SlideShare a Scribd company logo
1 of 16
Village Game Pitch
By Caffrey Browning
Basic idea
The game would be a colony sim game with a heavy focus on survival,
building and exploration set in a Tolkienesque fantasy world. The main
goal of the game would be to create a thriving village which is able to
withstand the worlds threats.
Basic gameplay
The game would feature a growing cast of randomly generated
characters who can be controlled by the player both directly and
indirectly. The player would be able to give important tasks higher
priority when the need arises.
The characters in the game would work on their own based on the
priority system so instead of constantly giving every character an
individual task the player would be able command all the characters at
once.
The research tree would serve as one major system of progression,
granting the player access to more useful items the further they
progress.
Here are some example characters I made for a Craftsman, A mage and a hunter.
Although these characters were made with a specific role in mind in the actual game
they would be randomly generated and could potentially fit multiple roles.
Craftsman Mage Hunter
Characters
The characters would be generated with a wide array of skills which
would change what the character can do, these skills include: farming,
crafting, hunting, alchemy (medicine), construction, cooking, mining,
magic, animal handling, strength and accuracy. They would also be
generated with a number of positive and negative traits such as “strong
constitution” for a positive, which would make them less likely to get ill,
and “light sleeper” for a negative, this would make them more prone to
waking up through the night which might have a negative effect on
their mood.
Characters would be obtained through several method, three will be
granted at the start of a playthrough and others could be rescued
during quests.
Needs
Every character will have needs, both general needs such as: food,
water, sleep and entertainment. And character specific needs such as:
dietary requirements and medicines.
Failure to meet a character’s needs might cause them to do less work,
leave the village or die.
Resource gathering
The player would need to gather resources in order to build things and
keep their village growing, some examples of resources include stone
and wood which could be used to construct buildings. Stone would be
obtained through mining and wood would be obtained by cutting down
trees. later down the research tree the player may unlock other
building materials such as clay bricks.
Large tree Small Tree
Construction
The player would be able to command their characters to build things
such as houses. The houses would be able to be built in any shape and
size though columns may need to be added in some places to support a
roof. The wall tiles will adapt to other nearby walls as seen below.
Single Wall
Three walls in
an L shape
Hunting and Food
Hunting would be a potentially major aspect of the game, as the player
would have to gather increasingly large amounts of food in order to
feed all their characters. Larger animals will require more effort in order
to hunt but will grant a larger amount of food and resources such as
pelts.
Hunting can be made easier through the use of items, such as better
weapons, and spells.
The player would also be able to gather the food in other ways such as
farming crops and foraging, this is good in case a player doesn’t have a
good hunter or has a vegan character.
Hunting and Food
The player would be able to farm both crops and animals in order to try
and automate food production, though this might get harder and take
up more space as the players villages grows. Farming will require a
source of fresh water for the crops and animals. This could be achieved
using a well.
The player would also be able to use some tamed animals
as pack animals allowing them to carry more stuff while
traveling on the map.
Well
Blueberry bush for foraging
Small animal which could be
hunted or farmed
Events
The game will feature random encounters such as goblin raids,
wandering traders and plagues. These events will keep the player on
their toes trying to fix problems as they arise.
Combat
The combat mechanics are intended to be slow and tactical, the player
would have to experiment with different formations to find out what
works best for them. Good strategy would be crucial to succeeding in
combat.
The game would feature boss battles such as dragons which would
serve as a long term goal for the player to beat.
Crafting
The player would be able to command characters to craft items,
crafting items will require the player to construct specific crafting
stations, one example of such is a forge. The forge would be able to
take ores from mining and refine them into ingots which then could be
crafted into weapons and armour.
Copper Ore Forge Copper Ingot Copper Sword
Quests
The quest system will be the main source of short and long term goals
for the player. Quests will be given randomly throughout the game.
Some example quests might be “rescue this person from goblins” or
“craft 12 swords and deliver them to this village” the player will be
rewarded for completing the quests and as the difficulty of the quests
increases the value of the rewards will too.
The player will frequently have to travel large distances in order to
complete quests. This nudges the player towards other systems, as
they will need to bring more food and items while traveling.
Map
The map would be randomly generated and feature a multitude of
different biomes and terrains. The map would be comprised of
hexagonal tiles all of which feature a representation of the area.
The player would be able to form caravans and send some characters
to quest locations. This would also allow characters to travel to other
civilisations where they can trade for gear and resources.
Multiplayer
The multiplayer system could work in two ways. The first way is that
each player gets their own village and they can work together or
against each other. The second way is that players work on the same
village but each player would have a set amount of characters that they
can control.
In the second option the amount of characters given to a player at the
start of the game would need to be reduced from three to either one
or two depending on the amount of people playing.

