Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Game design


Published on

Published in: Entertainment & Humor, Design
  • Be the first to comment

  • Be the first to like this

Game design

  1. 1. Threat to AntiquityGame Design
  2. 2. Threat to AntiquityDelhi
  3. 3. Threat to Antiquity
  4. 4. Threat to Antiquity
  5. 5. Threat to AntiquityTeamGuide: Phani TetaliAnantha C PAbhishek ChaudharyManish HansDhyan SumanFarwej BhutiaRangoli GargShant Sagar
  6. 6. Threat to AntiquityContent1. Game Design Document2. Art Bible
  7. 7. Threat to AntiquityGame Design Document
  8. 8. Threat to AntiquityContentsIntroductionLost in Time aims at getting children to knowabout historical monuments in Delhi, capital ofIndia, through an action adventure packed game.Fun PartBeating the time, solving the clues and chase andkill the evil guy.Game ConceptStoryA Historian stumbles upon an ancientmythological book, which describes about the‘Karna ka kawach’ from Mahabharata time thatcan make the wearer immortal. The ‘kawach’is said to be hidden in old monuments in Delhi(which was known as Hasthinapur duringMahabharata period). At the same time, a scientist,who is also historian’s friend, is working on a TimeMachine. To get the ‘kawach’ the historian needsto travel back in time, so he kills the scientist to usehis time machine. The protagonist is the scientist’sstudent, who sees the historian killing his teacherand gets assigned from his dying teacher to savethe future by stopping the Historian. Now, he hasto find the ‘kawach’ before the historian does orkill him before he finds the ‘Kawach’.
  9. 9. Threat to AntiquityGame Flow SummaryGame flow is such that the player is left in theworld exploring his way to the treasures in a raceof time. There is a play of characters and actionsat every scenario. A task has to be established tosettle the tension down or crack a puzzle. It is upto the player to see if he can use his environmentto his advantage. If he attacks a person, he willbe attacked back, hence he has to maintain thedecorum of the place (also a teaching). If he isbeing attacked, the player can engage in the fightor flee from the place. The other person attackingalways stays guard and doesn’t come chasing.ScopeNo. of locationsEvery level has about 8 to nine locations.No. of levelsThe game has five levelsNo. of non player charactersEvery scene will have a maximum of 5 nonplaying characters who will be involving in thecurrent event. For example, if you are fighting inthe market, not more than 5 persons at any timeare entering the circle and engaging in the event.That too, they will take turns in fighting withyou. You can choose to hurt different non-playingcharacters in a burst but they will come to fightone by one and evidently display their anticipationin being involved in the encounter while waiting
  10. 10. Threat to Antiquityfor a certain individual involved in fighting to befinished with his mode.No. of weaponsA maximum of three hand-held weapons isallowed to be carried and used by the player.But along with there other weapons systems like‘Poisonous mushroom’ can be carried in inventorywithout a limit. Game Play DescriptionIncludes {Game progression, Mission/tasksstructure, Objective of the game, Play flow}Lost In Time is a Role playing First Point Shootergame with Third Person View set in a realistic pastof Old Delhi in 1573 during the time of rule ofHumayun. The main aim of the game is to teachhistory to children of secondary schools by meansof Role-playing. In the game, the player shall comeacross visuals or events and he would have to dealwith it in various ways getting him accustomedto the culture and architecture of that time. Thestory telling of facts is done by actually characterback to that time and putting in middle of thoseevents. For most of the game, the player exploreson foot. The player can choose his or her path inthe game to complete a mission to an extent. Thestory mode progresses in a linear fashion. Thereis navigation system on the interface, which willhelp guide he player to various destinations. Thisnavigation system displays a Map region aroundpresent location of the player. It only revealscertain distance of the paths around the player. Italso displays the various pick able items as blips.The player needs to go to the destination as soonas possible and unlock the clue to the ‘Kawach’.
