Jared Glass CV


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Jared Glass CV

  1. 1. Jared Glass (+27) 73 104 9281 ● mushu@live.co.za ● www.linkedin.com/in/JaredMushuGlass _____________________________________________ Seeking a position as a... Game || Mobile || Software Developer As a software developer I have taken various projects from concept to completion within tight deadlines and under high pressure. I am self-motivated, have strong communication and analytical skills, a sharp learning curve and a constant hunger for knowledge and improvement. I have worked with teams and in companies of over 100 employees, climbing the ranks to the lead technical and development positions. My Experience also includes:  Managing small teams of developers.  Communicating and Working with various departments to solve problems and improve workflow.  Creating and maintaining various systems from asset tracking to the necessary systems required for mobile games.  Working in high pressure environments with tight deadlines and providing technical support to over 100 other employees.  Taking mobile games and apps from concept through to sale. Skills Languages: C#, Python, Lua, SQL, C++, HTML, JavaScript, Java. Frameworks: Qt, PyQt. APIs: Facebook, Twitter, Nuke, Maya, Softimage, Photoshop, Wordpress, PyMySQL, PIL. SDKs: CoronaSDK. RDBMS: Tools: MySQL. Game Engines: Photoshop, Nuke, Softimage, Maya, 3Ds Max , Illustrator, After Effects, Eclipse, Xcode, QtCreator, MonoDevelop. Unity3d. Professional Experience Lead Developer July 2013 – February 2014 SIJO Studios This was for the Unity3d based mobile game “Khumba the Game” project. The game was made for mobile devices (iOS, Android, Windows Mobile) as well as the GameStick with plans to release for Windows, Linux and Mac.  Responsible for researching and developing the main player, main boss, camera, various mechanics as well as a number of systems including the control, audio and player specific data amongst many other aspects of the game.  As other developers contracts came to an end I was also responsible for completing and maintaining any of their code.  Since I worked on the project from concept to sale I was also involved in the initial design phases of the levels, mechanics, story etc.  I also created the game's trailer (http://www.youtube.com/watch?v=FNWD8enzfjg). Freelance Developer March 2013 – February 2014
  2. 2. I did app development, maintenance and upgrade Jobs for clients such as Triggerfish Animation Studios using the Unity3d and CoronaSDK packages.  This also involved the creation and updating of Android and iOS store listings as well as building and uploading the apps to the online marketplaces. During this time I also started a personal project “Confucius State” (www.ConfuciusState.com) which I took from concept to completion. The project was done using CoronaSDK, Illustrator, Photoshop, Audition and After Effects and involved:  All coding functionality which involved communicating with a database as well as posting to Twitter, Facebook and the ability to rate the app.  Designing art assets.  Designing sound assets.  Building, Uploading, Marketing and all the steps in between. Python for Maya Lecturer February 2013 – April 2013 Center for Fine Art Animation and Design  I was responsible for creating and lecturing a 3 month course covering the basics of the Maya   Python API with practical examples and moving on to the more advanced aspects. Some of the aspects of the course were: programming basics, GUI with PyQt, creating plugins, modules and standalone scripts etc. The class had a 0% dropout rate (it was not a mandatory class) and an 83% pass rate. Technical Lead June 2012 – March 2013 Triggerfish Animation Studios  Roles included managing a small team of developers.  Communicating and collaborating with other departments to optimize workflow and find solutions for various problems.  Pipeline, Asset Management System, Render Farm and Plugin Development.  Providing IT and other Technical Support.  Website Maintenance and minor roles in Game Research and Development. Technical Artist May 2011 – April 2012 Triggerfish Animation Studios  Pipeline, Asset Management System co-design and co-development.  Plugin development.  IT and other Technical Support. Stereo Compositing Technical Director August 2010 – April 2011 Triggerfish Animation Studios  Stereo Compositing, both technical and creative.  Post Production Pipeline Development.  Nuke Plugin Development.  Post Production Effects Research and Development.  Also worked with the Technical Supervisor on Nuke Render Farm Research and Development. Stereo Compositor Triggerfish Animation Studios  Creative and Technical Stereo Compositing in Nuke. March 2010 – August 2010
  3. 3. Education and Training An Introduction to Marketing 88% University of Pennsylvania ● Via Coursera.org Developing Innovative Ideas for New Companies: The First Step in Entrepreneurship 87% University of Maryland College Park ● Via Coursera.org Social Psychology 86% Wesleyan University ● Via Coursera.org Digital Media Animation and Visual Effects 85% Learn2 Digital Media Academy Matriculated 81% Aggregate Progress College  Subjects: Computer Science, Physical Science, Mathematics, Art, Geography, English, Afrikaans. Certifications Maya Intermediate to Advanced Full Time Course Autodesk ●License 11936173HS ● December 2009 3Ds Max and Combustion Autodesk ● License 2514731 ● December 2008 Adobe Photoshop and After Effects Learn2 Animation and VFX ● December 2009 An Introduction to Marketing University of Pennsylvania ● Via Coursera.org ● January 2014 Social Psychology Wesleyan University ● Via Coursera.org ● September 2013 Developing Innovative Ideas for New Companies: The First Step in Entrepreneurship University of Maryland College Park ● Via Coursera.org ● July 2013 Projects Khumba the Game "Khumba the Game" is based on the Khumba movie. The game is a 3D platformer with a few other elements thrown in, like depth jumps, world rotating, a vast array of different hazards and enemies and loads of collectables. Not forgetting all the extra "juice" added to the gameplay, control interaction, score screen and pretty much everywhere else we could put it. Trailer: http://www.youtube.com/watch?v=FNWD8enzfjg Google Play: https://play.google.com/store/apps/details?id=com.triggerfish.khumbaTheGame iTunes: https://itunes.apple.com/us/app/khumba-the-game/id791259215 Confucius State An entertainment based humorous “Wisdom Generator” app available on android and iOS. This was a personal project for which I did all the work from concept to sale. The app uses an algorithm to generate wisdom based on types of speech stored in a database. It also has the functionality to answer questions from a user. The wisdom it generates can then be shared via Facebook or Twitter. Website: http://www.ConfuciusState.com
  4. 4. Khumba Animated Feature Film An animated CG film for which I was given the Technical Lead position. Trailer: http://www.youtube.com/watch?v=XWJx_UCMQlU Gong Rockstar This is a multi-platform mobile (iOS and Android) music sequencing app. I was approached to do various updates to it. Built with CoronaSDK. Google Play: https://play.google.com/store/apps/details?id=com.triggerfish.dassieGongRockstar iTunes: https://itunes.apple.com/us/app/gong-rockstar/id644927552 Khumba's A-Z This is a multi-platform mobile (iOS and Android) interactive book. The artwork and prototype were supplied. I was approached to finish it (add touch support, and do whatever updates necessary for it to work on mobile devices) and the publish it to the various stores. Built with Unity. Google Play: https://play.google.com/store/apps/details?id=com.triggerfish.khumbasAtoZ iTunes: https://itunes.apple.com/us/book/khumbas-a-z/id661683261 Zambezia Animated Feature Film An animated CG film for which I was the Stereo Compositing Technical Director after being promoted from Stereo Compositor. Trailer: http://www.youtube.com/watch?v=YwVcjdEe0c8