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Student: Daniel Michael - 3103360

Instructor: Karen Blackmore

Course: INFT6303 – Computer Games Production



Assignment 1 – Games Design




              HowlyLand
Daniel Michael Student ID: 3103360                             University of Newcastle, Trimester 3, 2010
_________________________________________________________________________________________________




Overview	
  

       Legman is on a mission to rescue the lost dogs in Howlyland and return them to their

       owners before they are caught and destroyed by the evil Pound Spiderbots.

       An action game that includes puzzle elements, you play the part of Legman, an unusual

       one legged boy with segmented eyes who has to rescue the lost dogs from the evil

       Spiderbots and return them to their homes in a memory matching game.


Goal	
  	
  

       You must rescue all of the ‘Lost Dogs’ and return them to their rightful owners by

       matching ‘Home to Hound’ before the Spiderbots capture and destroy them.


Challenges	
  &	
  Actions	
  
       Challenges
                 o   Rescue dogs from being caught by Pound Spiderbots
                 o   Return the lost dogs to their rightful homes
                 o   Timing challenges – beat the clock and the Pound Spiderbots
                 o   Coordination challenges
                 o   Memory challenges
       Actions
                 o   Walking, running and jumping
                 o   Finding lost dogs
                 o   Catching lost dogs
                 o   Returning lost dogs
                 o   Avoiding pound Spiderbots
                 o   Navigating the neighbourhood
                 o   Finding power ups
                 o   Matching dogs to homes through memory challenges




INFT6303 – Computer Games Production, Karen Blackmore                                                  2	
  
Daniel Michael Student ID: 3103360                             University of Newcastle, Trimester 3, 2010
_________________________________________________________________________________________________




Game	
  World	
  Rules	
  	
  

     Basic rules: A player starts with three lives and loses one life for every three dogs

     captured by Spiderbots. If nine dogs are captured then all lives are lost the game is

     finished. Legman begins the game in Yip Yap land and must rescue three lost dogs to

     progress to ‘Home to Hound’ the first memory game. Here he must match each dog to its

     correct home in a memory test game. This cycle continues in three towns of increasing

     difficulty (Figure 1. Game World Progression).


     Legman wins by rescuing all dogs required in ‘Lost Dogs’ and returning them to their

     homes in ‘Home to Hound’.




                                                                                                               	
  

                                   Figure 1. Game World Progression




INFT6303 – Computer Games Production, Karen Blackmore                                                  3	
  
Daniel Michael Student ID: 3103360                             University of Newcastle, Trimester 3, 2010
_________________________________________________________________________________________________



    Perspective: ‘Lost Dogs’ is a single-player, 2D side scrolling action game (Adams &

    Rollins 2007) and ‘Hound to Home’ is a Matching memory game of skill with an overhead

    perspective.


    Navigation: In ‘Lost Dogs’, our protagonist navigates using keyboard input - left and right

    keys to move forward and backwards according to the spatial dimensionality of the 2D

    environment (Adams & Rollins 2007) and the spacebar to jump.


    For the puzzle element, ‘Hound to Home’ the player uses a mouse in a point and click

    matching game of memory skill. Click a tile to reveal its content, and then match with the

    correct home. When two tiles match they are cleared and play continues until all the tiles

    are cleared. A visual clue is then revealed for the next level town.


    Visual: The interface will be a cartoon based (see appendices) 2D world with simple text

    instructions upon startup based on action game Adventure Quest (Rosenzweig 2010).


    Depending on project scope the player could be provided greater immersion through

    creative play (Adams & Rollins 2007) by giving the option to customize her avatar.


Game	
  World	
  Attributes	
  

    This project will have two functioning elements of the overall game design; an action

    game based on the platform game ‘Treasure Quest’ (Rosenzweig 2010) and a puzzle

    game based on ‘Matching Game’ (Rosenzweig 2010).


    Graphics are original cartoon 2D creations optimized for delivery over the web via Flash.

    The game world consists of three towns, each featuring an action game linked to a

    puzzle game (refer Figure 1).


    The look will rely on the visual elements developed from the games Treasure Quest and

    Matching Game (Rosenzweig 2010) but will be customised by the hand drawn examples.



