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Production Reflection
Your Name
Process
I created the start screen for my
game which stays on for 5 seconds
to helps make my game look more
realistic. I made the design of the
start screen look similar to that of
games like the original legend of
zelder or mega man.
Process
I layed out the foundation of the
map for my game. I also created the
playable character as well as the
room you start the game in. I made
the enemy in the first room look
like the basic slime enemy that is in
the beginning of every RPG game.
Process
I made the boss of my game
hard to kill in which you have
to fight it of as well as deal with
fire balls. As well I made the
boss appear from a trap door
at the end of the room in the
game, I also made it so the
door to the room closes when
you enter the room so you end
up trapped until you beat the
boss.
Process
The boss of the game was made
to be hard to beat. As well as it
was made to have variety. So not
only does the boss hit you to
attack you it also shoots fire balls
to damage you. Which makes it
hard to hit the boss when it is at a
longer range, which adds a
challenge to the game.
Process
When making my game I used
Photoshop to create the map,
enemies and characters. I mainly
uses the pensile tool with it set to
one pixel to give my game a retro
look. I also used the timeline setting
to make my game come to life
which made it look better. When
adding the music I used premiere
which gave it abetter effect.

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6. production reflection (hack & slash)

  • 2. Process I created the start screen for my game which stays on for 5 seconds to helps make my game look more realistic. I made the design of the start screen look similar to that of games like the original legend of zelder or mega man.
  • 3. Process I layed out the foundation of the map for my game. I also created the playable character as well as the room you start the game in. I made the enemy in the first room look like the basic slime enemy that is in the beginning of every RPG game.
  • 4. Process I made the boss of my game hard to kill in which you have to fight it of as well as deal with fire balls. As well I made the boss appear from a trap door at the end of the room in the game, I also made it so the door to the room closes when you enter the room so you end up trapped until you beat the boss.
  • 5. Process The boss of the game was made to be hard to beat. As well as it was made to have variety. So not only does the boss hit you to attack you it also shoots fire balls to damage you. Which makes it hard to hit the boss when it is at a longer range, which adds a challenge to the game.
  • 6. Process When making my game I used Photoshop to create the map, enemies and characters. I mainly uses the pensile tool with it set to one pixel to give my game a retro look. I also used the timeline setting to make my game come to life which made it look better. When adding the music I used premiere which gave it abetter effect.

Editor's Notes

  1. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  2. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  3. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  4. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  5. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.