The document summarizes research on existing educational games and products. It identifies common features like aesthetically pleasing designs, subject-specific sections for learning, and bright colors. It notes that two products have full sections dedicated to subjects, making them good for high school revision. The analysis states the new product will include a simple UI with pleasing colors, separate sections for children, adults, and teens accessing the same subjects, and a simple answer system for rapid revision. The audience profile targets ages 11+, with content appealing to a broad range of ages and genders, specifically "achievers" wanting to improve their knowledge and intelligence through learning. Content will help all social statuses further themselves in school.
2. Existing Product
Simple colour design that still
stands out and is aesthetically
pleasing. Iw ill use a brighter
colour scheme however
Pixilated design to appeal
to children AND nostalgic
adults which will help
bring in more users and
make the game more
popular
This game also has a rewards
system which is in game currency. I
would also like to incorporate this
into my game as it would increase
the sense of achievement
3. Existing Product
Subject based to allow
people to learn in a
fun and constructive
way fast, which is also
how I want to
construct my App
Multiple choice questions,
which I think is better for
revision as you can
remember the questions
and the answers togetherHas a very cartoonish design
with a large variety of colours
which makes it seem likes its
catered for younger audiences
but is also aesthetically pleasing
to people like teens
4. Existing Product
Competitive aspect which helps some
people have more motivation, so people
can learn and be competitive at the
same like which is a good aspect
Has a levelling system which will
increase competitiveness between
friends and lead more people to
download the game to see what the
fuss is about
The product also has a darker
colour scheme, but the colours
stand out a lot which makes I
very appealing to people who
have a minimalistic taste
5. Research Analysis
• What common features do the researched products have?
• They all have very aesthetically pleasing layouts with easy to understand
Ui’s. two of them also have full sections dedicated to certain subjects
which makes it easier to learn specific things, especially for high school
students wanting to revise. They all also have bright colours that stand out
within the colour scheme which in a way makes people come back to the
game subconsciously as it is visually attractive
• What aspects of the research will you include within your on work?
– I will include a simple Ui, that will have aesthetically pleasing colures spread
across it accordingly to have maximum effect on the viewer.
– Im also going to make septate sections for children adults and teens, but they
will all have access to the same subjects
– Im also going to include a simple answer system for very rapid revision
7. Audience Profile
Category Demographic Content to appeal to this audience
Age Range
11+ • A wide range of questions and subjects for all ages
• A colour scheme that is appealing to young adults but
also older people as there is going to broad audience
• A simple answering system to allows for use on the go
revision/learning as most people live fast lives nowadays
Gender
Any Gender • I feel as though learning new tings does have to be
confined to one gender as all genders can learn
Psychographic
Achiever • I have chosen this Psychographic as it relates the most to
the people who will use this product
• The people who will use this product are people who
want to learn and do better in whatever subject they are
studying and people who want to go far in life
• The content that will appeal to these typs of people is
content that helps them further themselves in their
chosen subject, which will help them improve their
individual intelligence
Social Status
All Social statuses • People from all social statuses will use this app as there will always
be people I each social status band that want to learn and further
themselves in school are beyond
• All of the content within the app will appeal to these people as it is
an app about learning, and they want to learn
Editor's Notes
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?