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Initial Plans
Your Name
Mind Map
Game
Ideas
Rogue-lite
Metroidvania
Tower
Defense
Quick
but
Tactical
Combat
Fast
paced
combat
Top
Down
Camera
Side view
camera
Mind Map
Rogue-lite
Quick tactical
combat
Colour
Characters
Time slow effect when
using projectiles Elemental
combos
Three main
weapon types:
Melee, Ranged, &
Magic
Gameplay
The game would start with
warm colours but as the player
goes from area to area the
colours will get darker
Before entering the
dungeon the player will
pick from three
characters all who have
different bonuses.
More characters could
be added later as dlc
Mage: Stronger
magic
Knight: Stronger
Melee
Ranger: Stronger
Range
The combat is
heavily inspired
by ”Divinity
Original Sin 2”
however it will
be significantly
sped up to work
in a rogue-lite
format
All characters can
use all weapon
types Similar to Divinity my
game will have an
action point system as
it is a good way to
balance combat
however basic
movement won’t cost
ap and it will
regenerate over time
as it isn’t turn based.
Mood Board
Mood Board Analysis
Is there any repetition in the images you have collected?
Repeated colours/images styles/fonts/tone/mood
• The pictures I have collected share red as a commonly used
colour, red has connotations of danger, action and violence
which is probably why it was chosen for these games.
• The pictures I have collected also share orange as a colour,
the orange is used predominantly to convey action in these
instances as it invokes images of explosions and can be
used to connotate strength
How will your mood board influence your final product?
• I will pay more attention to the colours I am using to make
the game more accessible.

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Project 4 initial Plans

  • 3. Mind Map Rogue-lite Quick tactical combat Colour Characters Time slow effect when using projectiles Elemental combos Three main weapon types: Melee, Ranged, & Magic Gameplay The game would start with warm colours but as the player goes from area to area the colours will get darker Before entering the dungeon the player will pick from three characters all who have different bonuses. More characters could be added later as dlc Mage: Stronger magic Knight: Stronger Melee Ranger: Stronger Range The combat is heavily inspired by ”Divinity Original Sin 2” however it will be significantly sped up to work in a rogue-lite format All characters can use all weapon types Similar to Divinity my game will have an action point system as it is a good way to balance combat however basic movement won’t cost ap and it will regenerate over time as it isn’t turn based.
  • 5. Mood Board Analysis Is there any repetition in the images you have collected? Repeated colours/images styles/fonts/tone/mood • The pictures I have collected share red as a commonly used colour, red has connotations of danger, action and violence which is probably why it was chosen for these games. • The pictures I have collected also share orange as a colour, the orange is used predominantly to convey action in these instances as it invokes images of explosions and can be used to connotate strength How will your mood board influence your final product? • I will pay more attention to the colours I am using to make the game more accessible.

Editor's Notes

  1. Use bubbl.us to explore three different potential game ideas
  2. Use an A3 piece of paper to hand draw final ideas and scan in as a JPEG using college printers
  3. Collection of images related to your product that are inspirational/visually interesting At least 15 needed