3Dhive.mobi is a powerful new platform for making and distributing mobile games for learning. It presents a new methodology for the use of games and simulations by companies called Case Method 2.0.
5. Complete Platform for Mobile Learning Games
Proprietary
Game
Content Design and
Authoring
Content Management
Digital Rights &
Distribution
Hosting
Facilitation & Assessment
and LMS integration
Testing & Debugging
ProjectRequirements
Game A Game B Game C
Similar across projects
12. Comparing Single Loop and Double Loop Learning
Single-Loop Learning
Double-Loop Learning
13. 3D Locations
Observation,
Environmental &
Visuospatial context
3D Props
Tools, Tasks, Procedures
and Information sources
Authentic Practice in 3DHive.mobi
Player Character
Role, Goals and
Responsibility
Non-Player-Characters
Relationships, Rules and
Behaviour
Sensory
modules
Situation
Processing
Model
Processing
Action
Processing
14. 3 x 7 minute
gamelets
developed by nurses
4 staff
2 Innovation + 2 Medical
Affairs
Target 30%
staff engagement in first
year
42% Staff
engaged
in first month
9 minutes
average duration of
each session
18 minutes
median duration of each
session
33 minutes
longest duration of one
play session
99% Voluntary Staff
engagement
in first year
18k
sessions
number of times games
were played
117 days
total meaningful practice
time
Healthcare Case-study 1
16. Greater Confidence & Knowledge
Safe administration of blood
transfusion
2 Weeks
Between Practice and
Performance Testing
3 Statistical Methods
Independent t-test, paired t-test and
ANCOVA
Research Method
Clustered, randomized controlled trial
Post-test knowledge
Significant improvement
(p<0.001)
103
Nursing
Students
Confidence
Significant improvement
(p<0.001)
17. Coming Soon to Kickstarter!
PlayStructor a 3DHive based Board Game
Playware Studios Pte Ltd.
102F Pasir Panjang Road, #08-01, Singapore
118530
www.playwarestudios.com | www.3dhive.mobi
Editor's Notes
Case Method 2.0 is a combination of the Case Method of teaching with the affordances of M-Learning.
Single loop learning appears to be present when goals, values, frameworks, and to a significant extent, strategies are taken for granted. The emphasis is on ‘techniques and making techniques more efficient’. (any reflection is directed toward making the strategy more effective)
This occurs when errors are detected and corrected.
Firms continue with their present policies and goals.
This is the “Lower-level Learning”, “Not-Strategic Learning”, “
This “Adaptive Learning”.
This can be used in simple Narrative Driven gamelets that allow learners to practice an established organizational process or procedure
Double Loop learning, in contrast to single loop learning involves the questioning the role of the framing and learning systems which underlie actual goals and strategies.
This occurs when, in addition to detection and correction of errors, the organization questions and modifies its existing norms, procedures, policies and objectives.
It involves changing the organization’s knowledge-base or routines.
It is called “Higher-Level Learning”,
This can be used for examining recent cases in an interactive manner or for designing Linear Simulations.