ENGLISH5 QUARTER4 MODULE1 WEEK1-3 How Visual and Multimedia Elements.pptx
Proposal.docx
1. Proposal
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Centre Name and Number:
York College 48357
Student Name and Unique Learner Number:
Megan Bannister 372579
Project proposal title and date:
‘Cozy Trading’ 18/04/22
Main area of activity:
The main media I will use for this project will be animation through Photoshop.
Rationale:
I had some Photoshop experience before starting this course but over the year I have developed
those skills and feel confident in my ability to use Photoshop to complete what I want to do, I am
able to resolve issues I find by researching it online as well. I have also learnt how to use Premier
Pro. Over the past year I have created a music video, audio soundscape, magazine and
advertising and animation. My previous project will push me to create something more detailed as I
was not pleased about the intricacy of it. Over the course of the year, I found that I was able to
work more efficiently when not relying on other people’s schedules. Due to the importance of this
project I believe it to be in my best interest to choose an idea – pixel art animation – that allows me
to work alone and able to work on at home and at college.
Project Concept:
The concept is a ‘slice of life’ cosy game trailer. I want to create the idea of a game where you
have a main objective of going around this town and trading wares between NPCs but there is an
underlying message of hope and kindness in humanity. The trailer should be about 2 minutes long,
hopefully longer. I would like to add a layer of fantasy, perhaps with non-human NPCs you can
speak to.
I need to research more assistance in pixel art for tips on how to create this project. I would also
like to research if there are any better platforms I can use to animate for free. I would like to watch
tutorials in animation for assistance in how I can complete this project as efficiently as possible.
How will the project be evaluated and reviewed:
I plan to evaluate my work done each day briefly and each week in detail. This will help me
understand any shortcomings as I progress. I will also conduct a final full evaluation in how it has
developed. This will aid me in the future as it will help me become more competent at self-analysis.
2. Proposal
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Bibliography:
1. Bannister, Megan. (2022) Target Audience Research Survey (conducted on 31/03/22)
2. McCall-Smith, Finlay. (2022) Target Audience Interviews (conducted on 24/05/22)
3. Bannister, Cal. (2022) Target Audience Interviews (conducted on 24/05/22)
4. Slupinska, Zuzanna. (2022) Target Audience Interviews (conducted on 24/05/22)
5. StardewValley, 2016, Eric Barone
6. Coffee Talk, 2020, Toge Productions
7. Spiritfarer, 2020, ThunderLotusGames
8. GAME Magazine
9. Fandom.com
10. VictoriaSimpsonBeck, Stephanie Boys,ChristopherRose andEricBeck.Violence Against
WomeninVideoGames:A Prequel orSequel toRape Myth Acceptance?. 2012
11. Reddit.com
Project
Week
Tasks to be Completed: Specific Tasks
1 Initial plans, background
research & proposal
Mind Maps
Moodboards
Proposal
Researching game developers
2 Research- primary and
secondary
[Audience/Existing products]
Conduct interviews
Construct survey and publish online to peers
Research similar products: pixel art game trailers
3 Research- primary and
secondary
[Production
Techniques/Experiments]
2 x Experiments
Detailed pixel art attempt
Complex walk cycle experiment
4 Pre-Production and planning Storyboard
Shot list
5 Production and reflections Items designs
Production Reflection
6 Production and reflections Main Character designs
Walk cycles
Production Reflection
7 Production and reflections NPC designs
Scene 1
Production Reflection
8 Production and reflections Scene 2 and 3
Production Reflection
9 Evaluation Production Reflection
Evaluation