More Related Content

What's hot

ryan w: terraria slideshow
ryan w: terraria slideshowryan w: terraria slideshow
ryan w: terraria slideshowoophead
 
1. case study vg
1. case study vg1. case study vg
1. case study vggreenj1123
 
Daniel michael 3103360 Game design
Daniel michael 3103360 Game designDaniel michael 3103360 Game design
Daniel michael 3103360 Game designDaniel Michael Black
 
Horror Quest: Group 6 Pitch Document
Horror Quest:  Group 6 Pitch DocumentHorror Quest:  Group 6 Pitch Document
Horror Quest: Group 6 Pitch DocumentDanny Boehm
 
Game Design for Game Developers by Iain Lobb
Game Design for Game Developers by Iain LobbGame Design for Game Developers by Iain Lobb
Game Design for Game Developers by Iain Lobbmochimedia
 
Case study (video game)
Case study (video game)Case study (video game)
Case study (video game)joe manship
 
Revitalisation of traditional games
Revitalisation of traditional games Revitalisation of traditional games
Revitalisation of traditional games Florina Batagui
 
IDW, Godfather MM42
IDW, Godfather MM42IDW, Godfather MM42
IDW, Godfather MM42Nate Murray
 
The Elder Scrolls V: Skyrim
The Elder Scrolls V: SkyrimThe Elder Scrolls V: Skyrim
The Elder Scrolls V: SkyrimTamash96
 
Y1 gd level_designworkflow
Y1 gd level_designworkflowY1 gd level_designworkflow
Y1 gd level_designworkflowNeilRogero
 

What's hot (19)

ryan w: terraria slideshow
ryan w: terraria slideshowryan w: terraria slideshow
ryan w: terraria slideshow
 
Game design
Game designGame design
Game design
 
1. case study vg
1. case study vg1. case study vg
1. case study vg
 
3. research (1)
3. research (1)3. research (1)
3. research (1)
 
3. research
3. research3. research
3. research
 
1.pod handler
1.pod handler1.pod handler
1.pod handler
 
Daniel michael 3103360 Game design
Daniel michael 3103360 Game designDaniel michael 3103360 Game design
Daniel michael 3103360 Game design
 
Horror Quest: Group 6 Pitch Document
Horror Quest:  Group 6 Pitch DocumentHorror Quest:  Group 6 Pitch Document
Horror Quest: Group 6 Pitch Document
 
Game Design for Game Developers by Iain Lobb
Game Design for Game Developers by Iain LobbGame Design for Game Developers by Iain Lobb
Game Design for Game Developers by Iain Lobb
 
The game of_go
The game of_goThe game of_go
The game of_go
 
VG Research
VG ResearchVG Research
VG Research
 
Case study (video game)
Case study (video game)Case study (video game)
Case study (video game)
 
Revitalisation of traditional games
Revitalisation of traditional games Revitalisation of traditional games
Revitalisation of traditional games
 
IDW, Godfather MM42
IDW, Godfather MM42IDW, Godfather MM42
IDW, Godfather MM42
 
1. case study
1. case study1. case study
1. case study
 
The Elder Scrolls V: Skyrim
The Elder Scrolls V: SkyrimThe Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim
 