INFT6303 – Computer Games Production, Karen Blackmore                                                  4	
  
Daniel Michael Student ID: 3103360                             University of Newcastle, Trimester 3, 2010
_________________________________________________________________________________________________



     The colour theme of the game will be based on Primary colours to emphasise the

     cartoon feel most familiar to Super Mario from the Nintendo series.


     The sounds and effects will be kept to a minimum to optimise performance over the web,

     with key sound bites for dog barks, dog rescues, dog captures and win /lose effects.

     Depending on availability a digital sounding ‘8 Bit’ soundtrack may be included to keep

     the theme of vintage cartoon game.


Game	
  Story	
  

     Legman is our protagonist, a strange wee boy with one leg and segmented eyes who

     has a deep connection with animals. Being an outcast for most of his life because of his

     unusual appearance feels empathy for the lost animals and is simultaneously repulsed

     by the mechanical and mean Spiderbots.


     The Spiderbots invaded Howlyland from afar and are evil metallic robots with spidery

     legs that seem to take great pleasure in capturing and destroying the lost dogs.


     Legman is on a crusade to rescue all of the lost dogs and return them to their rightful

     owners before they are captured and taken to the Pound from where they never seem to

     return.


Characters	
  

     Protagonist: Legman is a born and bred native resident of Howlyland and a huge animal

     lover. Legman can power himself at quite some speed for a one legged boy which is

     useful when trying to escape from Spiderbots and catch dogs. He can jump as well and

     can use power up objects to increase his speed. Refer appendices 1.


     Enemies: Pound Spiderbots are the evil lost dogcatchers. Metallic robots with a big claw

     and spidery legs, it is said that they came to Howlyland from outer space and started



INFT6303 – Computer Games Production, Karen Blackmore                                                  5	
  
Daniel Michael Student ID: 3103360                             University of Newcastle, Trimester 3, 2010
_________________________________________________________________________________________________



    capturing lost dogs to manufacture pelts for rogue space traders. Spiderbots walk on four

    legs and catch dogs with their robotic claw. Refer appendices 3.


    Nonplayer Characters: Lost Dogs


    Lost Dogs are the free roaming animals that live in the towns of Howlyland and at every

    opportunity they love to roam the streets looking for Legman and other animals to play

    with. They don’t seem to recognize the danger the Pound Spiderbots pose and you must

    rally together to rescue them! Refer appendices 2.




INFT6303 – Computer Games Production, Karen Blackmore                                                  6	
  
Daniel Michael Student ID: 3103360                             University of Newcastle, Trimester 3, 2010
_________________________________________________________________________________________________




    Appendices

    1. Example of main protagonist, Legman.




INFT6303 – Computer Games Production, Karen Blackmore                                                  7	
  
Daniel Michael Student ID: 3103360                             University of Newcastle, Trimester 3, 2010
_________________________________________________________________________________________________



    2. Nonplayer characters Lost Dogs




INFT6303 – Computer Games Production, Karen Blackmore                                                  8	
  
Daniel Michael Student ID: 3103360                             University of Newcastle, Trimester 3, 2010
_________________________________________________________________________________________________



    3. Enemy Pound Spiderbot




INFT6303 – Computer Games Production, Karen Blackmore                                                  9	
  
Daniel Michael Student ID: 3103360                             University of Newcastle, Trimester 3, 2010
_________________________________________________________________________________________________



       Works	
  Cited	
  

       Adams, E & Rollings A. (2007). Game Design and Development. (First Edition). New Jersey:

       Pearson Education.

       Gallo, L & Kempf H. (2010). The Art of Tim Burton. Los Angeles: Seales Publishing Inc.

       Rosenzweig, G. (2010). ActionScript 3.0 Game Programming University. Indiana: Que

       Publishing.

       Bibliography

       Adams, E. (2009). The Designer’s Notebook: the professional website of Ernest Adams.

       Retrieved September 16, 2010 from:

       http://www.designersnotebook.com/Home_Page/home_page.htm

       Adams, E. (2006). Secrets of Interactive Storytelling. Retrieved September 14, 2010 from:

       http://www.designersnotebook.com/Online_Articles/online_articles.htm


       Dille, F & Zuur Platten, J. (2007). The Ultimate Guide to Video Game Writing and Design.

       New York: Lon Eagle Publishing Company


       Rogers, S. (2010). Level Up. The Guide to Great Video Game Design. West Sussex UK: RR

       Donnelley.


