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Pre-Production
Megan Bannister
Pre-production Assessment
Locations
• My two locations will be at home
and in college. There is no cost to
access either of these locations
and I am able to get to both easily.
The only limitation to accessing
college would be if there is
extreme weather and the college
bus doesn’t run.
• I have chosen animation so that I
am able to complete it all at home
or in college, so I do not have to
worry about travel costs or getting
a lift.
Equipment
• I need a computer and Photoshop to complete this
project. Both of these things are available to me at
college and home. Any time I am in a lesson I am able to
access a computer and Photoshop, if I am in college not
in a lesson I can access a computer but not Photoshop. I
can access a computer and Photoshop both at home.
• At the end of the project I will need Premier Pro to merge
all my animations together – I can access this at college
and home too.
Facilities
• Photoshop is used to create the animation
and art and Premier Pro is needed to edit this
together, alongside a music-making website. I
will potentially use Noteflight to create the
score for the trailer as I have a lot of
experience working with this website and find
it easy to use.
Personnel
• I will be working almost completely alone. I will use
friends’ input to aid my decisions in stylistic choices.
This does not cost anything; and I am able to access
them nearly all the time so will not have any
detrimental effects. If they are slow to give feedback, I
will be able to continue with a different aspect of the
project as it is not pivotal to my project.
• I have chosen this project so I am able to work alone as
I found with the music video and audio projects that
waiting for other people's schedules to work with mine
slowed down production a lot.
Creative Planning
Storyboard
Storyboard
Storyboard
Storyboard
Shot List/ Script
• A zoomed in shot of a duck in a pond
• The shot zooms out once then again – the pond is in a town, there is a few buildings – two houses and a café with a
table and chairs outside.
– The café will be pink and the two houses grey and brown to indicate the café is a place of interest and also
connotes love and kindness
• A black screen saying 'explore the world'
• The main character, female, walking up to a gothic NPC outside a dilapidated house on the edge of town near a forest
– The house will be red bricks to show that is traditional and homely despite being overgrown
• The goth has a speech bubble saying 'long time no see'
• Then 'I'm hungry'
• An open suitcase covers the scene with items in it – representing the characters inventory
• The selector highlights a few before selecting an item
• The scene appears again, and she says 'this is perfect, thank you! Take this'
• A montage of different trading items against a farm landscape, town and beach
• A black screen saying 'trade with the townsfolk'
• The main character and a baker NPC are inside the café, he says 'things have been difficult since the accident'
– The baker is wearing a pink apron so the viewer can link him to the café and, as well as the café, see he is kind
and loving
• A black screen saying 'revive the community'
• There is a shot of a dragon over a cliff, wings spread in the air
– the dragon will be mainly a soft-toned colour, probably a cream with a secondary colour of green. The cream will
imply the dragon is not evil, the green representing nature
• Then a shot of a necklace in a chest – glowing
– The gemstone in the necklace will be purple to represent spirituality
• A black screen saying 'find your purpose'
• The screen fades to 'Cosy Trading: Coming soon'
Sound Effects/Music
• Create music on Noteflight
– I am planning to create a piece for the trailer and
also a separate piece that will be included in my
project that will be an excerpt from the game
score.
• Potential sound effects:
– Footsteps- Foley
– Creatures
– Speech appearing
Potential Logo Designs
Main Character
• My main character will be nameless, or the player would be able
to put their own name into the game. This means, either way,
during the trailer I cannot have any reference to their name.
• I want the character design to show they are brave and smart. I
think the stance of their idle position will help with showing
courage. Referring back to my mood board for this character, they
will be wearing a white shirt which will give them an educated, put
together look.
• The hair colour will most likely be an orange/peach tone of some
sort as I am modelling this character after my sibling as I did with
my previous video game project. The connotations for peach are
vitality, playfulness and encouragement which are all positive
traits the main character should exhibit.
• Their hair will be in a ponytail as it is a practical hair style, and the
character will be very driven and passionate.
NPCs
• I plan to create at least 2 NPC characters.
– One character will be a gothic female character who lives
outside of the town. Originally, she is untrusting of the
main character but grows warm to them after several
quests are completed. To follow true gothic colour
palettes: her dress will be black, her hair red and she will
have very pale skin.
– The other character will be a homely baker who owns the
café. He will be plump to connote a cheerful, warm
persona. The café will be pink, and he will wear a pink
apron to match. He is kind to the main character from their
first meeting and always goes out of his way to be helpful
wherever possible. However, as will be implied in the
trailer, he is suffering the loss of his wife.
Gameplay
• There will be no HUD in the game as there is no
currency or lives. When an NPC asks for an item a
suitcase will open full screen – showing the player what
they currently have in their inventory. They will be able
to decide if they have an appropriate item for what the
NPC is asking and, if not, they can return to the
conversation. The NPC, depending on the temperament
of the character and the relationship already built, will
either dismiss you abruptly or tell you not to worry.
