Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Scott Brewster - Leveraging Serious Games to Promote STEM Competency for Pre-Service & In-Service Teacheres

465 views

Published on

Presenter: Scott Brewster, Founding Partner & Chief Technical Officer, Triad Interactive Media

For most people, game experiences are a part daily life–whether it be playing a casual game on their mobile phone or playing a “game” with themselves to see how much further they can run the next time they go jogging. Games are how students learn in the real world, and more and more their expectation will be to have similar experiences when they are in the classroom. Brewster will discuss how games can be used to improve preservice and inservice teacher STEM content knowledge AND help them become more comfortable with using gaming and technology in the classroom.

Published in: Education
  • Be the first to comment

  • Be the first to like this

Scott Brewster - Leveraging Serious Games to Promote STEM Competency for Pre-Service & In-Service Teacheres

  1. 1. Leveraging  Serious Games to Promote STEM Competency for Pre-Service & In-Service Teachers Scott Brewster 
 
 scott@triadinteractivemedia.com tim triad • interactive • media
  2. 2. Interactive Training & Learning About 
 Triad Interactive Helping make games ubiquitous in schools tim triad • interactive • media
  3. 3. Our catalogue Professional Development 360 approach;
 Get teachers hooked first tim triad • interactive • mediatim triad • interactive • media
  4. 4. What We Know: K-8 Teachers ❖ Existing math & science skills ❖ Attitude about math & science ❖ Comfortability with games ❖ Vision of games (supplemental)
  5. 5. We cannot change students’ math or science scores or 
 solve the STEM pipeline problem until we address these challenges. Triad’s Products Pre-Service Teachers; In-Service Teachers tim triad • interactive • media
  6. 6. Our Products ❖ Game-based solutions ❖ R&D approach ❖ evidence-centered design ❖ feasibility studies ❖ iterative design cycle ❖ efficacy studies
  7. 7. So what does game-based training in 
 STEM look like for teachers?
  8. 8. The first suite of PD games for teachers PlatinuMath Teacher Education Programs; K-8 Professional Development tim triad • interactive • media
  9. 9. Companion product for science Project NEO Teacher Education Programs; K-8 Professional Development tim triad • interactive • media
  10. 10. Pre-Service Teachers How Our Products are Used • Improves knowledge & skills • More comfortable teaching games • Dozens of use cases
  11. 11. In-Service Teachers How Our Products are Used • 12-hour; knowledge & skills • 6-hour; games focus
  12. 12. What We’ve Learned ❖ Improved math & science knowledge & skills ❖ Enhanced preference for science & math ❖ Improved comfort teaching with games
  13. 13. Highlights of our System ❖ Framework design ❖ Play ❖ Learn ❖ Apply ❖ Teach ❖ Talk
  14. 14. Games form the heart of our products
  15. 15. Graphics & Narrative ❖ Console quality graphics & media ❖ Engaging narrative ❖ Cross-gender appeal
  16. 16. Game Characteristics ❖ Conceptual & procedural ❖ Differentiated instruction 
 (6 levels of difficulty) ❖ Addictive games ❖ R&D approach ❖ Evidence-centered design ❖ Iterative development
  17. 17. Comprehensive Learning System ❖ TPACK Framework ❖ Play, Learn, Apply, Teach, Talk ❖ Aligned to Standards ❖ 21st Century Skills ❖ Formative Assessment; Dashboard
  18. 18. TPACK Technological Pedagogical Content Knowledge Framework to understand and describe the knowledge needed by teachers for effective pedagogical practice in a technology enhanced learning environment
  19. 19. Jordan Ellenberg Simple, Profound Complicated, Shallow
  20. 20. PlatinuMath’s companion system Project NEO Halfway complete; 
 NSF-funded
  21. 21. Next Steps Student Versions Late Elementary; Middle School
  22. 22. What the Results Show ❖ PlatinuMath - tested in a dozen teacher education programs (math methods); audience is growing ❖ PlatinuMath improves knowledge AND attitude ❖ Continually improving the product
  23. 23. Moving On…
  24. 24. Commercialization
  25. 25. Conclusion & Questions

×