       Rouse III, Richard. (2005). Game Design Theory & Practice (Second Edition). Texas:

       Wordware Publishing.


       Shneiderman, Benjamin. (2003). The Craft of Information Visualization: Readings and

       Reflections. Massachusetts: Morgan Kaufman.


	
  




INFT6303 – Computer Games Production, Karen Blackmore                                                 10	
  

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Daniel michael 3103360 Game design

  • 1. Student: Daniel Michael - 3103360 Instructor: Karen Blackmore Course: INFT6303 – Computer Games Production Assignment 1 – Games Design HowlyLand
  • 2. Daniel Michael Student ID: 3103360 University of Newcastle, Trimester 3, 2010 _________________________________________________________________________________________________ Overview   Legman is on a mission to rescue the lost dogs in Howlyland and return them to their owners before they are caught and destroyed by the evil Pound Spiderbots. An action game that includes puzzle elements, you play the part of Legman, an unusual one legged boy with segmented eyes who has to rescue the lost dogs from the evil Spiderbots and return them to their homes in a memory matching game. Goal     You must rescue all of the ‘Lost Dogs’ and return them to their rightful owners by matching ‘Home to Hound’ before the Spiderbots capture and destroy them. Challenges  &  Actions   Challenges o Rescue dogs from being caught by Pound Spiderbots o Return the lost dogs to their rightful homes o Timing challenges – beat the clock and the Pound Spiderbots o Coordination challenges o Memory challenges Actions o Walking, running and jumping o Finding lost dogs o Catching lost dogs o Returning lost dogs o Avoiding pound Spiderbots o Navigating the neighbourhood o Finding power ups o Matching dogs to homes through memory challenges INFT6303 – Computer Games Production, Karen Blackmore 2  
  • 3. Daniel Michael Student ID: 3103360 University of Newcastle, Trimester 3, 2010 _________________________________________________________________________________________________ Game  World  Rules     Basic rules: A player starts with three lives and loses one life for every three dogs captured by Spiderbots. If nine dogs are captured then all lives are lost the game is finished. Legman begins the game in Yip Yap land and must rescue three lost dogs to progress to ‘Home to Hound’ the first memory game. Here he must match each dog to its correct home in a memory test game. This cycle continues in three towns of increasing difficulty (Figure 1. Game World Progression). Legman wins by rescuing all dogs required in ‘Lost Dogs’ and returning them to their homes in ‘Home to Hound’.   Figure 1. Game World Progression INFT6303 – Computer Games Production, Karen Blackmore 3  
  • 4. Daniel Michael Student ID: 3103360 University of Newcastle, Trimester 3, 2010 _________________________________________________________________________________________________ Perspective: ‘Lost Dogs’ is a single-player, 2D side scrolling action game (Adams & Rollins 2007) and ‘Hound to Home’ is a Matching memory game of skill with an overhead perspective. Navigation: In ‘Lost Dogs’, our protagonist navigates using keyboard input - left and right keys to move forward and backwards according to the spatial dimensionality of the 2D environment (Adams & Rollins 2007) and the spacebar to jump. For the puzzle element, ‘Hound to Home’ the player uses a mouse in a point and click matching game of memory skill. Click a tile to reveal its content, and then match with the correct home. When two tiles match they are cleared and play continues until all the tiles are cleared. A visual clue is then revealed for the next level town. Visual: The interface will be a cartoon based (see appendices) 2D world with simple text instructions upon startup based on action game Adventure Quest (Rosenzweig 2010). Depending on project scope the player could be provided greater immersion through creative play (Adams & Rollins 2007) by giving the option to customize her avatar. Game  World  Attributes   This project will have two functioning elements of the overall game design; an action game based on the platform game ‘Treasure Quest’ (Rosenzweig 2010) and a puzzle game based on ‘Matching Game’ (Rosenzweig 2010). Graphics are original cartoon 2D creations optimized for delivery over the web via Flash. The game world consists of three towns, each featuring an action game linked to a puzzle game (refer Figure 1). The look will rely on the visual elements developed from the games Treasure Quest and Matching Game (Rosenzweig 2010) but will be customised by the hand drawn examples. INFT6303 – Computer Games Production, Karen Blackmore 4  
