SlideShare a Scribd company logo
1 of 21
This project has received funding from the European Union’s Horizon 2020 research and innovation programme
under grant agreement No 731724.
A CRITICAL EXAMINATION OF FEEDBACK
IN EARLY READING GAMES
L A U R A B E N T O N , M I N A VA S A L O U , K AY B E R K L I N G ,
W O L M E T B A R E N D R E G T A N D M A N O L I S M AV R I K I S
IREAD CONCEPT
Reading game Reader app
Interactive
e-books
Meta-search
engine
Personalised learning (infrastructure, domain language models, computational
tools) and teacher tools
IREAD CONCEPT
Reading game Reader app
Interactive
e-books
Meta-search
engine
Personalised learning (infrastructure, domain language models, computational
tools) and teacher tools
FEEDBACK – WHAT AND WHY
Hattie, J. and
Timperley, H. 2007.
The power of
feedback. Review of
educational research,
77, 1: 81-112
Where am I
going?
How am I
doing?
Where to
next?
OUTCOME FEEDBACK
Johnson, C. I., Bailey, S. K. and Van Buskirk, W. L. 2017. Designing Effective Feedback Messages in Serious Games and Simulations:
A Research Review, P. Wouters and H. Van Oostendorp (eds.). Springer, 119-140.
How am
I doing?
Information about correctness, error location and performance measures
ELABORATIVE FEEDBACK
Moreno, R. 2004. Decreasing cognitive load for novice students: Effects of explanatory versus corrective feedback in discovery-based
multimedia. Instructional science, 32, 1: 99-113.
“Look there is a split
digraph that means
the ’i’ makes a long
vowel sound”
Task/topic information, corrective strategies, why (in)correct or hints/prompts
How am
I doing?
• Goal: Critical analysis of the dimensions of feedback that
early learning games for reading promote and exclude
• Method: five commercial reading games (comprising 35
mini-games) analysed
• Analytic tool: content analysis framework developed by
consolidating and iteratively testing previous frameworks
RESEARCH GOAL
EXISTING READING GAMES
4 mini-games
11 mini-games
8 mini-
games
5 mini-games
7 mini-
games
• Literacy instruction
• Game play
mechanics
Teaching
concepts
• Learning Objective
• Success criteria
Where am
I going?
• Outcome
• Knowledge of
Results
• Knowledge of
Correct Result
• Try-Again
• Error Flagging
• Elaborative
• Topic Specific
• Response Specific
• Informational
• Hints, Prompts or
Cues
How am I
doing?
• Rewards
• Score System
• Experience Points
• Item Granting
• Resources
• Achievement
System
• Feedback
Messages
• Punishments
• Removal
• Loss
How am I
doing?
CONTENT ANALYSIS
FRAMEWORK
Hattie, J. and Timperley, H. 2007. The power of feedback. Review of educational research, 77, 1: 81-112.
Johnson, C. I., Bailey, S. K. and Van Buskirk, W. L. 2017. Designing Effective Feedback Messages in Serious Games and Simulations:
A Research Review, P. Wouters and H. Van Oostendorp (eds.). Springer, 119-140.
Shute, V. J. 2008. Focus on formative feedback. Review of educational research, 78, 1: 153-189.
Wang, H. and Sun, C.-T. 2011. Game Reward Systems: Gaming Experiences and Social Meanings. In The fifth international
conference of the Digital Research Association (DIGRA),
• Reading instruction
• Game play
mechanics
Teaching
concepts
• Learning Objective
• Success criteria
Where am
I going?
• Outcome
• Knowledge of
Results
• Knowledge of
Correct Result
• Try-Again
• Error Flagging
• Elaborative
• Topic Specific
• Response Specific
• Informational
• Hints, Prompts or
Cues
How am I
doing?
• Rewards
• Score System
• Experience Points
• Item Granting
• Resources
• Achievement
System
• Feedback
Messages
• Punishments
• Removal
• Loss
How am I
doing?
CONTENT ANALYSIS
FRAMEWORK
Hattie, J. and Timperley, H. 2007. The power of feedback. Review of educational research, 77, 1: 81-112.
Johnson, C. I., Bailey, S. K. and Van Buskirk, W. L. 2017. Designing Effective Feedback Messages in Serious Games and Simulations:
A Research Review, P. Wouters and H. Van Oostendorp (eds.). Springer, 119-140.
Shute, V. J. 2008. Focus on formative feedback. Review of educational research, 78, 1: 153-189.
Wang, H. and Sun, C.-T. 2011. Game Reward Systems: Gaming Experiences and Social Meanings. In The fifth international
conference of the Digital Research Association (DIGRA),
• Reading instruction
• Game play
mechanics
Teaching
concepts
• Learning Objective
• Success criteria
Where am
I going?
• Outcome
• Knowledge of
Results
• Knowledge of
Correct Result
• Try-Again
• Error Flagging
• Elaborative
• Topic Specific
• Response Specific
• Informational
• Hints, Prompts or
Cues
How am I
doing?
• Rewards
• Score System
• Experience Points
• Item Granting
• Resources
• Achievement
System
• Feedback
Messages
• Punishments
• Removal
• Loss
How am I
doing?
CONTENT ANALYSIS
FRAMEWORK
Hattie, J. and Timperley, H. 2007. The power of feedback. Review of educational research, 77, 1: 81-112.
Johnson, C. I., Bailey, S. K. and Van Buskirk, W. L. 2017. Designing Effective Feedback Messages in Serious Games and Simulations:
A Research Review, P. Wouters and H. Van Oostendorp (eds.). Springer, 119-140.
Shute, V. J. 2008. Focus on formative feedback. Review of educational research, 78, 1: 153-189.
Wang, H. and Sun, C.-T. 2011. Game Reward Systems: Gaming Experiences and Social Meanings. In The fifth international
conference of the Digital Research Association (DIGRA),
PREVALENT PRACTICE:
OUTCOME FEEDBACK
How am I
doing?
GOOD PRACTICE:
LEARNING OBJECTIVES
Where
am I
going?
GOOD PRACTICE:
SUCCESS CRITERIA
Where
am I
going?
GOOD PRACTICE:
READING INSTRUCTION
Teaching
Concepts
AREAS FOR RESEARCH:
GAMEPLAY MECHANICS
Teaching
Concepts
AREAS FOR RESEARCH:
TRY AGAIN
How am I
doing?
AREAS FOR RESEARCH:
ELABORATIVE FEEDBACK
DESIGN
How am I
doing?
Prevalent practice to provide outcome feedback
• Good practice
• learning goals; criteria setting; reading instruction
• Areas for research
• game play mechanics; try again; elaborative feedback
• Contributions
• Methodological tool
• Strengths/weaknesses of existing reading games
• Open questions for future design work
CONCLUSION
• What kind of
strategies does trial
and error promote in
children?
• Design specification
documents that
generalises to our
games
FUTURE WORK
15/06/2018 20
http://iread-project.eu iRead Project @iread_project
This project has received funding from the European Union’s Horizon 2020 research and innovation programme
under grant agreement No 731724. 21
Thank you for your attention!