Y1 gd level_designworkflow
Y1 gd level_designworkflowY1 gd level_designworkflow
Y1 gd level_designworkflow
 
Days before the end
Days before the endDays before the end
Days before the end
 
Analysis of a game genre 2
Analysis of a game genre 2Analysis of a game genre 2
Analysis of a game genre 2
 

Similar to FMP Game Pitch

Lrrh survival horror_pitch
Lrrh survival horror_pitchLrrh survival horror_pitch
Lrrh survival horror_pitchdannatdip
 
Red dead redemption 2
Red dead redemption 2Red dead redemption 2
Red dead redemption 2VisitorGaming
 
Borderlands case study.
Borderlands case study.Borderlands case study.
Borderlands case study.JohnRae13
 
Universe Ball Anthology #1 (Sample)
Universe Ball Anthology #1 (Sample)Universe Ball Anthology #1 (Sample)
Universe Ball Anthology #1 (Sample)DylanAssed
 
10 Upcoming PC Games to Rock Your Summer
10 Upcoming PC Games to Rock Your Summer10 Upcoming PC Games to Rock Your Summer
10 Upcoming PC Games to Rock Your SummerArbab Usmani
 
Unit 72 my computer game user guide
Unit 72 my computer game user guideUnit 72 my computer game user guide
Unit 72 my computer game user guideTimophy marsbar
 
Adventure pro forma
Adventure pro formaAdventure pro forma
Adventure pro formaHopeSmith31
 
Adventure pro forma
Adventure pro formaAdventure pro forma
Adventure pro formaHopeSmith31
 

Similar to FMP Game Pitch (20)

Game ideas
Game ideasGame ideas
Game ideas
 
Game ideas
Game ideasGame ideas
Game ideas
 
Lrrh survival horror_pitch
Lrrh survival horror_pitchLrrh survival horror_pitch
Lrrh survival horror_pitch
 
Red dead redemption 2
Red dead redemption 2Red dead redemption 2
Red dead redemption 2
 
3. research
3. research3. research
3. research
 
3. research
3. research3. research
3. research
 
3. research
3. research3. research
3. research
 
Design document
Design documentDesign document
Design document
 
Case Study
Case StudyCase Study
Case Study
 
3. research
3. research3. research
3. research
 
Borderlands case study.
Borderlands case study.Borderlands case study.
Borderlands case study.
 
Universe Ball Anthology #1 (Sample)
Universe Ball Anthology #1 (Sample)Universe Ball Anthology #1 (Sample)
Universe Ball Anthology #1 (Sample)
 
10 Upcoming PC Games to Rock Your Summer
10 Upcoming PC Games to Rock Your Summer10 Upcoming PC Games to Rock Your Summer
10 Upcoming PC Games to Rock Your Summer
 
Video Game Planning
Video Game PlanningVideo Game Planning
Video Game Planning
 
Idea Presentation
Idea PresentationIdea Presentation
Idea Presentation
 
Unit 72 my computer game user guide
Unit 72 my computer game user guideUnit 72 my computer game user guide
Unit 72 my computer game user guide
 
Task 2 research
Task 2 researchTask 2 research
Task 2 research
 
Task 2 research
Task 2 researchTask 2 research
Task 2 research
 
Adventure pro forma
Adventure pro formaAdventure pro forma
Adventure pro forma
 
Adventure pro forma
Adventure pro formaAdventure pro forma
Adventure pro forma
 

More from CaffreyBrowning

More from CaffreyBrowning (20)

Project C presentation
Project C presentationProject C presentation
Project C presentation
 
Mouse-tache studios pitch.pptx
Mouse-tache studios pitch.pptxMouse-tache studios pitch.pptx
Mouse-tache studios pitch.pptx
 
corrected studio pitch.pptx
corrected studio pitch.pptxcorrected studio pitch.pptx
corrected studio pitch.pptx
 
Game pitch
Game pitchGame pitch
Game pitch
 
Social media demographics
Social media demographicsSocial media demographics
Social media demographics
 
