic virtual environmentSimulation
•Learning engendering role-play & teamworkCollaboration
Beyond eLearning
Learning Immersion
 Problem-based
learning
 Creating real-life
situations so that
learners empathise
with content
 Virtual Worlds
similar to past
experiences create
a stronger link to
content
 Images that
simulate real-world
objects create a
sense of comfort
 Change the
parameters of the
learning
environment easily
to create multiple
contexts and to
account for different
cultures
 Individual learners
make choices to
create multiple
outcomes
Learning in a dynamically changing environment
Simulated Learning
Mobile Learning (mLearning)
 Consistent delivery of
content with asynchronous
self-paced mLearning
 Expert knowledge
communicated, captured
with good knowledge
management systems
 Proof of completion and
certification, essential
elements of training
initiatives can be
automated
Topic
X Preparation
7x Development 32x
Domain Expertise Cultural Insight Learner Profile Design Perspective
BUT
Making Games Takes Time & Resources
Proprietary
Game
Content Authoring
Content Management
Digital Distribution
Hosting
Facilitation
Assessment
Project
Requirements
Game A Game B Game C
K12 Education
Higher Education
Life Long Learning
Similar across projects
Across
Sectors
Corporate Training
3DHive : Cost Effective and Efficient
The Old way
 Need coding expertise
 Limited integration
 Hire a designer
 High development cost
 Time consuming and long
development cycle
 Expensive ongoing maintenance
required
The 3DHive way
 Point and click
 Seamless integration
 Themes and designs
 Empowering users
 Fast and quick to create
and distribute games
 Multiplatform capabilities
 No developers needed!
 Short-Form game
content
 Highly
contextualized, able
to inherit context
 Clearly illustrative
and Experiential
 Fit Seamlessly in
classrooms and training
 Easily plugs in & out
from lesson
 Can be used Pre,
During or Post Lesson
Gamelets are to games
what videos
are to Movies
 Better transfer of skills
through
 Guided experience
 Simulation
 Guided
experimentation
 Narrative transfer
 Scenario Based
Practice
Gamelets for Learning
WHY 3DHive.mobi?
 Because E-Learning
doesn’t work
 Because mobile
phones are
everywhere
 Games are the most
popular engagement
on mobile phones
 Games let you
practice real skills in
authentic contexts
 Games can be
replayed for further
experiences
WHY 3DHive.mobi
The Future is Mobile
The Future is Mobile
 Primary use for mobile
devices is communication
 Screen space and Size
 Text Space and Size
 Content needs to
Reflowable and
Responsive
 Model for engagement
 Touch Vs
Mouse/Keyboard
 User Experience
 User Expectation from
Engagement
 Pace of content
 Method of Interaction
(low-interactivity)
With content moving to mobile devices, e-learning faces many tensions.
Changing demographics
 Games let you practice real
skills in authentic contexts
 Games can be replayed for
further experiences
 Games can be used on-the-
go and for just-in-time training.
 71% of gamers are aged 18
and above
 Over 215 millions hours are
spent on games per day
 Games are the most popular
engagement on mobile
phones
Some 3DHive Users
3DHive : Receiving Recognition
3DHive Games vs. Bespoke Serious Games
Feature Bespoke
Games
3DHive
Core Content Relevance to Classroom  
Multiple Concurrent Users  
Proven Content Authoring Pipeline V 
Proven Classroom Management features V 
Proven assessment and analytics tools V 
Cloud Hosted and remotely managed Partial 
Ability to create and share content V 
Ready to use content V 
In-house content management ability Partial 
Visibility of utility before purchase V 
Time to deployment Long Short
Project Cost Large Small-Medium
3DHive compared to other Maker Culture tools
Features Mission
Maker
Game
Maker
Thinking
Worlds
Second Life Kodu Sandbox
Game
maker
Craft Studio 3DHive
Playing Games Limited   Limited  Limited  
Making Games    Limited    
3D  Limited      
3D Library Limited Limited   Limited  
GUI Based (Simple) Logic Scripting Logic Scripting  Scripting Scripting 
Multi Platform PC Isolated PC, IOS PC, Mac XBOX PC, Linux PC, Mac 
Multiplayer  Host
yourself

Assessment  
Digital distribution   
Cloud Public 
Class Management 
Teacher Centric 
Social tools 
GameMaster Tools 
Design Toolkit 
Learning Toolkit 
Community of
Practice

Research Validated 
 Indicates that the feature exists
Examples / Demo Videos
• A Game Teaching Networking Technology to the students of the Institute
of Technical Education : CISCO Networking Game
• Nurses and Administrator training for Quality Management in a Hospital :
Quality Detective
• A game teaching Biostatistics to Dentistry students at the foremost
University in Singapore - the National University of Singapore : NUS
Game Mission 1
• WorkPlace Safety and Health Course – being rolled out by the Workforce
Development Agency to all industry sectors in Singapore : Workplace
Safety and Health
• Road Safety Campaign by Singapore Traffic Police : RoadPro
• Indian Heritage /Culture in Singapore inthe 20th Century : Indians in
Singapore
Contact Us sales@playwarestudios.com