More Related Content

What's hot

Personalized Learning in Project-Based Math Classrooms
Personalized Learning in Project-Based Math ClassroomsPersonalized Learning in Project-Based Math Classrooms
Personalized Learning in Project-Based Math ClassroomsDreamBox Learning
 
Game based learning in Primary math classrooms
Game based learning in Primary math classroomsGame based learning in Primary math classrooms
Game based learning in Primary math classroomsapfpptshare
 
Best Practices Around Implementing Educational Games
Best Practices Around Implementing Educational GamesBest Practices Around Implementing Educational Games
Best Practices Around Implementing Educational GamesLindsey Tropf
 
Singapore Math Overivew Training I for Principals
Singapore Math Overivew Training I for PrincipalsSingapore Math Overivew Training I for Principals
Singapore Math Overivew Training I for PrincipalsKimberly Beane
 
Kindergarten Singapore Math Training: Jan 2012
Kindergarten Singapore Math Training: Jan 2012Kindergarten Singapore Math Training: Jan 2012
Kindergarten Singapore Math Training: Jan 2012Kimberly Beane
 
Steam lesson template fillable fields
Steam lesson template fillable fieldsSteam lesson template fillable fields
Steam lesson template fillable fieldsArtfulArtsyAmy
 
Middle School Game Development Research
Middle School Game Development ResearchMiddle School Game Development Research
Middle School Game Development ResearchCesar C. Navarrete
 
Computer Engineering Students’ Readiness and Motivations for Using Dialog Gam...
Computer Engineering Students’ Readiness and Motivations for Using Dialog Gam...Computer Engineering Students’ Readiness and Motivations for Using Dialog Gam...
Computer Engineering Students’ Readiness and Motivations for Using Dialog Gam...ilkyen
 
