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Board Game Jam - eLearning@ed


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3 Hour Board Game Jam workshop held in November 2016 for the University of Edinburgh eLearning@ed forum.

The hands-on workshop and guides participants through all the steps to create a board game game using openly licensed images, and how to add variety and fun by employing different game mechanics.

OERs are digitised teaching and learning resources that reside in the public domain or have been released by the copyright owner under an intellectual property licence (e.g. Creative Commons) that permits their use or re-purposing (re-use, revision, remixing, redistribution) by others.

The workshop covers:

- the differences between copyright and licensing,
- how to identify licensed material that is free for re-use,
- how to correctly attribute the materials you use,
- how to licence your own work,
- how to create your very own board game!

Groups were provided with packs of postcard images from the University of Edinburgh Image Collections with information on the image’s source and licence. Participants then had to select which images in their pack were suitable for their needs and used the images to inspire the setting and theme of their game.

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Board Game Jam - eLearning@ed

  1. 1. eLearning@Ed Board Game Jam Design and share your own board game as an OER! Stephanie (Charlie) Farley Open Education Resource Advisor Learning, Teaching and Web Services
  2. 2. Aims for today • Know more about OER when you leave than when you came in. • Be able to identify licensed material. • Create your own fully attributable, shareable game. By AIGA [Public domain], via Wikimedia
  3. 3. Create a game to be shared as an OER • Today you will build a game document through the course of the session. This will include: • Attribution details for images used (identify at least 3 images from the cards provided to be used in your game). • Description of the Theme and Setting of the game • Description of each type of card including: the image used for that card, what happens when that card is played. • Incentive / win conditions for the game. • Set of rules/ gameplay instructions.
  4. 4. What is an OER? An Open Educational Resource, OER, is a freely available and openly licensed digital resource. “OERs are teaching, learning, and research resources that reside in the public domain or have been released under an intellectual property license that permits their free use and re-purposing by others. Open educational resources include full courses, course materials, modules, textbooks, streaming videos, tests, software, and any other tools, materials, or techniques used to support access to knowledge” The William and Flora Hewlett Foundation
  5. 5. By applying an open licence to a copyrighted work, rights holders give permission for others to copy or change their work in ways that would otherwise infringe copyright law.
  6. 6. Definitions Intellectual property rights (IPR): Are the rights given to persons over the creations of their minds (usually for a set period of time). Image via Pixabay by geralt [Public Domain]
  7. 7. Is an area of IPR that covers the rights of authors of creative works. Copyright: Image via Pixabay by Peggy_Marco [Public Domain]
  8. 8. is the permission, or authorisation, to re-use a copyrighted work. A licence: Image via Pixabay by kartik27 [Public Domain]
  9. 9. A Creative Commons (CC) licence is one of several open licenses that enable the free distribution of an otherwise copyrighted work. Image via Pixabay by Kriemer [Public Domain]
  10. 10. For the games created today we will be using a CC BY 4.0 licence: Except where otherwise stated, this work by [author’s names] is licensed under a Creative Commons Attribution 4.0 International License
  11. 11. Creative Commons licenses
  12. 12. Select 3 images for your game Keep in mind: • Will you need to modify the image? Only use part of the image or edit it in any way? • Is the licence suitable for your needs? • Is there any information about the image that is missing?
  13. 13. CRC Flickr account (select 3 images – 5min) • The Centre for Research Collections’ Flickr account is an example of an Open Educational Resource. • It contains several hundred images from our images database • crcedinburgh/albums
  14. 14. Theme and Setting (5min) Theme – The underlying premise or set of assumptions the describe what the players are doing in the game. Setting – This can be the geographic location, time period, and/or imaginative environment where the game is taking place.
  15. 15. Game mechanics • Acting • Co-operative play • Dice rolling • Player elimination • Variable player powers • Route Building • Auction / bidding • Memory • Story telling • Trading • Voting • Grid movement Comprehensive list available at
  16. 16. Things to consider • Theme • Game mechanics • Target audience • Incentives / win conditions • Game length • Number of players
  17. 17. Mechanics (5min) Select 2 mechanics from the list provided. “These are the procedures and rules of your players can and cannot try to achieve it, and what happens when they try.” Jesse Schell, The Art of Game Design, A Book of Lenses
  18. 18. End Conditions (5min) What are the end or win conditions for your game? What objective or purpose are your players working towards (or to avoid)?
  19. 19. Gameplay / Rules Write out a basic set of rules on a spare sheet of paper (NOT on your game document) that will guide your players through your game mechanics towards the end/win condition of your game.
  20. 20. Gameplay / Rules (10min) Confirm your rules as a group and write these down on your game document. Would you be able to follow these rules to reach the end/win conditions of your game?
  21. 21. Title - What is the name of the material? Author - Who owns the material? Source - Where can I find it? Licence - How can I use it? Lastly, consider if there is anything else you should know before you use it. Attributing images in your game
  22. 22. It’s a good idea to note down attribution information as you go (and keep it if possible). Attributing Creative Commons Materials by ccAustralia & CCI ARC, licensed under CC BY 2.5
  23. 23. The good, the bad, and the ugly The Creative Commons Wiki provides detailed information on how to correctly attribute resources in a number of contexts: Good: "Creative Commons 10th Birthday Celebration San Francisco" by tvol is licensed under CC BY 4.0 Average: Photo by tvol / CC BY Incorrect: Photo: Creative Commons
  24. 24. Feedback and Follow Up @OpenEdEdinburgh