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Mouse-tache studios pitch
By Caffery Browning and Daniel Archibald
introductions
Caffrey – Team Leader
Director of art
Programmer
Chief curator of vibes
Daniel – Lead Writer
Audio director
Programmer
Secretly a stoat
Mission statement
To make games that inspire people to create communities and promote
acceptance of others.
The studio
• Our mascot/studio logo is Sir Alistair of Scunthorpe.
• After a survey between fasole studios, mass moronicy inc and mouse-
tache studios mouse-tache won.
• We based the logo off of this name and Caffrey came up with this
concept.
The game
• The name we settled on for the game was Athenas wrath, named
after the protagonist Athena the owl.
• The game would be a Metroidvania with a pixel art style
• The with a basic story of Athena having been kicked out their nest by
a cuckoo and having to travel the forest to reclaim her nest and lost
eggs.
• Our target audience are people who want a challenge and a game to
build friendships around 13 and up.
Mood Board
Mind map
The protagonist (Athena)
Thought process:
Athena is based off of a
great horned owl
To make animating
movement easier we chose
to give her a cloak (not that
my drawing skills show that
all to well)
And to allow the player
more choice in combat they
can pick between three
weapons
<- very high resemblance ->
weapons
The player can choose between 3 main weapons
A kopis the basic medium range medium damage weapon.
A spear, long range fast attacks low damage and excellent
for a defensive play style.
And a Battle axe lower range, higher damage, slower attack
speed and great for a risk reward playstyle.
Kroisos the toad
Based on a large African bullfrog
Leto the snake
Based on a Burmese Python
Zephus the cuckoo
The final boss, based off of a
common cuckoo bird.
Inspiration
• This game is inspired by Hollow knight and other Metroidvania
games.
• We then chose a forest setting for a natural and mystical feel.
• We also decided that most of the bosses would be natural predators
or prey of owls, and then a few other animals we found cool.

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Athenas Wrath Studio Pitch

  • 1. Mouse-tache studios pitch By Caffery Browning and Daniel Archibald
  • 2. introductions Caffrey – Team Leader Director of art Programmer Chief curator of vibes Daniel – Lead Writer Audio director Programmer Secretly a stoat
  • 3. Mission statement To make games that inspire people to create communities and promote acceptance of others.
  • 4. The studio • Our mascot/studio logo is Sir Alistair of Scunthorpe. • After a survey between fasole studios, mass moronicy inc and mouse- tache studios mouse-tache won. • We based the logo off of this name and Caffrey came up with this concept.
  • 5. The game • The name we settled on for the game was Athenas wrath, named after the protagonist Athena the owl. • The game would be a Metroidvania with a pixel art style • The with a basic story of Athena having been kicked out their nest by a cuckoo and having to travel the forest to reclaim her nest and lost eggs. • Our target audience are people who want a challenge and a game to build friendships around 13 and up.
  • 8. The protagonist (Athena) Thought process: Athena is based off of a great horned owl To make animating movement easier we chose to give her a cloak (not that my drawing skills show that all to well) And to allow the player more choice in combat they can pick between three weapons <- very high resemblance ->
  • 9. weapons The player can choose between 3 main weapons A kopis the basic medium range medium damage weapon. A spear, long range fast attacks low damage and excellent for a defensive play style. And a Battle axe lower range, higher damage, slower attack speed and great for a risk reward playstyle.
  • 10. Kroisos the toad Based on a large African bullfrog
  • 11. Leto the snake Based on a Burmese Python
  • 12. Zephus the cuckoo The final boss, based off of a common cuckoo bird.
  • 13. Inspiration • This game is inspired by Hollow knight and other Metroidvania games. • We then chose a forest setting for a natural and mystical feel. • We also decided that most of the bosses would be natural predators or prey of owls, and then a few other animals we found cool.