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Production Reflection
Abigail Long
Process
I made the entire background blue using the
largest pencil size, and then add clouds by
creating one cloud and duplicating it several times
and moving them around. I then merged the
clouds onto one layer and the background onto a
different layer. I designed the Characters in a different
style then how characters are usually
drawn. For example, neither have faces.
Also the second character has messy hair
and a plain outfit, even though they are a
princess. This is to revert expectations and
make the game unique. I also had to make
a back for the first character as they’d be
moving. And a side for both of them
I designed the tower, platforms and ladders on
separate layers. First I made the tower fill up most
of the screen, then I made a platform the same
with as the tower and duplicated them, spreading
them out to make sure it could fit both of the
characters in it. After that, I put all of the
platforms on one layer. I did the same with the
ladder, making sure it was tall enough, and then
duplicating them and placing them throughout
the level.
The enemy was surprisingly simple to
create as I wanted them to look more
cute than creepy and it manages to
stand out against the pastel colours. I
duplicated one of them to make more,
but kept them on separate layers so I
could move them around freely.
I Added doors,
apples and an
apple counter
to finish it off.
Process
I made the end screen through multiple layers and it was inspired by
the title of the game, which is dream boat. I made the ocean on one
layer and used a blur tool to make it look realistic. I made the ship on
another layer, without any sails or detail, just the outline.
On a third layer I added lines and sales and on a final layer I made the
logos on the sails which all feature hearts. I am going to ad the
characters, apples and an “the end” title screen. I also plan on using
the boat for my app logo design.
This is the end screen with everything in it. I had to
duplicate the layers so they wouldn't interfere with the
game.
Process
I found some calming music that I could put in the background on YouTube
and I used a converter online to convert it into mp3. I shortened it a bit and
placed it so it would deliberately last longer than the video as I plan on doing
credits.
Process
I am adding in sound effects. I have added an effect of a door closing and of an apple
crunch and I plan on getting a hit sound effect or someone saying “ouch” After that all I
have to do is add end screens.
Process

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6. production reflection(2)

  • 2. Process I made the entire background blue using the largest pencil size, and then add clouds by creating one cloud and duplicating it several times and moving them around. I then merged the clouds onto one layer and the background onto a different layer. I designed the Characters in a different style then how characters are usually drawn. For example, neither have faces. Also the second character has messy hair and a plain outfit, even though they are a princess. This is to revert expectations and make the game unique. I also had to make a back for the first character as they’d be moving. And a side for both of them I designed the tower, platforms and ladders on separate layers. First I made the tower fill up most of the screen, then I made a platform the same with as the tower and duplicated them, spreading them out to make sure it could fit both of the characters in it. After that, I put all of the platforms on one layer. I did the same with the ladder, making sure it was tall enough, and then duplicating them and placing them throughout the level. The enemy was surprisingly simple to create as I wanted them to look more cute than creepy and it manages to stand out against the pastel colours. I duplicated one of them to make more, but kept them on separate layers so I could move them around freely. I Added doors, apples and an apple counter to finish it off.
  • 3. Process I made the end screen through multiple layers and it was inspired by the title of the game, which is dream boat. I made the ocean on one layer and used a blur tool to make it look realistic. I made the ship on another layer, without any sails or detail, just the outline. On a third layer I added lines and sales and on a final layer I made the logos on the sails which all feature hearts. I am going to ad the characters, apples and an “the end” title screen. I also plan on using the boat for my app logo design. This is the end screen with everything in it. I had to duplicate the layers so they wouldn't interfere with the game.
  • 4. Process I found some calming music that I could put in the background on YouTube and I used a converter online to convert it into mp3. I shortened it a bit and placed it so it would deliberately last longer than the video as I plan on doing credits.
  • 5. Process I am adding in sound effects. I have added an effect of a door closing and of an apple crunch and I plan on getting a hit sound effect or someone saying “ouch” After that all I have to do is add end screens.

Editor's Notes

  1. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  2. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  3. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  4. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  5. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.