Fostering Academic Competition­ Ecs
Fostering Academic Competition­ EcsFostering Academic Competition­ Ecs
Fostering Academic Competition­ Ecswww.sgis.org
 
Inventive Thinking - Undergraduate - Fall 2007 Sample Syllabus
Inventive Thinking - Undergraduate - Fall 2007 Sample SyllabusInventive Thinking - Undergraduate - Fall 2007 Sample Syllabus
Inventive Thinking - Undergraduate - Fall 2007 Sample SyllabusDaniel Raviv
 
Scott Brewster - Leveraging Serious Games to Promote STEM Competency for Pre-...
Scott Brewster - Leveraging Serious Games to Promote STEM Competency for Pre-...Scott Brewster - Leveraging Serious Games to Promote STEM Competency for Pre-...
Scott Brewster - Leveraging Serious Games to Promote STEM Competency for Pre-...SeriousGamesAssoc
 
AERA2013-Refining the use of homemade PowerPoint Games in a secondary science...
AERA2013-Refining the use of homemade PowerPoint Games in a secondary science...AERA2013-Refining the use of homemade PowerPoint Games in a secondary science...
AERA2013-Refining the use of homemade PowerPoint Games in a secondary science...sikojp
 
Exploring apps for differentiating instruction
Exploring apps for differentiating instructionExploring apps for differentiating instruction
Exploring apps for differentiating instructionAnita Zijdemans Boudreau
 
STEM Tabletop Games for K-12
STEM Tabletop Games for K-12STEM Tabletop Games for K-12
STEM Tabletop Games for K-12SeriousGamesAssoc
 
Gamified Learning Activities In Situ: Lessons Learnt with Teachers and Students
Gamified Learning Activities In Situ: Lessons Learnt with Teachers and StudentsGamified Learning Activities In Situ: Lessons Learnt with Teachers and Students
Gamified Learning Activities In Situ: Lessons Learnt with Teachers and StudentsJavier Melero
 
Integrating Clickers into Assessment for Learning
Integrating Clickers into Assessment for LearningIntegrating Clickers into Assessment for Learning
Integrating Clickers into Assessment for LearningChi Yan Lam
 
Teaching math to english language learners
Teaching math to english language learnersTeaching math to english language learners
Teaching math to english language learnersCindy Smith
 
SETC 2004 - Learning Styles and Student Performance in an E-Learning Environment
SETC 2004 - Learning Styles and Student Performance in an E-Learning EnvironmentSETC 2004 - Learning Styles and Student Performance in an E-Learning Environment
SETC 2004 - Learning Styles and Student Performance in an E-Learning EnvironmentMichael Barbour
 

What's hot (20)

Personalized Learning in Project-Based Math Classrooms
Personalized Learning in Project-Based Math ClassroomsPersonalized Learning in Project-Based Math Classrooms
Personalized Learning in Project-Based Math Classrooms
 
Game based learning in Primary math classrooms
Game based learning in Primary math classroomsGame based learning in Primary math classrooms
Game based learning in Primary math classrooms
 
Best Practices Around Implementing Educational Games
Best Practices Around Implementing Educational GamesBest Practices Around Implementing Educational Games
Best Practices Around Implementing Educational Games
 
Singapore Math Overivew Training I for Principals
Singapore Math Overivew Training I for PrincipalsSingapore Math Overivew Training I for Principals
Singapore Math Overivew Training I for Principals
 
Kindergarten Singapore Math Training: Jan 2012
Kindergarten Singapore Math Training: Jan 2012Kindergarten Singapore Math Training: Jan 2012
Kindergarten Singapore Math Training: Jan 2012
 
Steam lesson template fillable fields
Steam lesson template fillable fieldsSteam lesson template fillable fields
Steam lesson template fillable fields
 
Middle School Game Development Research
Middle School Game Development ResearchMiddle School Game Development Research
Middle School Game Development Research
 
iPad and ADHD
iPad and ADHDiPad and ADHD
iPad and ADHD
 
Computer Engineering Students’ Readiness and Motivations for Using Dialog Gam...
Computer Engineering Students’ Readiness and Motivations for Using Dialog Gam...Computer Engineering Students’ Readiness and Motivations for Using Dialog Gam...
Computer Engineering Students’ Readiness and Motivations for Using Dialog Gam...
 
