Board Game Jam session run by Stephanie (Charlie) Farley and Gavin Willshaw as part of Innovative Learning Week at the University of Edinburgh February 2016.
Students were challenged to create a board game in one day, incorporating knowledge and understanding of where to find, identify, and how to use, openly licensed images as open educational resources. Students were videoed presenting their games which are available as open educational resources via google docs.
A Critique of the Proposed National Education Policy Reform
Board Game Jam - ILW 2016
1. Board Game Jam
Design your own board game!
Gavin Willshaw Stephanie (Charlie) Farley
Digital Curator Open Education Resource Advisor
Library & University Collections Learning, Teaching and Web Services
2. Timetable
10:00 – 10:30 Introductions
10:30 – 10:45 Discussion
10:45 – 11:15 Play some games!
11:15 – 11:45 Introduction to Open Educational Resources
11:45 – 13:30 Design your game (and lunch)
13:30 – 15:00 Create your game
15:00 – 16:00 Test your game
16:00 – 16:30 Present your game
16:30 – 16:45(ish) Play your games!
3. Not just Monopoly!
• A “golden age” of board games (Duffy, The Guardian, 2014)
• Increase in sales of 25% + over last four years
• Move from specialist suppliers to the mainstream
• Rise in games cafes / clubs
• Noticeable increase in games which tackle social issues.
4.
5. Role of the internet
• Cheap digital versions of games – “try before you buy”
• Online retailers make buying process easier
• Blogs / social media create buzz around games
https://www.boardgamegeek.com/
http://www.shutupandsitdown.com/
http://geekandsundry.com/shows/tabletop/
6. Games are
improving!
• Merger of “Eurogames and Amerigames” traditions
• Eurogames (e.g. Settlers of Catan): strategy, mechanics,
abstract
• Amerigames (e.g. Risk): aggression / direct conflict, theme
more important than mechanics
• New games coming out which combine a strong theme with
diverse game mechanics (e.g. Game of Thrones)
• Board games and digital games borrowing from each other
7. Types of games
Board games
Card games
Dice games
Miniature games
Pencil-and-paper games
Tile-based games
Role-playing games
Strategy games
Deck-building games
Cooperative games
8. Things to consider
• Theme
• Game mechanics
• Target audience
• Incentives / win conditions
• Game length
• Number of players
Now play some games in your groups and think about these
areas!
9. Open Education Resources
Board Game Jam
ILW 2016
Stephanie (Charlie) Farley
Open Education Resource Advisor
Learning, Teaching, and Web Services
10. Using Online/Digital Objects
• Copyright does not need to be stated, it is always
assumed.
• Just because a digital object is available online does
not mean that the material is free to use or adapt.
• Materials available on the web without explicit
copyright statement or open licence shouldn’t be re-
used without contacting the author.
11. Copyright - Is an area of Intellectual Property Rights
that covers the rights of authors of creative works.
Licence - A licence is the permission, or authorisation,
to re-use a copyrighted work.
Creative Commons (CC): A CC licence is one of several
open licences that enable the free distribution of an
otherwise copyrighted work.
Definitions
12. By applying an open licence to a copyrighted
work, rights holders give permission for others to
copy or change their work in ways that would
otherwise infringe copyright law.
13. Open Education Resources (OERs) are freely available and
openly licensed digital resources.
“OERs are teaching, learning, and research resources that
reside in the public domain or have been released under an
intellectual property license that permits their free use and re-
purposing by others. Open educational resources include full
courses, course materials, modules, textbooks, streaming
videos, tests, software, and any other tools, materials, or
techniques used to support access to knowledge”
The William and Flora Hewlett Foundation
14. Title - What is the name of the material?
Author - Who owns the material?
Source - Where can I find it?
Licence - How can I use it?
Lastly, consider if there is anything else you should know before you use
it.
15. It’s a good idea to note down attribution information as you go (and keep
it if possible).
Attributing Creative Commons Materials by ccAustralia & CCI ARC, licensed under CC BY 2.5
16. Sharing OERs
Ensure that the material is your own work, or contains only openly
licensed work shared under the agreed terms.
Choose the most appropriate licence for your material. The Creative
Commons website licence chooser is a useful tool for choosing &
generating the licence text and image:
http://creativecommons.org/choose/.
Except where otherwise stated, this work by [author’s names] is licensed
under a Creative Commons Attribution 4.0 International License
17. For the games created today we will be using a CC BY 4.0 licence:
Except where otherwise stated, this work by [author’s names] is licensed
under a Creative Commons Attribution 4.0 International License
The games will be shared as OERs on the Open Education Edinburgh
YouTube channel with description links to the game rules on google docs.
18. Where should I share my OER?
There are many options for sharing your OER depending on subject area and
target audience.
19. Search for images
CC Search provides a useful ‘meta-search’ over a
number of media platforms:
http://search.creativecommons.org/
20.
21. CRC Flickr account
• The Centre for Research
Collections’ Flickr account is
an example of an Open
Educational Resource.
• It contains several hundred
images from our images
database
• https://www.flickr.com/photos/
crcedinburgh/albums
22. The challenge!
Your game must…
• Use at least three images from OERs, including at least one
from the CRC Flickr account
https://www.flickr.com/photos/crcedinburgh/albums
• You must decide on your images by 12:30!
• Include at least three game mechanics
• Be openly licensed
• Have a set of rules!
Also, everyone has their own secret challenge
23. Game mechanics
• Acting
• Co-operative play
• Dice rolling
• Player elimination
• Variable player powers
• Route Building
• Auction / bidding
• Memory
• Story telling
• Trading
• Voting
• Grid movement
Comprehensive list available at
https://boardgamegeek.com/browse/boardgamemechanic
So now we’ve run through a brief bit of scene setting, I now want to explore the thing people need to keep in mind when developing a game.
What is the theme going to be? This is the overarching story that encompasses the game E.g. Risk is world domination, Cluedo is detection / solving a murder
What are the game mechanics? The things that make the game work. For example the mechanics in Risk would include ‘dice rolling’, ‘player elimination’, ‘territory building’ etc
Other mechanics include:
Auction / bidding
Cooperation
Negotiation
Role Playing
Tile placement etc
What is the target audience? Snakes and Ladders clearly for a younger audience!
What are the incentives / win conditions? Settlers of Catan first to 10 VPs
How long should the game last and for how many players?
Now spend some time playing some games and think about these areas.