Structures worksheet
Structures worksheetStructures worksheet
Structures worksheet
 
Print media
Print mediaPrint media
Print media
 
Pegi worksheet
Pegi worksheetPegi worksheet
Pegi worksheet
 
Tv show demographics
Tv show demographicsTv show demographics
Tv show demographics
 
Target audience for games
Target audience for gamesTarget audience for games
Target audience for games
 
Tv show demographics
Tv show demographicsTv show demographics
Tv show demographics
 
Project 5 Proposal
Project 5 ProposalProject 5 Proposal
Project 5 Proposal
 
Project 5 Research
Project 5 ResearchProject 5 Research
Project 5 Research
 
Project 6 Formal Proposal
Project 6 Formal ProposalProject 6 Formal Proposal
Project 6 Formal Proposal
 
Project 5 Initial Plans
Project 5 Initial PlansProject 5 Initial Plans
Project 5 Initial Plans
 
Project 6 Initial Plans
Project 6 Initial PlansProject 6 Initial Plans
Project 6 Initial Plans
 
Project 4 initial Plans
Project 4 initial PlansProject 4 initial Plans
Project 4 initial Plans
 
Project 4 Research
Project 4 ResearchProject 4 Research
Project 4 Research
 
Project 4 Formal Proposal
Project 4 Formal ProposalProject 4 Formal Proposal
Project 4 Formal Proposal
 
Project 4 Pre-Production
Project 4 Pre-ProductionProject 4 Pre-Production
Project 4 Pre-Production
 

Recently uploaded

Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Celine George
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfSpandanaRallapalli
 
Science 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxScience 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxMaryGraceBautista27
 
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...Postal Advocate Inc.
 
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfAMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfphamnguyenenglishnb
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for BeginnersSabitha Banu
 
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYKayeClaireEstoconing
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Jisc
 
Gas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptxGas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptxDr.Ibrahim Hassaan
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...Nguyen Thanh Tu Collection
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Celine George
 
Q4 English4 Week3 PPT Melcnmg-based.pptx
Q4 English4 Week3 PPT Melcnmg-based.pptxQ4 English4 Week3 PPT Melcnmg-based.pptx
Q4 English4 Week3 PPT Melcnmg-based.pptxnelietumpap1
 
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxGrade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxChelloAnnAsuncion2
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxAshokKarra1
 
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfInclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfTechSoup
 

Recently uploaded (20)

Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdf
 
Science 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxScience 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptx
 
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
 
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfAMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for Beginners
 
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
 
Raw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptxRaw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptx
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...
 
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptxFINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
 
Gas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptxGas measurement O2,Co2,& ph) 04/2024.pptx
Gas measurement O2,Co2,& ph) 04/2024.pptx
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
 
Q4 English4 Week3 PPT Melcnmg-based.pptx
Q4 English4 Week3 PPT Melcnmg-based.pptxQ4 English4 Week3 PPT Melcnmg-based.pptx
Q4 English4 Week3 PPT Melcnmg-based.pptx
 
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptxGrade 9 Q4-MELC1-Active and Passive Voice.pptx
Grade 9 Q4-MELC1-Active and Passive Voice.pptx
 
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptxYOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
 
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptxYOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptx
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfInclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
 