Fostering Academic Competition­ Ecs
Fostering Academic Competition­ EcsFostering Academic Competition­ Ecs
Fostering Academic Competition­ Ecs
 
Inventive Thinking - Undergraduate - Fall 2007 Sample Syllabus
Inventive Thinking - Undergraduate - Fall 2007 Sample SyllabusInventive Thinking - Undergraduate - Fall 2007 Sample Syllabus
Inventive Thinking - Undergraduate - Fall 2007 Sample Syllabus
 
Scott Brewster - Leveraging Serious Games to Promote STEM Competency for Pre-...
Scott Brewster - Leveraging Serious Games to Promote STEM Competency for Pre-...Scott Brewster - Leveraging Serious Games to Promote STEM Competency for Pre-...
Scott Brewster - Leveraging Serious Games to Promote STEM Competency for Pre-...
 
Game Based Leaning
Game Based LeaningGame Based Leaning
Game Based Leaning
 
AERA2013-Refining the use of homemade PowerPoint Games in a secondary science...
AERA2013-Refining the use of homemade PowerPoint Games in a secondary science...AERA2013-Refining the use of homemade PowerPoint Games in a secondary science...
AERA2013-Refining the use of homemade PowerPoint Games in a secondary science...
 
Exploring apps for differentiating instruction
Exploring apps for differentiating instructionExploring apps for differentiating instruction
Exploring apps for differentiating instruction
 
STEM Tabletop Games for K-12
STEM Tabletop Games for K-12STEM Tabletop Games for K-12
STEM Tabletop Games for K-12
 
Gamified Learning Activities In Situ: Lessons Learnt with Teachers and Students
Gamified Learning Activities In Situ: Lessons Learnt with Teachers and StudentsGamified Learning Activities In Situ: Lessons Learnt with Teachers and Students
Gamified Learning Activities In Situ: Lessons Learnt with Teachers and Students
 
Integrating Clickers into Assessment for Learning
Integrating Clickers into Assessment for LearningIntegrating Clickers into Assessment for Learning
Integrating Clickers into Assessment for Learning
 
Teaching math to english language learners
Teaching math to english language learnersTeaching math to english language learners
Teaching math to english language learners
 
SETC 2004 - Learning Styles and Student Performance in an E-Learning Environment
SETC 2004 - Learning Styles and Student Performance in an E-Learning EnvironmentSETC 2004 - Learning Styles and Student Performance in an E-Learning Environment
SETC 2004 - Learning Styles and Student Performance in an E-Learning Environment
 

Similar to Critical examination of feedback in early reading games

Games as a teaching strategy worksheet
Games as a teaching strategy worksheetGames as a teaching strategy worksheet
Games as a teaching strategy worksheetDanielle Herrett
 
Presentation to 2016 Evidence Based School Counseling Conference, University ...
Presentation to 2016 Evidence Based School Counseling Conference, University ...Presentation to 2016 Evidence Based School Counseling Conference, University ...
Presentation to 2016 Evidence Based School Counseling Conference, University ...Toby Cunningham
 
Gamification of cognitive assessment and cognitive training: A systematic rev...
Gamification of cognitive assessment and cognitive training: A systematic rev...Gamification of cognitive assessment and cognitive training: A systematic rev...
Gamification of cognitive assessment and cognitive training: A systematic rev...Games for Health Europe
 
Games for Health - Jussi Holopainen - Combining Behavioural Change Techniques...
Games for Health - Jussi Holopainen - Combining Behavioural Change Techniques...Games for Health - Jussi Holopainen - Combining Behavioural Change Techniques...
Games for Health - Jussi Holopainen - Combining Behavioural Change Techniques...Games for Health Europe
 
Where is the learning in games?
Where is the learning in games?Where is the learning in games?
Where is the learning in games?Karl Kapp
 
Karl Kapp - Identifying the “Learning” Elements in Games
Karl Kapp - Identifying the “Learning” Elements in GamesKarl Kapp - Identifying the “Learning” Elements in Games
Karl Kapp - Identifying the “Learning” Elements in GamesSeriousGamesAssoc
 
The Expectable Rise, Pyrrhic Victory, and Designerly Future of Game Studies a...
The Expectable Rise, Pyrrhic Victory, and Designerly Future of Game Studies a...The Expectable Rise, Pyrrhic Victory, and Designerly Future of Game Studies a...
The Expectable Rise, Pyrrhic Victory, and Designerly Future of Game Studies a...Sebastian Deterding
 
A Walk Around Pasteur's Quadrant
A Walk Around Pasteur's QuadrantA Walk Around Pasteur's Quadrant
A Walk Around Pasteur's QuadrantAndy Saltarelli
 