  • 5. Daniel Michael Student ID: 3103360 University of Newcastle, Trimester 3, 2010 _________________________________________________________________________________________________ The colour theme of the game will be based on Primary colours to emphasise the cartoon feel most familiar to Super Mario from the Nintendo series. The sounds and effects will be kept to a minimum to optimise performance over the web, with key sound bites for dog barks, dog rescues, dog captures and win /lose effects. Depending on availability a digital sounding ‘8 Bit’ soundtrack may be included to keep the theme of vintage cartoon game. Game  Story   Legman is our protagonist, a strange wee boy with one leg and segmented eyes who has a deep connection with animals. Being an outcast for most of his life because of his unusual appearance feels empathy for the lost animals and is simultaneously repulsed by the mechanical and mean Spiderbots. The Spiderbots invaded Howlyland from afar and are evil metallic robots with spidery legs that seem to take great pleasure in capturing and destroying the lost dogs. Legman is on a crusade to rescue all of the lost dogs and return them to their rightful owners before they are captured and taken to the Pound from where they never seem to return. Characters   Protagonist: Legman is a born and bred native resident of Howlyland and a huge animal lover. Legman can power himself at quite some speed for a one legged boy which is useful when trying to escape from Spiderbots and catch dogs. He can jump as well and can use power up objects to increase his speed. Refer appendices 1. Enemies: Pound Spiderbots are the evil lost dogcatchers. Metallic robots with a big claw and spidery legs, it is said that they came to Howlyland from outer space and started INFT6303 – Computer Games Production, Karen Blackmore 5  
  • 6. Daniel Michael Student ID: 3103360 University of Newcastle, Trimester 3, 2010 _________________________________________________________________________________________________ capturing lost dogs to manufacture pelts for rogue space traders. Spiderbots walk on four legs and catch dogs with their robotic claw. Refer appendices 3. Nonplayer Characters: Lost Dogs Lost Dogs are the free roaming animals that live in the towns of Howlyland and at every opportunity they love to roam the streets looking for Legman and other animals to play with. They don’t seem to recognize the danger the Pound Spiderbots pose and you must rally together to rescue them! Refer appendices 2. INFT6303 – Computer Games Production, Karen Blackmore 6  
  • 7. Daniel Michael Student ID: 3103360 University of Newcastle, Trimester 3, 2010 _________________________________________________________________________________________________ Appendices 1. Example of main protagonist, Legman. INFT6303 – Computer Games Production, Karen Blackmore 7  
  • 8. Daniel Michael Student ID: 3103360 University of Newcastle, Trimester 3, 2010 _________________________________________________________________________________________________ 2. Nonplayer characters Lost Dogs INFT6303 – Computer Games Production, Karen Blackmore 8  
  • 9. Daniel Michael Student ID: 3103360 University of Newcastle, Trimester 3, 2010 _________________________________________________________________________________________________ 3. Enemy Pound Spiderbot INFT6303 – Computer Games Production, Karen Blackmore 9  
  • 10. Daniel Michael Student ID: 3103360 University of Newcastle, Trimester 3, 2010 _________________________________________________________________________________________________ Works  Cited   Adams, E & Rollings A. (2007). Game Design and Development. (First Edition). New Jersey: Pearson Education. Gallo, L & Kempf H. (2010). The Art of Tim Burton. Los Angeles: Seales Publishing Inc. Rosenzweig, G. (2010). ActionScript 3.0 Game Programming University. Indiana: Que Publishing. Bibliography Adams, E. (2009). The Designer’s Notebook: the professional website of Ernest Adams. Retrieved September 16, 2010 from: http://www.designersnotebook.com/Home_Page/home_page.htm Adams, E. (2006). Secrets of Interactive Storytelling. Retrieved September 14, 2010 from: http://www.designersnotebook.com/Online_Articles/online_articles.htm Dille, F & Zuur Platten, J. (2007). The Ultimate Guide to Video Game Writing and Design. New York: Lon Eagle Publishing Company Rogers, S. (2010). Level Up. The Guide to Great Video Game Design. West Sussex UK: RR Donnelley. Rouse III, Richard. (2005). Game Design Theory & Practice (Second Edition). Texas: Wordware Publishing. Shneiderman, Benjamin. (2003). The Craft of Information Visualization: Readings and Reflections. Massachusetts: Morgan Kaufman.   INFT6303 – Computer Games Production, Karen Blackmore 10