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Introduction to 3DHive

  • 1. The complete game-based learning platform for your organisation’s L&D needs
  • 2. WHAT is 3DHive? A cloud based, social, mobile learning platform Make games easily 3DHive.net Distribute games on PC and Mac Distribute games on the mobile 3DHive.mobi BUILDER  Allows you to make games and edit them quickly – no programming skills needed!  Ability to make games and practice scenarios through minigames and dialogue.  Contains libraries of environments, characters and items to help organisations mock up games quickly. CLOUD DISTRIBUTION FOR PCS/ MAC  Download 3DHive Client and play games  Staff will be able to log in with their secure accounts and play games your organisation has built on-the-go. MOBILE APPs  Available on the Google Play store and Apple’s App store as a digital distribution platform.  Log-in with secure Organisation accounts http://tinyurl.com/whatis3DHivemobi
  • 3. •Real-life Experiential learning Immersion •Personal connection to content being delivered •Self-managed learning journey Personalisation •Learning in a dynamic virtual environmentSimulation •Learning engendering role-play & teamworkCollaboration Beyond eLearning
  • 4. Learning Immersion  Problem-based learning  Creating real-life situations so that learners empathise with content  Virtual Worlds similar to past experiences create a stronger link to content  Images that simulate real-world objects create a sense of comfort
  • 5.  Change the parameters of the learning environment easily to create multiple contexts and to account for different cultures  Individual learners make choices to create multiple outcomes Learning in a dynamically changing environment Simulated Learning
  • 6. Mobile Learning (mLearning)  Consistent delivery of content with asynchronous self-paced mLearning  Expert knowledge communicated, captured with good knowledge management systems  Proof of completion and certification, essential elements of training initiatives can be automated
  • 7. Topic X Preparation 7x Development 32x Domain Expertise Cultural Insight Learner Profile Design Perspective BUT Making Games Takes Time & Resources
  • 8. Proprietary Game Content Authoring Content Management Digital Distribution Hosting Facilitation Assessment Project Requirements Game A Game B Game C K12 Education Higher Education Life Long Learning Similar across projects Across Sectors Corporate Training 3DHive : Cost Effective and Efficient
  • 9. The Old way  Need coding expertise  Limited integration  Hire a designer  High development cost  Time consuming and long development cycle  Expensive ongoing maintenance required The 3DHive way  Point and click  Seamless integration  Themes and designs  Empowering users  Fast and quick to create and distribute games  Multiplatform capabilities  No developers needed!
  • 10.  Short-Form game content  Highly contextualized, able to inherit context  Clearly illustrative and Experiential  Fit Seamlessly in classrooms and training  Easily plugs in & out from lesson  Can be used Pre, During or Post Lesson Gamelets are to games what videos are to Movies  Better transfer of skills through  Guided experience  Simulation  Guided experimentation  Narrative transfer  Scenario Based Practice Gamelets for Learning
  • 11. WHY 3DHive.mobi?  Because E-Learning doesn’t work  Because mobile phones are everywhere  Games are the most popular engagement on mobile phones  Games let you practice real skills in authentic contexts  Games can be replayed for further experiences
  • 13. The Future is Mobile  Primary use for mobile devices is communication  Screen space and Size  Text Space and Size  Content needs to Reflowable and Responsive  Model for engagement  Touch Vs Mouse/Keyboard  User Experience  User Expectation from Engagement  Pace of content  Method of Interaction (low-interactivity) With content moving to mobile devices, e-learning faces many tensions.
  • 14. Changing demographics  Games let you practice real skills in authentic contexts  Games can be replayed for further experiences  Games can be used on-the- go and for just-in-time training.  71% of gamers are aged 18 and above  Over 215 millions hours are spent on games per day  Games are the most popular engagement on mobile phones
  • 16. 3DHive : Receiving Recognition
  • 17. 3DHive Games vs. Bespoke Serious Games Feature Bespoke Games 3DHive Core Content Relevance to Classroom   Multiple Concurrent Users   Proven Content Authoring Pipeline V  Proven Classroom Management features V  Proven assessment and analytics tools V  Cloud Hosted and remotely managed Partial  Ability to create and share content V  Ready to use content V  In-house content management ability Partial  Visibility of utility before purchase V  Time to deployment Long Short Project Cost Large Small-Medium
  • 18. 3DHive compared to other Maker Culture tools Features Mission Maker Game Maker Thinking Worlds Second Life Kodu Sandbox Game maker Craft Studio 3DHive Playing Games Limited   Limited  Limited   Making Games    Limited     3D  Limited       3D Library Limited Limited   Limited   GUI Based (Simple) Logic Scripting Logic Scripting  Scripting Scripting  Multi Platform PC Isolated PC, IOS PC, Mac XBOX PC, Linux PC, Mac  Multiplayer  Host yourself  Assessment   Digital distribution    Cloud Public  Class Management  Teacher Centric  Social tools  GameMaster Tools  Design Toolkit  Learning Toolkit  Community of Practice  Research Validated   Indicates that the feature exists
  • 19. Examples / Demo Videos • A Game Teaching Networking Technology to the students of the Institute of Technical Education : CISCO Networking Game • Nurses and Administrator training for Quality Management in a Hospital : Quality Detective • A game teaching Biostatistics to Dentistry students at the foremost University in Singapore - the National University of Singapore : NUS Game Mission 1 • WorkPlace Safety and Health Course – being rolled out by the Workforce Development Agency to all industry sectors in Singapore : Workplace Safety and Health • Road Safety Campaign by Singapore Traffic Police : RoadPro • Indian Heritage /Culture in Singapore inthe 20th Century : Indians in Singapore

Editor's Notes

  1. We have had early adopters not just in education but in healthcare, finance, defence, corporate training etc.