  11. 11. Threat to AntiquityCup of Life: The player has to maintain the liquidof life in the cup to be alive and loses the liquidbased on the way he or she plays the game. If theplayer gets hurt, by falling or getting encountered,the liquid spills from the cup proportionately. Bypicking eatable items along the way, the Cup ofLife will continue to be filled.If the Cup of Life is less than half-full then theplayer cannot climb walls. This way he or shewill have to play the game cautiously to progressthrough the game. During a mission, if the Cupof Life goes empty, the player has to restart themission, no matter how far he may have come inthat mission.Game Structure and MechanicsControlsArrow keys give the player movement of characterabout the world in the game. Arrow keys havebeen assigned along with A,W,D,S as defaultmovement keys (they can be changed). Mousegives the camera direction or the direction of thecharacters view.Movements:General movementsThe Character can walk and run. For running,holding Shift Key (which has been selected asdefault key, can be changed) and using arrow keys(again default, can be changed).
  12. 12. Threat to AntiquityOther movementsThe player can use a combination of actions likeJumping and running to do a Leap. By leapingfrom a wall, it is possible for the player to catchonto another wall.Actions: Picking up objects, carrying and dropping theones not bigger than the Character is possible. Forfighting, player can use a combination of attackkey with running or jumping key to bring varietyinto blows of sword. Mouse scrolling changesthe weapon along with keys 1,2,3,4,5 and so onassigned for the weapons and inventory. Mouseright button does the action of talking or pickingup objects or turn a doorknob, using a key, etc.While using Bow and arrow, mouse right buttonactivates zoom for bringing in accuracy to theshoot.ScoringCollecting scrolls of the city layout, historicalevents and the monuments gives us Cartographypoints, which help you solve puzzles easily.Collecting old artifacts and relics can give youpoints as well but they will be needed to finish amission accordingly. Collecting weapons that arealready being carried by you gives you points.Replaying and savingAny point of the game can be saved, so you canget back to that point. But if killed, the mission hasto restarted (the save disappears).
  13. 13. Threat to AntiquityMission mechanicsMain missionsAll pieces of Kawach need to found in the past.Historian needs to be stopped.Unlock various puzzles at each of the monumentsto find ‘Karna Ka Kawach’. At the Purana Qila,Karna’s Forearm Bands lie locked and hiddenaway in one of rooms, which is said to be a King’ssecret chamber not open to anyone else other thanthe royal family.In the second challenge at Qutub Minar, one ofthe earrings of Karna lies hidden at the highestfloor and unnoticeable to the untrained eye. It hasto be identified and surfaced by the player alsothe biggest step would be to get entry into QutubMinar which happens to be restricted to anyoneoutside the royal family.Third Challenge is the recovery of Mettalic bodyarmour at the foundation of the Black Taj Mahal.The clues lead the player to the Taj Mahal, whichafter exploring and identifying the further ofthe clues lead to not the White but the Black TajMahal.Fatehpur Sikhri becomes the next arena whereKarna’s second earring needs to be unearthedfrom the city planned and erected by Akbar thegreat with his visions of future.The last of the mission ends with discovery ofKarna’s crown, which is laid hidden beneathlayers of clues at Red fort. The fort with its uniquepillars and climate controlling walls all hold sets ofpuzzles for the discovery of the crown.
  14. 14. Threat to AntiquityPlayer mechanicsCharacter is able to walk on the ground as wellas climb walls and hang onto edges of planes andswing. All of this gives the world of the past itsplethora of regions for secrets to be hidden awayand reached onto.Since a lot of the game play happens around hugemonuments, the ability of the Character to scalethem tactically is explored. This gives the playersnewer angles to look at the monuments and beamazed while are subtly learning facts at the backof this educational game. Hence, working withropes and available sticks and pillars should beconducive for player to sneak into such structuresof the past. Using flora and fauna to the player’sadvantage seems apt for the context of the game,hence using poisonous mushrooms for overpowering bad agents or getting out of trouble ispossible in the later stages.AI system Opponent AI: historian and few guards are AIcontrolled players, which are active and playsagainst the game player and create challengesfor him. For example, field of vision/hearing cantuned up to track player from far and poses moredifficulty for player to accomplish his task. Pedestrians/public AI: The purana qila has lot ofgeneral public walking, talking, sitting and doingtheir daily jobs. They must avoid pounding withother NPCs and static objects around them. Thenumber of NPCs can be accommodated accordingto the game engine’s capacity and should berendered around a certain radius of the player’sposition.
