2. Existing Product
This a first-person survival game where you have to
fight and kill other player to get better gear, as well as
defend your base, but destroy others.
It's is a competitive game where you can team up
with friends or you can fight against each other and
other random people online.
Every few weeks everyone resets and starts fresh, and
they have to fight from the start for loot
3. Existing Product
Terraria is a 2D survival game where you have to build yourself a home, craft yourself
gear and protect yourself from unknow threats that want to kill you and everyone you
protect/care for.
Its has touches of mythology in there such as god being preset in the game as well as
magical creatures such as goblins and wyverns
4. Existing Product
Space Engineers is a survival game where you have to build yourself a home and
somewhere safe where you can live, as well as exploring the universe with ships that you
have created, it fight against threats that will attack you until you are gone
5. Research Analysis
• What common features do the researched
products have?
– They are survival games where you have to worry
about keeping yourself safe as well as manging
your resources
• What aspects of the research will you include
within your on work?
– I will try and keep the 2D aspects in as well as
maybe a non-linear story that the player has to
guess what happened and how they got there
7. Audience Profile
Category Demographic Content to appeal to this audience
Age Range 18-24
Aimed at people who just want to play games
with friends and have fun
Gender Male
Aimed at an audience who want to play
something scary and mature.
Psychographic Explorers
The games story will be left for the player to
guess/make the story on their own.
Social Status Working Class
It would be an affordable, yet fun game to play.
Editor's Notes
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?