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Javier Melero

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Decision Module: Adapting Learning Paths in Serious Games based on CbKST and Teachers' Decisions
Design and implementation techniques for location-based learning games
Being able to accommodate activity's formal purposes as a critical factor when designing for 'location-based learning games' at scale
Location-based learning games designed and implemented as puzzle boards
Puzzle-based Games as a Metaphor for Designing In Situ Learning Activities
Gamified Learning Activities In Situ: Lessons Learnt with Teachers and Students
EEE Project - Discovering the Campus 2012