Either way, the next time you speak to them you will
still be able to give them the item.
Organisational Planning
Production Group Info
• There will be no other contact information
needed as I am working solely on this project
without assistance from a group.
Locations
• I will not be filming anything for
my project and just animating so my
locations will be at home and in
college. I do not need permission from
any locations or persons as all my
work will be digital.
• College is available to me Monday-
Friday but I will mainly be using this
space Monday-Wednesday when I will
be in class, unless I decide to come in
on an extra day. The time I am able to
be in college will be 9:00 - 16:30. The
college bus is available to me on any
day I wish to come in and I am able to
access food, drink and toilet facilities
easily.
Date Location Cast/
Crew
Activity Notes
25/04
- 27/04
College
- Continue at
home if
unfinished
for every week
Myself Start production
- main character
- walk cycle
Create draft of the main character design
Animate rudimental walk cycle – sideways and away
from camera
At the end of every production day, screenshot
progress
At end of every production week,
write production reflection
02/05
- 04/05
College Myself Production
- scene
- Items
- NPC
Design first scene, outskirts of a town, one house and
goth NPC
Design trading items eg. food products, books,
weaponry, jewellery etc.
09/05
- 11/05
College Myself Production
- scene
- NPC
Design second scene, centre of town, two houses and a
café – baker NPC
Finish main character design
16/05
- 18/05
College Myself Production
-scene
Design third scene: cliff edge, dragon (friendly!) flying,
mainly sky, main character in foreground
Finish walk cycle designs, add details
Export all animations to Premier Pro to compile into
trailer, include title screen, then export to YouTube
23/05
- 25/05
College Myself Evaluation Complete Production Reflection
Start and complete Evaluation, including Peer Reviews
Health and Safety
Potential Issue How will the issue be
avoided?
Eye Strain Taking consistent breaks throughout long
periods of using screens
Neck and Back problems from bad posture To aid with eye strain breaks, moving about
every so often during usage of computers
would be beneficial
Headaches Hydrating consistently, away from the
computer, and taking breaks from screens
Burnout Taking breaks to do something
enjoyable/relaxing
Damage to equipment Keeping food and drink away from equipment
and handling equipment carefully

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3. Pre-Production - Megan.pptx

  • 3. Locations • My two locations will be at home and in college. There is no cost to access either of these locations and I am able to get to both easily. The only limitation to accessing college would be if there is extreme weather and the college bus doesn’t run. • I have chosen animation so that I am able to complete it all at home or in college, so I do not have to worry about travel costs or getting a lift.
  • 4. Equipment • I need a computer and Photoshop to complete this project. Both of these things are available to me at college and home. Any time I am in a lesson I am able to access a computer and Photoshop, if I am in college not in a lesson I can access a computer but not Photoshop. I can access a computer and Photoshop both at home. • At the end of the project I will need Premier Pro to merge all my animations together – I can access this at college and home too.
  • 5. Facilities • Photoshop is used to create the animation and art and Premier Pro is needed to edit this together, alongside a music-making website. I will potentially use Noteflight to create the score for the trailer as I have a lot of experience working with this website and find it easy to use.
  • 6. Personnel • I will be working almost completely alone. I will use friends’ input to aid my decisions in stylistic choices. This does not cost anything; and I am able to access them nearly all the time so will not have any detrimental effects. If they are slow to give feedback, I will be able to continue with a different aspect of the project as it is not pivotal to my project. • I have chosen this project so I am able to work alone as I found with the music video and audio projects that waiting for other people's schedules to work with mine slowed down production a lot.
