Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

STEAM @ Your Library


Published on

Libraries have started moving away from being places of consumption and are becoming places of production. Libraries are about discovery; giving people a safe and comfortable place to dream, think, and create is very important because it gives people a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics. There are several ways to incorporate the STEAM educational framework into your libraries and this webinar will touch on the following and more:

* Learn what STEAM is
* Creating and managing a collaborative learning space, oftentimes referred to as a makerspace
* Administering a robotics league
* Organizing learning events
* Partnering with businesses and other organizations
* Assessing the success of your programs

Published in: Education

STEAM @ Your Library

  1. 1. Image:
  2. 2. @cmairn
  3. 3. Agenda • Learn what STEAM is • Creating and managing a collaborative learning space • Organizing learning events • Partnering with businesses and other organizations • Administering a robotics league • Assessing the success of your programs
  4. 4. Source: “STEAM Education provides the framework used for connecting the growing network of educational disciplines, businesses and communities to create adaptable citizen-involved, globally-responsible, reality-based programs for developing life-long FUNctional literacy for all.”
  5. 5. Source:
  6. 6. Do you think Art + Design should be included in the STEM educational framework?
  7. 7. Giving STEM projects some STEAM: • Design – add decoration to products that were created during the course of a design challenge. • Performing arts – communicating ideas. Check out this video: • Creative planning – encourage a playful, inventive, artistic approach to problem solving. More info: “Art is often touted as a method of adding creativity to STEM—but keep in mind that engineers are rarely lacking for creativity and ingenuity. Just look at the world around you for proof. The purpose of STEAM should not be so much to teach art but to apply art in real situations. Applied knowledge leads to deeper learning.”
  8. 8.
  9. 9. •Arts Exposure Leads to Increased STEM Patents Michigan State University •Testimony on Capitol Hill View CSPAN coverage of the US House Committee hearing on Science, Space and Technology. •Interview with Arne Duncan on STEM Innovation and Technology in Education conference •STEAM by US Region RISD Office of Government Relations •STE[+a]M Connect UC San Diego •The Steam Journal Claremont Graduate University •ArtsEdSearch Arts Education Partnership •State of Create Adobe •Framework for 21st Century Learning Partnership for 21st Century Skills •School Transformation Through Arts Integration Edutopia •Science Literacy and Assessment Data American Association for the Advancement of Science (AAAS) •Reinvesting in Arts Education President's Committee on the Arts and Humanities •Drawing to Learn in Science Science •Cultivating Organizational Creativity IBM Report •Ready to Innovate The Conference Board •Grand Challenges for Engineering National Academey of Engineering STEAM resources and connections Read more at:
  10. 10. How can STEAM activities play a role at your library?
  11. 11. .com
  12. 12. Source:
  13. 13. Read more and borrow at:
  14. 14. FUNDED!
  15. 15. Read more at:
  16. 16. Check it out at
  17. 17. Making it happen!
  18. 18.
  19. 19. Get to work with an amazing group of people from around the world!
  20. 20. The first 2 weeks were for SPC’s College for Kids program. Starting in July, we will have 10 sessions for the public. Every seat is full and we have several on the waiting list!
  21. 21. Oculus Rift Leap Motion Controller littleBits Synth Kit Circuit Scribe Snap Circuits Arduino
  22. 22. The Innovation Lab is going to be involved in NASA's Education and Public Outreach (E/PO) initiative! We will help co-develop activities based on the STEAM educational framework and on maker culture etc. The E/PO is funded by NASA and is a "provider of educational materials for students, educators, scientists, and the public."
  23. 23. ENC 1101 and ESL Podcasting Project Multimodal assignments integrated into core curriculum! Cf. Firestorm.
  24. 24. DIG 2109/2000 (Digital Imaging Fundamentals) classes visited the lab to learn about 3D printing. They were learning Adobe Illustrator's 3D extruded visuals that week. More and more classes are signing up!
  25. 25. Taking our lab activities and projects on the road while mingling with other makers.
  26. 26. “It has often been said that a person does not really understand something until he teaches it to someone else. Actually a person does not really understand something until after teaching it to a computer, i.e., express it as an algorithm.” Donald Knuth, in American Mathematical Monthly
  27. 27. Image source:
  28. 28. Why learn to code? • Why not? • Learn the importance of clarity/brevity of expression. • Be able to think and problem solve more accurately. • Build something useful and maybe start a business. • Have a better understanding of how technology works. • Have fun! • Do you think it is valuable to learn to code? Why?
  29. 29. Describe in natural language how to make a peanut butter and jelly sandwich.
  30. 30. Some Beginning Coding Resources • Lightbot is a programming puzzle game that gives the user a one-to-one relationship with programming concepts. Try it today at! • Hopscotch: Coding for Kids is an iPad programming language. Download it today at . • wants to bring Computer Science classes to every K-12 school. Check it out at and find some excellent computer programming tutorials. • Scratch helps children create stories, games, animations, and also lets them share these projects with others around the world. More info at • is a free iPad app that brings coding to students as young as age five. • gives children opportunities to program in order to solve puzzles. is similar. • Visit Medium for a “2 minute read” listing other ideas and resources to help inspire children and teens to code. • There are several MOOCs (Massive Open Online Course) and other freely available resources that offer computer programming classes. Coursera, Udacity, and Edx are great examples. Also, Khan Academy has some great resources for kids and adults too! • A Google search query for computer programming resources for kids limited to the last year can be found at
  31. 31.
  32. 32. Hello. I am a machine capable of carrying out a complex series of actions automatically, especially one programmable by a computer. You can learn how to build and program me. I am sometimes called an automaton, android, droid, etc. I am not planning to take over the world!
  33. 33. Read more at “… a hands-on learning environment sparks curiosity in the campers and fuels learning.”
  34. 34. Create a Robot League
  35. 35. More info: • Team registration opens in May. It is $225. Can register late too! • After you register a Regional Partner will contact you. • We already have a LEGO Mindstorms robot kit, so that is $0. This is changing, however. • Field setup kit (obstacles etc.) $75 • The challenge starts in August. • No more than 10 kids per team.
  36. 36. Terri Willingham Regional Director, Central FL 813-728-2822
  37. 37. Is it working?
  38. 38. We are working on a short survey to see if our users and workshop participants find the lab worthwhile. However … anecdotally … YES! Yes, it is working!
  39. 39. The winner of our character design contest is now working at Echo Bridge Pictures
  40. 40. Some highlights A Boe-Bot and Raspberry Pi powered robot that is controlled via a web interface and there is an <iframe> capturing whatever the robot “sees.” Dylan offered a great hands-on workshop using Arduino. Learning and innovative thinking happened and it was fun! A professor and her student working on a video presentation for the 5th Annual Business Plan and Elevator Pitch Competition. The iLab makes page 2 of the Tampa Tribune! More at: and at
  41. 41. spcilab. .com Connect with the iLab … /groups/spcilab .com/spcilab. .com/innovation-lab-makerspace-spc
  42. 42. @cmairn
  43. 43. Let’s Hangout!