Knowledge Co-creation in Design Games - Conversation Analysis of an Interorga...
Knowledge Co-creation in Design Games - Conversation Analysis of an Interorga...Knowledge Co-creation in Design Games - Conversation Analysis of an Interorga...
Knowledge Co-creation in Design Games - Conversation Analysis of an Interorga...Otso Hannula
 
Class1 dgbl ineducationjhu_summer2013
Class1 dgbl ineducationjhu_summer2013Class1 dgbl ineducationjhu_summer2013
Class1 dgbl ineducationjhu_summer2013Ryan Schaaf
 
Where is the learning in games2
Where is the learning in games2Where is the learning in games2
Where is the learning in games2Karl Kapp
 
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...Karl Kapp
 
Personal Digital Inquiry Handouts
Personal Digital Inquiry Handouts Personal Digital Inquiry Handouts
Personal Digital Inquiry Handouts Julie Coiro
 
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...Innovative Learning Techniques: Games, Social Learning and Interactive Storie...
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...Karl Kapp
 
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best PracticesGames and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best PracticesKarl Kapp
 
Games, Simulations and Gamification in Learning Design and Delivery
Games, Simulations and Gamification in Learning Design and Delivery Games, Simulations and Gamification in Learning Design and Delivery
Games, Simulations and Gamification in Learning Design and Delivery Karl Kapp
 

Similar to Critical examination of feedback in early reading games (20)

Games as a teaching strategy worksheet
Games as a teaching strategy worksheetGames as a teaching strategy worksheet
Games as a teaching strategy worksheet
 
Presentation to 2016 Evidence Based School Counseling Conference, University ...
Presentation to 2016 Evidence Based School Counseling Conference, University ...Presentation to 2016 Evidence Based School Counseling Conference, University ...
Presentation to 2016 Evidence Based School Counseling Conference, University ...
 
Gamification of cognitive assessment and cognitive training: A systematic rev...
Gamification of cognitive assessment and cognitive training: A systematic rev...Gamification of cognitive assessment and cognitive training: A systematic rev...
Gamification of cognitive assessment and cognitive training: A systematic rev...
 
G4LI Advancing Research on Games for Learning
G4LI Advancing Research on Games for LearningG4LI Advancing Research on Games for Learning
G4LI Advancing Research on Games for Learning
 
Games for Health - Jussi Holopainen - Combining Behavioural Change Techniques...
Games for Health - Jussi Holopainen - Combining Behavioural Change Techniques...Games for Health - Jussi Holopainen - Combining Behavioural Change Techniques...
Games for Health - Jussi Holopainen - Combining Behavioural Change Techniques...
 
Where is the learning in games?
Where is the learning in games?Where is the learning in games?
Where is the learning in games?
 
Karl Kapp - Identifying the “Learning” Elements in Games
Karl Kapp - Identifying the “Learning” Elements in GamesKarl Kapp - Identifying the “Learning” Elements in Games
Karl Kapp - Identifying the “Learning” Elements in Games
 
The Expectable Rise, Pyrrhic Victory, and Designerly Future of Game Studies a...
The Expectable Rise, Pyrrhic Victory, and Designerly Future of Game Studies a...The Expectable Rise, Pyrrhic Victory, and Designerly Future of Game Studies a...
The Expectable Rise, Pyrrhic Victory, and Designerly Future of Game Studies a...
 
A Walk Around Pasteur's Quadrant
A Walk Around Pasteur's QuadrantA Walk Around Pasteur's Quadrant
A Walk Around Pasteur's Quadrant
 
Knowledge Co-creation in Design Games - Conversation Analysis of an Interorga...
Knowledge Co-creation in Design Games - Conversation Analysis of an Interorga...Knowledge Co-creation in Design Games - Conversation Analysis of an Interorga...
Knowledge Co-creation in Design Games - Conversation Analysis of an Interorga...
 
Class1 dgbl ineducationjhu_summer2013
Class1 dgbl ineducationjhu_summer2013Class1 dgbl ineducationjhu_summer2013
Class1 dgbl ineducationjhu_summer2013
 
Where is the learning in games2
Where is the learning in games2Where is the learning in games2
Where is the learning in games2
 
Edutainment
Edutainment Edutainment
Edutainment
 
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
Play to Learn: Using Games and Gamification to Drive Learner Engagement and L...
 
Personal Digital Inquiry Handouts
Personal Digital Inquiry Handouts Personal Digital Inquiry Handouts
Personal Digital Inquiry Handouts
 
Framing serious gaming
Framing serious gamingFraming serious gaming
Framing serious gaming
 
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...Innovative Learning Techniques: Games, Social Learning and Interactive Storie...
Innovative Learning Techniques: Games, Social Learning and Interactive Storie...
 