  • 12. Shot List/ Script • A zoomed in shot of a duck in a pond • The shot zooms out once then again – the pond is in a town, there is a few buildings – two houses and a café with a table and chairs outside. – The café will be pink and the two houses grey and brown to indicate the café is a place of interest and also connotes love and kindness • A black screen saying 'explore the world' • The main character, female, walking up to a gothic NPC outside a dilapidated house on the edge of town near a forest – The house will be red bricks to show that is traditional and homely despite being overgrown • The goth has a speech bubble saying 'long time no see' • Then 'I'm hungry' • An open suitcase covers the scene with items in it – representing the characters inventory • The selector highlights a few before selecting an item • The scene appears again, and she says 'this is perfect, thank you! Take this' • A montage of different trading items against a farm landscape, town and beach • A black screen saying 'trade with the townsfolk' • The main character and a baker NPC are inside the café, he says 'things have been difficult since the accident' – The baker is wearing a pink apron so the viewer can link him to the café and, as well as the café, see he is kind and loving • A black screen saying 'revive the community' • There is a shot of a dragon over a cliff, wings spread in the air – the dragon will be mainly a soft-toned colour, probably a cream with a secondary colour of green. The cream will imply the dragon is not evil, the green representing nature • Then a shot of a necklace in a chest – glowing – The gemstone in the necklace will be purple to represent spirituality • A black screen saying 'find your purpose' • The screen fades to 'Cosy Trading: Coming soon'
  • 13. Sound Effects/Music • Create music on Noteflight – I am planning to create a piece for the trailer and also a separate piece that will be included in my project that will be an excerpt from the game score. • Potential sound effects: – Footsteps- Foley – Creatures – Speech appearing
  • 15. Main Character • My main character will be nameless, or the player would be able to put their own name into the game. This means, either way, during the trailer I cannot have any reference to their name. • I want the character design to show they are brave and smart. I think the stance of their idle position will help with showing courage. Referring back to my mood board for this character, they will be wearing a white shirt which will give them an educated, put together look. • The hair colour will most likely be an orange/peach tone of some sort as I am modelling this character after my sibling as I did with my previous video game project. The connotations for peach are vitality, playfulness and encouragement which are all positive traits the main character should exhibit. • Their hair will be in a ponytail as it is a practical hair style, and the character will be very driven and passionate.
  • 16. NPCs • I plan to create at least 2 NPC characters. – One character will be a gothic female character who lives outside of the town. Originally, she is untrusting of the main character but grows warm to them after several quests are completed. To follow true gothic colour palettes: her dress will be black, her hair red and she will have very pale skin. – The other character will be a homely baker who owns the café. He will be plump to connote a cheerful, warm persona. The café will be pink, and he will wear a pink apron to match. He is kind to the main character from their first meeting and always goes out of his way to be helpful wherever possible. However, as will be implied in the trailer, he is suffering the loss of his wife.
  • 17. Gameplay • There will be no HUD in the game as there is no currency or lives. When an NPC asks for an item a suitcase will open full screen – showing the player what they currently have in their inventory. They will be able to decide if they have an appropriate item for what the NPC is asking and, if not, they can return to the conversation. The NPC, depending on the temperament of the character and the relationship already built, will either dismiss you abruptly or tell you not to worry. Either way, the next time you speak to them you will still be able to give them the item.
  • 19. Production Group Info • There will be no other contact information needed as I am working solely on this project without assistance from a group.
  • 20. Locations • I will not be filming anything for my project and just animating so my locations will be at home and in college. I do not need permission from any locations or persons as all my work will be digital. • College is available to me Monday- Friday but I will mainly be using this space Monday-Wednesday when I will be in class, unless I decide to come in on an extra day. The time I am able to be in college will be 9:00 - 16:30. The college bus is available to me on any day I wish to come in and I am able to access food, drink and toilet facilities easily.
  • 21. Date Location Cast/ Crew Activity Notes 25/04 - 27/04 College - Continue at home if unfinished for every week Myself Start production - main character - walk cycle Create draft of the main character design Animate rudimental walk cycle – sideways and away from camera At the end of every production day, screenshot progress At end of every production week, write production reflection 02/05 - 04/05 College Myself Production - scene - Items - NPC Design first scene, outskirts of a town, one house and goth NPC Design trading items eg. food products, books, weaponry, jewellery etc. 09/05 - 11/05 College Myself Production - scene - NPC Design second scene, centre of town, two houses and a café – baker NPC Finish main character design 16/05 - 18/05 College Myself Production -scene Design third scene: cliff edge, dragon (friendly!) flying, mainly sky, main character in foreground Finish walk cycle designs, add details Export all animations to Premier Pro to compile into trailer, include title screen, then export to YouTube 23/05 - 25/05 College Myself Evaluation Complete Production Reflection Start and complete Evaluation, including Peer Reviews
  • 22. Health and Safety Potential Issue How will the issue be avoided? Eye Strain Taking consistent breaks throughout long periods of using screens Neck and Back problems from bad posture To aid with eye strain breaks, moving about every so often during usage of computers would be beneficial Headaches Hydrating consistently, away from the computer, and taking breaks from screens Burnout Taking breaks to do something enjoyable/relaxing Damage to equipment Keeping food and drink away from equipment and handling equipment carefully

Editor's Notes

  1. You need to identify locations and plan a recce. What are the limitations and risks, eg distance, access, cost, weather? How will you manage this?
  2. What do you need? E.g. equipment, resources? Mostly from college, but who do you need to speak to get this kit? What is available? When? Look at equipment hire places, etc
  3. Where will you edit your video? Do you need any other specialist facilities…? Software?
  4. CREW: What is you team? Who is in it? What are each team members strengths/weaknesses? When are they available? CAST: Do you need any external performers? When are they available? Cost implications? Will you have to feed them? Transport them? Other personnel? Is anyone else helping you?
  5. Black out all contact details as this will be going online, but you will still need to collect these.