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Board Game Jam - ILW 2016

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Board Game Jam session run by Stephanie (Charlie) Farley and Gavin Willshaw as part of Innovative Learning Week at the University of Edinburgh February 2016.

Students were challenged to create a board game in one day, incorporating knowledge and understanding of where to find, identify, and how to use, openly licensed images as open educational resources. Students were videoed presenting their games which are available as open educational resources via google docs.

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Board Game Jam - ILW 2016

  1. 1. Board Game Jam Design your own board game! Gavin Willshaw Stephanie (Charlie) Farley Digital Curator Open Education Resource Advisor Library & University Collections Learning, Teaching and Web Services
  2. 2. Timetable 10:00 – 10:30 Introductions 10:30 – 10:45 Discussion 10:45 – 11:15 Play some games! 11:15 – 11:45 Introduction to Open Educational Resources 11:45 – 13:30 Design your game (and lunch) 13:30 – 15:00 Create your game 15:00 – 16:00 Test your game 16:00 – 16:30 Present your game 16:30 – 16:45(ish) Play your games!
  3. 3. Not just Monopoly! • A “golden age” of board games (Duffy, The Guardian, 2014) • Increase in sales of 25% + over last four years • Move from specialist suppliers to the mainstream • Rise in games cafes / clubs • Noticeable increase in games which tackle social issues.
  4. 4. Role of the internet • Cheap digital versions of games – “try before you buy” • Online retailers make buying process easier • Blogs / social media create buzz around games https://www.boardgamegeek.com/ http://www.shutupandsitdown.com/ http://geekandsundry.com/shows/tabletop/
  5. 5. Games are improving! • Merger of “Eurogames and Amerigames” traditions • Eurogames (e.g. Settlers of Catan): strategy, mechanics, abstract • Amerigames (e.g. Risk): aggression / direct conflict, theme more important than mechanics • New games coming out which combine a strong theme with diverse game mechanics (e.g. Game of Thrones) • Board games and digital games borrowing from each other
  6. 6. Types of games Board games Card games Dice games Miniature games Pencil-and-paper games Tile-based games Role-playing games Strategy games Deck-building games Cooperative games
  7. 7. Things to consider • Theme • Game mechanics • Target audience • Incentives / win conditions • Game length • Number of players Now play some games in your groups and think about these areas!
  8. 8. Open Education Resources Board Game Jam ILW 2016 Stephanie (Charlie) Farley Open Education Resource Advisor Learning, Teaching, and Web Services
  9. 9. Using Online/Digital Objects • Copyright does not need to be stated, it is always assumed. • Just because a digital object is available online does not mean that the material is free to use or adapt. • Materials available on the web without explicit copyright statement or open licence shouldn’t be re- used without contacting the author.
  10. 10. Copyright - Is an area of Intellectual Property Rights that covers the rights of authors of creative works. Licence - A licence is the permission, or authorisation, to re-use a copyrighted work. Creative Commons (CC): A CC licence is one of several open licences that enable the free distribution of an otherwise copyrighted work. Definitions
  11. 11. By applying an open licence to a copyrighted work, rights holders give permission for others to copy or change their work in ways that would otherwise infringe copyright law.
  12. 12. Open Education Resources (OERs) are freely available and openly licensed digital resources. “OERs are teaching, learning, and research resources that reside in the public domain or have been released under an intellectual property license that permits their free use and re- purposing by others. Open educational resources include full courses, course materials, modules, textbooks, streaming videos, tests, software, and any other tools, materials, or techniques used to support access to knowledge” The William and Flora Hewlett Foundation
  13. 13. Title - What is the name of the material? Author - Who owns the material? Source - Where can I find it? Licence - How can I use it? Lastly, consider if there is anything else you should know before you use it.
  14. 14. It’s a good idea to note down attribution information as you go (and keep it if possible). Attributing Creative Commons Materials by ccAustralia & CCI ARC, licensed under CC BY 2.5
  15. 15. Sharing OERs Ensure that the material is your own work, or contains only openly licensed work shared under the agreed terms. Choose the most appropriate licence for your material. The Creative Commons website licence chooser is a useful tool for choosing & generating the licence text and image: http://creativecommons.org/choose/. Except where otherwise stated, this work by [author’s names] is licensed under a Creative Commons Attribution 4.0 International License
  16. 16. For the games created today we will be using a CC BY 4.0 licence: Except where otherwise stated, this work by [author’s names] is licensed under a Creative Commons Attribution 4.0 International License The games will be shared as OERs on the Open Education Edinburgh YouTube channel with description links to the game rules on google docs.
  17. 17. Where should I share my OER? There are many options for sharing your OER depending on subject area and target audience.
  18. 18. Search for images CC Search provides a useful ‘meta-search’ over a number of media platforms: http://search.creativecommons.org/
  19. 19. CRC Flickr account • The Centre for Research Collections’ Flickr account is an example of an Open Educational Resource. • It contains several hundred images from our images database • https://www.flickr.com/photos/ crcedinburgh/albums
  20. 20. The challenge! Your game must… • Use at least three images from OERs, including at least one from the CRC Flickr account https://www.flickr.com/photos/crcedinburgh/albums • You must decide on your images by 12:30! • Include at least three game mechanics • Be openly licensed • Have a set of rules! Also, everyone has their own secret challenge
  21. 21. Game mechanics • Acting • Co-operative play • Dice rolling • Player elimination • Variable player powers • Route Building • Auction / bidding • Memory • Story telling • Trading • Voting • Grid movement Comprehensive list available at https://boardgamegeek.com/browse/boardgamemechanic
  22. 22. Worksheets History Group: bit.ly/1TgeKbf Art Group: bit.ly/1mwFqGk Medicine/Anatomy Group: bit.ly/1TcMeWC Animals Group: bit.ly/1ox6G9y Exploration Group: bit.ly/20Zi3os

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