Gamification at Work
Gamification at WorkGamification at Work
Gamification at Work
 
Games and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best PracticesGames and Gamification of College Course Content: Examples and Best Practices
Games and Gamification of College Course Content: Examples and Best Practices
 
Games, Simulations and Gamification in Learning Design and Delivery
Games, Simulations and Gamification in Learning Design and Delivery Games, Simulations and Gamification in Learning Design and Delivery
Games, Simulations and Gamification in Learning Design and Delivery
 

Recently uploaded

BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...Sapna Thakur
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhikauryashika82
 
General AI for Medical Educators April 2024
General AI for Medical Educators April 2024General AI for Medical Educators April 2024
General AI for Medical Educators April 2024Janet Corral
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room servicediscovermytutordmt
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactPECB
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxheathfieldcps1
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
 

Recently uploaded (20)

BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
General AI for Medical Educators April 2024
General AI for Medical Educators April 2024General AI for Medical Educators April 2024
General AI for Medical Educators April 2024
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room service
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Advance Mobile Application Development class 07
Advance Mobile Application Development class 07Advance Mobile Application Development class 07
Advance Mobile Application Development class 07
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 

Critical examination of feedback in early reading games

  • 1. This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 731724. A CRITICAL EXAMINATION OF FEEDBACK IN EARLY READING GAMES L A U R A B E N T O N , M I N A VA S A L O U , K AY B E R K L I N G , W O L M E T B A R E N D R E G T A N D M A N O L I S M AV R I K I S
  • 2. IREAD CONCEPT Reading game Reader app Interactive e-books Meta-search engine Personalised learning (infrastructure, domain language models, computational tools) and teacher tools
  • 3. IREAD CONCEPT Reading game Reader app Interactive e-books Meta-search engine Personalised learning (infrastructure, domain language models, computational tools) and teacher tools
  • 4. FEEDBACK – WHAT AND WHY Hattie, J. and Timperley, H. 2007. The power of feedback. Review of educational research, 77, 1: 81-112 Where am I going? How am I doing? Where to next?
  • 5. OUTCOME FEEDBACK Johnson, C. I., Bailey, S. K. and Van Buskirk, W. L. 2017. Designing Effective Feedback Messages in Serious Games and Simulations: A Research Review, P. Wouters and H. Van Oostendorp (eds.). Springer, 119-140. How am I doing? Information about correctness, error location and performance measures
  • 6. ELABORATIVE FEEDBACK Moreno, R. 2004. Decreasing cognitive load for novice students: Effects of explanatory versus corrective feedback in discovery-based multimedia. Instructional science, 32, 1: 99-113. “Look there is a split digraph that means the ’i’ makes a long vowel sound” Task/topic information, corrective strategies, why (in)correct or hints/prompts How am I doing?
  • 7. • Goal: Critical analysis of the dimensions of feedback that early learning games for reading promote and exclude • Method: five commercial reading games (comprising 35 mini-games) analysed • Analytic tool: content analysis framework developed by consolidating and iteratively testing previous frameworks RESEARCH GOAL
  • 8. EXISTING READING GAMES 4 mini-games 11 mini-games 8 mini- games 5 mini-games 7 mini- games