FMP Game Pitch

  • 1. Village Game Pitch By Caffrey Browning
  • 2. Basic idea The game would be a colony sim game with a heavy focus on survival, building and exploration set in a Tolkienesque fantasy world. The main goal of the game would be to create a thriving village which is able to withstand the worlds threats.
  • 3. Basic gameplay The game would feature a growing cast of randomly generated characters who can be controlled by the player both directly and indirectly. The player would be able to give important tasks higher priority when the need arises. The characters in the game would work on their own based on the priority system so instead of constantly giving every character an individual task the player would be able command all the characters at once. The research tree would serve as one major system of progression, granting the player access to more useful items the further they progress.
  • 4. Here are some example characters I made for a Craftsman, A mage and a hunter. Although these characters were made with a specific role in mind in the actual game they would be randomly generated and could potentially fit multiple roles. Craftsman Mage Hunter
  • 5. Characters The characters would be generated with a wide array of skills which would change what the character can do, these skills include: farming, crafting, hunting, alchemy (medicine), construction, cooking, mining, magic, animal handling, strength and accuracy. They would also be generated with a number of positive and negative traits such as “strong constitution” for a positive, which would make them less likely to get ill, and “light sleeper” for a negative, this would make them more prone to waking up through the night which might have a negative effect on their mood. Characters would be obtained through several method, three will be granted at the start of a playthrough and others could be rescued during quests.
  • 6. Needs Every character will have needs, both general needs such as: food, water, sleep and entertainment. And character specific needs such as: dietary requirements and medicines. Failure to meet a character’s needs might cause them to do less work, leave the village or die.
  • 7. Resource gathering The player would need to gather resources in order to build things and keep their village growing, some examples of resources include stone and wood which could be used to construct buildings. Stone would be obtained through mining and wood would be obtained by cutting down trees. later down the research tree the player may unlock other building materials such as clay bricks. Large tree Small Tree
  • 8. Construction The player would be able to command their characters to build things such as houses. The houses would be able to be built in any shape and size though columns may need to be added in some places to support a roof. The wall tiles will adapt to other nearby walls as seen below. Single Wall Three walls in an L shape
  • 9. Hunting and Food Hunting would be a potentially major aspect of the game, as the player would have to gather increasingly large amounts of food in order to feed all their characters. Larger animals will require more effort in order to hunt but will grant a larger amount of food and resources such as pelts. Hunting can be made easier through the use of items, such as better weapons, and spells. The player would also be able to gather the food in other ways such as farming crops and foraging, this is good in case a player doesn’t have a good hunter or has a vegan character.
  • 10. Hunting and Food The player would be able to farm both crops and animals in order to try and automate food production, though this might get harder and take up more space as the players villages grows. Farming will require a source of fresh water for the crops and animals. This could be achieved using a well. The player would also be able to use some tamed animals as pack animals allowing them to carry more stuff while traveling on the map. Well Blueberry bush for foraging Small animal which could be hunted or farmed
  • 11. Events The game will feature random encounters such as goblin raids, wandering traders and plagues. These events will keep the player on their toes trying to fix problems as they arise.
  • 12. Combat The combat mechanics are intended to be slow and tactical, the player would have to experiment with different formations to find out what works best for them. Good strategy would be crucial to succeeding in combat. The game would feature boss battles such as dragons which would serve as a long term goal for the player to beat.
  • 13. Crafting The player would be able to command characters to craft items, crafting items will require the player to construct specific crafting stations, one example of such is a forge. The forge would be able to take ores from mining and refine them into ingots which then could be crafted into weapons and armour. Copper Ore Forge Copper Ingot Copper Sword
  • 14. Quests The quest system will be the main source of short and long term goals for the player. Quests will be given randomly throughout the game. Some example quests might be “rescue this person from goblins” or “craft 12 swords and deliver them to this village” the player will be rewarded for completing the quests and as the difficulty of the quests increases the value of the rewards will too. The player will frequently have to travel large distances in order to complete quests. This nudges the player towards other systems, as they will need to bring more food and items while traveling.
  • 15. Map The map would be randomly generated and feature a multitude of different biomes and terrains. The map would be comprised of hexagonal tiles all of which feature a representation of the area. The player would be able to form caravans and send some characters to quest locations. This would also allow characters to travel to other civilisations where they can trade for gear and resources.
  • 16. Multiplayer The multiplayer system could work in two ways. The first way is that each player gets their own village and they can work together or against each other. The second way is that players work on the same village but each player would have a set amount of characters that they can control. In the second option the amount of characters given to a player at the start of the game would need to be reduced from three to either one or two depending on the amount of people playing.