  15. 15. Threat to AntiquityPublic behaviorsWalking: The ped do not follow todays’ rules ofwalking on road. They should be able to avoidstatic and dynamic objects. If there is any otherpedestrian in its path then they avoid each otheror change its behavior to talking. There should bevariation in speed of pedestrians.Talking: group of two or three people can beengaged in talking along the sides of the road. Apedestrian can join two people for talking for brieftime and can continue with his walk afterwards.These talking people are to create feel of market/crowded place.Sitting: The market place has few NPC sitting atthe shop counter. These characters wave or greetthe pedestrian going in front of them and keeplooking here there otherwise.Other:Special figuresThese are important characters in the game thatguide the game player to complete his mission.They look as one of the NPC, and interacting withthem start the dialogue scene/ cut scene.Cut-Scene1. Introduction:After loading the game starts with the cut scene,where a Historian is searching through booksin a huge library. He comes across an ancientmythological book, which describes about the‘Karna ka kawach’ from Mahabharata time thatcan make the wearer immortal. The ‘kawach’,is said to be hidden in old monuments in Delhi(which was known as Hasthinapur duringMahabharata period). This information is showed
  16. 16. Threat to Antiquityas flashing images, while the historian is readingthe book with greedy eyes. Historian goes tohis scientist friend, who is working on a TimeMachine. Scientist do not want historian to usethe time machine since it’s not fully tested. Thehistorian and scientist have a debate over thisand historian kills the scientist to use his timemachine. One of scientist student sees the historiankilling his teacher and gets assigned from hisdying teacher to save the future by stopping theHistorian. By that time, historian has alreadytransported himself to some era in history to fetchthe ‘kawach’. The student runs towards the timemachine and push the button to transport himselfin the history.2.Talk with Ali :Ali: Hello traveler! What brings you here?Player: I am a unique collector of artefacts. Whatcan you tell me about the legend of Karna’sKawach?Ali: Well, it is said that there is a secret room in theQila of Humayun Emperor. And the clue to thesecret treasure of Karna lies hidden in this room.Player: How do you know of this?Ali: It is a famous story of this place and its is saideven Kingsmen are unaware of unlocking thispuzzle to the treasure. Also, the King has a priceheld for any intruder who sneaks up to this place.He will be hanged without trial.Player: Is there any way around all of this?Ali: None but one. You will have to disguiseyourself as a guard only then can you walk aroundthe place without becoming a target.Player: Thank you sir!
  17. 17. Threat to AntiquitySound system1.Music – Ambient music ; played at differentscenarios like when he is in certain area of thelevel.2.Effect – played in player’s environment (ex.Waves when he is in water)3.Vocal (played by characters)ReferencesArchie’s Design DocumentBaldwin Game Design Document TemplateCTAY LORD Design TemplateBreak Out Game Design DocumentAn Ant’s Life Game Design DocumentDanger ball ’77, Game Design Document
  18. 18. Threat to Antiquityuser interface of game
  19. 19. Threat to Antiquity
  20. 20. Threat to AntiquityBirth of the Concept
  21. 21. Threat to Antiquity
  22. 22. Threat to Antiquity
  23. 23. Threat to Antiquity
  24. 24. Threat to Antiquity
  25. 25. Threat to Antiquity
  26. 26. Threat to AntiquityArt Bible
  27. 27. Threat to AntiquityInitial Explorations
  28. 28. Threat to Antiquity
  29. 29. Threat to Antiquity
  30. 30. Threat to Antiquity
  31. 31. Threat to Antiquity
  32. 32. Threat to Antiquityfinal charactersscientist
  33. 33. Threat to Antiquityhistorian
  34. 34. Threat to Antiquityprotagonist
  35. 35. Threat to Antiquityscale chart
  36. 36. Threat to Antiquityscientist
  37. 37. Threat to Antiquityhistorian
  38. 38. Threat to Antiquityprotagonist
  39. 39. Threat to AntiquityBackground Art
  40. 40. Threat to Antiquity
  41. 41. Threat to Antiquityscientistës lab
  42. 42. Threat to Antiquityfort
  43. 43. Threat to Antiquityfortís overview
  44. 44. Threat to Antiquityfortís wall detail
  45. 45. Threat to Antiquitylibrary