  • 9. • Literacy instruction • Game play mechanics Teaching concepts • Learning Objective • Success criteria Where am I going? • Outcome • Knowledge of Results • Knowledge of Correct Result • Try-Again • Error Flagging • Elaborative • Topic Specific • Response Specific • Informational • Hints, Prompts or Cues How am I doing? • Rewards • Score System • Experience Points • Item Granting • Resources • Achievement System • Feedback Messages • Punishments • Removal • Loss How am I doing? CONTENT ANALYSIS FRAMEWORK Hattie, J. and Timperley, H. 2007. The power of feedback. Review of educational research, 77, 1: 81-112. Johnson, C. I., Bailey, S. K. and Van Buskirk, W. L. 2017. Designing Effective Feedback Messages in Serious Games and Simulations: A Research Review, P. Wouters and H. Van Oostendorp (eds.). Springer, 119-140. Shute, V. J. 2008. Focus on formative feedback. Review of educational research, 78, 1: 153-189. Wang, H. and Sun, C.-T. 2011. Game Reward Systems: Gaming Experiences and Social Meanings. In The fifth international conference of the Digital Research Association (DIGRA),
  • 10. • Reading instruction • Game play mechanics Teaching concepts • Learning Objective • Success criteria Where am I going? • Outcome • Knowledge of Results • Knowledge of Correct Result • Try-Again • Error Flagging • Elaborative • Topic Specific • Response Specific • Informational • Hints, Prompts or Cues How am I doing? • Rewards • Score System • Experience Points • Item Granting • Resources • Achievement System • Feedback Messages • Punishments • Removal • Loss How am I doing? CONTENT ANALYSIS FRAMEWORK Hattie, J. and Timperley, H. 2007. The power of feedback. Review of educational research, 77, 1: 81-112. Johnson, C. I., Bailey, S. K. and Van Buskirk, W. L. 2017. Designing Effective Feedback Messages in Serious Games and Simulations: A Research Review, P. Wouters and H. Van Oostendorp (eds.). Springer, 119-140. Shute, V. J. 2008. Focus on formative feedback. Review of educational research, 78, 1: 153-189. Wang, H. and Sun, C.-T. 2011. Game Reward Systems: Gaming Experiences and Social Meanings. In The fifth international conference of the Digital Research Association (DIGRA),
  • 11. • Reading instruction • Game play mechanics Teaching concepts • Learning Objective • Success criteria Where am I going? • Outcome • Knowledge of Results • Knowledge of Correct Result • Try-Again • Error Flagging • Elaborative • Topic Specific • Response Specific • Informational • Hints, Prompts or Cues How am I doing? • Rewards • Score System • Experience Points • Item Granting • Resources • Achievement System • Feedback Messages • Punishments • Removal • Loss How am I doing? CONTENT ANALYSIS FRAMEWORK Hattie, J. and Timperley, H. 2007. The power of feedback. Review of educational research, 77, 1: 81-112. Johnson, C. I., Bailey, S. K. and Van Buskirk, W. L. 2017. Designing Effective Feedback Messages in Serious Games and Simulations: A Research Review, P. Wouters and H. Van Oostendorp (eds.). Springer, 119-140. Shute, V. J. 2008. Focus on formative feedback. Review of educational research, 78, 1: 153-189. Wang, H. and Sun, C.-T. 2011. Game Reward Systems: Gaming Experiences and Social Meanings. In The fifth international conference of the Digital Research Association (DIGRA),
  • 16. AREAS FOR RESEARCH: GAMEPLAY MECHANICS Teaching Concepts
  • 17. AREAS FOR RESEARCH: TRY AGAIN How am I doing?
  • 18. AREAS FOR RESEARCH: ELABORATIVE FEEDBACK DESIGN How am I doing?
  • 19. Prevalent practice to provide outcome feedback • Good practice • learning goals; criteria setting; reading instruction • Areas for research • game play mechanics; try again; elaborative feedback • Contributions • Methodological tool • Strengths/weaknesses of existing reading games • Open questions for future design work CONCLUSION
  • 20. • What kind of strategies does trial and error promote in children? • Design specification documents that generalises to our games FUTURE WORK 15/06/2018 20
  • 21. http://iread-project.eu iRead Project @iread_project This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 731724. 21 Thank you for your attention!

