Learn about 3DHive - a game based learning creation tool that allows anyone to build games and gamelets for learning and training. It is used in schools and enterprises for a variety of subjects.
2. WHAT is 3DHive?
A cloud based, social, mobile learning platform
Make
games
easily
3DHive.net
Distribute
games on
PC and
Mac
Distribute
games
on the
mobile
3DHive.mobi
BUILDER
Allows you to make games and edit them
quickly – no programming skills needed!
Ability to make games and practice
scenarios through minigames and dialogue.
Contains libraries of environments,
characters and items to help organisations
mock up games quickly.
CLOUD DISTRIBUTION FOR PCS/ MAC
Download 3DHive Client and play games
Staff will be able to log in with their secure
accounts and play games your organisation
has built on-the-go.
MOBILE APPs
Available on the Google Play store and
Apple’s App store as a digital distribution
platform.
Log-in with secure Organisation accounts
http://tinyurl.com/whatis3DHivemobi
3. •Real-life Experiential learning
Immersion
•Personal connection to content being
delivered
•Self-managed learning journey
Personalisation
•Learning in a dynamic virtual environmentSimulation
•Learning engendering role-play & teamworkCollaboration
Beyond eLearning
4. Learning Immersion
Problem-based
learning
Creating real-life
situations so that
learners empathise
with content
Virtual Worlds
similar to past
experiences create
a stronger link to
content
Images that
simulate real-world
objects create a
sense of comfort
5. Change the
parameters of the
learning
environment easily
to create multiple
contexts and to
account for different
cultures
Individual learners
make choices to
create multiple
outcomes
Learning in a dynamically changing environment
Simulated Learning
6. Mobile Learning (mLearning)
Consistent delivery of
content with asynchronous
self-paced mLearning
Expert knowledge
communicated, captured
with good knowledge
management systems
Proof of completion and
certification, essential
elements of training
initiatives can be
automated
7. Topic
X Preparation
7x Development 32x
Domain Expertise Cultural Insight Learner Profile Design Perspective
BUT
Making Games Takes Time & Resources
8. Proprietary
Game
Content Authoring
Content Management
Digital Distribution
Hosting
Facilitation
Assessment
Project
Requirements
Game A Game B Game C
K12 Education
Higher Education
Life Long Learning
Similar across projects
Across
Sectors
Corporate Training
3DHive : Cost Effective and Efficient
9. The Old way
Need coding expertise
Limited integration
Hire a designer
High development cost
Time consuming and long
development cycle
Expensive ongoing maintenance
required
The 3DHive way
Point and click
Seamless integration
Themes and designs
Empowering users
Fast and quick to create
and distribute games
Multiplatform capabilities
No developers needed!
10. Short-Form game
content
Highly
contextualized, able
to inherit context
Clearly illustrative
and Experiential
Fit Seamlessly in
classrooms and training
Easily plugs in & out
from lesson
Can be used Pre,
During or Post Lesson
Gamelets are to games
what videos
are to Movies
Better transfer of skills
through
Guided experience
Simulation
Guided
experimentation
Narrative transfer
Scenario Based
Practice
Gamelets for Learning
11. WHY 3DHive.mobi?
Because E-Learning
doesn’t work
Because mobile
phones are
everywhere
Games are the most
popular engagement
on mobile phones
Games let you
practice real skills in
authentic contexts
Games can be
replayed for further
experiences
13. The Future is Mobile
Primary use for mobile
devices is communication
Screen space and Size
Text Space and Size
Content needs to
Reflowable and
Responsive
Model for engagement
Touch Vs
Mouse/Keyboard
User Experience
User Expectation from
Engagement
Pace of content
Method of Interaction
(low-interactivity)
With content moving to mobile devices, e-learning faces many tensions.
14. Changing demographics
Games let you practice real
skills in authentic contexts
Games can be replayed for
further experiences
Games can be used on-the-
go and for just-in-time training.
71% of gamers are aged 18
and above
Over 215 millions hours are
spent on games per day
Games are the most popular
engagement on mobile
phones
17. 3DHive Games vs. Bespoke Serious Games
Feature Bespoke
Games
3DHive
Core Content Relevance to Classroom
Multiple Concurrent Users
Proven Content Authoring Pipeline V
Proven Classroom Management features V
Proven assessment and analytics tools V
Cloud Hosted and remotely managed Partial
Ability to create and share content V
Ready to use content V
In-house content management ability Partial
Visibility of utility before purchase V
Time to deployment Long Short
Project Cost Large Small-Medium
18. 3DHive compared to other Maker Culture tools
Features Mission
Maker
Game
Maker
Thinking
Worlds
Second Life Kodu Sandbox
Game
maker
Craft Studio 3DHive
Playing Games Limited Limited Limited
Making Games Limited
3D Limited
3D Library Limited Limited Limited
GUI Based (Simple) Logic Scripting Logic Scripting Scripting Scripting
Multi Platform PC Isolated PC, IOS PC, Mac XBOX PC, Linux PC, Mac
Multiplayer Host
yourself
Assessment
Digital distribution
Cloud Public
Class Management
Teacher Centric
Social tools
GameMaster Tools
Design Toolkit
Learning Toolkit
Community of
Practice
Research Validated
Indicates that the feature exists
19. Examples / Demo Videos
• A Game Teaching Networking Technology to the students of the Institute
of Technical Education : CISCO Networking Game
• Nurses and Administrator training for Quality Management in a Hospital :
Quality Detective
• A game teaching Biostatistics to Dentistry students at the foremost
University in Singapore - the National University of Singapore : NUS
Game Mission 1
• WorkPlace Safety and Health Course – being rolled out by the Workforce
Development Agency to all industry sectors in Singapore : Workplace
Safety and Health
• Road Safety Campaign by Singapore Traffic Police : RoadPro
• Indian Heritage /Culture in Singapore inthe 20th Century : Indians in
Singapore