Editor's Notes

  1. Our paper focuses on the design of feedback within a number of commercially available games aimed teaching reading skills to young children. CHI
  2. Background – we undertook this study as part of EU H2020 project called iRead which is developing personalised learning technologies to support children’s reading. As part of this work we are developing a number of innovations, which include a reading game.
  3. As a first step in designing this game we decided to examine reading games that are currently use in schools and we were particularly interested in the inclusion of feedback within these games.
  4. Feedback has been defined as information given by an agent (human or digital) to inform a learner about their performance and understanding In games: about enabling connections between the gameplay and the initial instructional objectives to help inform and guide the learner about their next step Why should we and designers care - Research has recognised that feedback plays a powerful role in raising achievement Hattie – previous work looking at almost 200 studies considering influences on student achievement found feedback to have one of the highest effects Hattie and Timperley state that effective feedback must answer 3 key questions Where am I going? This requires clear goals and success criteria to be defined. How am I doing? Identifying and communicating of the learner’s progress towards these goals Where to next? Guidance and scaffolds to enable the learner to know what to do in the future to make better progress.
  5. Drilling down to the middle bubble - how am I doing? [understand performance] Two types of feedback that have been defined in the literature (Johnson et al) Also known as verification feedback… This could be as simple as you’re right or a tick, or more abstract in this case where the answers are represented by cakes in the fridge.
  6. [ to help you improve] Elaborative feedback includes information about the specific task or topic, corrective strategies, why an answer is correct/incorrect or hints/prompts for the correct response Game: the child’s task is to build a word they have heard. As the child chooses a letter (group of), the sound is spoken back to them and the target word repeated. --
  7. theoretical and serious game specific frameworks of feedback five commerical early games – selected 35 mini games which sampled a range of game types and learning content Mini-game was our unit of analysis
  8. Identified in a interviews with 8 primary teachers from range of schools. All of the selected games were designed to teach early reading skills to children aged 5 to 7 years, or to teach older children who are still struggling with acquiring these early reading skills. Online and two were also available as apps The games covered the following key reading skills: phonics, vocabulary, fluency and comprehension.
  9. This original iteration of the framework came from existing feedback frameworks (From the work of Hattie and Timperley) Learning Objective and Success Criteria - Are these made explicit?   (From the work of Johnson et al) Different types of outcome and elaborative feedback
  10. In a further iteration we added some additional components to the framework -Hattie and Timperley make the point that feedback is only powerful only when it builds on prior instruction so we Added in Teaching Concepts – teach both reading concept and game mechanics - Rewards for successes are a core component of games, coming in many different forms and give information about the correctness of a response - therefore we extended our framework to also examine their inclusion within games using an existing classification defined by Wang and Sun
  11. In the interests of time here I will focus on first 3 – rewards covered in the paper
  12. Nessy game scores (sometimes more implicit i.e. via sound effect, animations), error flagging
  13. Through our analysis we identified a number of good practices in terms of the feedback design Most games posed a clear goal which were introduced by referring to the learning objective contextualised in the game mechanics (e.g. ‘put all in the sheep in the /s/ pen or in the example here split the word into syllables’).
  14. Criteria for success was often made clear to the child for instance displayed on screen through a quantified target (e.g. a set number of stars that needed to be acquired like in this Busy Things game).
  15. Many games firstly introduced and taught the key reading concept addressed in the game For example in Education city instruction was provided prior to all mini-games and followed the same multi-sensory approach recommended in the classroom. They introduce split digraphs visually through animated text and colour coding, the instructions are also read aloud verbally and the reading of split digraphs is modelled through the provision of multiple example words.  
  16. There were also a number of gaps in the feedback design that we identified The majority of the games reflected less effort in supporting learning of the game mechanics, with the exception of the Nessy example here Typically in games the player develops an understanding of the game play through experiencing failures at various points in the game and then trying again. In learning games it is difficult to separate failure due to the game mechanic or due to a gap in understanding the learning content. Can skip the tutotial Young target age group need opportunities to become familiar with the broader game play even if the mechanics are relatively simple prior to focusing on the learning content. Could link to whether children are practicing familiar content or learning new content – different cognitive loads  [To consider – should learning be part of the game play. Teachers don’t value this kind of learning]
  17. An incorrect response was often communicated implicitly by asking a child to try again, indicating that their previous attempt was not correct. Most of the games allowed a child to repeatedly make the same mistake - not including the correct answer to support the child to understand their error - encouraging a trial and error approach. For example in the TYMTR game (video of two children playing) also didn’t explicitly communicate the correct answer. One exception and exemplar of good practice on both trial and error and elaborative feedback was Nessy: upon an error it explained the correct answer immediately giving the child a chance to apply this knowledge in the same context, but with new content 
  18. Elaborative feedback was more limited particularly in helping children recovering from errors. The games we analysed presented some topic specific feedback, such as this education city mini-game focused on reading comprehension and only one game presented response specific feedback (for explaining why a response what correct).
  19. Open questions – including how to provide learning support beyond the content domain to also teach the mechanics of the game activity also how to supporting deep learning through appropriate elaborative feedback that allows learners to understand and correct their error  Future work
  20. Trial and error leads to an impass – working out the game mechanic overtakes the learning content Design specification – feedback right (highlight the topic, read aloud) versus feedback wrong (one trial and error, then hint, then correct answer).
  21. We hope that our work will shine a spotlight on the importance of well-designed feedback for early learning games,  We are now working on using these findings to inform the design of feedback in our game. To get the latest updates about the work of our project We also thank the EU H2020 programme for providing the funding for this work and the teachers from Stormont, Holy Cross and Whitchuch primary schools Embedding in iRead game, following examples of good practice e.g. teaching instruction. Success criteria and also providing additional elaborative feedback and ensuring the logic discourages a trial and error approach, provides the correct answer as well as ensuring generally new content and new mechanics are not introduced simultaneously